Wild Magic Table

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Wild Magic Results

D800 Roll Result
001 Wall of force appears in front of caster
002 Caster smells like a skunk for spell duration
003 Caster shoots forth eight non-poisonous snakes from fingertips. Snakes do not attack.
004 Caster's clothes itch (+2 to initiative)
005 Caster glows as per a light spell
006 Spell effect has 60' radius centered on caster
007 Next phrase spoken by caster becomes true, lasting for 1 turn
008 Caster's hair grows one foot in length
009 Caster pivots 180 degrees
010 Caster's face is blackened by small explosion
011 Caster develops allergy to his magical items. Character cannot control sneezing until all magical items are removed. Allergy lasts 1d6 turns.
012 Caster's head enlarges for 1d3 turns
013 Caster reduces (reversed enlarge) for 1d3 turns
014 Caster falls madly in love with target until a remove curse is cast
015 Spell cannot be canceled at will by caster
016 Caster polymorphs randomly
017 Colorful bubbles come out of caster's mouth instead of words. Words are released when bubbles pop. Spells with verbal components cannot be cast for 1 turn.
018 Reversed tongues affects all within 60 feet of caster
019 Wall of fire encircles caster
020 Caster's feet enlarge, reducing movement to half normal and adding +4 to initiative rolls for 1d3 turns
021 Caster suffers same spell effect as target
022 Caster levitates 20' for 1d4 turns
023 Cause fear with 60' radius centered on caster. All within radius except the caster must make a saving throw.
024 Caster speaks in a squeaky voice for 1d6 days
025 Caster gains X-ray vision for 1d6 rounds
026 Caster ages 10 years
027 Silence, 15' radius centers on caster
028 10'x10' pit appears immediately in front of caster, 5' deep per level of the caster
029 Reverse gravity beneath caster's feet for 1 round
030 Colored streamers pour from caster's fingertips
031 Spell effect rebounds on caster
032 Caster becomes invisible
033 Color spray from caster's fingertips
034 Stream of butterflies pours from caster's mouth
035 Caster leaves monster-shaped footprints instead of his own until a dispel magic is cast
036 3-30 gems shoot from caster's fingertips. Each gem is worth 1d6 x 10 gp.
037 Music fills the air
038 Create food and water
039 All normal fires within 60' of caster are extinguished
040 One magical item within 30' of caster (randomly chosen) is permanently drained
041 One normal item within 30' of caster (randomly chosen) becomes permanently magical
042 All magical weapons within 30' of caster are increased by +2 for 1 turn
043 Smoke trickles from the ears of all creatures within 60' of caster for 1 turn
044 Dancing lights
045 All creatures within 30' of caster begin to hiccup (+1 to casting times, -1 to THAC0)
046 All normal doors, secret doors, portcullises, etc. (including those locked or barred) within 60' of caster swing open
047 Caster and target exchange places
048 Spell affects random target within 60' of the caster
049 Spell fails but is not wiped from caster's mind
050 Monster summoning II
051 Sudden change in weather (temperature rise, snow, rain, etc.) lasting 1d6 turns
052 Deafening bang affects everyone within 60'. All those who can hear must save vs. spell or be stunned for 1d3 rounds.
053 Caster and target exchange voices until a remove curse is cast
054 Gate opens to randomly chosen outer plane; 50% chance for extra-planar creature to appear.
055 Spell functions but shrieks like a shrieker
056 Spell effectiveness (range, duration, area of effect, damage, etc.) decreases 50%
057 Spell reversed, if reverse is possible
058 Spell takes physical form of free-willed elemental and cannot be controlled by caster. Elemental remains for duration of spell. Touch of the elemental causes spell effect (THAC0 equal to caster's).
