Difference between revisions of "Lucius Delanoire"

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{{CharInfo
+
{{KrysInfo
 
|Title=Lucius Delanoire
 
|Title=Lucius Delanoire
 
|Image=[[image:Med.jpg|thumb|250px]]
 
|Image=[[image:Med.jpg|thumb|250px]]
|Class=Swashbuckler
 
|Archetype=Musketeer
 
|Level=3
 
|Race=Human
 
|XP=3300
 
 
|Full Name=Lucius Delanoire
 
|Full Name=Lucius Delanoire
|Age=Appears to be around 16
+
|Sentence=''Brooding Kayal Swashbuckler who Walks in Shadow''
|Alignment=True Neutral
+
|Tier=2
 +
|Age=Appears to be 16
 
|Homeland=Onyx Cryptocracy
 
|Homeland=Onyx Cryptocracy
|Favored Class=Swashbuckler
+
|Totem=Onyx
 +
|XP=16 Spent/16 Total
 
|}}
 
|}}
 +
 
===Background===
 
===Background===
Lucius Delanoire is the son of famous Onyxish Poet Zachary Delanoire. This exotic young man inherited the typical Onyx pale skin and dark hair. That is where typical ends as his personality is the exact opposite of morose and dour. Sporting a rare firearm, Lucius claims to work for the Colonial Merchant Company as a scout. He dresses like a soldier, simple shirt and breeches with a belt for carrying the essentials. Over that he wears a well worn light armor coat. Oddly, he is always wearing a pair of smoked glasses.
+
Lucius Delanoire is the son of famous Onyxish Poet Zachary Delanoire. This exotic young man inherited the typical Onyx pale skin and dark hair. That is where typical ends as his personality is the exact opposite of morose and dour. Though upbeat for someone of Vesicule, he has a tendency to fall into an occasional brooding melancholy when left to himself. Sporting a rare firearm, Lucius claims to work for the Colonial Merchant Company as a scout. He dresses like a soldier; simple shirt and breeches with a belt for carrying the essentials. Over that he wears a well worn light armor coat of black onyx. He is always wearing a pair of smoked glasses that, though odd outside of the Onyx Cryptocracy is quite the fashion statement within his home.
  
 
====Stories====
 
====Stories====
 
[[An Unlikely Meeting]]
 
[[An Unlikely Meeting]]
  
===Character Sheet===
+
[[Dueling In Temperance]]
====Attributes====
+
'''STR''' 10 (+0) • '''DEX''' 16 (+3) • '''CON''' 12 (+1) • '''INT''' 14 (+2) • '''WIS''' 10 (+0) • '''CHA''' 18 (+4)
+
<hr>
+
'''Hit Points''' 37 • '''Initiative''' +3 (+2 SI) = 5 • '''Speed''' 30 ft (land) • '''Panache Points''': 4 • '''Stamina Points''': 5
+
  
====Defenses & Attacks====
+
[[Bath House - Inn of the New Home]]
'''Armor Class''' 17 • '''Touch''' 14 • '''Flat-Footed''' 13 • '''CMD''' 15 • '''Flat-Footed CMD''' 12
+
====XP Spends====
* '''''Armor''''': Light Armor Coat • '''AC Bonus''' +3 • '''Max DEX''' 5 • '''Armor Check Penalty''' -1 • '''Spell Failure''' 15%
+
*TIER
'''Fortitude Save''' +2 • '''Reflex Save''' +7 • '''Will Save''' +1
+
1 Point Intellect Edge<br/>
<hr>
+
Gained Skill Persuasion<br />
'''Base Attack Bonus''' +5 • '''Melee Attack''' +5 • '''Ranged Attack''' +8 • '''CMB +5
+
+1 Effort<br />
* '''''Bane Rapier +1''''' • '''Attack Bonus''' +9 • '''Damage''' 1d6 + STR + 2 + (LV PS) • '''Crit''' 16-20/x2 • '''Type''' Piercing • '''Special''' Spend a panache point and the rapier gains the bane ability for a specific type of humanoid (any humanoid of that type facing you suffers a -1 to all rolls) for 1 round.
+
2 Points Intellect, 2 Points Speed<br />
* '''''Sword Cane''''' • '''Attack Bonus''' +8 • '''Damage''' 1d6 + STR + 1 + (LV PS) • '''Crit''' 19/x2 • '''Type''' Piercing
+
*TIER
* '''''Pistol''''' • '''Attack Bonus''' +8 • '''Damage''' 1d8 • '''Crit''' 20/x4 • '''Range''' 20 ft • '''Type''' Blunt/Piercing
+
  
