Bastion Augusta Raphiel
Bastion Augusta Raphiel | ||||||||||||||||||||||
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Contents
Background
Bastian was the star pupil of Sergeant Major Avernus Guilde Rastavhan, a well known individual tasked with training many successful soldiers for the Chalcedonik Army. The best of the best as all others need not exist if they were not fit. As such not only was Avernus his superior officer, he was his father-figure (As soldiers are separated from family at birth).
Bastian reminded the gruff and serious man of an accomplished general of the army one such that excelled even Avernus ad as such took it upon himself to recreate such a man, No.. to improve on that example. As Bastian grew Avernus added a much more strict regimen pushing him to the limit. Bastian became accustomed to the intense training without realizing the results, as they seemed.. normal to a greenhorn. It was then that the Sergeant Major proposed additional teaching along with his scheduled training; Gladiatorial combat. He wanted to improve Bastian's practical, tactical and physical restraints. His reflexes increased against the free-for-all nature of the Pits and the sporadic mindset improved improvisation.
Once he mastered the arena's solitary combat he was tossed into group matches. These tested his camaraderie and leadership skills. Each task from that point on secretly crafted key skills Bastian would need to become a master General. The combination of these secret lessons, and the standard lessons created the paragon that is him. All he needed now was field experience.
Avernus planned on allowing Bastian to join him on a campaign, however this was not meant to be. Sergeant Major Avernus Guilde Rastvhan was KIA crushed under some trap in the barbaric lands, for the scout had failed to warn him in time. All that remained was pulp and the shattered blade his mentor wielded a strait sword that used to house 5 rings at the base. He would take this blade as his own... but he would earn the right to forge the blade back to its former glory.
Bastian placed all his essence in becoming a ideal soldier.. and soon a resplendent General. He rose in the ranks and was now a Sergeant, a position worthy of venturing out into the other territories. Using the Guise of exploration and investigation on traitorous Houses, Bastian plans on gathering the materials he needed to restore his "father's" Weapon and become Avernus' ideal.
Character Sheet
Attributes
STR 18 (+4) • DEX 12 (+1) • CON 15 (+2) • INT 10 (+0) • WIS 8 (-1) • CHA 15 (+2)
Hit Points 13 • Initiative +1 • Speed 30 ft (20 ft in armor) (land)
Defenses & Attacks
NOTE: NOT PROFICIENT IN ARMOR WORN OR SHIELD. ALL ATTACKS ARE AT -3 W/ ARMOR ON.
Armor Class 19 • Touch 11 • Flat-Footed 18 • CMD 16 • Flat-Footed CMD 15
- Armor: Masterwork Breastplate • AC Bonus +6 • Max DEX +3 • Armor Check Penalty -3 • Spell Failure 25%
- Shield: Teko-Kagi • AC Bonus +1 • Armor Check Penalty -1 • Spell Failure 5%
Fortitude Save +4 • Reflex Save +3 • Will Save +2
Base Attack Bonus +1 • Melee Attack +5 • Ranged Attack +2 • CMB +5
- Masterwork Shortsword • Attack Bonus +6 • Damage 1d6 + STR • Crit 19-20/x2 • Type Piercing
- Cestus • Attack Bonus +5 • Damage 1d4 + STR • Crit 19-20/x2 • Type Blunt or Piercing
- Dagger • Attack Bonus +5 • Damage 1d4 + STR • Crit 19-20/x2 • Type Piercing or Slashing
- Tekko-Kagi • Attack Bonus +5 • Damage 1d3 + STR • Crit 20/x2 • Type Piercing
- Earthbreaker • Attack Bonus +1 • Damage 2d6 + STR + 1/2 STR • Crit 20/x3 • Type Blunt
- Composite Longbow • Attack Bonus -2 • Damage 1d6+1 • Crit 20/x3 • Range 110 ft • Type Piercing
Skills
- Acrobatics +5 (+2 w/ Armor Check Penalty. +1 w/ Armor Check Penalty & Shield)
- Climb +8 (+5 w/ Armor Check Penalty. +4 w/ Armor Check Penalty & Shield)
- Knowledge (Dungeoneering) +4
- Perception +3
- Profession (Soldier) +3
Languages: Amethystish, Chalcedonik
Proficiencies
- Weapons: Simple Weapons, Hand Axe, Shortsword, weapons from the close fighter group.
- Armor/Shields: Light Armor
Traits, Drawbacks and Feats
- Chosen Child (Trait): Your starting money increases by 900 gp.
- Defender of Society (Trait): You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.
- Indomitable Faith (Trait): You gain a +1 trait bonus on Will saves.
- Oppressive Expectations (Drawback): Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.
- Power Attack (Feat): You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
- Iron Will (Feat): You get a +2 bonus on all Will saving throws.
Racial Abilities
- +1 Skill Point per level
- +1 Feat at 1st level
- +2 to any attribute at 1st level
Class Abilities
- Brawler's Cunning (Ex): If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
- Call to Arms (Ex): At 1st level, an exemplar can expend a use of martial flexibility to rouse her allies into action. All allies within 30 feet are no longer flat-footed, even if they are surprised. Using this ability is a move action. At 6th level, the exemplar can use it as a swift action instead. At 10th level, she can use it as a free action. At 12th level, she can use it as an immediate action.
- Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.
At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.
At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.
At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.
- Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Gear
- Masterwork Shortsword (Broken nine-ringed Broadsword)
- Masterwork Breastplate
- Cestus
- Dagger
- Earth Breaker
- Tekko-kagi
- Composite Longbow (Str+1)
- Backpack
- Ioun Torch (Chalcedony)
- Potion of Cure Light Wounds
- 50ft of Silk Rope
- 5 torches
- 5 trail rations
- Hammer
- 4 Pitons
- Waterskin (Filled)
Pathfinder: Krystallos | ||
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