Difference between revisions of "People of Fao"

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(Created page with 'center * '''Brother Absalar Zantus''' ''(human)'': It is telling, perhaps, that the caretaker of the Borderpoint Temple is not a Cleric of Onyx o...')
 
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* '''Brother Absalar Zantus''' ''(human)'': It is telling, perhaps, that the caretaker of the Borderpoint Temple is not a Cleric of Onyx or Scapolite or even Amethyst. Brother Zantus is a Cleric of Diamond hailing from the Kingdom of Alexandrite. He is the very model of a town Cleric, pleasant and concerned with the lives of others. He is also very open and becoming quite skilled in guiding others in the worship of Totems beyond his own.
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===Residents of Note in Fao Manor===
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* '''Sebastian Bensonmum''' ''(gnome)'': Sebastian is the latest in a long family line of caretakers of the Fao Manor. Despite being a gnome he is rather worried and fussy. '''Required for barony to function when party is away.'''
 
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* '''Naffer Vosk''' ''(human)'': Originally, Naffer Vosk was a smuggler but when his ship wrecked just north of town a decade ago the injuries he suffered meant he could never go back to that life. The former town Cleric, Brother Tobyn, took pity on Vosk and hired him as caretaker of the Borderpoint Boneyard. Vosk has reformed his ways and is now a low-level Cleric of Scapolite himself.  
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* LEADER: '''Cecile''' ''(half-elf)'': Cecile's father was captain of the guard of Fao Manor and she believes she inherited the job when he died at the hand of bandits. '''Required for barony to function when party is away.'''
 
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* '''Rough Runner the Innkeeper of the Firebringer Tribe'''  ''(human)'': Rough Runner owns the White Deer, a beautiful inn with an impressive view of the gulf. Decades ago, his parents gave up the Thulite life and settled in Borderpoint. Rough Runner regrets that decision and longs to run in the Steppes. His view of Thulite life might be overly romanticized but his ties to the community and his family keep him in Borderpoint. Rough Runner has a feud with his brother, Sheriff Iron Spine, because he believes his brother has abandoned his Thulite culture.
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* '''Eike Olivin'''  ''(human)'': Strange even by Onyx standards, Eike serves as librarian of the manor. It is a position for which he draws no salary and no one seems to know where it is he actually sleeps. It turned out he was undead and possibly a Cleric of Opal. The spell prolonging his resistance ended and he has left the mortal plane.
 
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* '''Veznutt''' ''(gnome)'': An older gnome who loves maps and sees them as windows into history. He owns the Way North, a map shop. He often guest lectures on history at the Sovrano Academy at the request of his best friend and former adventuring companion, Isolari.
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* SUPPORT: '''Juan D'arc''' ''(human)'': The manor's arm's master, Juan spends most of his time sleeping. '''Required for barony to function.'''
 
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* UNIQUE: '''Piccolo'''  ''(human)'': This strange little old man serves as the manor's wizard and advisor. He specializes in fire magic.
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* '''Muto'''  ''(grippli)'': A bit slow in the brain, Muto works faithfully as the manor's quartermaster and is the only one who understands the archaic supply system. '''Required for barony to function.'''
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* LEADER: '''Drusilla''' ''(human?)'': A representative of the Colonial Merchant Company, sent to watch the company's interests in Fao. Cousin of Lucius. '''Activates the Colonial Merchant Company headquarters.'''
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* '''Rosita''' ''(half-elf/mzyht)'': Former bandit. Now assistant innkeeper, working for Midge. '''Required for Inn to function when Midge is away.'''
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* SUPPORT: '''Evelyn''' ''(half-elf/mzyht)'': Former bandit. Minor green magic. Keeps the manor garden. '''Required for garden to function when Maayan is away.'''
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* LEADER: '''Mareet''' ''(half-elf/mzyht)'': Former bandit. Now guardsman for the manor, working for Cecile.
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* '''Miacruz''' ''(human)'': Master carpenter who is assisted in her work by her son, Miho. '''Required for the building/improving of structure resources.'''
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* '''Sprocket''' ''(gnome)'': Journeyman blacksmith without a master. '''Required for the building/improving of structure resources.'''
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* SUPPORT: '''Sister Serena''' ''(human)'': Cleric of Emerald. '''Activates the Temple of Emerald as a resource.'''
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* '''Charles Mason''' ''(human)'': Mason from Amethyst with a sideline in sculpting. '''Required for the building/improving of structure resources.'''
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* '''Leonardo Guiseppe''' ''(human)'': Engineer and inventor. '''Reduces the cost of building/improving certain resources.'''
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* LEADER: '''Hamid Deehani ibn Salhi''' ''(kobold)'': Guard and crossbow marksman. Works for Cecile.
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===Residents of Settlements===
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* LEADER: '''Overseer Lisbeth''' ''(dwarf)'': Foreman of the Moonsilver Mining Guild. '''Activates the Moonsilver Mining Guild resource when at least 50 miners are present.'''
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* '''Miles''' ''(human)'': Keeper of the singing mushroom creature.
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* LEADER: '''Evelyn Proudfoot''' ''(halfling)'': Headwoman of the Proudfoot Farm. '''Activates the Proudfoot Farm resource when at least 50 farmers are present.'''
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* '''Jaf and Far''' ''(kobold)'': Primitive kobolds living in the cave containing the pitch lake.
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* SUPPORT: '''Amor''' ''(human)'': Rifle markswoman and fur trader.
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* LEADER:'''Ronja Navi''' ''(elf/mzhyt)'': Leader of the Kahvah tea field collective. '''Activates the Kahvah tea field resource when at least 50 farmers are present.'''
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Latest revision as of 21:53, 27 February 2018

