Difference between revisions of "Karl"

From Krystallos
Jump to: navigation, search
(Character Sheet)
Line 18: Line 18:
 
<div style="width:44%;margin:0px 0px 2em 2em; float:right;">
 
<div style="width:44%;margin:0px 0px 2em 2em; float:right;">
 
====Distinctions====
 
====Distinctions====
====Reader d8 ====
 
''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.''<br>
 
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br>
 
O ''Secrets, Secrets'': When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a '''Mental''' + '''Know''' Action. If your Action fails, create or step up a '''Paranoid''' Complication.<br>
 
O ''Psychic Flashes'': Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.<br>
 
''Highlighted Skills'': '''Focus''', '''Influence''', '''Notice'''
 
 
====Eagle Eyed d8 ====
 
====Eagle Eyed d8 ====
 
''Not much escapes your attention.''<br>
 
''Not much escapes your attention.''<br>
Line 36: Line 30:
 
O ''Ghosts of Yesterday'': Create a d8 Complication relating to your history to step up your '''Fight''', '''Know''', or '''Sneak''' for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.<br>
 
O ''Ghosts of Yesterday'': Create a d8 Complication relating to your history to step up your '''Fight''', '''Know''', or '''Sneak''' for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.<br>
 
''Highlighted Skills'': '''Fight''', '''Know''', '''Sneak'''
 
''Highlighted Skills'': '''Fight''', '''Know''', '''Sneak'''
 
+
====Reader d8 ====
 +
''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.''<br>
 +
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br>
 +
O ''Secrets, Secrets'': When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a '''Mental''' + '''Know''' Action. If your Action fails, create or step up a '''Paranoid''' Complication.<br>
 +
O ''Psychic Flashes'': Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.<br>
 +
''Highlighted Skills'': '''Focus''', '''Influence''', '''Notice'''
 
====Signature Assets====
 
====Signature Assets====
  

Revision as of 16:55, 8 November 2016

Karl
Gender Male
Age ??
Crew Posting Odd Job Doer
Homeworld '
Religion N/A

History

Childhood

The War

After the War

Character Sheet

Distinctions

Eagle Eyed d8

Not much escapes your attention.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Trained Observer: When a Notice Action gives you an Asset, step it up.
O 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance.
Highlighted Skills: Fix, Notice, Throw

Mysterious Past d8

You weren’t born to the life you’re livin’ now.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating.
O Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
Highlighted Skills: Fight, Know, Sneak

Reader d8

You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
O Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.
Highlighted Skills: Focus, Influence, Notice

Signature Assets

Attributes

  • Mental
  • Physical
  • Social

Skills

  • Craft
  • Drive
  • Fight
  • Fix
  • Fly
  • Focus
  • Influence
  • Know
  • Labor
  • Move
  • Notice
  • Operate
  • Perform
  • Shoot
  • Sneak
  • Survive
  • Throw
  • Treat
  • Trick
Firefly: Race to the Finish
CrewPeopleLocationsShipJournalFirefly Rules PrimerHouse RulesNoteboard