059 All weapons within 60' of caster glow for 1d4 rounds
060 Spell functions; any applicable saving throw is not allowed
061 Spell appears to fail when cast, but occurs 1-4 rounds later
062 All magical items within 60' of caster glow for 2d8 days
063 Caster and target switch personalities for 2d10 rounds
064 Slow spell centered on target
065 Target deluded
066 Lightning bolt shoots toward target
067 Target enlarged
068 Darkness centered on target
069 Plant growth centered on target
070 1,000 lbs. of non-living matter within 10' of target vanishes
071 Fireball centers on target
072 Target turns to stone
073 Spell is cast; material components and memory of spell are retained
074 Everyone within 10' of caster receives the benefits of a heal
075 Target becomes dizzy (-4 AC and THAC0, cannot cast spells) for 2d4 rounds
076 Wall of fire encircles target
077 Target levitates 20' for 1d3 turns
078 Target suffers blindness
079 Target is charmed as per charm monster
080 Target forgets
081 Target's feet enlarge, reducing movement to half normal and adding +4 to all initiative rolls for 1-3 turns
082 Rust monster appears in front of target
083 Target polymorphs randomly
084 Target falls madly in love with caster until a dispel magic is cast.
085 Target changes sex
086 Small, black raincloud forms over target
087 Stinking cloud centers on target
088 Heavy object (boulder, anvil, safe, etc.) appears over target and falls for 2d20 points of damage
089 Target begins sneezing. No spells can be cast until fit passes (1d6 rounds).
090 Spell effect has 60' radius centered on target (all within radius suffer the effect)
091 Target's clothes itch (+2 to initiative for 1d10 rounds)
092 Target's race randomly changes until canceled by dispel magic
093 Target turns ethereal for 2d4 rounds
094 Target hastened
095 All cloth on target crumbles to dust
096 Target sprouts leaves (no damage caused, can be pruned without harm)
097 Target sprouts new useless appendage (wings, arm, ear, etc.) which remains until dispel magic is cast
098 Target changes color (canceled by dispel magic)
099 Spell has a minimum duration of 1 turn (i.e., a fireball creates a ball of flame that remains for 1 turn, a lightning bolt bounces and continues, possibly rebounding, for 1 turn, etc.)
100 Spell effectiveness (range, duration, area of effect, damage, etc.) increases 200%
101-110 Slow creature pointed at for one turn
111-118 Deludes wielder for one round into believing the wand functions as indicated by a second die roll
119-125 Gust of wind, double force of spell
126-130 Stinking cloud at 30-foot range
131-133 Heavy rain falls for one round in 60-foot radius of wand wielder
134-136 Summon rhino (1-25), elephant (26-50), or mouse (51-00)
137-146 Lightning bolt (70' x 5') as wand
147-149 Stream of 600 large butterflies pour forth and flutter around for two rounds, blinding everyone (including wielder)
150-153 Enlarge target if within 60 feet of wand
154-158 Darkness in a 30-foot diameter hemisphere at 30 feet center distance from wand
159-162 Grass grows in area of 160 square feet before the wand, or grass existing there grows to 10 times normal size
163-165 Vanish any nonliving object of up to 1,000 pounds mass and up to 30 cubic feet in size (object is ethereal)
166-169 Diminish wand wielder to 1/12 height
170-179 Fireball as wand
180-184 Invisibility covers wand wielder
185-187 Leaves grow from target if within 60 feet of wand
188-190 10-40 gems of 1 gp base value shoot forth in a 30-foot-long stream, each causing one point of damage to any creature in path -- roll 5d4 for number of hits
191-197 Shimmering colors dance and play over a 40-by 30-foot area in front of wand; creatures therein blinded for 1d6 rounds
198-200 Flesh to stone (or reverse if target is stone) if target is within 60 feet
201-210 The wand fires a web (like the spell; the wand acts as one anchor point)
211-218 The wand shocks the wielder as per a shocking grasp spell; the wielder must make a Dexterity check on 1d20 at -2 to keep holding the wand.
219-225 Reverse gravity affects the target and all within a 30-foot radius (including the caster, if close enough) for 1d4+1 rounds
226-230 Tasha's uncontrollable hideous laughter affects the target creature
231-233 800 small rubber balls (each 1 inch in diameter) rain down for 1d4 rounds within a 30-foot radius of the wielder, causing all in the area to make a Dexterity check on 1d20 or trip and fall. The balls remain in the area, causing further checks at the start of each round of combat, until they are carried or swept away.
