Difference between revisions of "Maayan"

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[[Maayan's Spell List]]
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{{KrysInfo
{{CharInfo
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|Title=Maayan
 
|Title=Maayan
|Image=[[image:Maaypic.jpg|thumb|250px]]
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|Image=[[image:Elfwoman.PNG|thumb|250px]]
|Class=Hunter
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|Archetype=None
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|Level=1
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|Race=Elf
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|XP=0
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|Full Name=Maayan Ayelet Meir
 
|Full Name=Maayan Ayelet Meir
 +
|Sentence=''Rugged Elven Hunter who Speaks to Animals''
 +
|Tier=2
 
|Age=53
 
|Age=53
|Alignment=Chaotic Good
 
 
|Homeland=Sapphire Forest
 
|Homeland=Sapphire Forest
|Favored Class=Hunter
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|Favored Totem=???
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|XP=16 Spent/16 Total
 
|}}
 
|}}
 
===Background===
 
===Background===
XYZ background for Maayan.
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In some ways, Maayan is a typical elf. Perhaps too typical. Her blood father was a tree shaper, and she inherited some of his talent, but little of his inclination to spend her life designing homes. Instead, she chose the life of a hunter, and chose it early. Her gift for magic was enough to pull her to that path rather than being a simple ranger. She was close to Shiphrah growing up, but noticed her sister's inclinations equally early - and tried her best to quell them. She knew that if Shiphrah continued the way she was going, bad things would happen. But still, she had her own life to live. When almost of age, she bonded to an animal companion, a cougar she called Kaza. She left her family to explore the woods and to learn, but when they needed somebody to send after Shiphrah...again...they chose her. And this time, she's not going to bring the rogue back. This time, she's going with her.
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Maayan was born in the spring.
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 +
 
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===Character Sheet===
 
===Character Sheet===
====Attributes====
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====Pools====
'''STR''' 9 (-1) • '''DEX''' 18 (+4) • '''CON''' 11 (+0) • '''INT''' 16 (+3) • '''WIS''' 16 (+3) • '''CHA''' 11 (+0)
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'''MIGHT''' 13 • '''SPEED''' 17 • '''INTELLECT''' 14<br>
<hr>
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'''Armor''' 2
'''Hit Points''' 9 • '''Initiative''' +4 • '''Speed''' 30 ft (land)
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====Defenses & Attacks====
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====Edge & Effort====
'''Armor Class''' 16 • '''Touch''' 14 • '''Flat-Footed''' 12 • '''CMD''' 13 • '''Flat-Footed CMD''' 9
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'''MIGHT''' 0 • '''SPEED''' 2 • '''INTELLECT''' 1<br>
* '''''Armor''''': Leather • '''AC Bonus''' +2 • '''Max DEX''' 6 • '''Armor Check Penalty''' 0 • '''Spell Failure''' 10%
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'''EFFORT''' 4
'''Fortitude Save''' +2 • '''Reflex Save''' +6 • '''Will Save''' +3<br>
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'''''Immune to Sleep effects; +2 racial bonus vs enchantment spells & effects'''''
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<hr>
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'''Base Attack Bonus''' +0 • '''Melee Attack''' -1 • '''Ranged Attack''' +4 • '''CMB -1
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* '''''Longsword''''' • '''Attack Bonus''' -1 • '''Damage''' 1d8 - 1 • '''Crit''' 19-20/x2 • '''Type''' Slashing
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* '''''Shortbow''''' • '''Attack Bonus''' +4 • '''Damage''' 1d6 • '''Crit''' 20/x3 • '''Range''' 60 ft • '''Type''' Piercing
+
 
