Difference between revisions of "Lucius Delanoire"

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{{CharInfo
+
{{KrysInfo
 
|Title=Lucius Delanoire
 
|Title=Lucius Delanoire
 
|Image=[[image:Med.jpg|thumb|250px]]
 
|Image=[[image:Med.jpg|thumb|250px]]
|Class=Swashbuckler
 
|Archetype=Musketeer
 
|Level=2
 
|Race=Human
 
|XP=1300
 
 
|Full Name=Lucius Delanoire
 
|Full Name=Lucius Delanoire
|Age=Appears to be around 16
+
|Sentence=''Brooding Kayal Swashbuckler who Walks in Shadow''
|Alignment=True Neutral
+
|Tier=2
 +
|Age=Appears to be 16
 
|Homeland=Onyx Cryptocracy
 
|Homeland=Onyx Cryptocracy
|Favored Class=Swashbuckler
+
|Totem=Onyx
 +
|XP=16 Spent/16 Total
 
|}}
 
|}}
 +
 
===Background===
 
===Background===
Lucius Delanoire is the son of famous Onyxish Poet Zachary Delanoire. This exotic young man inherited the typical Onyx pale skin and dark hair. That is where typical ends as his personality is the exact opposite of morose and dour. Sporting a rare firearm, Lucius claims to work for the Colonial Merchant Company as a scout. He dresses like a soldier, simple shirt and breeches with a belt for carrying the essentials. Over that he wears a well worn light armor coat. Oddly, he is always wearing a pair of smoked glasses.
+
Lucius Delanoire is the son of famous Onyxish Poet Zachary Delanoire. This exotic young man inherited the typical Onyx pale skin and dark hair. That is where typical ends as his personality is the exact opposite of morose and dour. Though upbeat for someone of Vesicule, he has a tendency to fall into an occasional brooding melancholy when left to himself. Sporting a rare firearm, Lucius claims to work for the Colonial Merchant Company as a scout. He dresses like a soldier; simple shirt and breeches with a belt for carrying the essentials. Over that he wears a well worn light armor coat of black onyx. He is always wearing a pair of smoked glasses that, though odd outside of the Onyx Cryptocracy is quite the fashion statement within his home.
  
===Character Sheet===
+
====Stories====
====Attributes====
+
[[An Unlikely Meeting]]
'''STR''' 10 (+0) • '''DEX''' 16 (+3) • '''CON''' 11 (+0) • '''INT''' 14 (+2) • '''WIS''' 10 (+0) • '''CHA''' 18 (+4)
+
<hr>
+
'''Hit Points''' 10 • '''Initiative''' +3 • '''Speed''' 30 ft (land) • '''Panache Points''': 4
+
====Defenses & Attacks====
+
'''Armor Class''' 16 • '''Touch''' 13 • '''Flat-Footed''' 13 • '''CMD''' 15 • '''Flat-Footed CMD''' 12
+
* '''''Armor''''': Light Armor Coat • '''AC Bonus''' +3 • '''Max DEX''' 5 • '''Armor Check Penalty''' -1 • '''Spell Failure''' 15%
+
'''Fortitude Save''' +0 • '''Reflex Save''' +6 • '''Will Save''' +0
+
<hr>
+
'''Base Attack Bonus''' +2 • '''Melee Attack''' +2 • '''Ranged Attack''' +5 • '''CMB +2
+
* '''''Rapier''''' • '''Attack Bonus''' +5 • '''Damage''' 1d6 + STR • '''Crit''' 18-20/x2 • '''Type''' Piercing
+
* '''''Pistol''''' • '''Attack Bonus''' +5 • '''Damage''' 1d8 • '''Crit''' 20/x4 • '''Range''' 20 ft • '''Type''' Blunt/Piercing
+
  
====Trained Skills====
+
[[Dueling In Temperance]]
* Acrobatics ''(Dex)'' +7 (+6 w/ Armor Check Penalty)
+
* Bluff ''(Cha)'' +9
+
* Diplomacy ''(Cha)'' +9
+
* Disguise ''(Cha)'' +9
+
* Intimidate ''(Cha)'' +8 (+12 when wielding a firearm)
+
* Knowledge (Local) ''(Int)'' +7
+
* Perception ''(Wis)'' +4
+
* Ride ''(Dex)'' +7 (+6 w/ Armor Check Penalty)
+
* Sense Motive ''(Wis)'' +5
+
  