234-236 The wand summons: 01-25 Large dove (AC 7, MV 1, FL 36 D, HD 1/2, Att 1, DMG 1, AL N), 25-50 Large rabbit (AC 6, MV 18, HD 1/2, Att 1, DMG 1, AL N), 51-00 Large iguana (AC 4, MV 18, SW 16, HD 3, Att 1, DM 1d4, AL N)
237-246 The wand casts chain lightning at the target
247-249 The target creature and the wielder are covered in liquid chocolate
250-253 Haste affects the target
254-258 The wand casts hold monster at the target
259-262 Suds flow from the ground in a 90-foot radius around the wielder for 1d4+1 rounds, at 3 cubic feet per round. The suds are from 01-25 Soap, 26-00 Beer
263-265 The target creature is polymorphed as per a wand of polymorphing into 01-75 A random creature (DM selects any random-monster table and rolls there) 76-00 Nonliving item (DM selects from random tables, rolls there)
266-269 The wand wielder spins clockwise (01-50) or counterclockwise (51-00) for 1d4 rounds and must make a Dexterity check in order to move or act each round thereafter for 1d4 rounds.
270-279 The wand heals the wielder for 1d8 hit points if currently wounded
280-284 The wand fires a magic missile as per a wand of magic missiles
285-287 The target inflates like a balloon for 1d4 rounds and deflates for another 1d4 rounds; only living material of up to 1,000 pounds is affected (object will not float in the air)
288-290 The wand stretches out and flies at the target for 1d6 points of damage (treat as 6+4 HD creature; maximum range 90 feet)
291-297 The wand wielder breathes fire as a randomly determined potion of fire breathing (only one breath use is allowed)
298-300 The target is disintegrated as per the spell
301-310 Scare is cast at the target
311-318 The wielder is affected by an irritating rash for 1d4 rounds, reducing Dexterity to 3
319-325 Darkness affects the target every other round for 1d8+2 rounds.
326-330 Fumble affects the target at double normal duration
331-333 The wand begins to gripe about the wielder's treatment of it, loudly complaining about the bad working conditions, the lousy pay, the long working hours, etc. (this effect is similar to that of a magic mouth; the wand is not actually sentient)
334-336 The wand summons 01-25 Buzzard 26-50 Giraffe 51-00 large-ish kitten (house cat)
337-346 A delayed blast fireball takes effect from the point of casting, with a delay of 1d4 rounds
347-349 The target and wielder are exchanged - wielder taking the place of the target, in the target's clothes and gear, target taking the place of the wielder, in the wielder's clothes and gear.
350-353 Confusion affects the target
354-358 Mirror image affects the target
359-362 The target begins to recite very bad poetry for 2d4 rounds, taking no other action unless attacked, as if requested to do so under a charm spell
363-365 A dust devil is summoned and attacks the target qv. the spell
366-369 Jump affects the wielder randomly 1 Forward 2 Left 3 Backward 4 Right 5-6 Up 1 5 feet 2 10 feet 3 20 feet 4 30 feet 5-6 1d20+1d10 feet
370-379 A force cage affects the target
380-384 The wielder is affected by a Strength spell
385-387 The target's weapon becomes 01-25 a teddy bear 26-50 a leg of mutton 51-75 a ladle 76-00 a herring. If the target has no weapon, choose another possession. If the target has no possessions, roll again, ignoring this result
388-390 The wand spews colorless slime in a cone 30 feet wide and 6 feet long, affected the area as a grease spell
391-397 A spell effect affects the target 01-50 fear 51-00 Faerie Fire
398-400 An incendiary cloud affects the target area
401-410 A chromatic orb affects the target
411-418 The wielder is affected as if he had imbibed a philter of stammering and stuttering for 1d4+1 turns
419-425 The wand creates a flaming sphere with affects the target
426-430 A ray of enfeeblement affects the target
431-433 The wand causes one of the following to fall upon the target: 01-25 a pillow (no damage) 26-75 a small table (1d6 damage, as club) 76-00 an anvil (3d10 damage, constitution check at -4 or be knocked unconscious for 2d6 turns)
434-436 The wand summons 01-25 an ugly painting 26-50 bellows 51-00 a storm giant's boot
437-446 The wand affects the target as per a ring of the ram with 3 charges expended at once
447-449 The wand fires 1d4+2 cream puffs at the target, doing no damage
450-453 The target is imbued with improved invisibility
454-458 Fascinate affects the target, who focuses on the wielder
459-462 The wand causes the target's nose to grow 10 times its normal size for 1d4+2 rounds
463-465 The target is affected as if a potion of gaseous form was imbibed
466-469 The wielder levitates uncontrollably, always heading upward until the spell effect ends, then falls
470-479 Evard's black tentacles takes effect around the target
480-484 The wielder is affected by a stoneskin spell
485-487 The wand summons a leprechaun. The DM should play the leprechaun to the hilt; it will try to gain control of the wand that summoned it and cause complete chaos for as long as possible
488-490 A randomly chosen item on the target's person sprouts wings and attacks another enemy target for 1d2+1 rounds as a 6+4 HD creature. Only small hand-held objects are so affected, and the DM should decide what the item is and what it's combat statistics are (see animate object spell)
491-497 The wand fizzles for 1d4+1 rounds, then causes a hypnotic pattern to appear, affecting all within range who gaze upon it.
