<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://krystallos.imagination-evolution.net/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://krystallos.imagination-evolution.net/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages</id>
		<title>Krystallos - New pages [en]</title>
		<link rel="self" type="application/atom+xml" href="http://krystallos.imagination-evolution.net/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages"/>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Special:NewPages"/>
		<updated>2026-04-05T03:27:05Z</updated>
		<subtitle>From Krystallos</subtitle>
		<generator>MediaWiki 1.23.13</generator>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Empress_of_the_Boudoir</id>
		<title>Empress of the Boudoir</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Empress_of_the_Boudoir"/>
				<updated>2018-03-17T04:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;Zyindra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Characters===&lt;br /&gt;
[[Image:Zyindraicon.png|75px]] [[Image:Sabbathicon.png|75px]]&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
* Empress Amelia of Amethyst&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[Fao Barony|Fao Manor]], a broken down estate in the Barony of Fao.&lt;br /&gt;
===Adventurer's Log===&lt;br /&gt;
The kiss is the sort that lasts forever and a day and tumbles into a dozen more. Long and passionate and filled with months of loneliness and need and desire and love. When, finally, it ends, Amelia draws back. Her violet eyes look deeply into Zyindra's green ones and she says, &amp;quot;Well, now, that was a kiss worth waiting for, wasn't it?&amp;quot; Her lips quirk into a smile. &amp;quot;And I did wait for it. I promise.&amp;quot; Given the queen's nature, that's no small pledge.&lt;br /&gt;
----&lt;br /&gt;
The kiss is the sort that lasts forever and a day and tumbles into a dozen more. Long and passionate and filled with months of loneliness and need and desire and love. When, finally, it ends, Amelia draws back. Her violet eyes look deeply into Zyindra's green ones and she says, &amp;quot;Well, now, that was a kiss worth waiting for, wasn't it?&amp;quot; Her lips quirk into a smile. &amp;quot;And I did wait for it. I promise.&amp;quot; Given the queen's nature, that's no small pledge.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raven says, &amp;quot;After her bath, back at my quarters?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Amelia nods.&lt;br /&gt;
----&lt;br /&gt;
Zyindra tries to hold herself back from the full depths of the kiss, but there is no denying that Amelia fires her emotions and her imagination, and arouses her spirit and her body; she doesn't last long trying to maintain her restraint. Finally, however, they part and breathe, and the teen witch shakes her head, smiling wryly. &amp;quot;Better than poetry, however florid.&amp;quot; she teases brightly, then guides the freshly bathed blonde Empress to the bed. &amp;quot;It is wonderful to see you again, Amelia. Even better to hold you, and kiss you again.&amp;quot; But Zyindra wasn't waiting for this. She had rather assumed such a thing would never happen again.&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;I'm afraid I will not be able to resist temptation for long.&amp;quot; Amelia admits as she settles down onto the bed and draws Zyindra into her arms. &amp;quot;And rational conversation won't be possible soon. Let me say the things I need to say, please, before I lose myself.&amp;quot; She kisses a temple. Then a neck. Then an earlobe.&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;I would never stop you, Amelia.&amp;quot; Zyindra offers, sliding her arms around the blonde in return. She doesn't push her away, but she's not - yet - encouraging more physical familiarities. She recognizes the need to not further enflame the passionate empress' desires until some communication is achieved other than that of need and pheromones.&lt;br /&gt;
----&lt;br /&gt;
Amelia leans her head back, then to one side and then the other. She stretches out the muscles, then says, &amp;quot;I am being pushed by my advisors, by my people even, to produce an heir.&amp;quot; She closes her eyes and leans her forehead against Zyindra's shoulder. &amp;quot;Obviously, that will not happen until the present crisis has passed. I can't be incapacitated by pregnancy or child rearing. I need to focus. But...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She takes a deep breath. Is there a tremble there, in the way she breathes in and out? &amp;quot;My Magus General wishes to retire. I won't allow him to do so until the crisis has passed. When it has, though... when it has... I want you to come and take the position. But there's more. I also... I have arranged a trade with the Amazonites. I will receive the lore of how two women can reproduce...&amp;quot; She trails off, lifting her head and looking into Zyindra's eyes. Waiting for her to respond.&lt;br /&gt;
----&lt;br /&gt;
Zyindra holds Amelia without pulling her closer. She just stays present. Engaged. Listening. In contact. But inside, her mind, her heart, her soul is aswirl in confusion. Of course they want Amelia to produce an heir; she's honestly surprised that she can convince the nobles to wait out the current crisis.&lt;br /&gt;
&lt;br /&gt;
But then comes news of the Magus General. She wants Zyindra to take the job? But she's not a magi, and she's no general. Not to mention the fact that she's not a noble. And why would she want to be up close, there at the capital, when Amelia is going to have to find someone, a consort, and produce an heir? That would be all new kinds of terrible torture to watch up close.&lt;br /&gt;
&lt;br /&gt;
Then comes the last, and Zyindra's emerald eyes go wide with shock. &amp;quot;What?&amp;quot; Sure, Zyindra knows that the Amazonite barbarians can do that. And she's not completely flummoxed that they would consider sharing it with the Empress, though that does seem rather rare. But ... what does this mean? &amp;quot;Amelia ... &amp;quot; The young witch takes a breath, and then turns sharply to look over into the corner, at a pair of rather amused amber-glowing eyes. Whatever she thinks back at Sabbath, he yerfs amusedly and then curls back up, as if his work is done.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;OK. I'm shocked.&amp;quot; Zyindra finally admits. &amp;quot;Nore than a little stunned and surprised. I had no idea you ... you thought of me that seriously. I mean ... that is what you are suggesting, aren't you? That I would achieve a title, take the position as Magus General, and then we would marry and produce an heir together?&amp;quot; Or maybe two! Hey, there's more than one womb in this equation.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;OOC&amp;gt; Amelia says, &amp;quot;Magus General is like a Surgeon General or a Postmaster General. Its not a military position. Its chief magical advisor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raven says, &amp;quot;Zy probably doesn't realize that. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raven says, &amp;quot;But I appreciate the intel. :)&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
Amelia watches Zyindra work her way through the whole of it and her smile grows as her clever witch figures it all out. &amp;quot;Yes. As Magus General, you would be my chief advisor in all matters of magic and you would govern the activities of all mages in the employ of the empire. As for marriage... yes. You would be princess consort. There would be some additional ceremonial duties but, beyond that, your main tasks would involve being a wife, a mother, and Magus General.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her breathing and voice have grown stronger and more sure now that the idea hasn't ben rejected outright. &amp;quot;I have had many lovers, Zyindra, but none whom I have connected with so deeply as you. Yes, at first, it was just flirtation. A fascination I had with someone who was so different and exotic but in the brief time I was able to know you in person... love is a luxury you forced me to purchase, I'm afraid, even if I probably can't afford it.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
It takes Zyindra a little bit to work her way around to saying more. Clearly, she is still stunned and processing. But she's not pulling away, and she's not trying to maintain distance. Just trying to work through all of this. &amp;quot;I won't lie to you, Amelia. I never have, and I am not going to start. I am surprised, and a bit shocked, that your feelings for me are so deep.&amp;quot; She sighs, and shrugs her shoulders. &amp;quot;I knew mine were, but I had resigned myself to the fact that would be largely one-sided, the infatuation of the inexperienced girl for the worldly and amazing Empress.&amp;quot; Maybe a little flattery with her honesty isn't a bad thing?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will admit that I foresee plenty of possibilities for problems with this plan.&amp;quot; Zyindra offers, after a bit more thought. &amp;quot;But I do not consider any of them necessarily insurmountable, save one.&amp;quot; She leans close, emerald eyes peering into light purple ones. &amp;quot;Are you sure that as a witch I can qualify for Magus General? I am willing. But I do not want to become any more of a divisive figure for the Empire than absolutely necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then Zyindra presses a light kiss to Amelia's lips. &amp;quot;As for the rest of the plan ... I love the idea, as I love you. And I will do all I can to help us both face and meet the challenges that arise to the plan.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
Amelia's smile turns into sunshine, a beaming moment where her lips stretch wide and pure joy radiates through. &amp;quot;The purpose of the Magus General is to understand magic and ensure it is used to the best benefit of the Empire, my witch. I am absolutely confident your unique perspective will accomplish the task with brilliance. You are, of course, right, but you will, by the end of this, be a war hero. No one will gainsay me wedding a hero of the war and, while no monarch of Amethyst has ever done so, marriage to one's own gender has been a right of the Empire for nearly an age.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This will not be a pleasant conflict.&amp;quot; Her smile fades. &amp;quot;I anticipate, in the end, having to send troops into Peridot. Once they are there, in order to ensure the city does not become a problem again and to ensure the ticks are truly gone, I will need to absorb it into the empire. I will be a conquerer. People will die in the process. I do not look forward to this but... it must occur.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
Zyindra nuzzles Amelia's cheek and ear, holding her close as she listens. She gets how hard this is, and she is supporting Amelia. No more joking, no teasing, and no lovey-dovey talk of a future they can build together, no matter how much both may want it. For now, this is about the burdens of leadership and command. &amp;quot;I understand. And not all of those who are lost will be soldiers, yours or the enemy's. Many will be the innocents trapped in the middle, despite our best efforts to avoid and minimize such losses. I am sorry, Amelia. I doubt there is any way that I can avoid that outcome for you, no matter what I try. All I can do is hold and support you as you bear through it, for the greater good.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;Of course. Well.&amp;quot; Amelia clears her throat. &amp;quot;Tomorrow I will speak to the Baron. There are certain formalities to making you an official member of the Magus Corps of Amethyst. He will need to knight you and then send the proper paperwork to my office, where it will be approved and you will be added to the rolls. Once such is done, you will be an official servant of the Empire, assigned as the magus of Fao. From there, I have people who can work to build your legend and reputation in order to ensure you are well received by the people when official announcements are made, sometime hence.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
The redheaded witch shakes her head slightly, a wry amusement, and then she nuzzles Amelia's cheek once more. &amp;quot;Alright. Though why 'the Baron' should knight me, I have no idea.&amp;quot; In her view, she cannot much imagine she has done anything worthy of such recognition. Her perspective is a tad skewed. She glances at Sabbath again. &amp;quot;Have you been telling tales?&amp;quot; she offers accusingly. The fox barely opens one eye and gives an almsot sneeze-like yerf of denial, then buries his nose under his fluffy tail, done with the bipeds for now.&lt;br /&gt;
----&lt;br /&gt;
Amelia laughs at the antics of both mistress and familiar. &amp;quot;Local rulers have the right to knight those who offer service. Regional rulers have the right to fill empty noble seats of higher rank. All such appointments must be approved by the Empress but I receive hundreds a year. I have people who look into the matter and advise me on the propriety of things. Usually I sign off on it. I am not here, darling, officially. I can't knight you. It must be done locally and, locally, your shadowy friend is my hand.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