====Trained Skills====
+
=Character Sheet=
* Acrobatics &copy; +1'' (Dex)'' '''+7''' (+6 w/ Armor Check Penalty)
+
A Brooding Kayal Swashbuckler who Walks in Shadow
* Artistry (Poetry) &copy; +2'' (Int)'' '''+7'''
+
<div style="width:32%;float:left;">
* Bluff &copy; +5'' (Cha)'' '''+12'''
+
==Pools==
* Diplomacy &copy; +5'' (Cha)'' '''+12'''
+
'''MIGHT''' 12 &middot; '''SPEED''' 16 &middot; '''INTELLECT''' 16<br/>
* Disguise +4'' (Cha)'' '''+11'''
+
'''Armor''' 2 / +5 (cold)
* Intimidate &copy; +4 '' (Cha)'' '''+11''' (+15 when wielding a firearm)
+
</div>
* Linguistics +5'' (Int)'' '''+7'''
+
<div style="width:32%;float:left;">
* Knowledge (Local) &copy; +2'' (Int)'' '''+7'''
+
* Knowledge (Nature) +2'' (Int)'' '''+4'''
+
* Knowledge (Nobility) &copy; +2'' (Int)'' '''+7'''
+
* Perception &copy; +1'' (Wis)'' '''+4'''
+
* Ride &copy; +1'' (Dex)'' '''+7''' (+6 w/ Armor Check Penalty)
+
* Sense Motive &copy; +4'' (Wis)'' '''+7'''
+
* Sleight of Hand &copy; +1'' (Dex)'' '''+7''' (+6 w/ Armor Check Penalty)
+
* Survival +1 '' (Wis)'' '''+1'''
+
  
====Untrained Skills====
+
==Edge & Effort==
* Appraise ''(Int)'' +2
+
'''MIGHT''' 0 • '''SPEED''' 2 '''INTELLECT''' 1<br/>
* Craft ''(Int)'' +2
+
'''EFFORT''' 3
* Disable Device ''(Dex)'' +3 (+2 w/ Armor Check Penalty) '''TRAINED ONLY'''  
+
</div>
* Escape Artist ''(Dex)'' +3 (+2 w/ Armor Check Penalty)
+
<div style="width:32%;float:left;">
* Fly ''(Dex)'' +3 (-2 w/ Armor Check Penalty)
+
* Handle Animal ''(Cha)'' +4 '''TRAINED ONLY'''
+
* Heal ''(Wis)'' +0
+
* Knowledge ''(Int)'' +2 '''TRAINED ONLY'''
+
* Perform ''(Cha)'' +4
+
* Profession ''(Wis)'' +0 '''TRAINED ONLY'''
+
* Spellcraft ''(Int)'' +2 '''TRAINED ONLY'''
+
* Stealth ''(Dex)'' +3 (+2 w/ Armor Check Penalty)
+
* Swim ''(Str)'' +0
+
* Use Magic Device ''(Cha)'' +4 '''TRAINED ONLY'''
+
<hr>
+
'''Languages''': Amethystish, Onyxish, Quartzish, Scapolite, Jadenese, Sapphirish, Citrine
+
  
