Difference between revisions of "Fao Barony"

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[[Image:Fao.PNG|right|200px]]
 
[[Image:Fao.PNG|right|200px]]
===Settlement Sheet===
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==Settlement Sheet==
* Chaotic Neutral Thorpe
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* '''Corruption''' -2 • '''Crime''' -7 • '''Economy''' -4 • '''Law''' -1 • '''Lore''' -4 • '''Society''' -6
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* '''Qualities''': Isolated.
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* '''Danger''': -10
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* '''Government''': Autocracy (Baron)
 
* '''Government''': Autocracy (Baron)
 
* '''Population''': 12 (9 humans' ; 1 gnome; 1 grippli; 1 half-elf)
 
* '''Population''': 12 (9 humans' ; 1 gnome; 1 grippli; 1 half-elf)
* '''Base Value''': 50 gp; '''Purchase Limit''': 500 gp; '''Spellcasting''': 1st
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==History==
* '''Minor Items''': 1d4; '''Medium Items''': --; '''Major Items''': --
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===History===
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[[Image:FaoCastle.jpg|left|100px]]
 
[[Image:FaoCastle.jpg|left|100px]]
* First named a county during the Scapolite occupation of Onyx. Given as a reward to a general that served during the conquest.
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Fao was first named a county during the Scapolite occupation of Onyx and given as a reward to the general of the same name. General Fao built a manor on the land to use as a vacation home but never developed the region due to the mix of inhospitable land, monsters, and fae which lived in the area. In the time since Fao has become home to bandits, hunters, trappers, and fishermen who prefer the wilds to the city.<br>
* Fao Manor was built by the general to be his vacation home.
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Fao manor has passed through dozens of hands over time, usually as part of some larger deal. Throughout it all a small staff has continued to serve at the manor in positions which have become almost hereditary. A decade ago the crown of Amethyst seized the deed to the manor as part of an initiative to elevate more locals to the peerage and create a more integrated empire. Fao was redistricted as a barony, though it has remained without a lord until recently.
* The region was never developed due to the inhospitable land (swamps and dark forest), monsters, and fae that lived there.
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==Explored Locations==
* Home to bandit groups as well as hunters, trappers, and fishermen who prefer the wilds to the city.
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''Note: Each hex is roughly 5 miles across.''
[[Image:Faogeneral.jpg|100px]][[Image:Fao1stfloor.jpg|100px]] [[Image:Fao2ndfloor.jpg|100px]] [[Image:Faotunnels.jpg|100px]]
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* '''Hex 9.03''' Light forest. The bandit camp was located here in an abandoned military fort.
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* '''Hex 12.0''' Grasslands. The road leading to the city of Bosque crosses the northern border of the duchy here.
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* '''Hex 14.02''' Plateau. Fao Manor.
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* '''Hex 15.0''' Grasslands. The road leading to the city of Vesicule crosses the northern border of the duchy here.
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=Gallery==
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<gallery style="margin-left:auto;margin-right:auto;">
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File:Faogeneral.jpg|A map of Fao manor, including the grounds.
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File:Fao1stfloor.jpg|The first floor of Fao Manor.
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File:Fao2ndfloor.jpg|The second floor of Fao Manor.
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File:Faotunnels.jpg|The tunnels beneath Fao Manor.
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</gallery>
 
[[Pathfinder Fao]]
 
[[Pathfinder Fao]]
 
{{nav}}
 
{{nav}}

Revision as of 11:58, 9 May 2017

Fao.PNG

Settlement Sheet

  • Government: Autocracy (Baron)
  • Population: 12 (9 humans' ; 1 gnome; 1 grippli; 1 half-elf)

History

FaoCastle.jpg

Fao was first named a county during the Scapolite occupation of Onyx and given as a reward to the general of the same name. General Fao built a manor on the land to use as a vacation home but never developed the region due to the mix of inhospitable land, monsters, and fae which lived in the area. In the time since Fao has become home to bandits, hunters, trappers, and fishermen who prefer the wilds to the city.
Fao manor has passed through dozens of hands over time, usually as part of some larger deal. Throughout it all a small staff has continued to serve at the manor in positions which have become almost hereditary. A decade ago the crown of Amethyst seized the deed to the manor as part of an initiative to elevate more locals to the peerage and create a more integrated empire. Fao was redistricted as a barony, though it has remained without a lord until recently.

Explored Locations

Note: Each hex is roughly 5 miles across.

  • Hex 9.03 Light forest. The bandit camp was located here in an abandoned military fort.
  • Hex 12.0 Grasslands. The road leading to the city of Bosque crosses the northern border of the duchy here.
  • Hex 14.02 Plateau. Fao Manor.
  • Hex 15.0 Grasslands. The road leading to the city of Vesicule crosses the northern border of the duchy here.

Gallery=

Pathfinder Fao

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