Zyindra chuckles and shakes her head. &amp;quot;I do not question why it should be the Baron, only why it is that I would be worthy of it.&amp;quot; she explains. &amp;quot;But if you are sure of this, I will accept. What Lucius will say, I cannot begin to guess.&amp;quot; And how this may obtain regarding Lucius and Shiphrah she's not even going to begin to speculate without speaking with both of them. Another time. &amp;quot;I suspect if you knighted me, Amelia, it would catch attention we would prefer to avoid, and raise questions of propriety later.&amp;quot; Meaning she accepts this is the plan. &amp;quot;Is that all we need to talk about?&amp;quot; Might as well ask, right?&lt;br /&gt;
----&lt;br /&gt;
Amelia closes her eyes and taps her list, reviewing a mental checklist. One has to be organized to control the largest Empire in Krystallos after all. &amp;quot;... yes. Yes, I do believe it is.&amp;quot; The blonde queen opens her eyes and her lips curl into a rather bewitching smile. &amp;quot;We may now move onto the second portion of our evening.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
&amp;quot;Or is that third?&amp;quot; Zyindra offers, as she tilts her head to the side and brings her lips to Amelia's, kissing softly, tenderly, sliding her arms further around the blonde Empress, until they meet at the small of her back. &amp;quot;For the record, since I have not said it yet: I am really, really glad to see you. Welcome to Fao.&amp;quot; She winks. &amp;quot;And welcome to my bedroom.&amp;quot; And her bed.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;OOC&amp;gt; Amelia smiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Amelia says, &amp;quot;Okay. There's one more thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Amelia says, &amp;quot;When Zyindra orgasms for the final time, she'll have her first vision in months.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raven giggles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Amelia says, &amp;quot;She was TOLD she needed to relax.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Amelia says, &amp;quot;For the visions to come. :)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Amelia says, &amp;quot;I'm still working out the details of the vision but you'll have it by next session.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raven says, &amp;quot;OK.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Amelia says, &amp;quot;And there you go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raven smooches. :)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OOC&amp;gt; Raven needs to pop off. I have problems I need to deal with. Catch you tomorrow.&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Zyindra</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Midge_Tier_3_options</id>
		<title>Midge Tier 3 options</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Midge_Tier_3_options"/>
				<updated>2018-01-21T20:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: Created page with &amp;quot;===New Alchemist Abilities=== * '''Cypher Use''': You can now bear four cyphers at a time. Choose two of the following: * '''Carefully Applied Explosives''': Your attacks agai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Alchemist Abilities===&lt;br /&gt;
* '''Cypher Use''': You can now bear four cyphers at a time.&lt;br /&gt;
Choose two of the following:&lt;br /&gt;
* '''Carefully Applied Explosives''': Your attacks against objects deal an additional 4 points of damage.&lt;br /&gt;
* '''Combat Skill''': You gain an attack or defense skill you do not already possess. &lt;br /&gt;
* '''Hover''' (3 Intellect): You float slowly in the air. You can move up to a short distance in any direction as an action. This effect lasts 10 minutes or until you cancel it, whichever comes first.&lt;br /&gt;
* '''I Have a Potion For That''': You can spend a level of Effort to gain a minor special effect on a noncombat action, even when you do not roll a 19 or 20. The Effort spent does not count towards your Effort total for spending on the action but must come from the same Pool. It does not lower the difficulty of the action.&lt;br /&gt;
* '''Resilience''': Your beast form has bled into your normal form and you always have +1 Armor against physical attacks.&lt;br /&gt;
* '''Think Your Way Out''': You can spend points of Intellect instead of Might or Speed on noncombat actions.&lt;br /&gt;
===New Plays With Fire Ability===&lt;br /&gt;
* '''Fiery Hand of Doom''' (3 Intellect): When your Shroud of Fire is active, you can reach into your halo and produce a hand made of animate flame that is twice the size of your own hand. The hand acts as you direct, floating in the air. The hand can perform one action per round at your command but commanding it does not take an action for you. It can move up to long distance in a round but never farther away from you than that. The hand can grab, move, and carry things but does 1 point of damage per round from the heat. The hand can also attack and is treated as a level 3 creature which deals 1 extra point of damage from fire when it attacks. The hand lasts up to 10 minutes when summoned.&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah_Tier_3_options</id>
		<title>Shiphrah Tier 3 options</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah_Tier_3_options"/>
				<updated>2018-01-21T20:24:26Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: Created page with &amp;quot;===New Trickster Abilities=== Choose three of the following: * '''Expert Cypher Use''': You can bear three cyphers at once. * '''Combat Skill''': Become trained in a new attac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Trickster Abilities===&lt;br /&gt;
Choose three of the following:&lt;br /&gt;
* '''Expert Cypher Use''': You can bear three cyphers at once.&lt;br /&gt;
* '''Combat Skill''': Become trained in a new attack or defense skill or become specialized in an attack or defense skill you already have.&lt;br /&gt;
* '''Enhancement (4 Intellect): You gain a +1 bonus to the Edge of your choice for 10 minutes. You cannot use this ability again until the previous use has worn off.&lt;br /&gt;
* '''Mind Reading''' (4 Intellect): You can read the surface thoughts of a creature within short range for one minute. This is an action and can be resisted.&lt;br /&gt;
* '''Onslaught''' (2 Intellect): You attack a foe using energies that assail their mind. You attack with a short range mental burst which inflicts 2 points of Intellect damage which ignores physical armor.&lt;br /&gt;
* '''Wrest from Chance''' (3 Intellect): If you roll a natural 1 on a d20, you can reroll. &lt;br /&gt;
===New Crafts Illusions Ability===&lt;br /&gt;
* '''Major Illusion''' (3 Intellect): You create a complex scene of images within immediate range. The entire scene must fit within a 100-foot cube. The images can move but not leave the area defined by the cube. The illusion includes sound and smell, lasts 10 minutes, and and changes as you direct (with no need for concentration).&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Maayan_Tier_3_options</id>
		<title>Maayan Tier 3 options</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Maayan_Tier_3_options"/>
				<updated>2018-01-21T20:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: Created page with &amp;quot;===New Hunter Abilities=== Choose three of the following: * '''Expert Cypher Use''': You can bear three cyphers at once. * '''Combat Skill''': Become trained in a new attack o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Hunter Abilities===&lt;br /&gt;
Choose three of the following:&lt;br /&gt;
* '''Expert Cypher Use''': You can bear three cyphers at once.&lt;br /&gt;
* '''Combat Skill''': Become trained in a new attack or defense skill or become specialized in an attack or defense skill you already have.&lt;br /&gt;
* '''Deadly Aim''' (3 Speed): Takes an action to activate. For the next minute, all your ranged attacks deal 2 additional points of damage.&lt;br /&gt;
* '''Pincushion''': If you have already hit an enemy once this combat with a ranged attack, all rolls of 16 are treated as if a 17, all rolls of 17 are treated as if an 18, all rolls of 18 are treated as if a 19, and all rolls of 19 are treated as if a 20.&lt;br /&gt;
* '''Shoot it Down''' (5 Speed): You shoot down an enemy missile weapon as a defensive action, negating their attack.&lt;br /&gt;
* '''Trick Shot''' (2 Speed): You can hit two targets in a single round with a ranged weapon. The difficulty is increased by 1 and you make a separate attack roll against each.&lt;br /&gt;
===Speaks to Animals===&lt;br /&gt;
* '''Companion Growth''' Your companion is now level 3 and large enough to ride as a mount.&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Zyindra_Tier_3_options</id>
		<title>Zyindra Tier 3 options</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Zyindra_Tier_3_options"/>
				<updated>2018-01-21T19:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Witch Abilities===&lt;br /&gt;
* '''Cypher Use''': You can now bear four cyphers at a time.&lt;br /&gt;
Choose two of the following:&lt;br /&gt;
* '''Countermagic''' (4 Intellect): You immediately end one ongoing magical effect within immediate range. You can also use this power defensively to negate a magical attack aimed at you. If you use it on a magical device, the device loses power for 1d6 rounds.&lt;br /&gt;
* '''Light Dagger''' (4 Intellect): You infuse a target within short range with a weapon of light, dealing 3 points of damage which ignores physical armor each round for up to three rounds. You only need to perform the action and spend the points once but you must roll each round to keep effecting the target.&lt;br /&gt;
* '''Sensor''' (4 Intellect): You create an immobile, invisible sensor within immediate range which lasts 24 hours. While it exists you can concentrate to see, hear, smell, and use magical senses through the sensor, no matter how far you are from it. &lt;br /&gt;
===New Works Miracles Ability===&lt;br /&gt;
* '''Font of Healing''': With your approval, other creatures can touch you and regain 1d6 points to either their Might Pool or their Speed Pool. This healing costs them 2 Intellect. A single creature can benefit from this ability only once per day.&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Lucius_Tier_3_options</id>
		<title>Lucius Tier 3 options</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Lucius_Tier_3_options"/>
				<updated>2018-01-21T19:56:47Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===New Swashbuckler Abilities===&lt;br /&gt;
Choose three of the following:&lt;br /&gt;
* '''Expert Cypher Use''': You can bear three cyphers at once.&lt;br /&gt;
* '''Combat Skill''': Become trained in a new attack or defense skill or become specialized in an attack or defense skill you already have.&lt;br /&gt;
* '''Deadly Aim''' (3 Speed): Takes an action to activate. For the next minute, all your ranged attacks deal 2 additional points of damage.&lt;br /&gt;
* '''Fury''' (3 Might): Takes an action to activate For the next minute, all your melee attacks deal 2 additional points of damage.&lt;br /&gt;
* '''Lunge''' (2 Might): Increase the difficulty of a melee attack by 1, increase the damage if successful by 4.&lt;br /&gt;
* '''Slice''' (2 Speed): Decrease the difficulty of a melee attack by 1, decrease the damage if successful by 1.&lt;br /&gt;
* '''Trick Shot''' (2 Speed): You can hit two targets in a single round with a ranged weapon. The difficulty is increased by 1 and you make a separate attack roll against each.&lt;br /&gt;
===New Walks in Shadow Ability===&lt;br /&gt;
* '''Shadow Weapon''' (3 Intellect): You can transform your blade or a bullet into shadow for a single attack. When you do so, the shadow weapon ignores an enemy's physical armor.&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Baron_Evaluations</id>
		<title>Baron Evaluations</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Baron_Evaluations"/>
				<updated>2017-12-01T01:34:51Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Characters===&lt;br /&gt;
[[Image:LuciusIcon.png|75px]] [[Image:Zyindraicon.png|75px]] [[Image:Sabbathicon.png|75px]]&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
''none yet''&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[Fao Barony|Fao Manor]], a broken down estate in the Barony of Fao.&lt;br /&gt;
===Adventurer's Log===&lt;br /&gt;