Faocitizensbar.png

Residents of Note in Fao Manor

  • Sebastian Bensonmum (gnome): Sebastian is the latest in a long family line of caretakers of the Fao Manor. Despite being a gnome he is rather worried and fussy. Required for barony to function when party is away.

  • LEADER: Cecile (half-elf): Cecile's father was captain of the guard of Fao Manor and she believes she inherited the job when he died at the hand of bandits. Required for barony to function when party is away.

  • Eike Olivin (human): Strange even by Onyx standards, Eike serves as librarian of the manor. It is a position for which he draws no salary and no one seems to know where it is he actually sleeps. It turned out he was undead and possibly a Cleric of Opal. The spell prolonging his resistance ended and he has left the mortal plane.

  • SUPPORT: Juan D'arc (human): The manor's arm's master, Juan spends most of his time sleeping. Required for barony to function.

  • UNIQUE: Piccolo (human): This strange little old man serves as the manor's wizard and advisor. He specializes in fire magic.

  • Muto (grippli): A bit slow in the brain, Muto works faithfully as the manor's quartermaster and is the only one who understands the archaic supply system. Required for barony to function.

  • LEADER: Drusilla (human?): A representative of the Colonial Merchant Company, sent to watch the company's interests in Fao. Cousin of Lucius. Activates the Colonial Merchant Company headquarters.

  • Rosita (half-elf/mzyht): Former bandit. Now assistant innkeeper, working for Midge. Required for Inn to function when Midge is away.

  • SUPPORT: Evelyn (half-elf/mzyht): Former bandit. Minor green magic. Keeps the manor garden. Required for garden to function when Maayan is away.

  • LEADER: Mareet (half-elf/mzyht): Former bandit. Now guardsman for the manor, working for Cecile.

  • Miacruz (human): Master carpenter who is assisted in her work by her son, Miho. Required for the building/improving of structure resources.

  • Sprocket (gnome): Journeyman blacksmith without a master. Required for the building/improving of structure resources.

  • SUPPORT: Sister Serena (human): Cleric of Emerald. Activates the Temple of Emerald as a resource.

  • Charles Mason (human): Mason from Amethyst with a sideline in sculpting. Required for the building/improving of structure resources.

  • Leonardo Guiseppe (human): Engineer and inventor. Reduces the cost of building/improving certain resources.

  • LEADER: Hamid Deehani ibn Salhi (kobold): Guard and crossbow marksman. Works for Cecile.

Residents of Settlements

  • LEADER: Overseer Lisbeth (dwarf): Foreman of the Moonsilver Mining Guild. Activates the Moonsilver Mining Guild resource when at least 50 miners are present.

  • Miles (human): Keeper of the singing mushroom creature.

  • LEADER: Evelyn Proudfoot (halfling): Headwoman of the Proudfoot Farm. Activates the Proudfoot Farm resource when at least 50 farmers are present.

  • Jaf and Far (kobold): Primitive kobolds living in the cave containing the pitch lake.

  • SUPPORT: Amor (human): Rifle markswoman and fur trader.

  • LEADER:Ronja Navi (elf/mzhyt): Leader of the Kahvah tea field collective. Activates the Kahvah tea field resource when at least 50 farmers are present.
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