Difference between revisions of "Dorota Kowal"
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===History=== | ===History=== | ||
====Childhood==== | ====Childhood==== | ||
+ | Born on the rim world of Athens, Dorota Kowal was perhaps never meant to have a good life - her parents were working poor, barely managing from one paycheck to another. A formal education for their daughter was out of their reach - but Dorota, somehow, was brilliant. Truly brilliant, and she learned from everything around her, picking things up and tinkering. She protected her younger brother, Jakob, or tried to. He, mind, got involved in criminal activity and became a professional thief. Dorota might have become involved in other criminal activity, but she had a genius for engineering - and that was spotted by a free trader. The engineer on that ship took her on as an apprentice of sorts - she was now a teenager - and that got her out of poverty in a way. They were not rich, but they did better than that. She learned and then hired on a different ship as their engineer. | ||
+ | |||
====The War==== | ====The War==== | ||
====After the War==== | ====After the War==== |
Revision as of 04:19, 7 November 2016
Dorota Kowal | ||||||||||
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Contents
History
Childhood
Born on the rim world of Athens, Dorota Kowal was perhaps never meant to have a good life - her parents were working poor, barely managing from one paycheck to another. A formal education for their daughter was out of their reach - but Dorota, somehow, was brilliant. Truly brilliant, and she learned from everything around her, picking things up and tinkering. She protected her younger brother, Jakob, or tried to. He, mind, got involved in criminal activity and became a professional thief. Dorota might have become involved in other criminal activity, but she had a genius for engineering - and that was spotted by a free trader. The engineer on that ship took her on as an apprentice of sorts - she was now a teenager - and that got her out of poverty in a way. They were not rich, but they did better than that. She learned and then hired on a different ship as their engineer.
The War
After the War
Character Sheet
Attributes
Mental d8
Physical d10
Social d6
Skills
- Craft d10
- Drive d8
- Fight d4
- Fix d12
- Fly d6
- Focus d6
- Influence
- Know d4
- Labor d8
- Move d4
- Notice d8
- Operate d8
- Perform d4
- Shoot d6
- Sneak d4
- Survive d6
- Throw d4
- Treat d4
- Trick d4
Distinctions
Daredevil d8 (Things Don't Go Smooth p231)
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Geronimo: Gain 1 PP when you respond to danger by leaping in front without hesitation.
O Hold Tight: When you hurtle into ill-advised action, replace your Drive or Move with a d4. If your roll is successful, gain a Big Damn Hero Die equal to the skill's normal rating.
Highlighted Skills: Drive, Move, Throw
Ship's Captain d8 (Firefly p197)
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
✔ Protect the Crew: When a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.
O Lead the Crew: When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.
Highlighted Skills: Fly, Focus, Influence
Ship's Pilot d8 (Firefly p197)
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
✔ Born Behind the Wheel: Spend 1 PP to step up or double your ship's Engines Attribute for your next roll.
O I've Never Tried That Before: If you replace your Fly or Operate Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill's normal die rating if your roll is successful.
Highlighted Skills: Fly, Notice, Operate
Signature Assets
- Mahha-go d8: Michi's custom racing hoverbike.
- Throwing Knives d6: Quick draw, wrist-mounted knives perfectly balanced for throwing.
Firefly: Race to the Finish | ||
Crew • People • Locations • Ship • Journal • Firefly Rules Primer • House Rules • Noteboard |