====Untrained Skills====
+
[[Bath House - Inn of the New Home]]
* Appraise ''(Int)'' +2
+
====XP Spends====
* Climb ''(Str)'' +0 (-1 w/ Armor Check Penalty)
+
*TIER
* Craft ''(Int)'' +2
+
1 Point Intellect Edge<br/>
* Disable Device ''(Dex)'' +3 (+2 w/ Armor Check Penalty) '''TRAINED ONLY'''
+
Gained Skill Persuasion<br />
* Escape Artist ''(Dex)'' +3 (+2 w/ Armor Check Penalty)
+
+1 Effort<br />
* Fly ''(Dex)'' +3 (-2 w/ Armor Check Penalty)
+
2 Points Intellect, 2 Points Speed<br />
* Handle Animal ''(Cha)'' +4 '''TRAINED ONLY'''
+
*TIER
* Heal ''(Wis)'' +0
+
* Knowledge ''(Int)'' +2 '''TRAINED ONLY'''
+
* Linguistics ''(Int)'' +4 '''TRAINED ONLY'''
+
* Perform ''(Cha)'' +4
+
* Profession ''(Wis)'' +0 '''TRAINED ONLY'''
+
* Sleight of Hand ''(Dex)'' +3 (+2 w/ Armor Check Penalty) '''TRAINED ONLY'''
+
* Spellcraft ''(Int)'' +2 '''TRAINED ONLY'''
+
* Stealth ''(Dex)'' +3 (+2 w/ Armor Check Penalty)
+
* Survival ''(Wis)'' +0
+
* Swim ''(Str)'' +0
+
* Use Magic Device ''(Cha)'' +4 '''TRAINED ONLY'''
+
<hr>
+
'''Languages''': Amethystish, Onyxish, Quartzish
+
  
====Proficiencies====
+
=Character Sheet=
* '''Weapons''': Simple Weapons, Martial Weapons, One-handed Firearms, Two-handed Firearms
+
A Brooding Kayal Swashbuckler who Walks in Shadow
* '''Armor/Shields''': Light Armor, Bucklers
+
<div style="width:32%;float:left;">
====Traits, Drawbacks and Feats====
+
==Pools==
* '''Black Powder Bravado''' ''(Trait)'': Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result, even if it is worse.
+
'''MIGHT''' 12 &middot; '''SPEED''' 16 &middot; '''INTELLECT''' 16<br/>
* '''Larger Than Life''' ''(Trait)'': When you use the Intimidate skill on a creature while wielding a firearm, you are considered one size category larger.
+
'''Armor''' 2 / +5 (cold)
 +
</div>
 +
<div style="width:32%;float:left;">
 +
 
 +
==Edge & Effort==
 +
'''MIGHT''' 0 • '''SPEED''' 2 • '''INTELLECT''' 1<br/>
 +
'''EFFORT''' 3
 +
</div>
 +
<div style="width:32%;float:left;">
 +
 
 +
==Skills==
 +
* '''Armor''' ''(Practiced/0 Difficulty)'' - Reduce penalties to speed due to armor
 +
* '''Acrobatics''' ''(Trained/-1 Difficulty)''
 +
* '''Climb''' ''(Trained/-1 Difficulty)''
 +
* '''Darkvision Perception''' ''(Trained/-1 Difficulty)''
 +
* '''Disguise''' ''(Trained/-1 Difficulty)''
 +
* '''Keeping Secrets''' ''(Trained/-1 Difficulty)''
 +
* '''Light Melee Weapons''' ''(Trained/-1 Difficulty)''
 +
* '''Medium Ranged Attack''' ''(Specialized/-2 Difficulty)''
 +
* '''Nobility''' ''(Trained/-1 Difficulty)''
 +
* '''Perception''' ''(Inability/+1 Difficulty)''
 +
* '''Persuade''' ''(Trained/-1 Difficulty)''
 +
* '''Poetry''' ''(Trained/-1 Difficulty)''
 +
* '''Romance & Gallantry''' ''(Trained/-1 Difficulty)''
 +
* '''Speed Defense''' ''(Trained/-1 Difficulty)''
 +
</div>
 +
<br style="clear:both;" />
 +
 
