Difference between revisions of "Fao Barony"

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* '''Qualities''': Isolated.
 
* '''Qualities''': Isolated.
 
* '''Danger''': -10
 
* '''Danger''': -10
* '''Government''': Autocracy (Barom)
+
* '''Government''': Autocracy (Baron)
 
* '''Population''': 12 (9 humans' ; 1 gnome; 1 grippli; 1 half-elf)
 
* '''Population''': 12 (9 humans' ; 1 gnome; 1 grippli; 1 half-elf)
 
* '''Base Value''': 50 gp; '''Purchase Limit''': 500 gp; '''Spellcasting''': 1st
 
* '''Base Value''': 50 gp; '''Purchase Limit''': 500 gp; '''Spellcasting''': 1st

Revision as of 17:13, 15 March 2016

FeoMap.jpg

Settlement Sheet

  • Chaotic Neutral Thorpe
  • Corruption -2 • Crime -7 • Economy -4 • Law -1 • Lore -4 • Society -6
  • Qualities: Isolated.
  • Danger: -10
  • Government: Autocracy (Baron)
  • Population: 12 (9 humans' ; 1 gnome; 1 grippli; 1 half-elf)
  • Base Value: 50 gp; Purchase Limit: 500 gp; Spellcasting: 1st
  • Minor Items: 1d4; Medium Items: --; Major Items: --

History

FaoCastle.jpg
  • First named a county during the Scapolite occupation of Onyx. Given as a reward to a general that served during the conquest.
  • Fao Manor was built by the general to be his vacation home.
  • The region was never developed due to the inhospitable land (swamps and dark forest), monsters, and fae that lived there.
  • Home to bandit groups as well as hunters, trappers, and fishermen who prefer the wilds to the city.
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