During the week between finding Olivin dead and the halflings arriving, Lucius is found, one noontime, sitting at the kitchen table watching Zyindra make the meal. With everything that has been going on over the weeks, all the duties to be attended to and the emergencies to manage, there has been very little time to just sit and enjoy the company of friends. So Lucius sits and watches, a rare moment of unmasked Luciusness before he became Baron. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You should use those spice you used last night. Those were really good.&amp;quot; Lucius says  with a bit of hopefulness. &amp;quot;What were they called?&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;quot;With last night's fish, I was using salted fish as a base, adding sliced onions, dill, parsley, raw garlic, and lemon, along with a sprinkle of cinnamon.&amp;quot; Zyindra offers, happy to explain as she works. &amp;quot;That combination will not work nearly so well on this dried venison. The meat's texture is different, and it has not been pre-salted.&amp;quot; Still she turns and offers a smile to the dark-haired young ''man'' behind her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I promise, I will find a good combination.&amp;quot; Indeed, she is already simmering the meat on a pan with olive oil, letting the dried meat soak that up and loosen, relaxing and softening as she works in freshly ground peppers and a tumeric base cayenne juice not unlike a tabasco. The best smell in the kitchen, even so, is Zyindra's freshly baking small loaves of honeyed pumpernickel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How are you feeling?&amp;quot; Zyindra inquires, as she continues cooking.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Lucius gets up and goes over to the oven, taking a deep whiff of the aroma emanating from it. He fills his lungs with the sweet smell and then lets it out slowly before he turns around to face Zyindra.  &amp;quot;Busy. I've been spending extra time to help train Mareet and make sure Cecile is ready to take the lead when we finally get enough residents to warrant a larger fighting group. Sebastian continues to bombard me with important items that need my decision right away and he fusses over every task. We've lost our Librarian who I'm pretty certain was more important than any of us could have imagined. We've got to find a new librarian with special qualifications, find that lost shard, destroy the creature that was my Cousin and ensure he doesn't find the Lost General. Then there is that strange man with the mushrooms and the other oddities all around us. And of course Dru is being Dru. I have no wounds, or other ailments. I am not sick in any way thanks to your adept skills and am assured that I am tick free. Overall, I suppose I can say is I am well, thank you. How are you feeling?&amp;quot; &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Zyindra smirks a bit as Lucius takes his time delivering a rendition of all of the bits and pieces demanding a portion of his limited but vitally necessary attentions, but she listens patiently while she continues her preparations.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe you are very right about our lamented librarian. In truth, I suspect he may well have been even more important than I believed, but I do not yet have proof enough to affirm my suppositions.&amp;quot; she mentions, honestly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand all of the things weighing upon you, Lucius. I do sometimes wonder what else some of us can do to step in and assist you. I do what I can, but I also do not wish to undermine your authority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am enjoying working on cataloging the new library, however.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;quot;Oh? You have suppositions? What thoughts are you holding hostage?&amp;quot; Lucius teases, coming back to sit down on the stool near Zyindra. &amp;quot;I am glad you are enjoying cataloguing the library. I can assure you that is most helpful. I don't think I can handle rifling through so many books. Have you found anything of note? Perhaps something to shed more light regarding what this particular shard represents and why Olivin found it necessary to extend his life for so long?&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;quot;No hostages.&amp;quot; Zyindra quips back, as she continues cooking, busying hands as her mind processes. She has begun the effort of folding and refolding the meat in the pan as it soaks up the oil, and with it the flavor of the spices and such simmering with it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are quite a few interesting volumes. I have managed to find what appears to have been Olivin's inventory, and I am in the process of cross-checking against the current contents of the library to see if there are any volumes present that are not in that inventory, or any that are missing.&amp;quot; the redheaded teen witch explains.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One of the things I was looking for was evidence of a personal journal. Thus far, the inventory is the closest I have found to that, but I will continue to look. I do not recall any specific texts on Obsidian, but I will go over the list a second time to make sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyindra pauses with the meat, leaving it to simmer on its own, as she opens the iron doors to the oven and uses magic to carry the hot loaf pans over to a safe spot on the counter. Quick and sure movements of her knife free the loaves from their pans, letting them pop out so that she can place them in a basket and cover them with a gingham-pattern cloth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I assume any texts with information on the Invaders would also be a priority for us.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;quot;Invaders, previous Barons, geography of the area,&amp;quot; Lucius notes as he leans over and sneaks a whiff of the simmering meat. &amp;quot;Anything like that would be helpful. I was thinking, have you considered his journal was in the books? Like margin notes or letters in the books themselves?&amp;quot;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;quot;There are quite literally thousands of books. I am at this point about two thirds of the way through the inventory check.&amp;quot; Zyindra offers, before she continues explaining. With the bread loaves tucked away in their gingham blankets, she moves to check on the meat once more, and the pan withe mixed veggies as well - some of their company don't eat meat, after all.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can tell you that they are all in excellent, indeed pristine condition. They have hardly been touched, except perhaps very lightly and gently, and they have been expertly and finely repaired wherever they might have previously had damage. There are no signs of margin notes, other missives, or any loose inserts in any of the books I have checked thus far. From what I have seen, I imagine Olivin would have considered such a thing sacrilege.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What there is on the Invaders are simply copies of rather widespread texts. Nothing different or unique. The only data on the geography of the barony would be a copy of the original survey map - of which we already had one, though this one is a bit larger - and a copy of the original survey report upon which it was based. It is woefully narrow in scope, covering only from here to the watchtower.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;On the prior barons, there is a family bible covering the original hereditary rulers, and property records covering its various transfers. Until yourself, none of those have ever taken permanent residence within the barony. Originally given to a Scapolite general, and inherited by his son, the barony lay fallow when the Empire fell. The Onyxish Cryptocracy never filled the position, although the property was bought and sold several times, passing to various hands as a retreat. When it became a part of the Amethystish Empire it was eventually given to a baron who died without issue. He was eventually replaced by another, who died less than a year ago, also without issue. Then it was given to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zyindra finally decides it is time, and removes the meat from the stove's heat, covering the container to keep the moisture and heat in. She does the same with the veggies, and then starts assembling plates. &amp;quot;That is what I have found so far. Not terribly helpful, I know. I am sorry.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Lucius gets up from his seat and takes the plates from Zyindra, standing in front of her and making sure he has her full attention. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't be sorry,&amp;quot; He starts, hesitating a moment as his gaze rests upon Zyindra. A swirl of emotions reflect in his face: uncertainty, sadness, love, anxiousness, determination. It ends with a stubborn, pleading insistence &amp;quot;You are not a servant or a child. You do not take orders from me and everything you do is a welcome kindness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He fiddles with the plates like a nervous boy talking to a girl for the first time; his question skews from anything that might've been expected he would say next. &amp;quot;Do you think I've changed?&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Naturally the redheaded teen witch gives Lucius her attention when he seeks it, though she was trying to get those plates onto trays, and her hands itch to gather them up. &amp;quot;I was not trying to imply anything else, Lucius. Only that some disappointment in the current results would be only natural, and I wished it were not so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She considers him for a bit after his question, perhaps mulling over the right thing to say or way to say it. &amp;quot;Haven't we all changed, at least a bit?&amp;quot; she first says, smiling. &amp;quot;I feel we all have, at least a bit. But I still see the person - my friend - that I knew, despite any changes. What there has been has been minor, and largely induced simply by the responsibilities thrust upon you. And their weight.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Lucius has watched Zyindra stack the plates, the silverware, and the cups. He has watched her fold the napkins and pour the gravies. Whether they were in Vesicule, Barony Fao or somewhere in between, he's spent plenty of time hanging out in the kitchen. He turns and places the plates on the appropriate tray and then moves to the drawer where the silverwear is hidden and starts pulling out the right amounts. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I guess I don't feel like I've changed. The burden of the Barony isn't much different than the burden of my family. It's not exactly where I thought I would be but it's not dissimilar either. Sometimes I sense that my friends are treating me like I'm vastly different than what I was. Of course I didn't really expect to have any real friends, so I suppose that's different.&amp;quot; As he talks, Lucius counts and recounts the silverware, stops and then starts again as he continues to talk. &amp;quot;You know, Olivin had collected books that my father had written.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;quot;As I said, I feel whatever changes that may have occurred have been rather minor.&amp;quot; Zyindra offers, smiling.&lt;br /&gt;
&lt;br /&gt;
She watches him take care of laying things out without interrupting or fidgeting, recognizing that he wants to do this. Instead she leans against the counter while lightly stroking the head of her walking stick, fingers idly tracing patterns of the wood's shape around the pieces of totem crystals embedded in the stick.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I saw the name.&amp;quot; Zyindra admits. &amp;quot;But I had not been sure it was your father, or simply another who shared his name.&amp;quot; Of course, she knows his father is a poet. But surely he is not he only poet of that name in Krystallos' history?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not believe we are treating you vastly differently. I surely hope not.&amp;quot; Zyindra answers at last. &amp;quot;Our mode of address may have changed, especially in front of others.&amp;quot; Calling him the Baron, of course. &amp;quot;But that is only our effort - clumsy, perhaps - to reinforce your authority and support you in the eyes of others who do not know you as we do.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Lucius takes the silverware and places it on the tray. &amp;quot;I do not know any other Zachary Delanoire who has written the titles collected by Olivin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He turns to face Zyindra. &amp;quot;I'm sure you saw the margin note next to the books in the ledger. Ever since I saw them, I can't get the words out of my mind. It's silly really. Why would I even care what he thinks? Or what anyone thinks?&amp;quot; &lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Zyindra glances at Lucius once more, and then away as they finish assembling the meal. &amp;quot;Of course I saw the notes. But I thought little of them.&amp;quot; Which sounds dismissive, and is to some extent. But it is not meant to be dismissive of her friend's emotions, as she clarifies momentarily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I believe he was honestly expressing a hope, generated from literally hundreds of years of his own observations, that you might prove a better baron than the dozen or so absentee landlords who had come before, who cared nothing for this place, the people, or the betterment of these lands. And I should venture to say that you have already proven far better than all of those who came before.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are here, working daily to improve what you can in this place, and to build a future homeland for your own people and all those who might seek refuge here. And that lies beyond actually worrying over how to prevent the furtherance of the devastation visited upon Krystallos' lands and peoples by the Invaders.