Difference between revisions of "Karl"
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*'''Drive''' D4 | *'''Drive''' D4 | ||
*<span style="color:#ff0000">'''Fight'''</span> D8 | *<span style="color:#ff0000">'''Fight'''</span> D8 | ||
− | *'''Fix''' | + | *'''Fix''' D4 |
− | *'''Fly''' | + | *'''Fly''' D4 |
*<span style="color:#ff0000">'''Focus'''</span> D6 | *<span style="color:#ff0000">'''Focus'''</span> D6 | ||
*<span style="color:#ff0000">'''Influence'''</span> D6 | *<span style="color:#ff0000">'''Influence'''</span> D6 | ||
− | *<span style="color:#ff0000">'''Know'''</span> | + | *<span style="color:#ff0000">'''Know'''</span> D10 |
− | *'''Labor''' | + | *'''Labor''' D4 |
− | *<span style="color:#ff0000">'''Move'''</span> | + | *<span style="color:#ff0000">'''Move'''</span> D8 |
*<span style="color:#ff0000">'''Notice'''</span> D10 | *<span style="color:#ff0000">'''Notice'''</span> D10 | ||
− | *'''Operate''' | + | *'''Operate''' D4 |
− | *'''Perform''' | + | *'''Perform''' D4 |
*<span style="color:#ff0000">'''Shoot'''</span> D10 | *<span style="color:#ff0000">'''Shoot'''</span> D10 | ||
− | *<span style="color:#ff0000">'''Sneak'''</span> | + | *<span style="color:#ff0000">'''Sneak'''</span> D8 |
− | *'''Survive''' | + | *'''Survive''' D4 |
− | *'''Throw''' | + | *'''Throw''' D4 |
− | *'''Treat''' | + | *'''Treat''' D4 |
− | *'''Trick''' | + | *'''Trick''' D4 |
{{SerenNav}} | {{SerenNav}} |
Revision as of 00:39, 9 November 2016
Karl | ||||||||||
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Contents
History
Childhood
The War
After the War
Character Sheet
Distinctions
Dead Eyed d8
You’re cool under fire and a keen shot.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Quick Draw: The first time you set the stakes in a firefight, spend 1 PP to double Shoot. If your opponent raises the stakes, step back Shoot for the rest of the scene.
O Take Aim: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.
Highlighted Skills: Move, Notice, Shoot
Mysterious Past d8
You weren’t born to the life you’re livin’ now.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating.
O Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
Highlighted Skills: Fight, Know, Sneak
Reader d8
You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
O Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.
Highlighted Skills: Focus, Influence, Notice
Signature Assets
Attributes
- Mental D10
- Physical D8
- Social D6
Skills
- Craft D4
- Drive D4
- Fight D8
- Fix D4
- Fly D4
- Focus D6
- Influence D6
- Know D10
- Labor D4
- Move D8
- Notice D10
- Operate D4
- Perform D4
- Shoot D10
- Sneak D8
- Survive D4
- Throw D4
- Treat D4
- Trick D4
Firefly: Race to the Finish | ||
Crew • People • Locations • Ship • Journal • Firefly Rules Primer • House Rules • Noteboard |