Karl

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Karl
Gender Male
Age ??
Crew Posting Odd Job Doer
Homeworld '
Religion N/A

History

Childhood

The War

After the War

Character Sheet

Distinctions

Reader d8

You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent. Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication. Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate. Highlighted Skills: Focus, Influence, Notice


Eagle Eyed d8

Not much escapes your attention. Trained Observer: When a Notice Action gives you an Asset, step it up. 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance. Highlighted Skills: Fix, Notice, Throw


Mysterious Past d8

You weren’t born to the life you’re livin’ now. Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating. Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities. Highlighted Skills: Fight, Know, Sneak

Signature Assets

Attributes

  • Mental
  • Physical
  • Social

Skills

  • Craft
  • Drive
  • Fight
  • Fix
  • Fly
  • Focus
  • Influence
  • Know
  • Labor
  • Move
  • Notice
  • Operate
  • Perform
  • Shoot
  • Sneak
  • Survive
  • Throw
  • Treat
  • Trick
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