====References====
+
==Skills==
* ''Demoralize'': Use Intimidate to cause opponent to become shaken. DC=10+Hit Dice+Wis Mod. Is shaken for 1 round upon success + 1 extra round for every +5 above the DC. Must be within 30 feet and can clearly hear and see them. (Shaken is -2 penalty on Attack, Saving, Skill Checks and Ability Checks
+
* '''Armor''' ''(Practiced/0 Difficulty)'' - Reduce penalties to speed due to armor
 +
* '''Acrobatics''' ''(Trained/-1 Difficulty)''
 +
* '''Climb''' ''(Trained/-1 Difficulty)''
 +
* '''Darkvision Perception''' ''(Trained/-1 Difficulty)''
 +
* '''Disguise''' ''(Trained/-1 Difficulty)''
 +
* '''Keeping Secrets''' ''(Trained/-1 Difficulty)''
 +
* '''Light Melee Weapons''' ''(Trained/-1 Difficulty)''
 +
* '''Medium Ranged Attack''' ''(Specialized/-2 Difficulty)''
 +
* '''Nobility''' ''(Trained/-1 Difficulty)''
 +
* '''Perception''' ''(Inability/+1 Difficulty)''
 +
* '''Persuade''' ''(Trained/-1 Difficulty)''
 +
* '''Poetry''' ''(Trained/-1 Difficulty)''
 +
* '''Romance & Gallantry''' ''(Trained/-1 Difficulty)''
 +
* '''Speed Defense''' ''(Trained/-1 Difficulty)''
 +
</div>
 +
<br style="clear:both;" />
  
* ''Feint'': Use bluff to feint in combat, causing opponent to be denied dexterity bonus to AC against next attack. DC=10+Base (Attack Bonus+Wisdom) or (sense motive bonus if higher)
+
==Special Abilities==
 
+
* '''Fate of Lucius''': Lucius never earns bonus points for a GM intrusion.
====Proficiencies====
+
* '''Hide in Shadow''' ''(3 Intellect)'': Lucius can move into shadows and vanish, even if eyes are directly on him. As long as he does not attack, moves more than 10 feet, or moves out of the shadow he has an asset to remain hidden.
* '''Weapons''': Simple Weapons, Martial Weapons, One-handed Firearms, Two-handed Firearms
+
* '''Lunge''' (2 Might): Increase the difficulty of a melee attack by 1, increase the damage if successful by 4.
* '''Armor/Shields''': Light Armor, Bucklers
+
* '''Move through shadow''' ''(4 Intellect)'': Lucius can teleport from any shadow to any shadow he can see within 100 feet.
====Traits, Drawbacks and Feats====
+
* '''Riposte''' ''(4 Speed)'': If Lucius succeeds on a Speed defense against an opponent he is in hand to hand combat with, he can immediately counter attack.
* '''Black Powder Bravado''' ''(Trait)'': Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result, even if it is worse.
+
* '''Shadow Weapon''' (3 Intellect): Lucius can transform his blade or bullet into shadow for a single attack. When he does so, the shadow weapon ignores an enemy's physical armor.
* '''Larger Than Life''' ''(Trait)'': When you use the Intimidate skill on a creature while wielding a firearm, you are considered one size category larger.
+
* '''Taunt''' ''(2 Intellect)'': If Lucius succeeds at a melee attack against an opponent capable of understanding his words their defense is lowered by 1 level against additional attacks he might make for 1 round.
 +
* '''Thrust''' ''(1 Might)'': A powerful melee stab which inflicts one additional point of damage.
 +
* '''Trick Shot''' (2 Speed): Lucius can hit two targets in a single round with a ranged weapon. The difficulty is increased by 1 and he makes a separate attack roll against each.
 
