Difference between revisions of "Fao Barony"

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* The region was never developed due to the inhospitable land (swamps and dark forest), monsters, and fae that lived there.
 
* The region was never developed due to the inhospitable land (swamps and dark forest), monsters, and fae that lived there.
 
* Home to bandit groups as well as hunters, trappers, and fishermen who prefer the wilds to the city.
 
* Home to bandit groups as well as hunters, trappers, and fishermen who prefer the wilds to the city.
 +
[[Image:Faogeneral.jpg|100px]][[Image:Fao1stfloor.jpg|100px]] [[Image:Fao2ndfloor.jpg|100px]] [[Image:Faotunnels.jpg|100px]]
 
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Revision as of 00:15, 16 March 2016

FeoMap.jpg

Settlement Sheet

  • Chaotic Neutral Thorpe
  • Corruption -2 • Crime -7 • Economy -4 • Law -1 • Lore -4 • Society -6
  • Qualities: Isolated.
  • Danger: -10
  • Government: Autocracy (Baron)
  • Population: 12 (9 humans' ; 1 gnome; 1 grippli; 1 half-elf)
  • Base Value: 50 gp; Purchase Limit: 500 gp; Spellcasting: 1st
  • Minor Items: 1d4; Medium Items: --; Major Items: --

History

FaoCastle.jpg
  • First named a county during the Scapolite occupation of Onyx. Given as a reward to a general that served during the conquest.
  • Fao Manor was built by the general to be his vacation home.
  • The region was never developed due to the inhospitable land (swamps and dark forest), monsters, and fae that lived there.
  • Home to bandit groups as well as hunters, trappers, and fishermen who prefer the wilds to the city.

Faogeneral.jpgFao1stfloor.jpg Fao2ndfloor.jpg Faotunnels.jpg

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