 +
==Special Abilities==
 +
* '''Fate of Lucius''': Lucius never earns bonus points for a GM intrusion.
 +
* '''Hide in Shadow''' ''(3 Intellect)'': Lucius can move into shadows and vanish, even if eyes are directly on him. As long as he does not attack, moves more than 10 feet, or moves out of the shadow he has an asset to remain hidden.  
 +
* '''Lunge''' (2 Might): Increase the difficulty of a melee attack by 1, increase the damage if successful by 4.
 +
* '''Move through shadow''' ''(4 Intellect)'': Lucius can teleport from any shadow to any shadow he can see within 100 feet.
 +
* '''Riposte''' ''(4 Speed)'': If Lucius succeeds on a Speed defense against an opponent he is in hand to hand combat with, he can immediately counter attack. 
 +
* '''Shadow Weapon''' (3 Intellect): Lucius can transform his blade or bullet into shadow for a single attack. When he does so, the shadow weapon ignores an enemy's physical armor.
 +
* '''Taunt''' ''(2 Intellect)'': If Lucius succeeds at a melee attack against an opponent capable of understanding his words their defense is lowered by 1 level against additional attacks he might make for 1 round.
 +
* '''Thrust''' ''(1 Might)'':  A powerful melee stab which inflicts one additional point of damage.
 +
* '''Trick Shot''' (2 Speed): Lucius can hit two targets in a single round with a ranged weapon. The difficulty is increased by 1 and he makes a separate attack roll against each.
 
<hr>
 
<hr>
* '''Family Ties''' ''(Drawback)'': If requested by family to perform a task, either fulfill that task or suffer -2 to all Wisdom and Charisma-based checks until you do what was requested or succeed at a DC 20 Will saving throw. The Will save can be made once per day. If you ever lose your family this drawback is exchanged for Doubt.
+
'''Languages''': Amethystish, Onyxish, Quartzish, Scapolite, Jadenese, Sapphirish, Citrine, Fetchling
<hr>
+
 
* '''Weapon Finesse (Rapier)''' ''(Class Feature Feat)'': Add DEX bonus instead of STR bonus to attack rolls made with a rapier.
+
==Weapons & Armor==
* '''Gunsmithing (Pistol)''' ''(Class Feature Feat)'': With access to a gunsmith's kit you can create/fix firearms, craft bullets and mix black powder without making a Craft check. Crafting firearms costs 50% of the firearm's list price. Crafting ammunition costs 10% of the ammunition's list price for powder and bullets or 50% of the list price for alchemical cartridges. There is no cost for repairing a broken firearm. The time needed to craft a firearm is 1 day per 1000 gp worth of weapon (minimum 1 day). The time needed to craft ammunition is 1 day per 1000 gp worth of ammunition (minimum 1 day). The time needed to repair a firearm is 1 hour.
+
No Penalty All Weapons
* '''Rapid Repload (Pistol)''' ''(Class Feature Feat)'': The time needed to reload a pistol is reduced from a standard action to a move action.
+
**+1 Damage to All trolls for 1 month
* '''Charmed Life''' ''(Class Feature Feat)'': Three times per day as an immediate action before attempting a saving throw, add Charisma modifier to the result of the save. This must be chosen before the roll is made. At 6th level and every 4 levels thereafter, the number of times to do this per day increases by one (to a maximum of 7 times per day at 18th level)
+
* '''Pistol''' (Medium Ranged Weapon / 100 foot range / 4 damage)
<hr>
+
* '''Rapier''' (Light Melee Weapon / 2 damage)
* '''Quick Draw''' ''(Feat)'': Can draw and holster a weapon as a free action.
+
* '''Sword Cane''' (Light Melee Weapon / 2 damage)
 +
* '''Coat of Onyx''' ( Artifact / 2 Armor)
 +
 
 +
==Cyphers & Artifacts==
 +
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2
 +
* '''Ghost Veil Cream''' ''(Cypher)'': Level 6 / An alchemical substance which, when applied to an item, renders it invisible. It can coat something up to the size of a suit of armor. APPLICATIONS: 1  
 +
* '''Heat Sheath''' ''(Cypher)'': Level 7 / An atomizer filled with a liquid known as "heat sheath". It can be sprayed on a weapon and heats it up enough that it does an additional point of fire damage. DOSES: 7
 +
* '''Coat of Onyx''' ''(Artifact)'': Level 6 / Armor Rating 2. Does not impact speed. When falling, it will open up like a pair of dark wings.
 +
 