<hr>
 
<hr>
* '''Family Ties''' ''(Drawback)'': If requested by family to perform a task, either fulfill that task or suffer -2 to all Wisdom and Charisma-based checks until you do what was requested or succeed at a DC 20 Will saving throw. The Will save can be made once per day. If you ever lose your family this drawback is exchanged for Doubt.
+
'''Languages''': Amethystish, Onyxish, Quartzish, Scapolite, Jadenese, Sapphirish, Citrine, Fetchling
<hr>
+
* '''Weapon Finesse (Rapier)''' ''(Class Feature Feat)'': Add DEX bonus instead of STR bonus to attack rolls made with a rapier.
+
** ''Stamina Trick'': You can spend up to 5 stamina points to add a +1 bonus per stamina point spent to a social combat roll.
+
* '''Gunsmithing (Pistol)''' ''(Class Feature Feat)'': With access to a gunsmith's kit you can create/fix firearms, craft bullets and mix black powder without making a Craft check. Crafting firearms costs 50% of the firearm's list price. Crafting ammunition costs 10% of the ammunition's list price for powder and bullets or 50% of the list price for alchemical cartridges. There is no cost for repairing a broken firearm. The time needed to craft a firearm is 1 day per 1000 gp worth of weapon (minimum 1 day). The time needed to craft ammunition is 1 day per 1000 gp worth of ammunition (minimum 1 day). The time needed to repair a firearm is 1 hour.
+
* '''Rapid Repload (Pistol)''' ''(Class Feature Feat)'': The time needed to reload a pistol is reduced from a standard action to a move action.
+
** ''Stamina Trick'': Spend 5 stamina points to reduce your reload time to a swift action.
+
* '''Combat Reflexes''' ''(Class Bonus Feat)'': Make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
+
** ''Stamina Trick'':
+
<hr>
+
* '''Improved Feint''' ''(Feat)'': Make a bluff check to feint in combat as a move action.
+
** ''Stamina Trick'': Spend 5 stamina points to make a feint in combat as a swift action.
+
* '''Quick Draw''' ''(Feat)'': Can draw and holster a weapon as a free action.
+
** ''Stamina Trick'': Spend up to 5 points to increase your Initiative by +1 per point spent. Must be spent when Initiative is rolled.
+
  
====Racial Abilities====
+
==Weapons & Armor==
* +1 Skill Point per level
+
No Penalty All Weapons
* +1 Feat at 1st level
+
**+1 Damage to All trolls for 1 month
* +2 to any attribute at 1st level
+
* '''Pistol''' (Medium Ranged Weapon / 100 foot range / 4 damage)
====Class Abilities====
+
* '''Rapier''' (Light Melee Weapon / 2 damage)
* '''Charmed Life''' ''(Ex)'': Three times per day as an immediate action before attempting a saving throw, add Charisma modifier to the result of the save. This must be chosen before the roll is made. At 6th level and every 4 levels thereafter, the number of times to do this per day increases by one (to a maximum of 7 times per day at 18th level)
+
* '''Sword Cane''' (Light Melee Weapon / 2 damage)
* '''Musketeer Instruction (Ex)''': Gain Weapon Finesse (Rapier), Rapid Reload (pistol) and Gunsmithing as bonus feats.
+
* '''Coat of Onyx''' ( Artifact / 2 Armor)
* '''Nimble (Ex)''': Gain +1 dodge bonus to AC while wearing Light or no armor. When lose dex bonus, lose this dodge bonus.
+
* '''Panache (Ex)''': Gain a number of Panache Points equal to Charisma modifier. These Panache Points refresh at the start of each day. You can regain Panache Points by confirming a critical hit with a light or one-handed piercing weapon on an opponent that is not helpless or unaware OR by reducing an opponent to 0 or fewer hit points with a light or one-handed piercing weapon. In both these cases, if the opponent has fewer Hit Dice than half your swashbuckler level you do not regain a Panache Point. Your Panache Point total can never go above your Charisma modifier.
+
* '''Swashbuckler Weapon Training (Ex)''': gain a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, gains the benefit of the Improved Critical feat.
+
* '''Deeds''': Panache Points can be used to accomplish the following Deeds.
+
** ''Derring-Do (Ex)'': Spend 1 Panache Point to add a 1d6 to the result of an Acrobatics, Climb, Escape Artist, Fly, Ride or Swim check. This can be done after you make the check but before the result is announced. If you roll a natural 6, roll another 1d6 and add that to the result as well. This rerolling on a natural 6 can occur for a number of times equal to your DEX modifier.
+
** ''Kip-up (Ex)'': While having at least 1 panache point, he can kip-up from prone as a move action without provoking an attack of opportunity. kip-up as a swift action instead by spending 1 panache point.
+
** ''Menacing Swordplay (Ex)'': While having at least 1 panache point, when hitting an opponent with a light or one-handed piercing melee weapon, he can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action
+
** ''Oppportune Parry and Riposte (Ex)'': When an opponent makes a melee attack against you, spend 1 Panache Point and expend a use of an attack of opportunity to parry. Make an attack roll as if you were making an attack of opportunity. For each size category larger your opponent is than you, suffer a -2 penalty to your roll. The use of this ability must be made after the opponent announces the attack but before the roll is made. If your roll is greater than your opponent's roll, you parry and the opponent automatically misses. After performing a successful parry, if you have at least 1 Panache Point left, you can make an immediate attack action against that opponent, assuming the opponent is within reach.
+
** ''Precise Strike (Ex)'': While having at least 1 panache point, gain the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding his swashbuckler level to the damage dealt. Cannot attack with a weapon in other hand or use a shield other than a buckler. Can use this ability with thrown light or onehanded piercing melee weapons with target within 30 feet. Does not affect creatures immune to sneak attacks or if it is protected from critical hits. Does not multiply on a critical hit. As a swift action, can spend 1 panache point to double precise strike’s damage bonus on the next attack. This benefit must be used before the end of turn, or it is lost. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
+
** ''Quick Clear (Ex)'': As a standard action, spend 1 Panache Point to remove the broken condition from a single firearm in your possession.
+
** ''Swashbukler's Initiative (Ex)'': While having at least 1 panache point, gain a +2 bonus on initiative checks. In addition, if has the Quick Draw feat, hands are free and unrestrained, and has any single light or one-handed piercing melee weapon that isn’t hidden, can draw that weapon as part of the initiative check.
+
  
