Difference between revisions of "Karl"
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====Distinctions==== | ====Distinctions==== | ||
====Reader d8 ==== | ====Reader d8 ==== | ||
− | You know things you shouldn’t. Some call | + | ''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.''<br> |
− | you a witch. They’re just scared of what | + | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> |
− | you represent. | + | O ''Secrets, Secrets'': When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a '''Mental''' + '''Know''' Action. If your Action fails, create or step up a '''Paranoid''' Complication.<br> |
− | Secrets, Secrets: When you are in the | + | O ''Psychic Flashes'': Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.<br> |
− | presence of someone who is trying to | + | ''Highlighted Skills'': '''Focus''', '''Influence''', '''Notice''' |
− | keep a secret, spend 1 PP to discover | + | |
− | the secret with a Mental + Know Action. | + | |
− | If your Action fails, create or step up a | + | |
− | Paranoid Complication. | + | |
− | Psychic Flashes: Once per scene, spend | + | |
− | 1 PP to create a d8 Complication on a | + | |
− | Gamemaster character by blurting out | + | |
− | a secret or negative fate. | + | |
− | Highlighted Skills: Focus, Influence, | + | |
− | Notice | + | |
− | + | ||
− | + | ||
====Eagle Eyed d8 ==== | ====Eagle Eyed d8 ==== | ||
− | Not much escapes your attention. | + | ''Not much escapes your attention.''<br> |
− | Trained Observer: When a Notice Action | + | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> |
− | gives you an Asset, step it up. | + | O ''Trained Observer'': When a '''Notice''' Action gives you an Asset, step it up.<br> |
− | 20/10: Spend 1 PP to double Notice for | + | O ''20/10'': Spend 1 PP to double '''Notice''' for a roll when you peer into the distance.<br> |
− | a roll when you peer into the distance. | + | ''Highlighted Skills'': '''Fix''', '''Notice''', '''Throw''' |
− | Highlighted Skills: Fix, Notice, Throw | + | |
− | + | ||
− | + | ||
====Mysterious Past d8 ==== | ====Mysterious Past d8 ==== | ||
− | You weren’t born to the life you’re livin’ now. | + | ''You weren’t born to the life you’re livin’ now.''<br> |
− | Cortex Specter: Whenever anyone uses | + | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> |
− | an information-based Asset against | + | O ''Cortex Specter'': Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a '''No Data Found''' Complication of the same die rating.<br> |
− | you, spend 1 PP to turn it into a No | + | O ''Ghosts of Yesterday'': Create a d8 Complication relating to your history to step up your '''Fight''', '''Know''', or '''Sneak''' for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.<br> |
− | Data Found Complication of the same | + | ''Highlighted Skills'': '''Fight''', '''Know''', '''Sneak''' |
− | die rating. | + | |
− | Ghosts of Yesterday: Create a d8 Complication | + | |
− | relating to your history to | + | |
− | step up your Fight, Know, or Sneak | + | |
− | for a scene. This Complication cannot | + | |
− | be stepped back by spending PPs to | + | |
− | activate Opportunities. | + | |
− | Highlighted Skills: Fight, Know, Sneak | + | |
====Signature Assets==== | ====Signature Assets==== | ||
Line 70: | Line 47: | ||
*'''Craft''' | *'''Craft''' | ||
*'''Drive''' | *'''Drive''' | ||
− | *'''Fight''' | + | *<span style="color:#ff0000">'''Fight'''</span> |
− | *'''Fix''' | + | *<span style="color:#ff0000">'''Fix'''</span> |
*'''Fly''' | *'''Fly''' | ||
− | *'''Focus''' | + | *<span style="color:#ff0000">'''Focus'''</span> |
− | *'''Influence''' | + | *<span style="color:#ff0000">'''Influence'''</span> |
− | *'''Know''' | + | *<span style="color:#ff0000">'''Know'''</span> |
*'''Labor''' | *'''Labor''' | ||
*'''Move''' | *'''Move''' | ||
− | *'''Notice''' | + | *<span style="color:#ff0000">'''Notice'''</span> |
*'''Operate''' | *'''Operate''' | ||
*'''Perform''' | *'''Perform''' | ||
*'''Shoot''' | *'''Shoot''' | ||
− | *'''Sneak''' | + | *<span style="color:#ff0000">'''Sneak'''</span> |
*'''Survive''' | *'''Survive''' | ||
− | *'''Throw''' | + | *<span style="color:#ff0000">'''Throw'''</span> |
*'''Treat''' | *'''Treat''' | ||
*'''Trick''' | *'''Trick''' | ||
{{SerenNav}} | {{SerenNav}} |
Revision as of 16:53, 8 November 2016
Karl | ||||||||||
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Contents
History
Childhood
The War
After the War
Character Sheet
Distinctions
Reader d8
You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
O Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.
Highlighted Skills: Focus, Influence, Notice
Eagle Eyed d8
Not much escapes your attention.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Trained Observer: When a Notice Action gives you an Asset, step it up.
O 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance.
Highlighted Skills: Fix, Notice, Throw
Mysterious Past d8
You weren’t born to the life you’re livin’ now.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating.
O Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
Highlighted Skills: Fight, Know, Sneak
Signature Assets
Attributes
- Mental
- Physical
- Social
Skills
- Craft
- Drive
- Fight
- Fix
- Fly
- Focus
- Influence
- Know
- Labor
- Move
- Notice
- Operate
- Perform
- Shoot
- Sneak
- Survive
- Throw
- Treat
- Trick
Firefly: Race to the Finish | ||
Crew • People • Locations • Ship • Journal • Firefly Rules Primer • House Rules • Noteboard |