Difference between revisions of "Lucius Delanoire"
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====Class Abilities==== | ====Class Abilities==== | ||
* '''Charmed Life 4X''' ''(Ex)'': Three times per day as an immediate action before attempting a saving throw, add Charisma modifier to the result of the save. This must be chosen before the roll is made. At 6th level and every 4 levels thereafter, the number of times to do this per day increases by one (to a maximum of 7 times per day at 18th level) | * '''Charmed Life 4X''' ''(Ex)'': Three times per day as an immediate action before attempting a saving throw, add Charisma modifier to the result of the save. This must be chosen before the roll is made. At 6th level and every 4 levels thereafter, the number of times to do this per day increases by one (to a maximum of 7 times per day at 18th level) |
Revision as of 00:53, 28 April 2017
Lucius Delanoire | ||||||||||||||||||||||
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Contents
Background
Lucius Delanoire is the son of famous Onyxish Poet Zachary Delanoire. This exotic young man inherited the typical Onyx pale skin and dark hair. That is where typical ends as his personality is the exact opposite of morose and dour. Sporting a rare firearm, Lucius claims to work for the Colonial Merchant Company as a scout. He dresses like a soldier, simple shirt and breeches with a belt for carrying the essentials. Over that he wears a well worn light armor coat. Oddly, he is always wearing a pair of smoked glasses.
Stories
Bath House - Inn of the New Home
Character Sheet
Pools
MIGHT 12 • SPEED 14 • INTELLECT 14
Armor
Edge & Effort
MIGHT 0 • SPEED 2 • INTELLECT 0
EFFORT 2
Skills
- Armor (Practiced/0 Difficulty) - Reduce penalties to speed due to armor
- Acrobatics (Trained/-1 Difficulty)
- Darkvision Perception (Trained/-1 Difficulty)
- Disguise (Trained/-1 Difficulty)
- Keeping Secrets (Trained/-1 Difficulty)
- Light Melee Weapons (Trained/-1 Difficulty)
- Medium Ranged Attack (Trained/-1 Difficulty)
- Nobility (Trained/-1 Difficulty)
- Perception (Inability/+1 Difficulty)
- Romance & Gallantry (Trained/-1 Difficulty)
- Speed Defense (Trained/-1 Difficulty)
Special Abilities
- Hide in Shadow (3 Intellect): Lucius can move into shadows and vanish, even if eyes are directly on him. As long as he does not attack, moves more than 10 feet, or moves out of the shadow he has an asset to remain hidden.
- Move through shadow (4 Intellect): Lucius can teleport from any shadow to any shadow he can see within 100 feet.
- Riposte (4 Speed): If Lucius succeeds on a Speed defense against an opponent he is in hand to hand combat with, he can immediately counter attack.
- Taunt (2 Intellect): If Lucius succeeds at a melee attack against an opponent capable of understanding his words their defense is lowered by 1 level against additional attacks he might make for 1 round.
- Thrust (1 Might): A powerful melee stab which inflicts one additional point of damage.
Languages: Amethystish, Onyxish, Quartzish, Scapolite, Jadenese, Sapphirish, Citrine
Weapons & Armor
No Penalty All Weapons
- Gun (Medium Ranged Weapon / # foot range / # damage)
- Rapier (Light Melee Weapon / # damage)
- Coat ( / #Armor)
Cyphers & Artifacts
Number of Cyphers Which Can Be Carried Without Potential Negative Consequences: 2
- #1 (Cypher): Level # /
- #2 (Cypher): Level # /
Class Abilities
- Charmed Life 4X (Ex): Three times per day as an immediate action before attempting a saving throw, add Charisma modifier to the result of the save. This must be chosen before the roll is made. At 6th level and every 4 levels thereafter, the number of times to do this per day increases by one (to a maximum of 7 times per day at 18th level)
- Musketeer Instruction (Ex): Gain Weapon Finesse (Rapier), Rapid Reload (pistol) and Gunsmithing as bonus feats.
- Nimble (Ex): Gain +1 dodge bonus to AC while wearing Light or no armor. When lose dex bonus, lose this dodge bonus.
- Panache (Ex): Gain a number of Panache Points equal to Charisma modifier. These Panache Points refresh at the start of each day. You can regain Panache Points by confirming a critical hit with a light or one-handed piercing weapon on an opponent that is not helpless or unaware OR by reducing an opponent to 0 or fewer hit points with a light or one-handed piercing weapon. In both these cases, if the opponent has fewer Hit Dice than half your swashbuckler level you do not regain a Panache Point. Your Panache Point total can never go above your Charisma modifier.
- Swashbuckler Weapon Training (Ex): gain a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, gains the benefit of the Improved Critical feat.
- Deeds: Panache Points can be used to accomplish the following Deeds.
- Derring-Do (Ex): Spend 1 Panache Point to add a 1d6 to the result of an Acrobatics, Climb, Escape Artist, Fly, Ride or Swim check. This can be done after you make the check but before the result is announced. If you roll a natural 6, roll another 1d6 and add that to the result as well. This rerolling on a natural 6 can occur for a number of times equal to your DEX modifier.