===Equipment===
+
==Cyphers & Artifacts==
 +
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2
 +
* '''Ghost Veil Cream''' ''(Cypher)'': Level 6 / An alchemical substance which, when applied to an item, renders it invisible. It can coat something up to the size of a suit of armor. APPLICATIONS: 1
 +
* '''Heat Sheath''' ''(Cypher)'': Level 7 / An atomizer filled with a liquid known as "heat sheath". It can be sprayed on a weapon and heats it up enough that it does an additional point of fire damage. DOSES: 7
 +
* '''Coat of Onyx''' ''(Artifact)'': Level 6 / Armor Rating 2. Does not impact speed. When falling, it will open up like a pair of dark wings.
  
 +
==Equipment==
 
Equipment is divided into the various locations. When not traveling, anything not on self is at the home of where Lucius is living (unless otherwise specified).
 
Equipment is divided into the various locations. When not traveling, anything not on self is at the home of where Lucius is living (unless otherwise specified).
 
+
===Personal Items===
====Personal Items====
+
 
{| border="1" style="border-collapse:collapse;cell-padding=1em;width:100%;"
 
{| border="1" style="border-collapse:collapse;cell-padding=1em;width:100%;"
 
!| Item|| Description || Quantity || Weight
 
!| Item|| Description || Quantity || Weight
 
|-
 
|-
|| Light Armor Coat|| || 1 || 20 lbs  
+
|| Coat of Onyx|| Artifact Armor given to him by his father. || 1 || 20 lbs  
 
|-
 
|-
|| Bane Rapier +1|| || 1 || 2 lbs
+
|| Rapier || || 1 || 2 lbs
 
|-
 
|-
|| Sword Cane|| Only carried when not carrying Rapier. Cannot draw on initiative with Swashbuckler initiative but does apply to weapon finesse || 1  || 4 lbs
+
|| Sword Cane|| Only carried when not carrying Rapier. || 1  || 4 lbs
 
|-
 
|-
 
|| Pistol|| || 1 || 4 lbs
 
|| Pistol|| || 1 || 4 lbs
 
|-
 
|-
|| Alchemical Cartridges|| 6 gp per for materials || 8 || -
+
|| Money|| 1 Platinum 517 GP 1 SP ||  ||
|-
+
|| Silver Dagger with Scapolite Stone|| Badge of Now dead house from the Scapolite Empire during the Plague of Madness || 1 || -
+
|-
+
|| Goose Feather Ring|| Ring of Feather Fall. If fall more than 5 feet, take no damage || 1 || -
+
|-
+
|| Money|| 1 Platinum 186 GP 4 SP ||  ||
+
 
|-
 
|-
 
|}
 
|}
 
+
===Carried in Backpack===
====Carried in Backpack====
+
 
{| border="1" style="border-collapse:collapse;cell-padding=1em;width:100%;"
 
