Karl
Karl | ||||||||||
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Contents
History
Childhood
Karl's childhood was nothing special. He lived with a large group of like minded people, that considered themselves an extended family, even if they weren't related by blood. They were nomadic by nature, and more than a few had gifts that went beyond the norm, including him. He was taught early on to hide his gifts and he was taught tricks to use them without it being obvious. Namely fortune telling. A male fortune teller was a bit of an oddity, so he was able to make quite a bit of coin from it. That is up until the war came.
The War
After the War
Character Sheet
Distinctions
Dead Eyed d8
You’re cool under fire and a keen shot.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Quick Draw: The first time you set the stakes in a firefight, spend 1 PP to double Shoot. If your opponent raises the stakes, step back Shoot for the rest of the scene.
✔ Take Aim: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.
Highlighted Skills: Move, Notice, Shoot
Mysterious Past d8
You weren’t born to the life you’re livin’ now.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating.
O Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
Highlighted Skills: Fight, Know, Sneak
Reader d8
You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
✔ Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
O Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.
Highlighted Skills: Focus, Influence, Notice
Signature Assets
Guns, Guns, Guns D8
Tarot Card Deck D8
Attributes
- Mental D10
- Physical D8
- Social D6
Skills
- Craft D4
- Drive D4
- Fight D8
- Fix D4
- Fly D4
- Focus D8
- Influence D6
- Know D10
- Labor D4
- Move D8
- Notice D10
- Operate D4
- Perform D4
- Shoot D10 / Rifle
- Sneak D8
- Survive D4
- Throw D4
- Treat D4
- Trick D4
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