498-500 A cone of cold affects the target area at double normal damage
501-505 Summon 01-50 Monkey 51-75 Ape 76-00 Baboon
506-510 An invisible organ plays for 1d6 rounds
511-515 Target sprouts wings for 1d12 rounds
516-520 Wielder sings for 1d4 rounds
521-525 Target smells like horse dung.
526-530 4-foot tall banana appears and dances for 1d8 rounds
531-535 5d4 roses shoot forth in a 20-foot long stream
536-540 The target's armor turns to leaves
541-545 The target is turned invisible
546-550 The wielder must shout instead of talk for 1d4 rounds
551-555 The target grows a tail
556-560 An owlbear appears, runs towards the target, and hugs the victim for 1d4 rounds
561-565 Mushrooms grow out of the target's ears
566-570 Two tentacles grow on the wielder's shoulders
571-575 Target's hair turns into snakes
576-580 It rains in a 30-foot radius centered on the wielder for 1d10 rounds
581-585 Target is polymorphed into a dog
586-590 The target's nose grows two inches longer
591-595 A meteor swarm detonates on the wielder, as the 9th level spell
596-600 The wielder magic jars into the target's body
601-602 Target loses all hair, fur or feathers
603-607 Pit 10 feet deep (any necessary width) opens under target's feet
608-609 Target gains +1 attack bonus for the next three rounds
610-611 On hundred small bats appear, swarm around the wielder's head for one round, then flit away
612-613 Target grows wings, arms or tentacles
614-615 Cage of heavy iron bars, 10' square and high, surrounds wielder
616-617 Each piece of headgear within 20 feet, including helmets, changes into a skullcap topped by a bladed device, the blades turning in a breeze. (helicopter beanie)
618-622 Target's color turns to hot pink
623-625 All gold within 10 feet of the wielder turns to lead
626-629 Target is covered with a thick layer of honey
630-632 In each of the next five rounds, 2d5 silver pieces shoots forth from each of the wielder's ears
633-634 Target is garbed in a beautiful, well-tailored, embroidered silk coat (2000 gp value, magical, dispellable)
635-639 Target is polymorphed into a giant rabbit (qv. polymorph other, check for mental change)
640-641 Target grows a large moustache in one round (possibly with goatee)
642-643 Thousands of horseflies fill the area within 10 feet of the wielder, interfering with concentration and preventing spellcasting and combat. They remain for 5d4 turns but will not leave the area except to follow honey.
644-648 Target is affected by Otto's Irresistable Dance for three rounds (no saving throw)
649-652 Stream of acid shoots out to 10-foot range, inflicting 3d8 points of damage (qv. dragon breath, save for half damage)
653-655 Band instruments appear between the wielder and the target. They play loudly and march back and forth for 1d4+2 rounds, as if used by invisible musicians, then vanish. Anyone trying to interfere takes 2d6 points of damage and is hurled back 10 feet
656-657 Tree grows under the wielder, lifting him or her to the ceiling or 50-foot height, whichever is less
658-662 One hundred dead and putrid fish rain down within 30 feet of the wielder
663-668 Target glows for five rounds (as if double-intensity faerie fire), but thereafter the wielder vanishes (invisible, not dispellable) for 1d4+1 rounds
669-670 The sound of ringing bells peals from the wand, drowning out all noise and speech for 1d4+1 rounds
671-675 Dispel magic effect on everything within 20 feet of the wand, as if from an 11th level caster
676-677 Wielder is polymorphed into a mule-centaur
678-684 Monster Summoning IV spell effect, as if cast by the wand wielder
685-686 Target gains 3d4 hit points that remain for 6 turns (cannot be dispelled; damage is taken first from bonus hit points, etc.)