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Small circles of gray color Lucius' cheeks before he turns away to grab the cups and place them on the tray. &amp;quot;I guess that makes sense. He was relatively old and saw more nobility pass through the Barony than most.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He turns back to Zyindra again. &amp;quot;I know I've protested my assignment as the Baron of Fao. When I arrived at Borderpoint, when we met for the first time, I expected the beginning of years traveling throughout Krystallos for the company. I was looking forward to the freedom it would give me while still serving their needs. This assignment has changed all of that. But even though I would gladly give up this position, I know it's important and I know I need to succeed.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;quot;And do you resent this assignment still?&amp;quot; Zyindra questions, turning to face Lucius rather than busying herself with minutiae and giving him the privacy to pace and express as he sees fit. This, it seems, she deems too important to simply toss off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Granted, you are no longer so mobile as you were expecting.&amp;quot; The redhead nods at that. &amp;quot;But I daresay this assignment offers you more potential to help your people, and the Company, than you ever could have done.&amp;quot; Of course, he has as much as said that, but it bears repeating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So too, it is not as if you are ensconced in a palace.&amp;quot; Zyindra shrugs. &amp;quot;We go out and explore this land. And you with us. I daresay you have years of such explorations still ahead, before things could even begin to get so formalized and finished. Hopefully by the time all of that is done, you will feel more ready to settle down and stay in one place, and find the adventures of your spirit in what you can build.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Facing Zyindra head on, Lucius absorbs her questions and comments. &amp;quot;You're right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's as simple as that. Zyindra has spoken true what he's been trying to say.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This position holds more potential than we could ever have imagined. To have momentarily caught the eye of the queen, despite my own misgivings about that, proves a potential windfall for generations to come. And I don't resent my position. I find it awkward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A flicker of uncertainty and perhaps fear flashes across his face and he looks around the empty kitchen. He moves closer to Zyindra, his voice dropping so the only way he can be heard is if their heads are nearly touching.  &amp;quot;The queen might know what I am, but she showed no sign of knowing who I am. In fact, she showed no sign of even knowing how organized my family really is. For now, the residents of Barony Fao are none the wiser either. What happens if such secrets emerge? Layered secrets keep you safe when you are mobile. Give up part of one to keep another and then move on. No one ever knows the full truth of it.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Zyindra</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode3Act1</id>
		<title>Episode3Act1</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode3Act1"/>
				<updated>2017-09-13T02:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: /* EAVESDOWN DOCKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
*Louis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==EAVESDOWN DOCKS==&lt;br /&gt;
On the way to Persephone, the crew of the newly minted Jeu stop at a way point where they can dump the extra parts from the hot engine. Louis Chang keeps mostly to himself during this time, doing what he's asked but no more. Of all the membes of the crew, Carina with a kind word and a pouty lip is able to coax a hair more out of him than the rest of the crew. A little over eight days after the crew leaves Kuan Lo, they arrive at Persephone, the largest planet surrounding Lux, a sub sun that orbits the White Sun System.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Transport ship Jeju, you are clear for landing,&amp;quot; the operator at eavesdown docks relays to the cokcpit after having been required to orbit the planet for three hours, the length of time made more nerve wracking without knowing if Grandma's new ID set would work.&lt;br /&gt;
&lt;br /&gt;
Michi breathes just a hint of a sigh of relief. She's pretty sure she could outrun the authorities if need be. But it would also mean they'd be on the run from the Alliance for-freaking-ever.&lt;br /&gt;
&lt;br /&gt;
She reaches up and flips the intercom. &amp;quot;Coming in for a landing. Sit tight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi sends the ship into the blue and down into the trading town that is Eavesdown Docks.&lt;br /&gt;
&lt;br /&gt;
Dorota, back in engineering, also heaves a sigh of relief. The life of a fugitive...not one that appeals to her, particularly. She's been there, done that.&lt;br /&gt;
&lt;br /&gt;
Sarah looks relieved from her spot in the medbay, then stays in her seat, absently reading a book while she waits for the ship to come down to the landing pad.&lt;br /&gt;
&lt;br /&gt;
Carina keeps after Louis, because that has clearly become part of her Other Duties As Assigned. &amp;quot;Let's strap in until we're docked. Captain Michi is excellent at this.&amp;quot; By 'this' she means handling the ship, of course. Not just docking.&lt;br /&gt;
&lt;br /&gt;
In preparation for docking Karl has secured what is necessary including himself into a seat. He is as stoic as ever seeming neither concerned about the landing or what could possibly be waiting for them in Eavesdown. If the ids work they work, if they don't well they will deal like they always do. &lt;br /&gt;
&lt;br /&gt;
There are ships and shuttles clogging the flight paths of Eavesdown Docks. A ship comes roaring out of nowhere and if not for Michi's fine flying skills, the Jeju would have been toasted. Truly, it is like an obstacle course just to find the landing pad. Anyone not buckled in will be going for a ride and those with queasy stomachs might want to visit the john. Once at the designated landing pad, it's plain that it's being shared by a fast food rickshaw.&lt;br /&gt;
&lt;br /&gt;
Michi doesn't swear at the ships who get in her way. She doesn't get angry. Doesn't flip them off or honk her horn. She grins like the devil herself. THIS is fun. And when the boat touches down, there's not even a bump. The final landing is smoother than silk on a Companion's bottom.&lt;br /&gt;
&lt;br /&gt;
Ah, for a good pilot. Dorota's stomach is used to weird maneuvers - she's unsettled, but not heading for the head. (What about the kid?)&lt;br /&gt;
&lt;br /&gt;
After Michi Lands, Louis runs to the head emerging a few minutes later, wiping his mouth with his sleeve.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crew meeting.&amp;quot; Michi says into the intercom, once the ship's down. She makes her way to the common room behind the cockpit. Once everyone's there she goes over the facts.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It'll take time for Carina to set up a meet. So, we're here for a few days at least. We need to find work. We need to get supplies. Karl, Dorota, Sarah. Supplies today. Take the money we have, go shopping based on your lists. Keep in mind we want some left over. Pay attention out there. We need to know if the Tong's around.&amp;quot; She glances over at the kid. &amp;quot;You can't leave the ship until we know if its safe. Your grandmother scares me even more than they do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Carina, you and I can look for work while your messages are worming around through the social network.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah nods, &amp;quot;Shouldn't be too hard. Haven't used too much for medical supplies, at least.&amp;quot; She gets a bit of a wry look, &amp;quot;Long as I don't get shot again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina nods. &amp;quot;Alright. I assume you mean work for the ship?&amp;quot; Because, to be fair, Carina often looks for other work every time they land, so it's worth making sure what her co-captain means. &amp;quot;I've already put together the starting messages. As soon as we docked, they went out.&amp;quot; Hooray for the Cortex.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the ship. You need to pick up Companion work, we can make time for that.&amp;quot; Michi says with a shrug.&lt;br /&gt;
&lt;br /&gt;
Louis shrugs when he's told to stay at the ship and then walks out of the common room. The crew can hear his room door slide open and shut.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poor kid,&amp;quot; Dorota says. &amp;quot;Engineering is doing pretty well, but I'll see what deals I can get. This seems like it's not a bad place fod deals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Supplies..on it Captain.&amp;quot; Karl nods his understanding and weapons up and takes his tarot deck as well. In places like this he can make a few coins on the side reading fortunes for the superstitous. He just may find a contact or two himself where they can find some quick work. He will have to do a bit of his own asking around. &lt;br /&gt;
&lt;br /&gt;
Michi refrains from rolling her eyes when the kid goes storming off. &amp;quot;If the place is clear, I'll let him go out with one of you later to run errands. Dorota, deals are good. I don't want to be stuck in the black just because we didn't have a five credit part on hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Walking through the docks, there are numerous sights and sounds from stalls filled with vendors selling food, clothes, jewelry, scrap and all manner of stuff in between. The stalls weave through the docks around landing pads with ships in stages of arriving and departing. Oil smells mix with Savory spices mix with horses. Sounds of vendors calling out to passersby, oil bubbling and engines roaring attack the ears. It is a maelstrom of activity that the crew of the Jeju manage to wade through with ease.&lt;br /&gt;
&lt;br /&gt;
Discovering that the junkyard is way more expensive than the crew can currently afford, Dorota spends the morning rummaging through stalls in the docks, coming away with various odds and ends of scrap and mechanical parts that only one such as Dorota can appreciate.&lt;br /&gt;
&lt;br /&gt;
Sarah and Karl head off in a different direction, Karl manages to sweet talk a stall owner and sets up nearby after strutting his stuff in pulling in more customers to the stall. The stall seems to be a junction of stalls where talk is ever present, some of it interesting.&lt;br /&gt;
&lt;br /&gt;
And finally, Michi and Carina wade through the crowds, Carina's high standing giving her more space than most people are given. Apparently there are oodles of jobs from the legitimate to the highly illegal all over the docks. With Carina by her side, Michi is able to secure a modest bit of cargo to take to a town in Kalidasa. Plus rumor has it, there'll be a race going on just outside of town in two days time at dawn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cargo to carry will keep us in the air. Race will give us more if I win.&amp;quot; Michi says, walking arm and arm with her co-captain. &amp;quot;Not a bad day. You must be my lucky charm.&amp;quot; She reaches out to knock twice on a wooden crate as they pass by it.&lt;br /&gt;
Dorota did take the mule. She returns to the ship with odds and ends - none of them fantastic, all of them useful. To her, anyway. She's not likely the first back - although it seems Karl is staying out a while.&lt;br /&gt;
&lt;br /&gt;
As the day wanes, the crew returns back to the ship to touch base. Carina has a message from Esther with a number to contact when she gets it.&lt;br /&gt;
&lt;br /&gt;
It's been a long day securing supplies for the ship and listening to people gossip on top of reading people's fortunes. At least that last bit gave him some cold, hard coinage. Karl is just as tired of cooking as the rest are probably tired of eating his cooking so with some of his earnings he decides to give everyone a break and brings food back to the ship. As the others are gathering he deposits the two bags of takeout on the table &amp;quot;I hope no one minds me not slaving in the kitchen today.&amp;quot; he then goes to grab the necessary utensils. &lt;br /&gt;
&lt;br /&gt;
Dorota has been in the back sorting parts, putting her new purchases in order, etc. She steps out, sniffing. &amp;quot;I like your cooking, Karl, but a change is good.&amp;quot; Mmm. Takeout.&lt;br /&gt;
&lt;br /&gt;
Oh. Oh, that smells nice. Michi closes his eyes and inhales the scent of actual food. &amp;quot;You've been cooking soy and protein for days now. I ain't complaining.&amp;quot; He says with a smile as he exits his bedroom. &amp;quot;Let me wash up.&amp;quot; His hands have grease on them. If he's going to race, he needs to make sure the Mahha-go is in tip top condition.&lt;br /&gt;