{| border="1" style="border-collapse:collapse;cell-padding=1em;width:100%;"
 
!| Item|| Description || Quantity || Weight
 
!| Item|| Description || Quantity || Weight
Line 150: Line 113:
 
|| Grooming Kit|| Pouch of toiletries: comb, scissors, nail file, sponge,  hairbrush, miniature mirror, soap, chewing stick, tooth powder. || 1 || 2 lbs  
 
|| Grooming Kit|| Pouch of toiletries: comb, scissors, nail file, sponge,  hairbrush, miniature mirror, soap, chewing stick, tooth powder. || 1 || 2 lbs  
 
|-
 
|-
|| Antitoxin||  || 1 ||
+
|| Silver Hand Mirror||  || 1 ||
 
|-
 
|-
|| Healing Potion || 1d8 || 1 ||
+
|| Silver Dagger with Scapolite Stone|| Badge of Now dead house from the Scapolite Empire during the Plague of Madness || 1 || -
 
|-
 
|-
 
|| Waterskin||  || 1 || 4 lbs
 
|| Waterskin||  || 1 || 4 lbs
 +
 
|-
 
|-
|}
+
|| Books || 3 Books found at the Haunted House (Diary from Niccum and 2 others) ||  ||
  
====Carried in Pack Saddle/Mule====
+
|-
 +
|}
 +
===Carried in Pack Saddle/Mule/Cart===
 
{| border="1" style="border-collapse:collapse;cell-padding=1em;width:100%;"
 
{| border="1" style="border-collapse:collapse;cell-padding=1em;width:100%;"
 
!| Item|| Description || Quantity || Weight
 
!| Item|| Description || Quantity || Weight
Line 164: Line 130:
 
|| pack saddle||holds supplies || 1|| 15 lbs
 
|| pack saddle||holds supplies || 1|| 15 lbs
 
|-
 
|-
|| Gunslinger Kit || bedroll, belt pouch, flint and steel,  gunsmith’s kit, an iron pot, mess kit, powder horn, rope, torches (10), trail rations (5 days), waterskin. || 1 || 31 lbs
+
|| Gunslinger Kit || bedroll, belt pouch, flint and steel,  gunsmith’s kit, an iron pot, mess kit, powder horn, rope, torches (10), trail rations (2 days), waterskin. || 1 || 31 lbs
 
|-
 
|-
 
|| Tent, Small || Takes 20 minutes to assemble|| 1 ||20 lbs  
 
|| Tent, Small || Takes 20 minutes to assemble|| 1 ||20 lbs  
Line 172: Line 138:
 
|| Soldier's Uniform|| sturdy boots, leather breeches, a belt, a shirt, gloves, a cloak, and a hat. The belt includes several loops or rings for tying pouches, a waterskin, a scabbard, and similar things a traveling soldier requires. || 2 ||10 lbs
 
|| Soldier's Uniform|| sturdy boots, leather breeches, a belt, a shirt, gloves, a cloak, and a hat. The belt includes several loops or rings for tying pouches, a waterskin, a scabbard, and similar things a traveling soldier requires. || 2 ||10 lbs
 
|-
 
|-
|| Hot Weather Clothes|| Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. The outfit provides a +2 bonus on Fortitude saves to resist warm or hot weather. This does not stack with any bonuses gained from the Survival skill. || 1 ||4 lbs
+
|| Hot Weather Clothes|| Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. || 1 ||4 lbs
 
|-
 
|-
|| Taviston Survival Guide|| +2 Survival Checks || 1|| 2 lbs
+
|| Taviston Survival Guide|| Provides asset when used appropriately || 1|| 2 lbs
 
|-
 
|-
 
|| Junita Fruit|| Firm yet soft to the touch and smells like hope, this fruit does not rot or spoil || ||
 
|| Junita Fruit|| Firm yet soft to the touch and smells like hope, this fruit does not rot or spoil || ||
 
|-
 
|-
|| Good Meals||  || 14days||  
+
|| Good Rations||  || 6 days||  
 
|-
 
|-
|| Disguise Kit|| +2 Circumstance bonus on Disguise Checks || 5 of 10 uses|| 8lbs (full)
+
|| Disguise Kit|| Provides Asset when used || 5 of 10 uses|| 8lbs (full)
 
