Midge

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Midge's Formula and Spell List

Midge
Midgepicfinal.jpg
Class Alchemist
Archetype Beastmorph
Level 1
Race Gnome
Experience Points 700
Details
Full Name Midge
Age XX
Alignment Neutral Good
Homeland XX
Favored Class Alchemist

Background

Midge background here.

Character Sheet

Attributes

STR 15 (+2) • DEX 15 (+2) • CON 14 (+2) • INT 16 (+3) • WIS 11 (+0) • CHA 13 (+1)


Hit Points 11 • Initiative +2 • Speed 20 ft (land)

Defenses & Attacks

Armor Class 13 • Touch 13 • Flat-Footed 11 • CMD 13 • Flat-Footed CMD 11

  • Armor: XX • AC Bonus X • Max DEX X • Armor Check Penalty X • Spell Failure X

Fortitude Save +4 • Reflex Save +4 • Will Save +0


Base Attack Bonus +0 • Melee Attack +3 • Ranged Attack +3 • CMB +1

  • BombAttack Bonus +3 • Damage 1d6 + 3 • Crit 20/x2 • Range 20 ft • Type Fire
  • XXAttack Bonus +X • Damage xdy • Crit X/xY • Range X ft • Type XX

Skills

  • Appraise +7
  • Craft (Alchemy) +9 (+10 when creating alchemical items)
  • Diplomacy +6
  • Fly +6
  • Knowledge (Arcana) +7
  • Knowledge (Nature) +7
  • Perception +2
  • Spellcraft +7
  • Stealth +6

Languages: Amethystish, Turquoisish, Topazian, Peridotish and Sapphirish

Proficiencies

  • Weapons: Simple Weapons, Bombs
  • Armor/Shields: Light Armor

Traits, Drawbacks and Feats

  • Influence (Trait): You gain a +1 trait bonus on Diplomacy checks and Diplomacy is always a class skill for you.
  • Fearless Defiance (Trait): You gain a +1 trait bonus on saving throws vs fear effects.
  • Alchemical Intuition (Trait): Once per day as a free action you gain a trait bonus equal to your CHA modifier (+1) on a Craft (Alchemy) check. You may add this bonus after you roll.

  • Attachment (Drawback): Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.

  • Skill Focus (Craft (Alchemy)) (Feat): You gain +3 on checks involving Craft (Alchemy). If you have 10 ranks of Craft (Alchemy) the bonus increase to +6.
  • Craft Potion (Feat): You can brew potion of any formula you know (up to 3rd level). Your caster level is equal to your alchemist level.
  • Throw Anything (Feat): You can throw anything as a weapon without suffering an improvised weapon penalty.

Racial Abilities

  • Small: You are a small creature. You gain a +1 size bonus to AC and to your attack bonus and a -1 size penalty to your CMB and CMD. You also receive a +4 size bonus to Stealth.
  • Low-Light Vision: You can see twice as far as a human in dim light.
  • Keen Senses: You gain a +2 racial bonus on Perception checks.
  • Gift of Tongues: You gain a +1 racial bonus on Bluff and Diplomacy checks and learn one additional language for each rank in Linguistics you take.
  • Obsessive (Alchemy): You receive a +2 racial bonus to your Craft (Alchemy) checks.
  • Pyromaniac: You count as one level higher when casting spells with a Fire descriptor or when determining the damage of fire bombs. You also gain the following spells as spell-like abilities once per day: Dancing Lights, Flare, Prestidigitation and Produce Flame.

Class Abilities

  • Alchemy (Su): You add your Alchemist level to Craft (Alchemy) checks to make alchemical items. You can use Craft (Alchemy) to identify potions as if using detect magic. You can create extracts (specialized potion that act like spells in liquid form). Mixing an extract take 1 minute of work and remains potent for 1 day. Extracts only work for you. At present, you know 5 extract formula and can prepare 2 extracts per day. The DC for a saving throw vs an extract effect is 10 + the extract level + your Intelligence modifier.
  • Bomb (Su): You can create a bomb. Creating and throwing a bomb takes a standard action and provokes an attack of opportunity. The bomb is a splash weapon that inflicts 1d6 + INT modifier fire damage with a direct hit and an amount equal to the bomb's minimum damage in splash damage. Anyone hit with splash damage can make a Reflex save against a DC equal to 10 + 1/2 your alchemist level + your INT modifier. You can make a number of bombs each day equal to your alchemist level + your INT bonus.
  • Brew Potion (Ex): You receive Brew Potion as a bonus feat and can brew potion of any formula you know (up to 3rd level). Your caster level is equal to your alchemist level.
  • Mutagen (Su): You can create a mutagen that heightens your physical abilities at the cost of your mental ones. It takes 1 hour to brew a mutagen and it remains potent until used. An alchemist can only maintain one dose of mutagen at a time. The mutagen increase one physical ability by +4 (giving a +2 bonus to all related traits) and decreases a corresponding mental ability by -1 (giving a -1 penalty to all related traits). Once imbibed, the mutagen effect last for 10 minute per alchemist level. If STR is enhanced, INT is diminished. If DEX is enhanced, WIS is diminished. If CON is enhanced, CHA is diminished.
  • Throw Anything (Ex): You receive the Throw Anything feat as a bonus feat.
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