Difference between revisions of "Sophia"

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(Signature Assets)
(Talents)
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====Talents====
 
====Talents====
* '''Talent 1''': Explanation of talent.
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* '''Exit Strategy''': Sometimes life doesn’t allow you the best-laid plans. You’ve always got a way out in your back pocket.
* '''Talent 2''': Explanation of talent.
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** Activation: You or a teammate you are in contact with Gives In during a Contested Action
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** Effect: You or the teammate may ignore the Complication that Giving In creates. You may only use this Talent once per Job, unless you get an additional Opportunity in a later scene. You may then refresh the talent and try again.
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* '''Voice of Authority''': You can make it sound like you’re the one in charge, and people listen when you bark orders.
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** Activation: You’re using your '''Grifter''' die in an action that relies on your apparent authority or command position to get others to do what you want.
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** Effect: You may step back your '''Grifter''' die by one for this action in order to add your '''Hitter''' or '''Mastermind''' die to your roll.
 
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{{SRNav}}

Revision as of 02:54, 13 April 2016

Sophia Devereaux "Angel"
Sophia.jpg
Race Elf
Nationality Quebec
Primary Role Face
Karma 0
SIN No

History

Sophia Devereaux, for a while, was a rising star within the Ares MegaCorporation. Specializing in being a "Ms. Johnson," she arranged for contracts with shadowrunners to do things the company could disavow if needed. However, one of her superiors set her up and tried to have her eliminated... and as far as he knows, he succeeded. However, she did manage to escape with the help of some shadowrunner contacts as well as a friendly hacker in the corporation. Spending some time getting a slightly new face in her home of Quebec, she since relocated to Arkham, looking to start over again in the shadowrunning game herself... and possibly get a bit of revenge against the corp that set her up in the process.

Datafile

Distinctions

  • Elven beauty and charisma
  • I've always had shady contacts
  • Once a Corp, always a Corp

Niches

Academic d6 • Corporate d10 • Matrix d4 • Military d8 • Occult d6 • Street d8

Roles

Criminal d8

Cyber d4

Expert d6

Face d10

  • Charmer d6

Samurai d6

  • Pistols d6

Spellslinger d4

Signature Assets

  • Wired Reflexes - Sophia does have some cyberware installed, nothing blatant or visible, but the most prominent upgrade is wired reflexes, allowing her to get a jump on things if they go south.
  • Fake SIN - After leaving Ares, Sophia did spend quite a bit of assets to get herself set up with a fake SIN, so she can still engage in legal contracts and the like, on the rare occasions they are necessary (such as DocWagon Contracts).
  • Lifestyle dX, Y months.

Talents

  • Exit Strategy: Sometimes life doesn’t allow you the best-laid plans. You’ve always got a way out in your back pocket.
    • Activation: You or a teammate you are in contact with Gives In during a Contested Action
    • Effect: You or the teammate may ignore the Complication that Giving In creates. You may only use this Talent once per Job, unless you get an additional Opportunity in a later scene. You may then refresh the talent and try again.
  • Voice of Authority: You can make it sound like you’re the one in charge, and people listen when you bark orders.
    • Activation: You’re using your Grifter die in an action that relies on your apparent authority or command position to get others to do what you want.
    • Effect: You may step back your Grifter die by one for this action in order to add your Hitter or Mastermind die to your roll.
Arkham by Cyberlight
SETTINGRULESCHARACTERS