Difference between revisions of "Karl"
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|Age=?? | |Age=?? | ||
|Crew=Odd Job Doer | |Crew=Odd Job Doer | ||
− | |World= | + | |World=Shadow |
|Religion=N/A | |Religion=N/A | ||
|}} | |}} | ||
===History=== | ===History=== | ||
====Childhood==== | ====Childhood==== | ||
+ | WIP! | ||
====The War==== | ====The War==== | ||
+ | WIP! | ||
====After the War==== | ====After the War==== | ||
+ | |||
+ | With his unique set of skills and the universe recovering from a war, Karl found himself in high demand. And since he was a virtual ghost as far as government records went, and is still thanks to being picky about who he works for (he learned his lesson the first time) | ||
===Character Sheet=== | ===Character Sheet=== | ||
<div style="width:44%;margin:0px 0px 2em 2em; float:right;"> | <div style="width:44%;margin:0px 0px 2em 2em; float:right;"> | ||
====Distinctions==== | ====Distinctions==== | ||
− | ==== | + | =====Dead Eyed d8===== |
− | '' | + | ''You’re cool under fire and a keen shot.''<br/> |
− | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | + | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br/> |
− | O '' | + | O ''Quick Draw'': The first time you set the stakes in a firefight, spend 1 PP to double '''Shoot'''. If your opponent raises the stakes, step back Shoot for the rest of the scene.<br/> |
− | + | ✔ ''Take Aim'': Step back '''Move''' until the end of the scene to create an '''In My Crosshairs''' d8 Asset.<br/> | |
− | + | Highlighted Skills: '''Move''', '''Notice''', '''Shoot''' | |
− | ====Mysterious Past d8 ==== | + | |
+ | =====Mysterious Past d8===== | ||
''You weren’t born to the life you’re livin’ now.''<br> | ''You weren’t born to the life you’re livin’ now.''<br> | ||
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | ||
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O ''Ghosts of Yesterday'': Create a d8 Complication relating to your history to step up your '''Fight''', '''Know''', or '''Sneak''' for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.<br> | O ''Ghosts of Yesterday'': Create a d8 Complication relating to your history to step up your '''Fight''', '''Know''', or '''Sneak''' for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.<br> | ||
''Highlighted Skills'': '''Fight''', '''Know''', '''Sneak''' | ''Highlighted Skills'': '''Fight''', '''Know''', '''Sneak''' | ||
− | ====Reader d8 ==== | + | |
+ | =====Reader d8===== | ||
''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.''<br> | ''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.''<br> | ||
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | ✔ Gain 1 Plot Point when you roll a d4 instead of a d8.<br> | ||
− | + | ✔ ''Secrets, Secrets'': When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a '''Mental''' + '''Know''' Action. If your Action fails, create or step up a '''Paranoid''' Complication.<br> | |
O ''Psychic Flashes'': Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.<br> | O ''Psychic Flashes'': Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.<br> | ||
''Highlighted Skills'': '''Focus''', '''Influence''', '''Notice''' | ''Highlighted Skills'': '''Focus''', '''Influence''', '''Notice''' | ||
− | |||
+ | ====Signature Assets==== | ||
+ | *'''Guns, Guns, Guns:''' D8 | ||
+ | *'''Tarot Card Deck:''' D8 | ||
</div> | </div> | ||
+ | |||
====Attributes==== | ====Attributes==== | ||
− | *'''Mental''' | + | *'''Mental''' D10 |
− | *'''Physical''' | + | *'''Physical''' D8 |
− | *'''Social''' | + | *'''Social''' D6 |
+ | |||
====Skills==== | ====Skills==== | ||
− | *'''Craft''' | + | *'''Craft''' D4 |
− | *'''Drive''' | + | *'''Drive''' D4 |
− | *<span style="color:#ff0000">'''Fight'''</span> | + | *<span style="color:#ff0000">'''Fight'''</span> D8 |
− | * | + | *'''Fix''' D4 |
− | *'''Fly''' | + | *'''Fly''' D4 |
− | *<span style="color:#ff0000">'''Focus'''</span> | + | *<span style="color:#ff0000">'''Focus'''</span> D8 |
− | *<span style="color:#ff0000">'''Influence'''</span> | + | *<span style="color:#ff0000">'''Influence'''</span> D6 |
− | *<span style="color:#ff0000">'''Know'''</span> | + | *<span style="color:#ff0000">'''Know'''</span> D10 |
− | *'''Labor''' | + | *'''Labor''' D4 |
− | *'''Move''' | + | *<span style="color:#ff0000">'''Move'''</span> D8 |
− | *<span style="color:#ff0000">'''Notice'''</span> | + | *<span style="color:#ff0000">'''Notice'''</span> D10 |
− | *'''Operate''' | + | *'''Operate''' D4 |
− | *'''Perform''' | + | *'''Perform''' D4 |
− | *'''Shoot''' | + | *<span style="color:#ff0000">'''Shoot'''</span> D10 / Rifle |
− | *<span style="color:#ff0000">'''Sneak'''</span> | + | *<span style="color:#ff0000">'''Sneak'''</span> D8 |
− | *'''Survive''' | + | *'''Survive''' D4 |
− | * | + | *'''Throw''' D4 |
− | *'''Treat''' | + | *'''Treat''' D4 |
− | *'''Trick''' | + | *'''Trick''' D4 |
{{SerenNav}} | {{SerenNav}} |
Latest revision as of 02:11, 25 January 2017
Karl | ||||||||||
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Contents
History
Childhood
WIP!
The War
WIP!
After the War
With his unique set of skills and the universe recovering from a war, Karl found himself in high demand. And since he was a virtual ghost as far as government records went, and is still thanks to being picky about who he works for (he learned his lesson the first time)
Character Sheet
Distinctions
Dead Eyed d8
You’re cool under fire and a keen shot.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Quick Draw: The first time you set the stakes in a firefight, spend 1 PP to double Shoot. If your opponent raises the stakes, step back Shoot for the rest of the scene.
✔ Take Aim: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.
Highlighted Skills: Move, Notice, Shoot
Mysterious Past d8
You weren’t born to the life you’re livin’ now.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
O Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating.
O Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities.
Highlighted Skills: Fight, Know, Sneak
Reader d8
You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent.
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.
✔ Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
O Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate.
Highlighted Skills: Focus, Influence, Notice
Signature Assets
- Guns, Guns, Guns: D8
- Tarot Card Deck: D8
Attributes
- Mental D10
- Physical D8
- Social D6
Skills
- Craft D4
- Drive D4
- Fight D8
- Fix D4
- Fly D4
- Focus D8
- Influence D6
- Know D10
- Labor D4
- Move D8
- Notice D10
- Operate D4
- Perform D4
- Shoot D10 / Rifle
- Sneak D8
- Survive D4
- Throw D4
- Treat D4
- Trick D4
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