687-690 Wielder floats 10 feet up as if feather fall in reverse gravity, hovers for 1d4+2 rounds, then drops suddenly
691-695 Eight fiery spheres of different hues shoot forth at one-segment intervals, striking the target and seemingly causing great amounts of damage (illusary; actually only causing 1 point of damage each)
696-699 All weapons held in hand within 30 feet turn into bunches of flowers
700 Death magic directed at target, 60-foot maximum range 1 in 4 chance effect is reversed (target the wielder, rather than the target, etc.)
701 User develops hiccups no action next round
702 Gust of wind, 60' long, from wand toward target creature
703 Fireworks; everybody within 80' of target creature blinded and disoriented for two rounds (-4 on attack rolls and saving throws)
704 Miniature snowstorm appears over target creature
705 Paralysis ray at target creature (save vs. RSW or paralyzed for 20-Constitution in rounds)
706 Brightly colored flashing lights cover a 15' radius around target; all creatures in the area save vs. wand or are stunned 1d4 rounds
707 Monster summoning: attack dog
708 Monster summoning: attack cat
709 Darkness spell, 5' radius, on target creature (save vs. spells or it moves with creature)
710 Enlarge target creature to twice normal size, no save
711 Slow spell on target creature, no save
712 Monster summoning: attack rat (on 20, infects with leptospirosis)
713 Faerie Fire on target creature only, no save
714 Popcorn sprays from wand at target creature
715 Lightning bolt 10' wide, 40' long, 2 points of damage
716 Monster summoning: attack chicken (target creature is -4 on attack rolls and saves while chicken attacks)
717 Whiskey sprays from wand at target
718 Ten fake gems shoot from wand at target creature, no damage, 1gp value each
719 Reduce target creature to half normal size, no save
720 Magic missile at target creature, single missile
721 Monster Summoning: Attack viper (Hit causes save vs. poison or lose 1hp per round for 4 rounds)
722 Confusion spell on target creature
723 Ray of cold at target creature (2 points of damage)
724 Meteor automatically strikes target for 2 points of damage, then explodes for 2 points of fire damage 10' radius
725 Swarm of attack wasps covers target creature, save vs. petrification or flee until they go away
726 Flowers shoot from wand at target creature
727 Acid shoots from wand in 60' stream (save vs. RSW or 2 points acid damage)
728 Monster Summoning: Grizzly bear
729 Swarm of butterflies (target cannot make an effective attack this round)
730 Monster Summoning: Giant shark
731 Fireball 20' radis 2 points of damage
732 Monster Summoning: Skunk: stinking cloud on one creature, flees after delivering
733 Levitate target creature (save vs. spells to avoid; if dropped, target feather falls)
734 Target creature turns a random bright color
735 All of target creature's nonmagical equipment teleported back home (save vs. RSW to avoid)
736 Target creature's feet covered with chewing gum; successful Strength check to move, slowed if failed
737 Monster Summoning: human pugilist
738 Colored candies shoot from wand at target creature, no damage
739 Burning hands (2 points damage)
740 Oil shoots from wand (target creature save RSW or fall)
741 Scare spell at target creature
742 Target creature's mouth fills with chewing gum, must spend one round taking it out prior to using verbal spells, breath weapon, or biting
743 Phantasmal force of hideous monster (DM's choice), poorly executed, doesn't fool anyone
744 Mud sprays on target creature; successful Dexterity check or be blinded until wiped off
745 Monster summoning: swarm of canaries (no effective threat)
746 Positive energy ray, 2 points vs. living, 6 points vs. undead, save vs. spells for half damage
747 Negative energy ray, 2 points, 6 points vs. the living, save vs. spells for half damage
748 Arrow +1, Range 120', THAc0 14, shatters whether hit or miss
749 Monster Summoning: Shadow (1 HD, 1 hp, AC 10, 1 Attack, DM 1, THAc0 20, looks really dangerous)
750 Fool's gold (100 pieces) shoot from the wand, doing no damage