====Skills====
 
====Skills====
* Acrobatics +9
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* '''Animal Handling''' ''(Specialized/-2 Difficulty)''
* Climb +4
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* '''Cartography''' ''(Trained/-1 Difficulty)''
* Handle Animal +4
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* '''Climbing''' ''(Trained/-1 Difficulty)''
* Knowledge (Geography) +7
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* '''Jumping''' ''(Trained/-1 Difficulty)''
* Knowledge (Nature) +8
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* '''Low-light Perception''' ''(Trained/-1 Difficulty)''
* Perception +9
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* '''Medium Ranged Attack''' ''(Trained/-1 Difficulty)''
* Ride +8
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* '''Running''' ''(Trained/-1 Difficulty)''
* Stealth +8
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* '''Social Interactions w/ Non-Animals''' ''(Inability/+1 Difficulty)''
* Survival +7 (+9 to find food and water)
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* '''Speed Defense''' ''(Trained/-1 Difficulty)''
<hr>
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* '''Survival''' ''(Trained/-1 Difficulty)''
'''Languages''': Sapphirish, Amethystish, Emeraldish, Scapolitan, Iolite
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* '''Swimming''' ''(Trained/-1 Difficulty)''
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 +
====Special Abilities====
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* '''Animal Communcation''' ''(2 Intellect)'': Maayan can communicate with non-intelligent wild animals. This does not include magical creatures. Only simple ideas can be exchanged and the ability lasts 10 minutes once activated.
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* '''Armor Proficiency''': Maayan is trained in wearing armor and reduces the penalty due to Speed for wearing armor by 1.
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* '''Beast Companion''': Maayan has a level 2 animal companion.
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* '''Entangling Vines''' ''(1+ Intellect)'': As an action, Maayan can summon vines to burst up from the ground (even the ground would not normally grow vines). The vines are a level 2 construct and wrap around 1 target within 30 feet of her. The target can attack and defend normally but cannot move unless it frees itself from the vines. The vines last for 1 minute and Maayan can increase the level of the vines by level for each level of Effort applied.
 +
* '''Long Lived''': As an elf, Maayan has an asset which reduces the difficulty of resisting any effect involving aging by 1.
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* '''Pierce''' ''(1 Speed)'': Maayan can make a penetrating range attack which deals +1 damage.
 +
* '''Quick Shot''': When Maayan rolls a 17+ on a ranged attack roll she can forgo extra damage and instead choose to make a second attack on a different target.
 +
* '''Sniper's Patience''' ''(3 Intellect)'': Maayan can take an action to draw a bead on an opponent. She must attack that opponent with her next action using a ranged attack. When she does so she can choose to gain an asset to the attack (lowering the difficulty to hit by 1) or an asset to the damage (increasing the amount of damage she inflicts by 3).
 +
* '''Soothe the Savage''' ''(2 Intellect)'': Mayan can calm a non-human beast. It must within 30 feet of her and must be able to see and hear her. The beast remains calm for one minute or until she stops speaking to it, whichever comes first. A roll is required for this ability to work.
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* '''Companion Growth''' Your companion is now level 3 and large enough to ride as a mount.
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* '''Deadly Aim''' ''(3 Speed)'': Takes an action to activate. For the next minute, all your ranged attacks deal 2 additional points of damage.
 +
* '''Pincushion''': If you have already hit an enemy once this combat with a ranged attack, all rolls of 16 are treated as if a 17, all rolls of 17 are treated as if an 18, all rolls of 18 are treated as if a 19, and all rolls of 19 are treated as if a 20.
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* '''Trick Shot''' ''(2 Speed)'': You can hit two targets in a single round with a ranged weapon. The difficulty is increased by 1 and you make a separate attack roll against each.
  
