Karl
Karl | ||||||||||
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Contents
History
Childhood
WIP!
The War
Shadow was not the best place to be during the war. In fact it was the worst place to be. It was a bloody war zone and Karl learned quickly how to use a weapon. Even though he hadn't picked a side, he was still an enemy. To the Alliance for not joining them and to the Independents for not joining theirs. He soon learned that his mental gifts weren't the only natural talent he had. He was a natural at shooting too, the gun was just an extension of him and he used it to protect his family from Alliance and Rebels both. The talent in his family being what it was, they knew ahead of time what was coming, and were able to flee Shadow before the Alliance made it into a planet sized piece of charcoal but that was just the beginning of Karl's troubles.
Being a refugee isn't easy so he took to doing whatever jobs came along to get by. As long as they were legal he would do them. His luck ran out though and he was picked up by a Reader like himself. One that wasn't about to let him go and run the risk of telling everyone his secrets. With no way to escape he patiently bided his time, waiting for an opportunity to present itself. And it did in the form of Michi. As Michi rescued Carina, Karl found his chance and took it. He didn't stick with Michi for long. At the first chance he jumped ship after thanking the good captain and set is sights on other things.
After the War
With his unique set of skills and the universe recovering from a war, Karl found himself in high demand. And since he was a virtual ghost as far as government records went, and is still thanks to being picky about who he works for (he learned his lesson the first time)
Character Sheet
Distinctions
Dead Eyed d8
You’re cool under fire and a keen shot.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Quick Draw: The first time you set the stakes in a firefight, spend 1 PP to double Shoot. If your opponent raises the stakes, step back Shoot for the rest of the scene.
✔ Take Aim: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.
Highlighted Skills: Move, Notice, Shoot
Mysterious Past d8
You weren’t born to the life you’re livin’ now.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating.
O Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
Highlighted Skills: Fight, Know, Sneak
Reader d8
You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
✔ Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
O Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.
Highlighted Skills: Focus, Influence, Notice
Signature Assets
- Guns, Guns, Guns: D8
- Tarot Card Deck: D8
Attributes
- Mental D10
- Physical D8
- Social D6
Skills
- Craft D4
- Drive D4
- Fight D8
- Fix D4
- Fly D4
- Focus D8
- Influence D6
- Know D10
- Labor D4
- Move D8
- Notice D10
- Operate D4
- Perform D4
- Shoot D10 / Rifle
- Sneak D8
- Survive D4
- Throw D4
- Treat D4
- Trick D4
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