 +
==Equipment==
 +
Equipment is divided into the various locations. When not traveling, anything not on self is at the home of where Lucius is living (unless otherwise specified).
 +
===Personal Items===
 +
{| border="1" style="border-collapse:collapse;cell-padding=1em;width:100%;"
 +
!| Item|| Description || Quantity || Weight
 +
|-
 +
|| Coat of Onyx|| Artifact Armor given to him by his father. || 1 || 20 lbs
 +
|-
 +
|| Rapier || || 1 || 2 lbs
 +
|-
 +
|| Sword Cane|| Only carried when not carrying Rapier. || 1  || 4 lbs
 +
|-
 +
|| Pistol|| || 1 || 4 lbs
 +
|-
 +
|| Money|| 1 Platinum 517 GP 1 SP ||  ||
 +
|-
 +
|}
 +
===Carried in Backpack===
 +
{| border="1" style="border-collapse:collapse;cell-padding=1em;width:100%;"
 +
!| Item|| Description || Quantity || Weight
 +
|-
 +
||  Backpack|| || ||
 +
|-
 +
|| Grooming Kit|| Pouch of toiletries: comb, scissors, nail file, sponge,  hairbrush, miniature mirror, soap, chewing stick, tooth powder. || 1 || 2 lbs
 +
|-
 +
|| Silver Hand Mirror||  || 1 ||
 +
|-
 +
|| Silver Dagger with Scapolite Stone|| Badge of Now dead house from the Scapolite Empire during the Plague of Madness || 1 || -
 +
|-
 +
|| Waterskin||  || 1 || 4 lbs
 +
 
 +
|-
 +
|| Books || 3 Books found at the Haunted House (Diary from Niccum and 2 others) ||  ||
 +
 
 +
|-
 +
|}
 +
===Carried in Pack Saddle/Mule/Cart===
 +
{| border="1" style="border-collapse:collapse;cell-padding=1em;width:100%;"
 +
!| Item|| Description || Quantity || Weight
 +
|-
 +
|| pack saddle||holds supplies || 1|| 15 lbs
 +
|-
 +
|| Gunslinger Kit || bedroll, belt pouch, flint and steel,  gunsmith’s kit, an iron pot, mess kit, powder horn, rope, torches (10), trail rations (2 days), waterskin. || 1 || 31 lbs
 +
|-
 +
|| Tent, Small || Takes 20 minutes to assemble|| 1 ||20 lbs
 +
|-
 +
|| Hammer|| || 1 ||
 +
|-
 +
|| Soldier's Uniform|| sturdy boots, leather breeches, a belt, a shirt, gloves, a cloak, and a hat. The belt includes several loops or rings for tying pouches, a waterskin, a scabbard, and similar things a traveling soldier requires. || 2 ||10 lbs
 +
|-
 +
|| Hot Weather Clothes|| Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil.  || 1 ||4 lbs
 +
|-
 +
|| Taviston Survival Guide|| Provides asset when used appropriately || 1|| 2 lbs
 +
|-
 +
|| Junita Fruit|| Firm yet soft to the touch and smells like hope, this fruit does not rot or spoil || ||
 +
|-
 +
|| Good Rations||  || 6 days||
 +
|-
 +
|| Disguise Kit|| Provides Asset when used || 5 of 10 uses|| 8lbs (full)
 +
|-
 +
|| Fancy Outfit || Velvet Vest, Top Hat, Black Pants, Jewelry || 1||
 +
|-
 +
|| Silver/Gold 7 pointed star || || 1||
 +
|-
 +
|| Soldier Sweater || Cold weather shirt for when traveling to Temperance || 1||
 +
|-
 +
|| Writing materials || Ink (2oz), Inkpen, Journal || 1|| 1
 +
|-
 +
|}
  
