Difference between revisions of "Karl"
(Created page with "{{FFChar |Title=Karl |Image= |Gender=Male |Age=?? |Crew=Odd Job Doer |World= |Religion=N/A |}} ===History=== ====Childhood==== ====The War==== Michi reached eighteen not long...") |
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====The War==== | ====The War==== | ||
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====After the War==== | ====After the War==== | ||
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===Character Sheet=== | ===Character Sheet=== | ||
<div style="width:44%;margin:0px 0px 2em 2em; float:right;"> | <div style="width:44%;margin:0px 0px 2em 2em; float:right;"> | ||
====Distinctions==== | ====Distinctions==== | ||
| − | ==== | + | ====Reader d8 ==== |
| − | + | You know things you shouldn’t. Some call | |
| − | + | you a witch. They’re just scared of what | |
| − | + | you represent. | |
| − | + | Secrets, Secrets: When you are in the | |
| + | presence of someone who is trying to | ||
| + | keep a secret, spend 1 PP to discover | ||
| + | the secret with a Mental + Know Action. | ||
| + | If your Action fails, create or step up a | ||
| + | Paranoid Complication. | ||
| + | Psychic Flashes: Once per scene, spend | ||
| + | 1 PP to create a d8 Complication on a | ||
| + | Gamemaster character by blurting out | ||
| + | a secret or negative fate. | ||
| + | Highlighted Skills: Focus, Influence, | ||
| + | Notice | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | ==== | + | ====Eagle Eyed d8 ==== |
| − | + | Not much escapes your attention. | |
| − | + | Trained Observer: When a Notice Action | |
| − | + | gives you an Asset, step it up. | |
| − | + | 20/10: Spend 1 PP to double Notice for | |
| + | a roll when you peer into the distance. | ||
| + | Highlighted Skills: Fix, Notice, Throw | ||
| + | |||
| + | |||
| + | ====Mysterious Past d8 ==== | ||
| + | You weren’t born to the life you’re livin’ now. | ||
| + | Cortex Specter: Whenever anyone uses | ||
| + | an information-based Asset against | ||
| + | you, spend 1 PP to turn it into a No | ||
| + | Data Found Complication of the same | ||
| + | die rating. | ||
| + | Ghosts of Yesterday: Create a d8 Complication | ||
| + | relating to your history to | ||
| + | step up your Fight, Know, or Sneak | ||
| + | for a scene. This Complication cannot | ||
| + | be stepped back by spending PPs to | ||
| + | activate Opportunities. | ||
| + | Highlighted Skills: Fight, Know, Sneak | ||
| + | |||
====Signature Assets==== | ====Signature Assets==== | ||
| − | + | ||
| − | + | ||
</div> | </div> | ||
====Attributes==== | ====Attributes==== | ||
| − | *'''Mental''' | + | *'''Mental''' |
| − | *'''Physical''' | + | *'''Physical''' |
| − | *'''Social''' | + | *'''Social''' |
====Skills==== | ====Skills==== | ||
| − | *'''Craft''' | + | *'''Craft''' |
| − | * | + | *'''Drive''' |
| − | *'''Fight''' | + | *'''Fight''' |
| − | *'''Fix''' | + | *'''Fix''' |
| − | * | + | *'''Fly''' |
| − | * | + | *'''Focus''' |
| − | * | + | *'''Influence''' |
| − | *'''Know''' | + | *'''Know''' |
| − | *'''Labor''' | + | *'''Labor''' |
| − | * | + | *'''Move''' |
| − | * | + | *'''Notice''' |
| − | * | + | *'''Operate''' |
| − | *'''Perform''' | + | *'''Perform''' |
| − | *'''Shoot''' | + | *'''Shoot''' |
| − | *'''Sneak''' | + | *'''Sneak''' |
| − | *'''Survive''' | + | *'''Survive''' |
| − | * | + | *'''Throw''' |
| − | *'''Treat''' | + | *'''Treat''' |
| − | *'''Trick''' | + | *'''Trick''' |
{{SerenNav}} | {{SerenNav}} | ||
Revision as of 14:52, 8 November 2016
| Karl | ||||||||||
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Contents
History
Childhood
The War
After the War
Character Sheet
Distinctions
Reader d8
You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent. Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication. Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate. Highlighted Skills: Focus, Influence, Notice
Eagle Eyed d8
Not much escapes your attention. Trained Observer: When a Notice Action gives you an Asset, step it up. 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance. Highlighted Skills: Fix, Notice, Throw
Mysterious Past d8
You weren’t born to the life you’re livin’ now. Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating. Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities. Highlighted Skills: Fight, Know, Sneak
Signature Assets
Attributes
- Mental
- Physical
- Social
Skills
- Craft
- Drive
- Fight
- Fix
- Fly
- Focus
- Influence
- Know
- Labor
- Move
- Notice
- Operate
- Perform
- Shoot
- Sneak
- Survive
- Throw
- Treat
- Trick
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