Sarah hmms softly, looking over at Michi as they meet back at the ship, &amp;quot;There's a big fundraiser going on, involving the Rim's Princess. At least that's the word on the street. Also, there's a race in two days time at dawn. Not sure what the requirements are, but...&amp;quot; She then grabs one of the cartons of food, having filched some chopsticks from one of the vendors earlier. &amp;quot;There's options, anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina goes into her quarters to take the return message. She is gone when Karl returns halfway through the meal she returns to inform the crew that Esther from Hugs for your Feet is hosting a fundraising event tomorrow night. If the crew wants to team up with her, they'll need to come to the event and play nice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fundraising event.&amp;quot; Michi makes a face. &amp;quot;I've got one suit.&amp;quot; But its a good suit. Carina made sure of that. &amp;quot;I'm going to enter the race tomorrow. Hopefully we can cover the entry fee. Just hope it ain't for pinks. I worked too hard on my bike to loose it because someone knows the track better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More than one it seems.&amp;quot; Karl says between bites of his own food. Yum, real veggies. &lt;br /&gt;
&amp;quot;By the way. Where did Louis get too?&amp;quot; he asks &amp;quot;Did one of you say he could leave the ship?&amp;quot; its a mystery how he would think or know that the kid wasn't on the ship since Karl hasn't been anywhere but the common area. &lt;br /&gt;
&lt;br /&gt;
Dorota sighs. &amp;quot;No. I should have made him help me inventory.&amp;quot; If the kid sneaked out, then they have another problem.&lt;br /&gt;
&lt;br /&gt;
Michi swears, profusely, in Chinese. &amp;quot;Check his room.&amp;quot; He says, standing up. &amp;quot;We can't lose him. His grandmother's got grease.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Louis' room is empty. The bag he came on with is nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
Sarah swears, &amp;quot;Fei fei pi gu!&amp;quot; She shakes her head, &amp;quot;Damnit, we'll need to find him, fast.&amp;quot; She glances over at Carina, &amp;quot;Any thoughts on where he'd run off to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota facepalms. &amp;quot;Might have been safer if I'd taken him with me. Drat it.&amp;quot; She adds a couple of choice swear words. In Polish.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Should have nailed his hands to the damn deck.&amp;quot; Michi growls as she turns around. &amp;quot;Okay. Kid's alone on a strange planet. Doesn't know the locals. That makes him a mark. Worse, the local Tong might be looking for him. We need to find him. Think hard about anything he said and figure out if there's a lead where to look. Otherwise, we'll need to split up and search the whole damn area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's be honest: Not one of us would have stayed on the ship at his age if left alone with no minder for that many hours.&amp;quot; Carina offers, trying to mollify everyone's fury. &amp;quot;I'm sorry he's gone, and I agree we should do what we can to find him. But we should have left someone with him. It's our own fault.&amp;quot;&lt;br /&gt;
Sarah looks over at Carina, &amp;quot;I know. I'm swearing at me, not him. Damnit. Okay, I'm swearing at him too, but mostly myself. Gah.&amp;quot; She slams her hand into the wall, not hard, but enough to express her frustration, &amp;quot;Let's see what we can do to go get him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl gets up with his food container and chopsticks in hand &amp;quot;Did you leave any of the sensors up Captain?&amp;quot; he asks of Michi &amp;quot;If they picked up leaving up than at least we can get a general idea of what direction he went.&amp;quot; with that being asked he quickly puts the food away in whatever passes for the fridge, so at least they can enjoy it when they get back, hopefully with their newest crew member. &lt;br /&gt;
&lt;br /&gt;
And with that, the crew checks the feeds and heads out to find Louis Chang before someone finds him first.&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/An_Off_Witch,_a_Dangerous_Imbalance</id>
		<title>An Off Witch, a Dangerous Imbalance</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/An_Off_Witch,_a_Dangerous_Imbalance"/>
				<updated>2017-09-06T13:19:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Characters===&lt;br /&gt;
[[Image:LuciusIcon.png|75px]] [[Image:Zyindraicon.png|75px]] [[Image:Sabbathicon.png|75px]]&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
''none yet''&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[Fao Barony|Fao Manor]], a broken down estate in the Barony of Fao.&lt;br /&gt;
===Adventurer's Log===&lt;br /&gt;
The next morning, after the rather disastrous discussions of the party and her apparently over the top reaction, Zyindra is up as usual with the dawn, already preparing breakfast for everyone according to their usual preferences. She also, it seems, is trying to make things up to Sabbath, as she is in the kitchen, tossing him tiny bits of meat - mostly trimmed bits of bacon - intermittently throughout her work.&lt;br /&gt;
&lt;br /&gt;
For his part, the fox is deigning to poke his head out from beneath one of the trestle tables in the kitchen to scarf these bits of treat as they are offered, and is staying close as always to his mistress. But he is not draped over her shoulders, or tangled around her feet as he would normally be. He is keeping his distance, still apparently making his displeasure known.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, of course I know they were not there. But I had not tested anyone, and they had just come from a place potentially infested with the things. I had to make sure you would be protected.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Usually the last one up and about, for some reason, Lucius is awake or at least as awake as he can be so early in the morning. He pushes the door to the kitchen open, stifling a yawn. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know you don't have to make breakfast every morning.&amp;quot; Even as Lucius says the words, it's obvious from the look on his face that he'd be quite sad at not enjoying the good food Zyindra makes.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Sabbath gives a sharp little bark from his spot under the trestle table, and then turns his muzzle to watch Lucius enter. He ducks back under the table, staying out of the way, though the tip of his nose and tail are still visible.&lt;br /&gt;
&lt;br /&gt;
Zyindra looks up from Sabbath at Lucius and smiles, shaking her head. &amp;quot;I want to eat, too. If I am going to cook for myself, why shouldn't I cook for everyone else? Everyone does better with a healthy meal first thing in the day, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That green-golden glow forms in her eyes as she glances at a mug, which proceeds to sparkle as it floats over to the fire, the glow spreading to the pot in which the coffee is resting, which then tilts itself to pour out a measure. The pot resettles, and the mug floats over to Lucius.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your usual, this morning?&amp;quot; the redheaded witch then asks.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
As is usual, Lucius is always wary around all animals including Sabbath and Kaza and unless dire circumstances force him to acknowledge them, they are merely background noise to be politely ignored. &lt;br /&gt;
&lt;br /&gt;
Lucius takes the offered mug with a smirk. &amp;quot;Since you've already gone to the trouble. I suppose it would be rude of me to decline.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;quot;Ever polite.&amp;quot; the redheaded witch offers, the glow fading from the mug as it is taken, and from her eyes a moment later. She does not bother with magic, then, as she pulls out a plate and fills it with Lucius' usual preferred breakfast; they have all known one another quite long enough to know each other that well, and she really is the best cook in the group.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wanted to apologize for disrupting the meeting last night. I will speak with Shiphrah later to make my apologies to her personally, but it was your meeting.&amp;quot; And this is the first time she is seeing anyone but Sabbath since the incident occurred. She offers this, even as she extends the filled plate to Lucius with a slight nod.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Lucius takes the offered plate with his free hand. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are all under great pressure these days. I, myself, have been known to get a upset occasionally.&amp;quot; He motions over to the few stools in the corner for those who need a moment to sit while working in the kitchen. &amp;quot;Why don't we sit down and you can tell me what's bothering you?&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;quot;No, really. It's alright. I don't need to burden you ...&amp;quot; Zyindra starts to demure, clearly intending to let the opportunity pass. She's even visibly shaking her head, when from behind Lucius comes a sharp bark. Sabbath has come out from under the trestle table to stare at Zyindra intently.&lt;br /&gt;
&lt;br /&gt;
The two lock eyes for a bit, and finally Zyindra's shoulders slump a bit. Apparently feeling vindicated, Sabbath returns to all fours, swishes his tail and disappears back under the table, his work here done.&lt;br /&gt;
&lt;br /&gt;
Zyindra, apparently defeated, walks over to one of the stools Lucius indicated and settles herself. Clearly, she had no problem taking responsibility and apologizing, but she really didn't want to talk about her feelings, not even with Lucius, possibly her closest friend in the party.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The truth is, I suppose, there are two things bothering me.&amp;quot; Zyindra begins. &amp;quot;The first is that the ticks upset and anger me. They can be anyone. And there is no healing the damage they do, no restoring those they affect. They are forever gone.&amp;quot; For someone who has made it her life's work from her youngest days to help and heal others, clearly this would be upsetting. It's not hard to understand; this is not just death, but the true unmaking of the living person. Anathema.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But more strongly, to be fair, is my fear.&amp;quot; Zyindra looks very, very uncomfortable admitting this. This, it seems, is what she was avoiding sharing. This is what Sabbath apparently demands she share, in spite of herself. &amp;quot;I am terrified of this apparent threat of the sleeping god-general, Kitiara.&amp;quot; Zyindra sighs pensively. &amp;quot;It - she - is a '''god-general'''. We cannot defeat that sort of power without the ''Totems'' and armies. And we have neither. We may well be destined to face this threat. But I cannot help believing that we cannot win, and we will be destroyed.&amp;quot; And like any mortal being, Zyindra doesn't want to die. &amp;quot;It does not help that you are now having visions. Yet my own have been silent.&amp;quot; Is that because of her fear? Or is there an even worse reason?&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucius places his plate and mug on the counter next to the stools and listens to Zyindra as she lays out her concerns. It doesn't matter that his delectable meal might be getting cold, he shows his caring by showing that she is more important than a tasty meal. When she has finally paused he waits to see if she might say anymore before speaking himself.&lt;br /&gt;
&lt;br /&gt;
