Original Pathfinder stats for Shiphrah
Shiphrah | ||||||||||||||
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Contents
Background
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.
Character Sheet
Pools
MIGHT 12 • SPEED 16 • INTELLECT 14
Armor 1
Edge & Effort
MIGHT 0 • SPEED 1 • INTELLECT 1
EFFORT 2
Skills
- Balance (Trained/-1 Difficulty)
- Bluff (Trained/-1 Difficulty)
- Illusion (Trained/-1 Difficulty)
- Light Melee Attack (Trained/-1 Difficulty)
- Low-light Perception (Trained/-1 Difficulty)
- Physical Performance (dance) (Trained/-1 Difficulty)
- Speed Defense (Specialized/-2 Difficulty)
- Stealth (Trained/-1 Difficulty)
Special Abilities
- Coordinated Strike (3 Speed): When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.
- Disguise (2+ Intellect): Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate.
- Fetch (3 Intellect): Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.
- Legerdemain (1 Speed): Shiphrah can perform small but seemingly impossible tricks and sleight of hands.
- Long Lived: As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.
- Minor Illusion (1 Intellect): Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.
- Weapon Proficency Shiphrah is proficient in light and medium weapons and can use them without penalty.
Weapons & Armor
- Rapier (Light / 2 damage)
- Shortbow (Light Ranged Weapon / 2 damage)
- Leather Armor (+2 Armor / +1 cost to all Speed point expenditures)
Cyphers & Artifacts
Number of Cyphers Which Can Be Carried Without Potential Negative Consequences: 2
- Cloaking Skin (Artifact): Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.
Gear
- Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.
- Masterwork thieves' tools (+1 bonus to disable device checks for picking locks and disabling traps)
- Masterwork studded leather armor
- Mithril chain shirt
- Bladed Belt: The belt transforms into a +1 one-handed piercing or stabbing weapon of the wielder's choice on command.
- headband of intellect +2
- rod of wonder
- Shortbow
- 2 daggers
- 2 potions of WILD AND CRAZY HEALING (1d8+12, check for wild surge)
- Arrow x 19
- 1 vial of silversheen
- 1 potion of darkvision
- 1 potion of cure light wounds (1d8+1)
- 1 potion of cure moderate wounds (2d8+15)
- 1 potion of warp (100' teleport)
- 1 antiplague
- 2 waterskins
- Hot Weather Outfit : +2 to Fort saves to resist warm or hot weather
- Explorer's Outfit
- Good meals, 13 days
- 1 ancient gold coin from Tomb of Akhentepi
Money: 347 GP, 2 SP, 2 CP
Original Pathfinder Stats for Shiphrah
Pathfinder: Krystallos | ||
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