Difference between revisions of "Karl"

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(Dead Eyed d8)
(The War)
 
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|Age=??
 
|Age=??
 
|Crew=Odd Job Doer
 
|Crew=Odd Job Doer
|World=
+
|World=Shadow
 
|Religion=N/A
 
|Religion=N/A
 
|}}
 
|}}
 
===History===
 
===History===
 
====Childhood====
 
====Childhood====
 +
WIP!
  
 
====The War====
 
====The War====
 +
WIP!
  
 
====After the War====
 
====After the War====
 +
 +
With his unique set of skills and the universe recovering from a war, Karl found himself in high demand. And since he was a virtual ghost as far as government records went, and is still thanks to being picky about who he works for (he learned his lesson the first time)
  
 
===Character Sheet===
 
===Character Sheet===
 
<div style="width:44%;margin:0px 0px 2em 2em; float:right;">
 
<div style="width:44%;margin:0px 0px 2em 2em; float:right;">
 
====Distinctions====
 
====Distinctions====
====Dead Eyed d8====
+
=====Dead Eyed d8=====
''You’re cool under fire and a keen shot.''<br>
+
''You’re cool under fire and a keen shot.''<br/>
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br>
+
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br/>
''Quick Draw'': The first time you set the stakes in a firefight, spend 1 PP to double '''Shoot'''. If your opponent raises the stakes, step back Shoot for the rest of the scene.<br>
+
O ''Quick Draw'': The first time you set the stakes in a firefight, spend 1 PP to double '''Shoot'''. If your opponent raises the stakes, step back Shoot for the rest of the scene.<br/>
O ''Take Aim'': Step back '''Move''' until the end of the scene to create an '''In My Crosshairs''' d8 Asset.<br>
+
''Take Aim'': Step back '''Move''' until the end of the scene to create an '''In My Crosshairs''' d8 Asset.<br/>
 
Highlighted Skills: '''Move''', '''Notice''', '''Shoot'''
 
Highlighted Skills: '''Move''', '''Notice''', '''Shoot'''
  
====Mysterious Past  d8 ====
+
=====Mysterious Past  d8=====
 
''You weren’t born to the life you’re livin’ now.''<br>
 
''You weren’t born to the life you’re livin’ now.''<br>
 
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br>
 
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br>
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O ''Ghosts of Yesterday'': Create a d8 Complication relating to your history to step up your '''Fight''', '''Know''', or '''Sneak''' for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.<br>
 
O ''Ghosts of Yesterday'': Create a d8 Complication relating to your history to step up your '''Fight''', '''Know''', or '''Sneak''' for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.<br>
 
''Highlighted Skills'': '''Fight''', '''Know''', '''Sneak'''
 
''Highlighted Skills'': '''Fight''', '''Know''', '''Sneak'''
====Reader d8 ====
+
 
 +
=====Reader d8=====
 
''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.''<br>
 
''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.''<br>
 
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br>
 
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br>
O ''Secrets, Secrets'': When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a '''Mental''' + '''Know''' Action. If your Action fails, create or step up a '''Paranoid''' Complication.<br>
+
''Secrets, Secrets'': When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a '''Mental''' + '''Know''' Action. If your Action fails, create or step up a '''Paranoid''' Complication.<br>
 
O ''Psychic Flashes'': Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.<br>
 
O ''Psychic Flashes'': Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.<br>
 
''Highlighted Skills'': '''Focus''', '''Influence''', '''Notice'''
 
''Highlighted Skills'': '''Focus''', '''Influence''', '''Notice'''
====Signature Assets====
 
  
 +
====Signature Assets====
 +
*'''Guns, Guns, Guns:''' D8
 +
*'''Tarot Card Deck:''' D8
 
</div>
 
</div>
 +
 
====Attributes====
 
====Attributes====
 
*'''Mental''' D10
 
*'''Mental''' D10
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*'''Fix''' D4
 
*'''Fix''' D4
 
*'''Fly''' D4
 
*'''Fly''' D4
*<span style="color:#ff0000">'''Focus'''</span> D6
+
*<span style="color:#ff0000">'''Focus'''</span> D8
 
*<span style="color:#ff0000">'''Influence'''</span> D6
 
*<span style="color:#ff0000">'''Influence'''</span> D6
 
*<span style="color:#ff0000">'''Know'''</span>  D10
 
*<span style="color:#ff0000">'''Know'''</span>  D10
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*'''Operate''' D4
 
*'''Operate''' D4
 
*'''Perform''' D4
 
*'''Perform''' D4
*<span style="color:#ff0000">'''Shoot'''</span> D10
+
*<span style="color:#ff0000">'''Shoot'''</span> D10 / Rifle
 
*<span style="color:#ff0000">'''Sneak'''</span> D8
 
*<span style="color:#ff0000">'''Sneak'''</span> D8
 
*'''Survive''' D4
 
*'''Survive''' D4

Latest revision as of 02:11, 25 January 2017

Karl
Karl1.jpg
Gender Male
Age ??
Crew Posting Odd Job Doer
Homeworld Shadow
Religion N/A

History

Childhood

WIP!

The War

WIP!

After the War

With his unique set of skills and the universe recovering from a war, Karl found himself in high demand. And since he was a virtual ghost as far as government records went, and is still thanks to being picky about who he works for (he learned his lesson the first time)

Character Sheet

Distinctions

Dead Eyed d8

You’re cool under fire and a keen shot.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Quick Draw: The first time you set the stakes in a firefight, spend 1 PP to double Shoot. If your opponent raises the stakes, step back Shoot for the rest of the scene.
Take Aim: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.
Highlighted Skills: Move, Notice, Shoot

Mysterious Past d8

You weren’t born to the life you’re livin’ now.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating.
O Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
Highlighted Skills: Fight, Know, Sneak

Reader d8

You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
O Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.
Highlighted Skills: Focus, Influence, Notice

Signature Assets

  • Guns, Guns, Guns: D8
  • Tarot Card Deck: D8

Attributes

  • Mental D10
  • Physical D8
  • Social D6

Skills

  • Craft D4
  • Drive D4
  • Fight D8
  • Fix D4
  • Fly D4
  • Focus D8
  • Influence D6
  • Know D10
  • Labor D4
  • Move D8
  • Notice D10
  • Operate D4
  • Perform D4
  • Shoot D10 / Rifle
  • Sneak D8
  • Survive D4
  • Throw D4
  • Treat D4
  • Trick D4
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