Then he takes a deep breath and clasps his hands together in front of him. &amp;quot;I can understand why you would be upset. Those are two very serious concerns. The ticks alone are incredibly disturbing without definite ways to recognize them right away. I fear that no one can be trusted and even after trust has been obtained, it needs to be renewed.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Lucius refrains from muddling things up by adding his own feelings about trust. He lives in a world where secrets rule and trust is rarely given. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Having to deal with a god-general on top of the horror of the ticks is beyond anyone's wildest imaginings. And it makes sense that you are afraid. I believe it's safe to say that we are all afraid.&amp;quot; Because anyone who isn't a little bit afraid of a god-general doesn't truly understand the breadth of the problem.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As for this vision I had, I hope that has not upset you. I had not had a chance to elaborate last night but after mulling over the possibilities, I believe the Horned Lady, an icon of Onyx, wanted to show me something. She is the keeper of secrets lost to nature and I believed she wanted to talk to me and give me a map of a location. From her I believe I now know approximately where in the Barony, there might be a lost temple.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius places his hands in his lap, head bowed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did not plan for it to happen and it is not something I believe is like what you experience in your visions. There was no future seeing involved or cryptic message. That day, I had gone to the temple and sought out a bit of inspiration, perhaps an epiphany from Onyx. As you know, the totems don't interfere directly in our lives except through their icons. Even so, I hoped to be inspired with a new solution to fix all the problems we're having. Even just the hint of a solution would have been welcomed. Being a Baron is not easy and I fear I am failing my people.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Zyindra shakes her head. &amp;quot;I am not blaming you, Lucius. It is what it is.&amp;quot; And the story of how he obtained his vision certain reassures her that its source is more likely legitimate than misinformation from the ''enemy''. &amp;quot;But I won't say it isn't unsettling.&amp;quot; And isn't there enough unsettling things already?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I did get a message from the Queen this morning. She has received our messages regarding the tick, and the original intelligence on the god-general.&amp;quot; Zyindra mentions. She did send a message on Lucius' behalf before they left for Vesicule, and finally has a response back. How she managed to send these she has not explained, other than blushing brilliantly whenever the subject was brought up. &amp;quot;Of course, we did not have a name then. I am paraphrasing quite a bit, but she promises that she is on the tick problem as of now. She has dealt with one who was impersonating the ambassador of Peridot to her court, and expelled the rest of their delegation to demonstrate her displeasure. She extorts us in strongest possible terms to do all we can on the front of the god-general, and leave the ticks to her efforts wherever we can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The witch sighs. &amp;quot;You are not failing your people, Lucius. You are struggling against nearly impossible odds. You have a target location. We will just have to check it out carefully, and hope we can do something before this god-general can be awakened by the enemy.&amp;quot; How, she has no idea.&lt;br /&gt;
&lt;br /&gt;
Zyindra passes her hand over Lucius' plate, reheating things. &amp;quot;I would like to ask a few questions about this new cousin of yours, when you have the time. And I will see to scanning everyone that has come in, just to double-check.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Lucius nods in agreement. &amp;quot;Truly much is unsettling. Though I am glad to hear that the Queen is working to clean out her court. Hopefully we can trust that she is truly she and not one of them. I suppose I can inquire if there are rumours that match the Queen's actions. It will be slow to find out but where we are already is quite slow. Definitely check the others when you can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He sighs at Zyindra's questioning of his cousin, picking his mug back up and taking a sip. It's as if he expected someone would eventually start asking questions. &amp;quot;What do you want to know about Drew?&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Zyindra frowns quite unhappily at the thought that the Queen could in fact be one of those vile, disgusting, evil ticks. That didn't have to be said, damnit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, her name, first. Why she is here?&amp;quot; Zyindra starts in with Lucius about Drew, shooing him to start eating lest she have to reheat the food once again. &amp;quot;And, if you will allow me, on a more personal note I am curious about her rather profound resemblance to the Queen.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
Lucius turns to his food and takes a bite, savoring the flavor and spice. As most Onyxish, he loves all his food spicy and hot. He lets his appreciation for breakfast be known by taking a second and then a third bite before even beginning to answer Zyindra's questions.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Her name is Drusilla. She's Brutus' replacement for the company. I call her Drew, but only because she calls me Lucy. You can call her Drusilla. You'll like her. Everyone likes her. If you ask me, it's most unbecoming.&amp;quot; It's odd that perhaps he might have preferred the dislike that Brutus showed to him over the obvious niceness coming from Drusilla.&lt;br /&gt;
&lt;br /&gt;
He shrugs. &amp;quot;The Queen? Honestly, I don't see the resemblence.&amp;quot;&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;quot;Drusilla.&amp;quot; Zyindra repeats, almost as if she is tasting the name, deciding if she feels it is the truth or not - a true label for the individual she has encountered. &amp;quot;I do not know why you would feel it unbecoming for a businesswoman to be liked by most who encounter her. Surely that would be of benefit to her in doing business?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But on the question of the resemblance, Zyindra is not mincing words. &amp;quot;I never took you for a blind person, Lucius. Yes, she looks virtually like the Queen's twin, if not for her coloration. Even her voice is eerily similar, although her accent is different.&amp;quot; And to be blunt, Zyindra is almost thinking that Lucius is being purposefully obtuse. It would be far from the first time, after all.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&amp;quot;It is not that she is a business woman. I admire her excellent skill at bargaining. It is..&amp;quot; He seems about to say more but then shakes his head. &amp;quot;This is not the right place for such a discussion. And anyway, it's not important. Either way, she is not infected and therefore a suitable replacement for Brutus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Zyindra accuses him of being blind, he stops mid chew swallows and then responds. &amp;quot;You really think she looks like the Queen?&amp;quot; Is he being purposefully obtuse? There isn't anything to suggest he is. In fact, the serious look on his face seems to suggest he's thinking really hard as if trying to remember and compare the Queen to Drusilla.&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Zyindra</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode3Prelude</id>
		<title>Episode3Prelude</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode3Prelude"/>
				<updated>2017-06-08T02:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: /* LICENSE BUREAU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
*Grandma&lt;br /&gt;
*Louis&lt;br /&gt;
*ShiLiuHuang License Bureau Clerk&lt;br /&gt;
&lt;br /&gt;
==LICENSE BUREAU==&lt;br /&gt;
It's March 1st and before the Crew of the Kobukson can leave the desert moon, they have one more stop to make. Sarah knows a woman who can help with their identification problem. With Sarah in the lead, she takes Michi and Karl to visit Grandma in ShiLiuHuang. Upon entering into ShiLiuHuang, the first thing you notice is the smell of rotten eggs. This area is riddled with sulphur deposits which makes it a rank place to live.&lt;br /&gt;
&lt;br /&gt;
Michi wrinkles his nose but does not cover it or pinch it shut. &amp;quot;Everyone changes clothes off ship before they're allowed back in. I don't want this smell driftin' from us to the air scrubbers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah snorts, &amp;quot;No kidding. But, well, this is where you go when you don't want other people bothering you.&amp;quot; She grins, &amp;quot;Grandma should be able to help us, at least. Just be polite, be nice, and keep your creds handy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can be polite. I can be nice. We got meiyou for creds.&amp;quot; Michi notes. &amp;quot;So, I hope she's in a trading mood.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well that's a smell that is going to linger in Karl's nose for awhile. He isn't sure if mouthbreathing would be any better either. Smell it or taste it, both are equally bad. Nostrils flare as he sends up a wish for quick nose blindness. &amp;quot;I'll just stand back and keep quiet than.&amp;quot; it just works better that way. &lt;br /&gt;
&lt;br /&gt;
Sarah nods over towards Karl, &amp;quot;Probably the best. Keep a sharp eye out. Sometimes there's a queue, which might mean trouble depending on who's doing the queueing. I've dealt with her before.&amp;quot; She smiles faintly, &amp;quot;Good business, mostly.&amp;quot; She passes a look at Michi, then glances around the buildings as they pass by.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right.&amp;quot; Michi will land the shuttle and make sure it is locked up tight before following Sarah. &amp;quot;One step at a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After securing the shuttle. Sarah leads the way past the outdoor market and down the street into the ShiLiuHuang License Bureau where there is a line of two people waiting for a man behind the only counter in the entire office. He is of middle age and very slow. Watching paint dry were faster than this man as the sayin goes.&lt;br /&gt;
&lt;br /&gt;
Michi motions for Sarah to lead the way. &amp;quot;We need to actually get in line or...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl keeps an eye out as he follows behind the other two. One never knows where trouble is going to spring from better to be cognizant of all the potentials. Going into the bureau he looks at the man behind the counter and the two people that are waiting. &amp;quot;Or do we take a number?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sarah steps in line, perfectly polite, leaning in to whisper to Michi, &amp;quot;We get in line, we wait, and we make sure no one else is here.&amp;quot; She takes a number, out of perfect propriety, and waits. Occasionally chattering about something inconsequential, and looking rather ditzy as she does so. And eventually, when they get to the counter to see the lone clerk, she shows him the chit. Not the actual number, mind, but a different chit, along with a most unditzy look.&lt;br /&gt;
&lt;br /&gt;
Michi does his best not to claw off his own skin. Everything he enjoys doing and does well involve moving. Standing in line is all sorts of hell.&lt;br /&gt;
&lt;br /&gt;
Who would have thought time could go any slower. Finally at the front, the man looks down at the chit and slowly reaches for it. He drags it closely to his eye as if he can't see nothing more than a pinkie width away. And as slow as he moves, he talks even slower. &amp;quot;You...want....to........see........Grandma?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah smiles politely, unfazed by the slowness. And maybe just enjoying Michi's discomfort a little, though she's /very/ careful not to display it. &amp;quot;Please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi contemplates finding out if this guy dies as slow as he does everything else.&lt;br /&gt;
&lt;br /&gt;
Patience is something Karl has in spades. Waiting in line isn't a big deal, and he has picked up an old magazine that some previous customer left behind. He flips through it until they get their turn when he rolls it up and sticks it in his backpocket. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I....will.....calll...&amp;quot; And he painstakingly lifts the receiver of a rotary phone, his finger rolling over the circular dial. Blip Blip Blip. Then he says. &amp;quot;Someone....to...see......................................Grandma.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
About five minutes after he hangs up, the one back door opens up and a young asian teen walks out to retrieve the group and take them to a back room where you finally get to meet Grandma, the tiniest asian woman with silver gray hair tied into a bun and two chopsticks sticking out. She gives all of you a shrewd eye. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, Customers&amp;quot; Grandma says and then notices Sarah and points. &amp;quot;No Refunds. All sales are final. Take your thugs with you. We don't abide trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi glances aside at Sarah and then puts on her blandest &amp;quot;dealing with the Korean relatives&amp;quot; expression. &amp;quot;Whatever business you had with my ship's doctor is in the past, ma'am. I'm here for new business. My ship needs a coat of paint to make her look like... new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah bows deeply towards Grandma, then smiles, &amp;quot;I well remember Grandmother, and yes...&amp;quot; She straightens, and let's Michi do the talking at this point, passing a quick glance towards Karl.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A new coat of paint, eh?&amp;quot; Grandma looks between Sarah and Michi. She pulls out of a pocket a monocle, places it on her left eye and moves closer to look Michi up and down pinching his arm. &amp;quot;You could use some meat on those bones, young man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl looks down at himself. Thuggish wasn't the look he was going for today, but apparently he failed at that. He gives the old grandmother a bow. &amp;quot;Annyeonghaseyo halmeoni.&amp;quot; he greets formally. Hey he can be polite. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm happy to eat any food you have, assumin' you're providin' it for free, ma'am.&amp;quot; Michi says with just a hint of a smile. &amp;quot;New coat of paint. I'll be up front. Last job didn't go so well. Lost some of the cargo. So, we'd need to offer in trade. &lt;br /&gt;
&lt;br /&gt;