====Proficiencies====
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===Weapons & Armor===
* '''Weapons''': Simple Weapons, Martial Weapons, Longbows, Longswords, Rapiers, Shortbows, All Weapons w/ the word Elven in the name.
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* '''Bow''' (Medium Ranged Weapon / 100 foot range / 4 damage)
* '''Armor/Shields''': Light Armor, Medium Armor and Shields (except Tower Shields)
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* '''Longsword''' (Medium Melee Weapon / 4 damage)
====Traits, Drawbacks and Feats====
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* '''Leaf Armor''' (Artifact / +2 Armor)
* '''Child of Nature''' ''(Trait)'': You gain a +2 trait bonus on Survival checks to find food and water and a +1 trait bonus on Knowledge (nature) checks.
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===Cyphers & Artifacts===
* '''Queen of the Jungle''' ''(Trait)'': You gain a +1 trait bonus to Acrobatics and Climb checks and on Reflex saves to avoid falling.
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'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2
<hr>
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* '''The Green Lady's Halo''' ''(Cypher)'': Level 5 / A halo carved from opal. When activated it hovers 3 inches over a designated creature's head and generates a psychic shield, reducing the difficulty of all Intellect Defense checks by 1. It remains active for one hour.
* '''Point Blank Shot''' ''(Feat)'': You gain a +1 on attack AND damage rolls with a ranged weapon when you are within 30 feet of your target.
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* '''Restorative Vapors''' ''(Cypher)'': Level 4 / A glass vial full of gasses of gnomish design. When inhaled, the gasses restores 4 points to a random Pool (1-50: Might, 51-75: Speed, 76-100: Intellect).  
====Racial Abilities====
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* '''Leaf Armor''' ''(Artifact)'': Level 3 / Depletion NA / A suit of armor made from leaves. Counts as light armor for the purposes of Speed Effort Additional Cost but boosts Armor by +2.
* '''Low-Light Vision''': You can see twice as far as a human in dim light.
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* '''Elven Immunities''': You are immune to magic sleep effects & gain a +2 racial saving throw bonus against enchantment spells and effects.
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* '''Elven Magic''': You receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, you gain a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
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* '''Keen Senses''': You receive a +2 racial bonus to your Perception checks.
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====Class Abilities====
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* '''Spells''': You can cast divine spells. You can cast any spell you know without preparing it ahead of time. To know/cast a spell you must have an WIS score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against your spells is 10 + the spell's level + your WIS modifier. You must sleep for 8 hours to replenish your spells. Currently you can cast 2 1st level spells per day.
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* '''Orisons''': You can cast your 0 level spells (Orisons) an unlimited number of times per day.
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* '''Spell Limitations''': You cannot learn or cast a spell that is opposed to your alignment.
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* '''Animal Companion''': You have an animal companion and have the following special traits regarding it:
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** You gain a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding your companion.
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** You may cast spells with a target of "You" on your familiar as a touch spell. Spells cast this way must come from a class that grants an animal companion.
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* '''Animal Focus (Su)''': You can take on an aspect of an animal as a swift action, gaining a bonus or special ability based on the animal. You may use this ability for a number of minutes per day equal to your level (in 1 minute increments). You may also apply these aspects to your animal companion. When applied to your animal companion there is no duration - it remains in effect until you change it. Using Animal Focus on your companion does not count towards duration per day limit. You can select an animal focus on both yourself and your companion as a swift action.
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** Bat focus: Gain darkvision 60 ft.
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** Bear focus: +2 enhancement bonus to Constitution (raises modifier to +1 and increases hit points +1 per character level and Fortitude save by +1).
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** Bull focus: +2 enhancement bonus to Strength (raises modifier to +1 and increases BAB, CMB and CMD by +1.
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** Falcon focus: +4 competence bonus on Perception checks.
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** Frog focus: +4 competence bonus on Swim checks and on Acrobatics checks to jump.
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** Monkey focus: +4 competence bonus on Climb checks.
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** Mouse focus: Evasion (a successful Reflex throw results in no damage instead of 1/2 damage).
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** Owl focus: +4 competence bonus on Stealth checks.
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** Snake focus: +2 bonus on attack rolls when making an Attack of Opportunity and a +2 bonus to AC vs Attacks of Opportunity.
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** Stag focus: 5-foot enhancement bonus to base land speed.
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** Tiger focus: +2 enhancement bonus to Deterity (raises modifier to +1 and increases AC, Reflex Save and CMD by +1).
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** Wolf focus: Gain the scent ability with a range of 10 feet.
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* '''Nature Training (Ex)''': Count your hunter level as both druid and ranger levels for the purposes of qualifying for feats, traits and options that modify or improve your animal companion.
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* '''Wild Empathy (Ex)''': Roll 1d20 + hunter level + CHA modifier to raise a wild animal's initial attitude towards you. You must be within 30 feet. This generally takes one minute. You can use this ability to influence a magical beast with an INT of 1 or 2 but at a -4 penalty on the check.
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===Additional Gear===
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* Lamp, standard
 +
* Belt pouch
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* The Taviston Guide to Flora and Fauna.
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* 50 feet of hemp rope
 +
* Map
 +
* Flint and steel
 +
* Climber's kit
 +
* Fire arrows x 17
 +
* Hot weather outfit
 +
* Waterskin x 3
 +
* 10 arrows with cold iron heads
 +
* 1 ancient gold coin
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* Cold weather clothing
 +
* Folding shovel
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* Coat/blanket for Kaza
 +
* Heavy sleeping bag
 +
* Street map of Temperance
 +
* Map of Temperance area
 +
* Taviston's Guide to Temperance
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* Crowbar
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* Animal grooming kit
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* 8 days of trail rations
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* Horse, combat trained
 +
'''PP''': 0<br>
 +
'''GP''': 804<br>
 +
'''SP''': 47
 +
<p>
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[[Original Pathfinder Stats for Maayan]]
 
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Latest revision as of 03:08, 28 February 2018

Maayan
Elfwoman.PNG
Full Name Maayan Ayelet Meir
Rugged Elven Hunter who Speaks to Animals
Tier 2
Age 53
Homeland Sapphire Forest
Favored Totem {{{Totem}}}
XP' 16 Spent/16 Total

Background

In some ways, Maayan is a typical elf. Perhaps too typical. Her blood father was a tree shaper, and she inherited some of his talent, but little of his inclination to spend her life designing homes. Instead, she chose the life of a hunter, and chose it early. Her gift for magic was enough to pull her to that path rather than being a simple ranger. She was close to Shiphrah growing up, but noticed her sister's inclinations equally early - and tried her best to quell them. She knew that if Shiphrah continued the way she was going, bad things would happen. But still, she had her own life to live. When almost of age, she bonded to an animal companion, a cougar she called Kaza. She left her family to explore the woods and to learn, but when they needed somebody to send after Shiphrah...again...they chose her. And this time, she's not going to bring the rogue back. This time, she's going with her.

Maayan was born in the spring.