====Racial Abilities====
+
=Gallery=
* +1 Skill Point per level
+
<gallery style="margin-left:auto;margin-right:auto;">
* +1 Feat at 1st level
+
File:Townhouse.jpg|Living Space in Vesicule.
* +2 to any attribute at 1st level
+
</gallery>
====Class Abilities====
+
[[Original Pathfinder Stats for Lucius]]
* '''Panache (Ex)''': Gain a number of Panache Points equal to Charisma modifier. These Panache Points refresh at the start of each day. You can regain Panache Points by confirming a critical hit with a light or one-handed piercing weapon on an opponent that is not helpless or unaware OR by reducing an opponent to 0 or fewer hit points with a light or one-handed piercing weapon. In both these cases, if the opponent has fewer Hit Dice than half your swashbuckler level you do not regain a Panache Point. Your Panache Point total can never go above your Charisma modifier.
+
* '''Deeds''': Panache Points can be used to accomplish the following Deeds.
+
** ''Derring-Do (Ex)'': Spend 1 Panache Point to add a 1d6 to the result of an Acrobatics, Climb, Escape Artist, Fly, Ride or Swim check. This can be done after you make the check but before the result is announced. If you roll a natural 6, roll another 1d6 and add that to the result as well. This rerolling on a natural 6 can occur for a number of times equal to your DEX modifier.
+
** ''Oppportune Parry and Riposte (Ex)'': When an opponent makes a melee attack against you, spend 1 Panache Point and expend a use of an attack of opportunity to parry. Make an attack roll as if you were making an attack of opportunity. For each size category larger your opponent is than you, suffer a -2 penalty to your roll. The use of this ability must be made after the opponent announces the attack but before the roll is made. If your roll is greater than your opponent's roll, you parry and the opponent automatically misses. After performing a successful parry, if you have at least 1 Panache Point left, you can make an immediate attack action against that opponent, assuming the opponent is within reach.
+
** ''Quick Clear (Ex)'': As a standard action, spend 1 Panache Point to remove the broken condition from a single firearm in your possession.
+
* '''Musketeer Instruction (Ex)''': Gain Weapon Finesse (Rapier), Rapid Reload (pistol) and Gunsmithing as bonus feats.
+
 
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Latest revision as of 00:06, 2 May 2018

Lucius Delanoire
Med.jpg
Full Name Lucius Delanoire
Brooding Kayal Swashbuckler who Walks in Shadow
Tier 2
Age Appears to be 16
Homeland Onyx Cryptocracy
Favored Totem Onyx
XP' 16 Spent/16 Total

Background

Lucius Delanoire is the son of famous Onyxish Poet Zachary Delanoire. This exotic young man inherited the typical Onyx pale skin and dark hair. That is where typical ends as his personality is the exact opposite of morose and dour. Though upbeat for someone of Vesicule, he has a tendency to fall into an occasional brooding melancholy when left to himself. Sporting a rare firearm, Lucius claims to work for the Colonial Merchant Company as a scout. He dresses like a soldier; simple shirt and breeches with a belt for carrying the essentials. Over that he wears a well worn light armor coat of black onyx. He is always wearing a pair of smoked glasses that, though odd outside of the Onyx Cryptocracy is quite the fashion statement within his home.

Stories

An Unlikely Meeting

Dueling In Temperance

Bath House - Inn of the New Home

XP Spends

  • TIER

1 Point Intellect Edge
Gained Skill Persuasion
+1 Effort
2 Points Intellect, 2 Points Speed

  • TIER

Character Sheet

A Brooding Kayal Swashbuckler who Walks in Shadow

Pools

MIGHT 12 · SPEED 16 · INTELLECT 16
Armor 2 / +5 (cold)

Edge & Effort

MIGHT 0 • SPEED 2 • INTELLECT 1
EFFORT 3

Skills

  • Armor (Practiced/0 Difficulty) - Reduce penalties to speed due to armor
  • Acrobatics (Trained/-1 Difficulty)
  • Climb (Trained/-1 Difficulty)
  • Darkvision Perception (Trained/-1 Difficulty)
  • Disguise (Trained/-1 Difficulty)
  • Keeping Secrets (Trained/-1 Difficulty)
  • Light Melee Weapons (Trained/-1 Difficulty)
  • Medium Ranged Attack (Specialized/-2 Difficulty)
  • Nobility (Trained/-1 Difficulty)
  • Perception (Inability/+1 Difficulty)
  • Persuade (Trained/-1 Difficulty)
  • Poetry (Trained/-1 Difficulty)
  • Romance & Gallantry (Trained/-1 Difficulty)
  • Speed Defense (Trained/-1 Difficulty)


