Sarah Lee
Sarah Lee | ||||||||||
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Contents
History
Childhood
Jacqueline Underwood was born in a Blue Sun Corporation space station that orbits high above Osiris' atmosphere, in the Core. In exchange for providing everything needed to live, the inhabitants would work for the Blue Sun corporation from birth until death. All children are vigorously tested to find the optimum career path. In the case of Jacqueline, that was the field of medicine, where she excelled in her classes, easily qualifying for the premed program...
The War
After the War
Character Sheet
Distinctions
Ship's Doctor d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Experimental Procedure: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
✔ Natural Healer: Spend 1 PP to step back another character’s medical or injury-based Complication.
Highlighted Skills: Know, Operate, Treat
One With the Shadows d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Get In Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.
✔ Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset
Highlighted Skills: Move, Shoot, Sneak
On The Run d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Hide in Plain Sight: Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.
O Guilt by Association: Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.
Highlighted Skills: Move, Notice, Sneak
Signature Assets
- Supernova d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...
O Armor Piercing: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.
O How Can You Hide That?!?: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.
Attributes
Mental d10
Physical d8
Social d6
Skills
- Craft d4
- Drive d4
- Fight d4
- Fix d4
- Fly d4
- Focus d6
- Influence d4
- Know d8 Underworld
- Labor d4
- Move d8
- Notice d6
- Operate d10 Medical Instruments
- Perform d4
- Shoot d10 Pistols
- Sneak d8
- Survive d4
- Throw d4
- Treat d10 Operations
- Trick d4
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