Sarah Lee

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Sarah Lee
SarahLee.jpg
Gender Female
Age 35
Crew Posting Ship's Doctor
Homeworld '
Religion '

History

Childhood

The War

After the War

Character Sheet

Distinctions

Ship's Doctor d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Experimental Procedure: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
Natural Healer: Spend 1 PP to step back another character’s medical or injury-based Complication.
Highlighted Skills: Know, Operate, Treat

One With The Shadows d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Get In Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.
Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset
Highlighted Skills: Move, Shoot, Sneak

On The Run d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Hide in Plain Sight: Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.
O Guilt by Association: Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.
Highlighted Skills: Move, Notice, Sneak

Signature Assets

  • Supernova d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...

O Armor Piercing: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.
O How Can You Hide That?!?: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.

Attributes

Mental d10
Physical d8
Social d6

Skills

  • Craft d4
  • Drive d4
  • Fight d4
  • Fix d4
  • Fly d4
  • Focus d6
  • Influence d4
  • Know d8 Underworld
  • Labor d4
  • Move d8
  • Notice d6
  • Operate d10 Medical Instruments
  • Perform d4
  • Shoot d10 Pistols
  • Sneak d8
  • Survive d4
  • Throw d4
  • Treat d10 Operations
  • Trick d4


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