Difference between revisions of "House Rules"
Line 1: | Line 1: | ||
===Equipment=== | ===Equipment=== | ||
− | ==Crafting Healing/Antidote Kits== | + | ====Crafting Healing/Antidote Kits==== |
* The DC for crafting a healing kit charge is 15. The DC for crafting an antidote kit charge is 20. This is a Craft (Alchemy) check. | * The DC for crafting a healing kit charge is 15. The DC for crafting an antidote kit charge is 20. This is a Craft (Alchemy) check. | ||
* It takes one day to craft an individual charge for a healing kit or antidote kit. | * It takes one day to craft an individual charge for a healing kit or antidote kit. | ||
* The price per charge for a healing kit is 1 gold, 5 silver. The price per charge for an antidote kit is 3 gold. | * The price per charge for a healing kit is 1 gold, 5 silver. The price per charge for an antidote kit is 3 gold. | ||
− | ==Taviston Guides== | + | ====Spellstaff==== |
+ | Originally reverse engineered from staves used by the necromancers of the Great Invasion, spellstaves are specially prepared weapons that can only be used by dedicated, arcane spellcasters. The staff is equipped with small, alchemically treated stones. Each time the spellcaster channels mystical energy through the staff to attack, one of the stones breaks. When all the stones are broken, new stones must be fed to the staff. This "reloading" is a full round action. Using a spellstaff requires an exotic weapon proficiency with a prerequisite of arcane spellcasting. Witches and wizards get this proficiency automatically. Others must buy it as a feat. | ||
+ | |||
+ | The basic spellstaff releases an energy bolt of pure force that hits a target at range. This requires an attack check vs the target's full DC. The roll is 1d20+BAB+INT bonus. | ||
+ | |||
+ | '''Spellstaff''' | ||
+ | ''Damage'': 1d6 // ''Critical'': 19-20/x2 // ''Range'': 60 ft // ''Damage Type'': Blunt // ''Cost'': 50 gp // ''Weight'': 5 lbs. | ||
+ | |||
+ | '''Spellstaff Stones (ammunition)''' | ||
+ | ''5 stones'' // ''Cost'': 1 gp // ''Weight'': .5 lbs | ||
+ | |||
+ | ====Taviston Guides==== | ||
Taviston Guides are considered the most authoritative books on any number of subjects in Krystallos. While other books may contain more detailed information, Taviston Guides are much easier to read and understand. They're also easier to get one's hands on. Taviston Guides all into one of two categories: general guides (such as the Taviston Guide to the Beasts of Krystallos) and more specific volumes (such as the Taviston Guide to the Goblin Tribes of Battle Coast). | Taviston Guides are considered the most authoritative books on any number of subjects in Krystallos. While other books may contain more detailed information, Taviston Guides are much easier to read and understand. They're also easier to get one's hands on. Taviston Guides all into one of two categories: general guides (such as the Taviston Guide to the Beasts of Krystallos) and more specific volumes (such as the Taviston Guide to the Goblin Tribes of Battle Coast). | ||
* A general Taviston Guide costs 30 gp, weighs 2 pounds and provides a +1 bonus to any related Knowledge check. The Knowledge check becomes a full round action and consulting the guide while in battle provokes an Attack of Opportunity. | * A general Taviston Guide costs 30 gp, weighs 2 pounds and provides a +1 bonus to any related Knowledge check. The Knowledge check becomes a full round action and consulting the guide while in battle provokes an Attack of Opportunity. |
Revision as of 16:19, 15 December 2014
Equipment
Crafting Healing/Antidote Kits
- The DC for crafting a healing kit charge is 15. The DC for crafting an antidote kit charge is 20. This is a Craft (Alchemy) check.
- It takes one day to craft an individual charge for a healing kit or antidote kit.
- The price per charge for a healing kit is 1 gold, 5 silver. The price per charge for an antidote kit is 3 gold.
Spellstaff
Originally reverse engineered from staves used by the necromancers of the Great Invasion, spellstaves are specially prepared weapons that can only be used by dedicated, arcane spellcasters. The staff is equipped with small, alchemically treated stones. Each time the spellcaster channels mystical energy through the staff to attack, one of the stones breaks. When all the stones are broken, new stones must be fed to the staff. This "reloading" is a full round action. Using a spellstaff requires an exotic weapon proficiency with a prerequisite of arcane spellcasting. Witches and wizards get this proficiency automatically. Others must buy it as a feat.
The basic spellstaff releases an energy bolt of pure force that hits a target at range. This requires an attack check vs the target's full DC. The roll is 1d20+BAB+INT bonus.
Spellstaff Damage: 1d6 // Critical: 19-20/x2 // Range: 60 ft // Damage Type: Blunt // Cost: 50 gp // Weight: 5 lbs.
Spellstaff Stones (ammunition) 5 stones // Cost: 1 gp // Weight: .5 lbs
Taviston Guides
Taviston Guides are considered the most authoritative books on any number of subjects in Krystallos. While other books may contain more detailed information, Taviston Guides are much easier to read and understand. They're also easier to get one's hands on. Taviston Guides all into one of two categories: general guides (such as the Taviston Guide to the Beasts of Krystallos) and more specific volumes (such as the Taviston Guide to the Goblin Tribes of Battle Coast).
- A general Taviston Guide costs 30 gp, weighs 2 pounds and provides a +1 bonus to any related Knowledge check. The Knowledge check becomes a full round action and consulting the guide while in battle provokes an Attack of Opportunity.
- A specific Taviston Guide costs 50 gp, weighs 2 pounds and provides a +2 bonus to any related Knowledge check. The Knowledge check becomes a full round action and consulting the guide while in battle provokes an Attack of Opportunity.
Pathfinder: Krystallos | ||
Setting • People • Locations • Monsters • Journal • House Rules • Noteboard |