Difference between revisions of "Sarah Lee"
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✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | ||
O <i>Experimental Procedure</i>: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.<br> | O <i>Experimental Procedure</i>: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.<br> | ||
− | + | ✔ <i>Natural Healer</i>: Spend 1 PP to step back another character’s medical or injury-based Complication.<br> | |
<i>Highlighted Skills</i>: <b>Know</b>, <b>Operate</b>, <b>Treat</b> | <i>Highlighted Skills</i>: <b>Know</b>, <b>Operate</b>, <b>Treat</b> | ||
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✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | ||
O <i>Get In Position</i>: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.<br> | O <i>Get In Position</i>: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.<br> | ||
− | + | ✔ <i>Sniper</i>: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset<br> | |
− | Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset<br> | + | |
<i>Highlighted Skills</i>: <b>Move</b>, <b>Shoot</b>, <b>Sneak</b> | <i>Highlighted Skills</i>: <b>Move</b>, <b>Shoot</b>, <b>Sneak</b> | ||
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O <i>Guilt by Association</i>: Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.<br> | O <i>Guilt by Association</i>: Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.<br> | ||
<i>Highlighted Skills</i>: <b>Move</b>, <b>Notice</b>, <b>Sneak</b> | <i>Highlighted Skills</i>: <b>Move</b>, <b>Notice</b>, <b>Sneak</b> | ||
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====Signature Assets==== | ====Signature Assets==== | ||
* <b>Supernova</b> d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect... | * <b>Supernova</b> d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect... |
Revision as of 02:38, 9 November 2016
Sarah Lee | ||||||||||
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Contents
History
Childhood
The War
After the War
Character Sheet
Distinctions
Ship's Doctor d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Experimental Procedure: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
✔ Natural Healer: Spend 1 PP to step back another character’s medical or injury-based Complication.
Highlighted Skills: Know, Operate, Treat
One With The Shadows d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Get In Position: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.
✔ Sniper: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset
Highlighted Skills: Move, Shoot, Sneak
On The Run d8
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Hide in Plain Sight: Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.
O Guilt by Association: Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.
Highlighted Skills: Move, Notice, Sneak
Signature Assets
- Supernova d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...
O Armor Piercing: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.
O How Can You Hide That?!?: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.
Attributes
Mental d10
Physical d8
Social d6
Skills
- Craft d4
- Drive d4
- Fight d4
- Fix d4
- Fly d4
- Focus d6
- Influence d4
- Know d8 Underworld
- Labor d4
- Move d8
- Notice d6
- Operate d10 Medical Instruments
- Perform d4
- Shoot d10 Pistols
- Sneak d8
- Survive d4
- Throw d4
- Treat d10 Operations
- Trick d4
Firefly: Race to the Finish | ||
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