We're hopin' to run to Persephone next and we'd be glad to reserve space for any cargo or messages you need hauled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah gives Grandma a wry look, &amp;quot;He doesn't really listen to his friendly doctor as much as he should, this is true.&amp;quot; She can quip on occasion, as she gives Michi a grin.&lt;br /&gt;
&lt;br /&gt;
Grandma turns her attention to Karl, that same eye practically reading everything she can see which may not be much. &amp;quot;Aren't you a sweet young man. She reaches up and pinches his chin since she can't reach much higher seeing as she's pretty short. Then she turns and says to the young teen boy. &amp;quot;Louis, go get some food for my guests.&amp;quot; The young boy bows and leads farther back into the bowels of the building as Grandma sits behind her desk saying to Sarah. &amp;quot;You bring such nice boys to see me. They keep you safe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah actually blushes a bit, &amp;quot;Well, mostly... safe as I ever get, anyway.&amp;quot; She smiles and nods again towards Grandmother, playing the part pretty well. Or is it actually a part, considering the last time they met after all...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you. Food would be lovely.&amp;quot; Obviously, there's not going to be business until then. Michi's happy things are starting to move. &amp;quot;Doctor does a good job of keeping us safe. She's patched up a few hurts since we picked her up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl knows well enough that no true reply to the rhetorical question is required, so he just rubs at the stubble on his chin and bobs his head. The mention of food is a good one. Eating someone else's cooking for once would be a refreshing change. He quietly thanks her again using the word halmeoni to refer to her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You come at good time, Grandma needs assistance. You do me favor and I give your ship a shiny new coat of paint.&amp;quot; Then Grandma pulls out a feather pen and a paper to go with it. She starts making marks on the paper though if anyone peeks, it looks nothing like any language that anyone has seen. Then she gets down to business. &amp;quot;I need Ident Codes and name for your ship, last ports of call, where you registered her. What did you want to rename her?&amp;quot; She speaks as if you've already accepted the trade, ready to get down to business while waiting for Louis to come back.&lt;br /&gt;
&lt;br /&gt;
This Michi was prepared for. He withdraws the leather portfolio which contains the ship's papers and information. &amp;quot;Jeju sounds nice. Never seen one but I hear they're pretty horses.&amp;quot; He sets it down on the desk.&lt;br /&gt;
&lt;br /&gt;
Sarah smiles as well, looking patiently at Grandma, then she gives Michi a curious look. Possibly at the new name for the ship, then she tilts her head back to Grandma, waiting for her to unveil the favor to be requested.&lt;br /&gt;
&lt;br /&gt;
Grandma takes chicken scratch notes, reviewing the ship papers. The young teen Louis comes back and sets down a tray of tea and finger sandwiches. Then he steps behind grandma and waits, eyes down. She asks some questions as she takes notes. When she is done, she stands up with the papers. &amp;quot;Very well. Come back in one hour and you will have new papers. The data will need a week to get to most systems so stay away from other ports until then. In return, you take Louis with you. Keep him safe for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grandma!&amp;quot; Louis looks up, surprised.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sounds good.&amp;quot; Why does she want the boy on the ship? Michi has no idea. But it doesn't matter. They're over a barrel here. Or in one and about to go down the falls. Or over the falls without a barrel and this lady has one. Something involving barrels. &amp;quot;Pleasure doing business with you, ma'am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah blinks in surprise, then nods again towards Grandma, &amp;quot;Of course. We will keep him safe.&amp;quot; She gives Louis a curious look at that, but saves the questions about that for later&lt;br /&gt;
&lt;br /&gt;
Michi adds, &amp;quot;Karl, you're in charge of making sure Louis has a berth and a place on the duty roster.&amp;quot; Everyone works aboard the Jeju.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grandma! You can't send me with them,&amp;quot; Louis says above all the plans being made around him.&lt;br /&gt;
&lt;br /&gt;
Grandma rounds on Louis. &amp;quot;Don't Grandma me! You get into trouble, you need leave until things blow over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But I didn't do anything. I swear.&amp;quot; Louis proclaims.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It don't matter if you didn't. She thinks you did,&amp;quot; Grandma says.&lt;br /&gt;
&lt;br /&gt;
Louis balls his fists, Karl can feel the anger coming off him and just under that, the fear.&lt;br /&gt;
&lt;br /&gt;
Grandma turns away from Louis and turns to the group. &amp;quot;Come back in an hour and Louis will be ready for you with your papers and wrapped sandwiches for your trip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've got two more on my crew. One of them is a vegetarian when she can be.&amp;quot; Michi says. &amp;quot;We'll be back in an hour.&amp;quot; He nods his head to the old woman respectfully and motions towards the others. &amp;quot;Let's go radio the ship, let them know we've got a guest boarding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well that was unexpected. Karl looks from Grandma to Louis, sizing the boy up for a moment as he feels the anger and fear from the kid. &amp;quot;Captain.&amp;quot; he says to Michi. His way of saying he's on it. His brain is already trying to figure out how to divide up the duties and if the kid is a trouble maker keeping him busy is going to be important. &lt;br /&gt;
&lt;br /&gt;
Sarah smiles and bows towards Grandma, &amp;quot;Thank you Grandmother.&amp;quot; She then gives Louis a bit of a wry expression, &amp;quot;Oh, I'm sure it could be worse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==COMPANY RESEARCH==&lt;br /&gt;
Meanwhile, Carina and Dorota stay back at the Ship, prepping. There is an engine to disassemble and final destination plans to make. Carina has two companies to research and locations to plot. For the moment, Carina and Dorota are in the Common Area.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How goes the work on the disassembly?&amp;quot; Carina inquires of Dorota, as she continues tapping along on her keyboard, making notes of what she wants to look up, and what resources she should use, from which hubs. &amp;quot;Did you want another coffee before you get back to it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It goes,&amp;quot; Dorota says in somewhat pained tones. She's not enjoying the task, no, not at all.&lt;br /&gt;
&lt;br /&gt;
She seems distracted, too. After a moment Dorota responds. &amp;quot;More coffee would be good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry it's such a pain.&amp;quot; Carina offers understandingly, as she pours the other woman another cup of coffee, then hands it over. Then she logs into one of the hubs and starts looking for more information. &amp;quot;C'mon ... where is he?&amp;quot; she mutters, prodding at the keys. &amp;quot;No, Marcus. Pay attention.&amp;quot; she growls. &amp;quot;I don't want to know what you and Gary are planting in your garden. I just want the contact information for General Joe.&amp;quot; She continues to narrate a bit as she struggles. &amp;quot;Finally!&amp;quot; A sound effect comes out as a message is packaged and sent to the contact info she has finally obtained.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Doesn't that depend on the garden?&amp;quot; Dorota quips, taking the (cheap) coffee. &amp;quot;On the other hand, I'm learning quite a bit from this.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here we go. A lead on Esther Tsonji.&amp;quot; Carina continues, murmuring. &amp;quot;Looks like she's going to be on Persephone for a fundraiser event. That's totally her sort of thing.&amp;quot; And honestly one of the sorts of events Esther used to hire Carina to attend with her. &amp;quot;I'll mention that to Michi when he gets back. That might be doable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a while, another sound effect comes through the speakers, as a return message appears. &amp;quot;Hah! Way to go. Alright, Joe ... let's see if I can decode this.&amp;quot; Carina gets up, heading into her cabin, and then returns with an actual paper book in hand. She flips through the book, checking against certain numbers, and puzzling things out for a bit. &amp;quot;Mmm. Madcap.&amp;quot; More typing. &amp;quot;That's a moon of Kerry, in the Georgia system. Good old McIntyre, really has done well for himself. That's at least two shops he has going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;General Joe McIntyre?&amp;quot; Dorota frowns, thoughtfully. &amp;quot;What *is* he up to these days?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina pauses and turns her head towards the hatch to the engine room. &amp;quot;Well, he's running Border Joe's.&amp;quot; Which is one of the companies they all agreed would be worth trying to get to sponsor them in the race. &amp;quot;He has two shops open, now. Why do you ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He is?&amp;quot; Dorota frowns. &amp;quot;My brother's ship was in some of the same actions. I haven't...talked to my brother since the war. I don't even know if he made it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina hrms. &amp;quot;Well, Joe was one of my contacts for much of the war. But he moved on to legit work.&amp;quot; She doesn't go on to explain just what it is //she// did during the war. Nunya. But apparently she knew Joe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hrm.&amp;quot; Dorota considered. &amp;quot;He might know something, he might not. Do you think it might be worth asking him?&amp;quot; After all, Carina seems to know the guy, she might be able to guess whether he would cooperate. Curling her hand around the coffee mug, she falls silent and sips slowly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ask him right, respect him, sure, I think he'd discuss what he knows. You're family, after all.&amp;quot; Carina offers honestly. &amp;quot;I might be able to make introductions, if things work out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota nods. &amp;quot;I'd like that. Which means the worst case scenario is that he has no idea what happened to Jakob either.&amp;quot; Dorota hasn't talked much about her brother. He was...well...he was the criminal one, although she doesn't think that's a bad thing the way she once did.&lt;br /&gt;
&lt;br /&gt;
Dorota finally looks up from the coffee. &amp;quot;Part of me isn't sure I want to know. Just in case.&amp;quot; Which is worse...bad news or no news?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only you can make that decision, Dorota.&amp;quot; Carina offers. Yep. That sounded like a shrink. Then again, Companion. Go figure.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know.&amp;quot; She finishes her coffee. &amp;quot;I think they'll be back soon?&amp;quot; She hopes so, anyway. Although she probably *should* get back to dismantling that poor engine.&lt;br /&gt;
&lt;br /&gt;
==FORMERLY KNOWN AS KOBUKSON==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An hour later, the crew of the Kobukson soon to be Jeju, return to pick up Louis and their new papers along with a bag of tasty sandwiches, with actual bread and even some non-soy vegetables, enough for all of the crew and Louis. Louis' demeanor is defiant, fists balled, jaw set. He will follow Michi, Karl, and Sarah to the shuttle and then back to the ship, refusing to say anything for the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lunch!&amp;quot; Michi shouts as he climbs down from the shuttle. Of course, Karl has the basket. &amp;quot;Carina, there's actual tomatoes on your's! We're taking off after we eat.&amp;quot; The possibility of getting additional cargo on this mudball seems slim and Grandmother seemed sure the boy needed to be off planet asap.&lt;br /&gt;
&lt;br /&gt;
Of course Karl has the basket. That's why he is paid the big credits. As soon as they get to the common area he unloads the basket takes a couple of sandwiches for himself and pretends that nothing is amiss for the moment. Just another day in paradise. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey. Welcome back.&amp;quot; Carina calls out. &amp;quot;Looking forward to lunch, definitely. By the way, I have a few leads for us. We should talk about that.&amp;quot; She then comes around the corner and watches the approach of ... the passenger. &amp;quot;And this is ... ?&amp;quot;&lt;br /&gt;
Dorota sets aside her empty coffee mug and gets up, moving to investigate the sandwiches. &amp;quot;Taking off...&amp;quot; And then she tails off. They have a visitor?&lt;br /&gt;
&lt;br /&gt;