- Kip-up (Ex): While having at least 1 panache point, he can kip-up from prone as a move action without provoking an attack of opportunity. kip-up as a swift action instead by spending 1 panache point.
- Menacing Swordplay (Ex): While having at least 1 panache point, when hitting an opponent with a light or one-handed piercing melee weapon, he can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action
- Oppportune Parry and Riposte (Ex): When an opponent makes a melee attack against you, spend 1 Panache Point and expend a use of an attack of opportunity to parry. Make an attack roll as if you were making an attack of opportunity. For each size category larger your opponent is than you, suffer a -2 penalty to your roll. The use of this ability must be made after the opponent announces the attack but before the roll is made. If your roll is greater than your opponent's roll, you parry and the opponent automatically misses. After performing a successful parry, if you have at least 1 Panache Point left, you can make an immediate attack action against that opponent, assuming the opponent is within reach.
- Precise Strike (Ex): While having at least 1 panache point, gain the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding his swashbuckler level to the damage dealt. Cannot attack with a weapon in other hand or use a shield other than a buckler. Can use this ability with thrown light or onehanded piercing melee weapons with target within 30 feet. Does not affect creatures immune to sneak attacks or if it is protected from critical hits. Does not multiply on a critical hit. As a swift action, can spend 1 panache point to double precise strike’s damage bonus on the next attack. This benefit must be used before the end of turn, or it is lost. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
- Quick Clear (Ex): As a standard action, spend 1 Panache Point to remove the broken condition from a single firearm in your possession.
- Swashbukler's Initiative (Ex): While having at least 1 panache point, gain a +2 bonus on initiative checks. In addition, if has the Quick Draw feat, hands are free and unrestrained, and has any single light or one-handed piercing melee weapon that isn’t hidden, can draw that weapon as part of the initiative check.
Equipment
Equipment is divided into the various locations. When not traveling, anything not on self is at the home of where Lucius is living (unless otherwise specified).
Personal Items
Item | Description | Quantity | Weight |
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Light Armor Coat | 1 | 20 lbs | |
Bane Rapier +1 | 1 | 2 lbs | |
Sword Cane | Only carried when not carrying Rapier. Cannot draw on initiative with Swashbuckler initiative but does apply to weapon finesse | 1 | 4 lbs |
Pistol | 1 | 4 lbs | |
Alchemical Cartridges | 6 gp per for materials | 8 | - |
Goose Feather Ring | Ring of Feather Fall. If fall more than 5 feet, take no damage | 1 | - |
Money | 1 Platinum 517 GP 1 SP |
Carried in Backpack
Item | Description | Quantity | Weight |
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Backpack | |||
Grooming Kit | Pouch of toiletries: comb, scissors, nail file, sponge, hairbrush, miniature mirror, soap, chewing stick, tooth powder. | 1 | 2 lbs |
Silver Hand Mirror | 1 | ||
Silver Dagger with Scapolite Stone | Badge of Now dead house from the Scapolite Empire during the Plague of Madness | 1 | - |
Antitoxin | get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour | 0 | |
Zyindra Cure Moderate Wound Potion | cures 2d8+15 damage | 1 | |
Waterskin | 1 | 4 lbs | |
Silversheen | Coats Rapier, good for fighting some creatures | 1 vial | |
Cure Light Wound Potion | Warm, Forest Green Liquid cures 1d8 damage | 1 vial | |
Books | 3 Books found at the Haunted House (Diary from Niccum and 2 others) |
Carried in Pack Saddle/Mule/Cart
Item | Description | Quantity | Weight |
---|---|---|---|
pack saddle | holds supplies | 1 | 15 lbs |
Gunslinger Kit | bedroll, belt pouch, flint and steel, gunsmith’s kit, an iron pot, mess kit, powder horn, rope, torches (10), trail rations (2 days), waterskin. | 1 | 31 lbs |
Tent, Small | Takes 20 minutes to assemble | 1 | 20 lbs |
Hammer | 1 | ||
Soldier's Uniform | sturdy boots, leather breeches, a belt, a shirt, gloves, a cloak, and a hat. The belt includes several loops or rings for tying pouches, a waterskin, a scabbard, and similar things a traveling soldier requires. | 2 | 10 lbs |
Hot Weather Clothes | Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. The outfit provides a +2 bonus on Fortitude saves to resist warm or hot weather. This does not stack with any bonuses gained from the Survival skill. | 1 | 4 lbs |
Taviston Survival Guide | +2 Survival Checks | 1 | 2 lbs |
Junita Fruit | Firm yet soft to the touch and smells like hope, this fruit does not rot or spoil | ||
Good Rations | 6 days | ||
Disguise Kit | +2 Circumstance bonus on Disguise Checks | 5 of 10 uses | 8lbs (full) |
Fancy Outfit | Velvet Vest, Top Hat, Black Pants, Jewelry | 1 | |
Silver/Gold 7 pointed star | 1 | ||
Soldier Sweater | Cold weather shirt for when traveling to Temperance | 1 | |
Writing materials | Ink (2oz), Inkpen, Journal | 1 | 1 |
Gallery
Original Pathfinder Stats for Lucius
Pathfinder: Krystallos | ||
Setting • People • Locations • Monsters • Journal • House Rules • Noteboard |