Difference between revisions of "Sabbath"

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(Skills)
(Skills)
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* '''''Bite''''' • '''Attack Bonus''' +5 • '''Damage''' 1d4 -1 • '''Crit''' 20/x2 • '''Type''' Piercing
 
* '''''Bite''''' • '''Attack Bonus''' +5 • '''Damage''' 1d4 -1 • '''Crit''' 20/x2 • '''Type''' Piercing
  
====Skills====
 
 
* Acrobatics +5 (+9 jumping)
 
* Acrobatics +5 (+9 jumping)
* Craft (Alchemy) +1
+
* Craft (Alchemy) +4
* Craft (Cooking) -1
+
* Craft (Cooking) +3
 
* Diplomacy +2
 
* Diplomacy +2
 
* Heal +6
 
* Heal +6
* Knowledge (Arcana) +1
+
* Knowledge (Arcana) +4
* Knowledge (History) +0
+
* Knowledge (History) +2
* Knowledge (Local) +0
+
* Knowledge (Local) +2
* Knowledge (Nature) -1
+
* Knowledge (Nature) +1
* Knowledge (Religion) -1
+
* Knowledge (Religion) +2
* Linguistics -1
+
* Linguistics +2
 
* Perception +9
 
* Perception +9
* Sense Motive +2
+
* Sense Motive +4
* Spellcraft -1
+
* Spellcraft +4
* Stealth +10
+
* Stealth +11
* Survival +5 (+9 scent tracking)
+
* Survival +7 (+11 scent tracking)
 
* Use Magic Device -1
 
* Use Magic Device -1
  

Revision as of 00:37, 9 December 2015

Sabbath
Sabbathpic.jpg
Class Familiar
Archetype N/A
Level 5
Race Fox
Experience Points 0
Details
Full Name Sabbath
Age 18
Alignment Neutral Good
Homeland Emerald Shire
Favored Class N/A

Background

The tiny kit born at the same time and in the same place outside the Emerald Shire village was bound to young Zyindra from birth. He stayed close to the village in her earliest years, and was often a tiny furry companion, plaything and friend. Sabbath does not age the same as a normal fox -- he would be elderly otherwise -- and is now physically just reaching towards maturity, the same as his mistress. He goes everywhere with Zyindra, acting as her counselor and her connection to the strange mystical spirits and forces which guide her path as a witch.

Character Sheet

SMALL ANIMAL

Attributes

STR 9 (-1) • DEX 17 (+3) • CON 11 (+0) • INT 8 (-1) • WIS 12 (+1) • CHA 6 (-2)


Hit Points 14 • Initiative +3 • Speed 40 ft (land)

Defenses & Attacks

Armor Class 18 • Touch 15 • Flat-Footed 15 • CMD 12 (16 vs trip) • Flat-Footed CMD 11 (15 vs trip)
Fortitude Save +4 • Reflex Save +5 • Will Save +4


Base Attack Bonus +2 • Melee Attack +5 • Ranged Attack +5 • CMB +5

  • BiteAttack Bonus +5 • Damage 1d4 -1 • Crit 20/x2 • Type Piercing
  • Acrobatics +5 (+9 jumping)
  • Craft (Alchemy) +4
  • Craft (Cooking) +3
  • Diplomacy +2
  • Heal +6
  • Knowledge (Arcana) +4
  • Knowledge (History) +2
  • Knowledge (Local) +2
  • Knowledge (Nature) +1
  • Knowledge (Religion) +2
  • Linguistics +2
  • Perception +9
  • Sense Motive +4
  • Spellcraft +4
  • Stealth +11
  • Survival +7 (+11 scent tracking)
  • Use Magic Device -1

Feats

  • Skill Focus (Perception) (Feat): Sabbath gains a +3 to his Perception.

Racial Abilities

  • +4 Acrobatics when jumping.
  • +4 Survival when scent tracking.
  • Low-light vision 30 ft.
  • Scent

Familiar Abilities

  • Alertness (Ex): When Sabbath is within arm's reach, his mistress gains the Alertness feat.
  • Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex save for half damage, Sabbath takes no damage if he makes a successful saving throw and half damage if the throw fails.
  • Share Spells: You may cast spells on Sabbath that normally have a range of 'You' at touch range.
  • Empathic Link (Su): Sabbath has an empathic link with you that has a 1 mile radius. Only general emotions can be shared.
  • Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
  • Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
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