|-
 
|-
 
|| Fancy Outfit || Velvet Vest, Top Hat, Black Pants, Jewelry || 1||  
 
|| Fancy Outfit || Velvet Vest, Top Hat, Black Pants, Jewelry || 1||  
|-
 
|| Waterskin||  || 1 || 4 lbs
 
 
|-
 
|-
 
|| Silver/Gold 7 pointed star || || 1||
 
|| Silver/Gold 7 pointed star || || 1||
 +
|-
 +
|| Soldier Sweater || Cold weather shirt for when traveling to Temperance || 1||
 +
|-
 +
|| Writing materials || Ink (2oz), Inkpen, Journal || 1|| 1
 
|-
 
|-
 
|}
 
|}
Line 194: Line 162:
 
File:Townhouse.jpg|Living Space in Vesicule.
 
File:Townhouse.jpg|Living Space in Vesicule.
 
</gallery>
 
</gallery>
 
+
[[Original Pathfinder Stats for Lucius]]
 
{{nav}}
 
{{nav}}

Latest revision as of 00:06, 2 May 2018

Lucius Delanoire
Med.jpg
Full Name Lucius Delanoire
Brooding Kayal Swashbuckler who Walks in Shadow
Tier 2
Age Appears to be 16
Homeland Onyx Cryptocracy
Favored Totem Onyx
XP' 16 Spent/16 Total

Background

Lucius Delanoire is the son of famous Onyxish Poet Zachary Delanoire. This exotic young man inherited the typical Onyx pale skin and dark hair. That is where typical ends as his personality is the exact opposite of morose and dour. Though upbeat for someone of Vesicule, he has a tendency to fall into an occasional brooding melancholy when left to himself. Sporting a rare firearm, Lucius claims to work for the Colonial Merchant Company as a scout. He dresses like a soldier; simple shirt and breeches with a belt for carrying the essentials. Over that he wears a well worn light armor coat of black onyx. He is always wearing a pair of smoked glasses that, though odd outside of the Onyx Cryptocracy is quite the fashion statement within his home.

Stories

An Unlikely Meeting

Dueling In Temperance

Bath House - Inn of the New Home

XP Spends

  • TIER

1 Point Intellect Edge
Gained Skill Persuasion
+1 Effort
2 Points Intellect, 2 Points Speed

  • TIER

Character Sheet

A Brooding Kayal Swashbuckler who Walks in Shadow

Pools

MIGHT 12 · SPEED 16 · INTELLECT 16
Armor 2 / +5 (cold)

Edge & Effort

MIGHT 0 • SPEED 2 • INTELLECT 1
EFFORT 3

Skills

  • Armor (Practiced/0 Difficulty) - Reduce penalties to speed due to armor
  • Acrobatics (Trained/-1 Difficulty)
  • Climb (Trained/-1 Difficulty)
  • Darkvision Perception (Trained/-1 Difficulty)
  • Disguise (Trained/-1 Difficulty)
  • Keeping Secrets (Trained/-1 Difficulty)
  • Light Melee Weapons (Trained/-1 Difficulty)
  • Medium Ranged Attack (Specialized/-2 Difficulty)
  • Nobility (Trained/-1 Difficulty)
  • Perception (Inability/+1 Difficulty)
  • Persuade (Trained/-1 Difficulty)
  • Poetry (Trained/-1 Difficulty)
  • Romance & Gallantry (Trained/-1 Difficulty)
  • Speed Defense (Trained/-1 Difficulty)