Character Sheet

Pools

MIGHT 13 • SPEED 17 • INTELLECT 14
Armor 2

Edge & Effort

MIGHT 0 • SPEED 2 • INTELLECT 1
EFFORT 4

Skills

  • Animal Handling (Specialized/-2 Difficulty)
  • Cartography (Trained/-1 Difficulty)
  • Climbing (Trained/-1 Difficulty)
  • Jumping (Trained/-1 Difficulty)
  • Low-light Perception (Trained/-1 Difficulty)
  • Medium Ranged Attack (Trained/-1 Difficulty)
  • Running (Trained/-1 Difficulty)
  • Social Interactions w/ Non-Animals (Inability/+1 Difficulty)
  • Speed Defense (Trained/-1 Difficulty)
  • Survival (Trained/-1 Difficulty)
  • Swimming (Trained/-1 Difficulty)

Special Abilities

  • Animal Communcation (2 Intellect): Maayan can communicate with non-intelligent wild animals. This does not include magical creatures. Only simple ideas can be exchanged and the ability lasts 10 minutes once activated.
  • Armor Proficiency: Maayan is trained in wearing armor and reduces the penalty due to Speed for wearing armor by 1.
  • Beast Companion: Maayan has a level 2 animal companion.
  • Entangling Vines (1+ Intellect): As an action, Maayan can summon vines to burst up from the ground (even the ground would not normally grow vines). The vines are a level 2 construct and wrap around 1 target within 30 feet of her. The target can attack and defend normally but cannot move unless it frees itself from the vines. The vines last for 1 minute and Maayan can increase the level of the vines by level for each level of Effort applied.
  • Long Lived: As an elf, Maayan has an asset which reduces the difficulty of resisting any effect involving aging by 1.
  • Pierce (1 Speed): Maayan can make a penetrating range attack which deals +1 damage.
  • Quick Shot: When Maayan rolls a 17+ on a ranged attack roll she can forgo extra damage and instead choose to make a second attack on a different target.
  • Sniper's Patience (3 Intellect): Maayan can take an action to draw a bead on an opponent. She must attack that opponent with her next action using a ranged attack. When she does so she can choose to gain an asset to the attack (lowering the difficulty to hit by 1) or an asset to the damage (increasing the amount of damage she inflicts by 3).
  • Soothe the Savage (2 Intellect): Mayan can calm a non-human beast. It must within 30 feet of her and must be able to see and hear her. The beast remains calm for one minute or until she stops speaking to it, whichever comes first. A roll is required for this ability to work.
  • Companion Growth Your companion is now level 3 and large enough to ride as a mount.
  • Deadly Aim (3 Speed): Takes an action to activate. For the next minute, all your ranged attacks deal 2 additional points of damage.
  • Pincushion: If you have already hit an enemy once this combat with a ranged attack, all rolls of 16 are treated as if a 17, all rolls of 17 are treated as if an 18, all rolls of 18 are treated as if a 19, and all rolls of 19 are treated as if a 20.
  • Trick Shot (2 Speed): You can hit two targets in a single round with a ranged weapon. The difficulty is increased by 1 and you make a separate attack roll against each.

Weapons & Armor

  • Bow (Medium Ranged Weapon / 100 foot range / 4 damage)
  • Longsword (Medium Melee Weapon / 4 damage)
  • Leaf Armor (Artifact / +2 Armor)

Cyphers & Artifacts

Number of Cyphers Which Can Be Carried Without Potential Negative Consequences: 2

  • The Green Lady's Halo (Cypher): Level 5 / A halo carved from opal. When activated it hovers 3 inches over a designated creature's head and generates a psychic shield, reducing the difficulty of all Intellect Defense checks by 1. It remains active for one hour.
  • Restorative Vapors (Cypher): Level 4 / A glass vial full of gasses of gnomish design. When inhaled, the gasses restores 4 points to a random Pool (1-50: Might, 51-75: Speed, 76-100: Intellect).
  • Leaf Armor (Artifact): Level 3 / Depletion NA / A suit of armor made from leaves. Counts as light armor for the purposes of Speed Effort Additional Cost but boosts Armor by +2.

Additional Gear

  • Lamp, standard
  • Belt pouch
  • The Taviston Guide to Flora and Fauna.
  • 50 feet of hemp rope
  • Map
  • Flint and steel
  • Climber's kit
  • Fire arrows x 17
  • Hot weather outfit
  • Waterskin x 3
  • 10 arrows with cold iron heads
  • 1 ancient gold coin
  • Cold weather clothing
  • Folding shovel
  • Coat/blanket for Kaza
  • Heavy sleeping bag
  • Street map of Temperance
  • Map of Temperance area
  • Taviston's Guide to Temperance
  • Crowbar
  • Animal grooming kit
  • 8 days of trail rations
  • Horse, combat trained

PP: 0
GP: 804
SP: 47

Original Pathfinder Stats for Maayan

Pathfinder: Krystallos
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