751 Monster Summoning: Black pudding, 3HD; Target must make DEX check or be covered
752 Monster Summoning: Gray ooze, 3HD; Target must make DEX check or be covered
753 Monster Summoning: Ochre jelly, 3HD; Target must make DEX check or be covered
754 Monster Summoning: Giant ant
755 Target creature's sex changes (duration 24 hours)
756 Creeping bugs cover target creature (as creeping doom spell, but only four deadly bugs)
757 Target creature polymorphed into berserk ogre that attacks anyone it can reach (save vs. spells to avoid transformation)
758 Stream of black pepper shoots at target (DEX check or sneezing causes -4 to attack rolls and saving throws for 1 round)
759 Improved invisibility covers target creature
760 Target creature grows thick hair all over body (or loses it all if hairy); will be mistaken for werewolves, duration 24 hours
761 Target creature becomes intoxicated (-6 to Intelligence, Wisdom, Dexterity and Charisma unless successful Constitution check) for one hour
762 Monster Summoning: Tyrannosaurus rex, but only a baby (2 HD, 15 hp, AC 6, 1 Attack, DMG 1d8, THAc0 16)
763 Squirts ink at target creature (save vs. RSW or blinded until target washes face)
764 All magic items carried by target creature glow a random bright color
765 Dancing lights (glowing globes of random color)
766 Any normal fires or flames within 60' of target creature produce pyrotechnics (both smoke and fireworks)
767 Miniature rain storm over target creature
768 Wet ice covers floor in a path in front of of the wander user 5' wide and 25' long; everyone in the path must make a Dexterity check or fall down
769 Sounds of reinforcements, opponents check morale
770 All leather items within 60' of target creature glow a random bright color
771 Grease spell, where it would do the most harm to target creature
772 Dig spell under target creature
773 Paper-mache crown appears on target creature, looks impressive; trumpet fanfare sounds
774 All normal fires and flames within 60' of target creature goes out
775 Monster summoning: mouse
776-777 Insane priest of target creature's alignment (1 HD, no spells) appears and begins preaching
778 Target creature saves vs. RSW or flees for 1d6 rounds
779 Monster Summoning: normal rabbit (no effective attack)
780 Insane dwarf appears and attacks target (2 HD)
781 Bouncing rubber ball (AC 0, 1 hp) attacks target; DEX check or be stunned for 1d4 rounds
782 String of entanglement binds target; successful STR check to break free (once per round until free)
783 Reverse gravity on all within 10' of target, no save
784 Cotton balls stream from wand
785 Neon sign correctly declaring alignment of target creature appears in the air over its head
786 Neon sign misrepresenting alignment of target creature appears in the air over its head (roll randomly for alignment displayed)
787 Blessed crossbow bolt shoots from end of wand and automatically hits target doing 1 pint of damage (kills rakshasas)
788 Wall of peanut brittle appears between target and wand user
789 Monster Summoning: Octopus (8 HD)
790 Loud waltz music plays
791 Target creature grows feather (last 1 hour)
792 Demented cult leader appears and solicits donations; target must make Wisdom check or spend next round driving away the cultist
793 Target creature must make successful Charisma check or goes insane for 1d12 x 10 minutes
794 Target creature covered with polka dots of a random bright color, no save
795 Sheriff appears and serves subpoena on target creature
796 All metal items within 60' of target creature glow a random bright color
797 Monster Summoning: 1d4+1 human lowlifes (1 HD, 1hp, AC 10, 1 Attack, DMG 1d4, THAc0 20 lawful evil)
798 Monster Summoning: 1d4+1 human lowlifes (1 HD, 1hp, AC 10, 1 Attack, DMG 1d4, THAc0 20 neutral evil)
799 Monster Summoning: 1d4+1 human lowlifes (1 HD, 1hp, AC 10, 1 Attack, DMG 1d4, THAc0 20 chaotic evil)
800 User is transformed into a fighter of equal level, double hit points, strength 18/01, AC 0, 2 Attacks per round; wand becomes dagger +2 for the rest of the day. Transformation lasts 24 hours