Special Abilities

  • Fate of Lucius: Lucius never earns bonus points for a GM intrusion.
  • Hide in Shadow (3 Intellect): Lucius can move into shadows and vanish, even if eyes are directly on him. As long as he does not attack, moves more than 10 feet, or moves out of the shadow he has an asset to remain hidden.
  • Lunge (2 Might): Increase the difficulty of a melee attack by 1, increase the damage if successful by 4.
  • Move through shadow (4 Intellect): Lucius can teleport from any shadow to any shadow he can see within 100 feet.
  • Riposte (4 Speed): If Lucius succeeds on a Speed defense against an opponent he is in hand to hand combat with, he can immediately counter attack.
  • Shadow Weapon (3 Intellect): Lucius can transform his blade or bullet into shadow for a single attack. When he does so, the shadow weapon ignores an enemy's physical armor.
  • Taunt (2 Intellect): If Lucius succeeds at a melee attack against an opponent capable of understanding his words their defense is lowered by 1 level against additional attacks he might make for 1 round.
  • Thrust (1 Might): A powerful melee stab which inflicts one additional point of damage.
  • Trick Shot (2 Speed): Lucius can hit two targets in a single round with a ranged weapon. The difficulty is increased by 1 and he makes a separate attack roll against each.

Languages: Amethystish, Onyxish, Quartzish, Scapolite, Jadenese, Sapphirish, Citrine, Fetchling

Weapons & Armor

No Penalty All Weapons

    • +1 Damage to All trolls for 1 month
  • Pistol (Medium Ranged Weapon / 100 foot range / 4 damage)
  • Rapier (Light Melee Weapon / 2 damage)
  • Sword Cane (Light Melee Weapon / 2 damage)
  • Coat of Onyx ( Artifact / 2 Armor)

Cyphers & Artifacts

Number of Cyphers Which Can Be Carried Without Potential Negative Consequences: 2

  • Ghost Veil Cream (Cypher): Level 6 / An alchemical substance which, when applied to an item, renders it invisible. It can coat something up to the size of a suit of armor. APPLICATIONS: 1
  • Heat Sheath (Cypher): Level 7 / An atomizer filled with a liquid known as "heat sheath". It can be sprayed on a weapon and heats it up enough that it does an additional point of fire damage. DOSES: 7
  • Coat of Onyx (Artifact): Level 6 / Armor Rating 2. Does not impact speed. When falling, it will open up like a pair of dark wings.

Equipment

Equipment is divided into the various locations. When not traveling, anything not on self is at the home of where Lucius is living (unless otherwise specified).

Personal Items

Item Description Quantity Weight
Coat of Onyx Artifact Armor given to him by his father. 1 20 lbs
Rapier 1 2 lbs
Sword Cane Only carried when not carrying Rapier. 1 4 lbs
Pistol 1 4 lbs
Money 1 Platinum 517 GP 1 SP

Carried in Backpack

Item Description Quantity Weight
Backpack
Grooming Kit Pouch of toiletries: comb, scissors, nail file, sponge, hairbrush, miniature mirror, soap, chewing stick, tooth powder. 1 2 lbs
Silver Hand Mirror 1
Silver Dagger with Scapolite Stone Badge of Now dead house from the Scapolite Empire during the Plague of Madness 1 -
Waterskin 1 4 lbs
Books 3 Books found at the Haunted House (Diary from Niccum and 2 others)

Carried in Pack Saddle/Mule/Cart

Item Description Quantity Weight
pack saddle holds supplies 1 15 lbs
Gunslinger Kit bedroll, belt pouch, flint and steel, gunsmith’s kit, an iron pot, mess kit, powder horn, rope, torches (10), trail rations (2 days), waterskin. 1 31 lbs
Tent, Small Takes 20 minutes to assemble 1 20 lbs
Hammer 1
Soldier's Uniform sturdy boots, leather breeches, a belt, a shirt, gloves, a cloak, and a hat. The belt includes several loops or rings for tying pouches, a waterskin, a scabbard, and similar things a traveling soldier requires. 2 10 lbs
Hot Weather Clothes Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. 1 4 lbs
Taviston Survival Guide Provides asset when used appropriately 1 2 lbs
Junita Fruit Firm yet soft to the touch and smells like hope, this fruit does not rot or spoil
Good Rations 6 days
Disguise Kit Provides Asset when used 5 of 10 uses 8lbs (full)
Fancy Outfit Velvet Vest, Top Hat, Black Pants, Jewelry 1
Silver/Gold 7 pointed star 1
Soldier Sweater Cold weather shirt for when traveling to Temperance 1
Writing materials Ink (2oz), Inkpen, Journal 1 1

Gallery

Original Pathfinder Stats for Lucius

Pathfinder: Krystallos
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