Special Abilities

  • Fate of Lucius: Lucius never earns bonus points for a GM intrusion.
  • Hide in Shadow (3 Intellect): Lucius can move into shadows and vanish, even if eyes are directly on him. As long as he does not attack, moves more than 10 feet, or moves out of the shadow he has an asset to remain hidden.
  • Lunge (2 Might): Increase the difficulty of a melee attack by 1, increase the damage if successful by 4.
  • Move through shadow (4 Intellect): Lucius can teleport from any shadow to any shadow he can see within 100 feet.
  • Riposte (4 Speed): If Lucius succeeds on a Speed defense against an opponent he is in hand to hand combat with, he can immediately counter attack.
  • Shadow Weapon (3 Intellect): Lucius can transform his blade or bullet into shadow for a single attack. When he does so, the shadow weapon ignores an enemy's physical armor.
  • Taunt (2 Intellect): If Lucius succeeds at a melee attack against an opponent capable of understanding his words their defense is lowered by 1 level against additional attacks he might make for 1 round.
  • Thrust (1 Might): A powerful melee stab which inflicts one additional point of damage.
  • Trick Shot (2 Speed): Lucius can hit two targets in a single round with a ranged weapon. The difficulty is increased by 1 and he makes a separate attack roll against each.

Languages: Amethystish, Onyxish, Quartzish, Scapolite, Jadenese, Sapphirish, Citrine, Fetchling

Weapons & Armor

No Penalty All Weapons

    • +1 Damage to All trolls for 1 month
  • Pistol (Medium Ranged Weapon / 100 foot range / 4 damage)
  • Rapier (Light Melee Weapon / 2 damage)
  • Sword Cane (Light Melee Weapon / 2 damage)
  • Coat of Onyx ( Artifact / 2 Armor)

Cyphers & Artifacts

Number of Cyphers Which Can Be Carried Without Potential Negative Consequences: 2

  • Ghost Veil Cream (Cypher): Level 6 / An alchemical substance which, when applied to an item, renders it invisible. It can coat something up to the size of a suit of armor. APPLICATIONS: 1
  • Heat Sheath (Cypher): Level 7 / An atomizer filled with a liquid known as "heat sheath". It can be sprayed on a weapon and heats it up enough that it does an additional point of fire damage. DOSES: 7
  • Coat of Onyx (Artifact): Level 6 / Armor Rating 2. Does not impact speed. When falling, it will open up like a pair of dark wings.

Equipment

Equipment is divided into the various locations. When not traveling, anything not on self is at the home of where Lucius is living (unless otherwise specified).

Personal Items

Item Description Quantity Weight
Coat of Onyx Artifact Armor given to him by his father. 1 20 lbs
Rapier 1 2 lbs
Sword Cane Only carried when not carrying Rapier. 1 4 lbs
Pistol 1 4 lbs
Money 1 Platinum 517 GP 1 SP

Carried in Backpack

Item Description Quantity Weight
Backpack
Grooming Kit Pouch of toiletries: comb, scissors, nail file, sponge, hairbrush, miniature mirror, soap, chewing stick, tooth powder. 1 2 lbs
Silver Hand Mirror 1
Silver Dagger with Scapolite Stone Badge of Now dead house from the Scapolite Empire during the Plague of Madness 1 -
Waterskin 1 4 lbs
Books 3 Books found at the Haunted House (Diary from Niccum and 2 others)

Carried in Pack Saddle/Mule/Cart

Item Description Quantity Weight
pack saddle holds supplies 1 15 lbs
Gunslinger Kit bedroll, belt pouch, flint and steel, gunsmith’s kit, an iron pot, mess kit, powder horn, rope, torches (10), trail rations (2 days), waterskin. 1 31 lbs
Tent, Small Takes 20 minutes to assemble 1 20 lbs
Hammer 1
Soldier's Uniform sturdy boots, leather breeches, a belt, a shirt, gloves, a cloak, and a hat. The belt includes several loops or rings for tying pouches, a waterskin, a scabbard, and similar things a traveling soldier requires. 2 10 lbs
Hot Weather Clothes Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. 1 4 lbs
Taviston Survival Guide Provides asset when used appropriately 1 2 lbs
Junita Fruit Firm yet soft to the touch and smells like hope, this fruit does not rot or spoil
Good Rations 6 days
Disguise Kit Provides Asset when used 5 of 10 uses 8lbs (full)
Fancy Outfit Velvet Vest, Top Hat, Black Pants, Jewelry 1
Silver/Gold 7 pointed star 1
Soldier Sweater Cold weather shirt for when traveling to Temperance 1
Writing materials Ink (2oz), Inkpen, Journal 1 1

Gallery

Original Pathfinder Stats for Lucius

Pathfinder: Krystallos
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