Karl
Karl | ||||||||||
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Contents
History
Childhood
The War
After the War
Character Sheet
Distinctions
Reader d8
You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent. Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication. Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate. Highlighted Skills: Focus, Influence, Notice
Eagle Eyed d8
Not much escapes your attention. Trained Observer: When a Notice Action gives you an Asset, step it up. 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance. Highlighted Skills: Fix, Notice, Throw
Mysterious Past d8
You weren’t born to the life you’re livin’ now. Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating. Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities. Highlighted Skills: Fight, Know, Sneak
Signature Assets
Attributes
- Mental
- Physical
- Social
Skills
- Craft
- Drive
- Fight
- Fix
- Fly
- Focus
- Influence
- Know
- Labor
- Move
- Notice
- Operate
- Perform
- Shoot
- Sneak
- Survive
- Throw
- Treat
- Trick
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