Difference between revisions of "Sarah Lee"
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====Distinctions==== | ====Distinctions==== | ||
− | + | =====Ship's Doctor d8===== | |
− | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | + | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br/> |
− | O | + | O ''Experimental Procedure'': If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.<br/> |
− | ✔ | + | ✔ ''Natural Healer'': Spend 1 PP to step back another character’s medical or injury-based Complication.<br/> |
− | + | ''Highlighted Skills'': '''Know''', '''Operate''', '''Treat''' | |
− | + | ||
− | + | =====One With the Shadows d8===== | |
− | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | + | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br/> |
− | O | + | O ''Get In Position'': If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.<br/> |
− | ✔ | + | ✔ ''Sniper'': Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset<br/> |
− | + | ''Highlighted Skills'': '''Move''', '''Shoot''', '''Sneak''' | |
− | + | ||
− | + | =====On The Run d8===== | |
− | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | + | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br/> |
− | O | + | O ''Hide in Plain Sight'': Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.<br/> |
− | O | + | O ''Guilt by Association'': Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.<br/> |
− | + | ''Highlighted Skills'': '''Move''', '''Notice''', '''Sneak''' | |
====Signature Assets==== | ====Signature Assets==== |
Revision as of 09:02, 14 November 2016
Sarah Lee | ||||||||||
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Contents
History
Childhood
The War
After the War
Character Sheet
Distinctions
Ship's Doctor d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Experimental Procedure: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
✔ Natural Healer: Spend 1 PP to step back another character’s medical or injury-based Complication.
Highlighted Skills: Know, Operate, Treat
One With the Shadows d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Get In Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.
✔ Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset
Highlighted Skills: Move, Shoot, Sneak
On The Run d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Hide in Plain Sight: Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.
O Guilt by Association: Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.
Highlighted Skills: Move, Notice, Sneak
Signature Assets
- Supernova d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...
O Armor Piercing: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.
O How Can You Hide That?!?: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.
Attributes
Mental d10
Physical d8
Social d6
Skills
- Craft d4
- Drive d4
- Fight d4
- Fix d4
- Fly d4
- Focus d6
- Influence d4
- Know d8 Underworld
- Labor d4
- Move d8
- Notice d6
- Operate d10 Medical Instruments
- Perform d4
- Shoot d10 Pistols
- Sneak d8
- Survive d4
- Throw d4
- Treat d10 Operations
- Trick d4
Firefly: Race to the Finish | ||
Crew • People • Locations • Ship • Journal • Firefly Rules Primer • House Rules • Noteboard |