Sarah smiles a bit, &amp;quot;This is Louis, and he'll be staying with us for a spell it appears.&amp;quot; She glances at Louis, then says, &amp;quot;Grandma seemed to think it best to get you off planet A-S-A-P, and it's always best to listen to her.&amp;quot; Her voice grows a bit stern, in case the young man is thinking of being rebellious about that.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Someone thinks Louis did something.&amp;quot; Michi notes as he settles in and picks up his sandwich. He takes a bite. Chews. Swallows. &amp;quot;We're getting him in the Black and away for a while. Keepin' a watch on him. In exchange, this is now the Jeju.&amp;quot; Michi withdraws the new papers. &amp;quot;Dorota, we'll need the new identity installed before we get near anywhere that'll pick it up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota nods. &amp;quot;I'll get it in right after lunch.&amp;quot; She claims a sandwich, settling into a seat. &amp;quot;So, Louis, right?&amp;quot; Her attention, with a slight and apparently genuine smile, is turned to the boy.&lt;br /&gt;
&lt;br /&gt;
Louis exits the shuttle following Michi and Sarah with Karl behind him. He sulkily enters the common room. Things seem to change though when he looks up at the voice that was speaking and his eyes catch Carina's. For a split instant, something cracks in the so far hard shell as his jaw drops. But then when Sarah speaks sternly he glares at her and goes back to angry boy pose. He crosses his arms defiantly. &amp;quot;You expect to fly this Gorram piece of junk? I'd be safer in a pit of lions. And I ain't done nothin'. Thems that say so are lyin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah smirks right back, &amp;quot;It does not matter what you did, Louis. What matters is they think you did it, and they'll put you in the ground before you can try and convince them otherwise. And I'm not getting in trouble with Grandma.&amp;quot; Her eyes look right amused, &amp;quot;Don't hu che &amp;lt;talk nonsense&amp;gt;, you're riding, not flying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some people think way to much for their own good.&amp;quot; Karl says between bites of his sandwich &amp;quot;Just don't go planning anything stupid and you'll be fine once it blows over.&amp;quot; he looks pointedly at Louis as if to say /yeah I know you are planning something/ There is a gesture to Sarah &amp;quot;What the doc said.&amp;quot; as for the comment about the ship. He just lives here, so no offense to him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kid, you're about to see what this heap of junk can do.&amp;quot; Dorota winks at Michi. He'll probably take it as a challenge. Or is Michi a she right now? Hrm. He, she thinks. It's hard to keep track sometimes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This boat'll fly. We've got a good crew.&amp;quot; Michi will let Carina handle smoothing the boy over. He remembers the effect Carina has on teenage boys. And girls. &amp;quot;We're off the ground in an hour. As soon as the new chip's installed. &amp;quot;I'll start with the pre-flight now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not very nice to speak ill of my ship, Louis.&amp;quot; Carina offers, because she did NOT miss that reaction. Nope. Sorry. This is who she is, who she was raised to be, tough noogies. &amp;quot;And give you'll be board, I would think you would hope this would go safely. Unless you like sucking Black?&amp;quot; That said, the blonde makes her way to the table and sniffs at the sandwich offered her, and then contains her urge to drool as she opens it, and nibbles at it with painful slowness. She intends to savor this beyond all reason.&lt;br /&gt;
&lt;br /&gt;
And with that, curtains close on the crew of the newly minted JeJu and a sullen passenger as they finish lunch and prep for their next destination where there are Hugs for your Feet and guns for your hands: Persephone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act4</id>
		<title>Episode2Act4</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act4"/>
				<updated>2017-06-01T00:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: /* EPILOGUE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
*Felix Gary&lt;br /&gt;
*Gordon&lt;br /&gt;
==EPILOGUE==&lt;br /&gt;
Another 16 hours later and the Kobukson arrives back at Kuan Lo to see Felix Gary in Jie Jie. Gary has his men offload his cargo while he takes a look at the /other/ cargo taking up the rest of the space. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I won't lie. Rumor of the stolen engine has preceded you. Quite a sweet piece o' machinery, it is.&amp;quot; Then Gary shakes his head. &amp;quot;And too hot. I ain't got the resources to take it off'n your hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can your people help us disassemble it?&amp;quot; Carina inquires, as she makes her way to her cabin to start gathering the shattered, scattered remnants of Beary.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shin Ma Chou didn't say much about sellin' it. Just gettin' the gorram thing off planet so he wasn't sittin' on Alliance property.&amp;quot; Michi says. He nods in agreement with Carina. &amp;quot;Honestly, we intend to pull it apart, take what's useful and space the rest. You're welcome to whatever you want off of it that we don't need 'fore we do.&amp;quot;&lt;br /&gt;
Poor Beary. &amp;quot;The question is who *could* take it.&amp;quot; Can anyone? Breaking it down into scrap...Dorota isn't sure she could bring herself to do THAT.&lt;br /&gt;
&lt;br /&gt;
Sarah normally looks like a harmless doctor. It's a role she's pretty good at these days. She normally doesn't radiate any sort of menace.&lt;br /&gt;
&lt;br /&gt;
But then, she normally doesn't get shot on alleged milk runs either. Twice. So she's looking very quiet, and more than a little scary as she flickers her eyes between Gary and his men.&lt;br /&gt;
&lt;br /&gt;
The workers offloading the crates from the Kobukson Cargo hold give Sarah a wide berth. Even Gordon, who has oft gone to Sarah for mendin of sprains and bones seems to know not to approach her. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Gary rubs the 5 o'clock shadow on his chin. &amp;quot;I could use a new magnetic actuator. You let me have that and I'll have my men help you disassemble it. Heavens above, I do hate to do it, such a beauty she is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi glances away. &amp;quot;If I had a bigger ship, I'd say install it but...&amp;quot; He offers his best shrug. &amp;quot;No one's gonna buy it. Not with the Alliance bein' willin' to shut down an entire spaceport just to get it back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina wonders aloud - already knowing the answer - &amp;quot;Are you sure we can't just build you a new bike built around the thing? You'd win, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi snorts and doesn't answer silly questions.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're right. I just hate the idea of taking something that beautiful apart.&amp;quot; Dorota...well...any decent mechanic would see the beauty in the prototype.&lt;br /&gt;
&lt;br /&gt;
Sarah glares. She's good at it. She might also be overdue for some pain meds. But she's not going to /say/ that until everything is clear and done.&lt;br /&gt;
&lt;br /&gt;
Carina takes the time to extract bullets from the pillows of her bed, then re-emerges and walks over to hand the slugs to Karl. &amp;quot;I believe you left these in my room. Beary says you can have them back.&amp;quot; And yes. She's grabbing up every scrap of the bear's stuffing, and his outer form. Almost as if she has intentions to reassemble the bear.&lt;br /&gt;
&lt;br /&gt;
While everyone else was attending to other business, Karl was hard at work trying to salvage waterlogged stores. The outer shell of the ship may be water tight, not so much the inside. Surely water got places it wasn't supposed to go. Hopefully not to much of the food was ruined. Taking the empty shell cases he looks at them a moment &amp;quot;I think you might have missed a few.&amp;quot; he then tosses them into a jar for reloading latter before getting back to drying things out. &lt;br /&gt;
&lt;br /&gt;
After his cargo is offloaded, Gary puts his men to help dissassemble the engine as quickly as possible. Everyone knows the Alliance could drop in at any moment so Gary wants the Kobukson gone as soon as they can lift off. The crew and Gary's workers are efficient and determined and around 3AM, the work is finally done leaving a few hours of sleep before it's time to leave. &lt;br /&gt;
&lt;br /&gt;
The next morning at breakfast, before liftoff, the crew has a little time to regroup an discuss.&lt;br /&gt;
&lt;br /&gt;
Breakfast. Which means some more soy, since that's what the crew can afford at the moment. The ship's ready to take off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Last job didn't go as planned but it went. We got out. Everyone's still alive. Good work. Carina will handle handing out your share, as much of it as there is.&amp;quot; She leans forward, both hands wrapped around her coffee mug.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here's where we stand. We've got fuel. We've got food of a sort. We've got priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The co-captain begins counting them off.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;First, that engine needs to be stripped down. Once it is we pulse a ways and then space it. Second, we've got a promise to keep to our friend back on Darcke. We said we'd come back for him so we need to do that. Third, there's a race. We need to enter it. We need to win it. Which means we need a sponsor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi pushes forward a datapad with a list of corporations on it. &amp;quot;Made this up last night. Possible sponsors if we can convince them.&amp;quot; The list reads:&lt;br /&gt;
&lt;br /&gt;
Dan Da Enterprises, Blue Sun Corporation, Classic Theater Productions, Manticore Technologies, Kalidasa Shipping, Shamrock Distiller's, Yin Manufacturing, Hugs for Your Feet, Fan Conglomeration, Fisher and Li Incorporated, Border Joe's, Doctors for XingXing.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, we're going to race.&amp;quot; Dorota, sounding *completely* unsurprised by this fact, and already going through how she can leverage those salvaged parts to make the ship faster.&lt;br /&gt;
&lt;br /&gt;
Sarah wrinkles her nose. &amp;quot;Blue Sun? /Really/?&amp;quot; Okay, she's not trying to be scary, but she sounds decidedly disdainful of the idea. Well, /that/ idea anyway, as she mutters under her breath in Chinese.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are we just going to seed the parts out across the Black?&amp;quot; Carina inquires, just to be clear. She eyes the datapad. &amp;quot;No to Blue Sun. My vote is for Shamrock, or Border Joe's.&amp;quot; Why? She doesn't say.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nope, just dump the whole damn thing. Black is big. Someone else runs across the carcass they're welcome to it.&amp;quot; Michi takes a big swallow. &amp;quot;I just made a list of possibles. I'll go with whoever's willin' to pay. I'd prefer they not be horrible. Better we've got contacts.&amp;quot; The pilot turns her eye to Carina. &amp;quot;You know someone at those two companies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not Blue Sun,&amp;quot; Dorota agreed. &amp;quot;I don't trust them at all.&amp;quot; She doesn't really trust any of the others, but she doesn't know they're 'evil.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hugs For Your Feet?&amp;quot; Karl has been quitely sipping whatever excuse for coffee the ship has..it might even be coffee, but probably not the good stuff, up until then. He isn't quite sure he believes that one is a legitimate business &amp;quot;The theatre one sounds like a cover operation.&amp;quot; just his two cents. &lt;br /&gt;
&lt;br /&gt;
Sarah glances at Karl, &amp;quot;Most of them sound like cover operations of one kind or another, honestly.&amp;quot; She sits a bit gingerly, shifting slightly to avoid putting pressure on the places where she was shot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Border Joe's is a shuttle manufacturer in and all about the Rim worlds. I know the owner. Hugs For Your Feet is actually a sock and leggings manufacturer. They donate a pair to charity for each pair sold. And Classic Theater Productions is a foundation dedicated to keeping alive the performing arts from Earth Back Then.&amp;quot; Carina explains. She made some very ugly faces about Don Da, but did not explain anything about them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surprised you didn't mention the theater.&amp;quot; Michi mutters into her coffee.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... course, the Theater's probably not a good fit. They've got other things to spend their money on, after all.&amp;quot; Michi mutters into her coffee.&lt;br /&gt;
&lt;br /&gt;
Sarah hmms, &amp;quot;Seems like Border Joes might be a good one then, if they deal with the Rim more than the Core. Depending on what they can offer, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surprised they aren't sponsering someone already.&amp;quot; Karl wonders outloud about that little fact, perhaps he finds that suspicious, and perhaps the paranoia hasn't worn off quite yet. &amp;quot;Anyone have contacts at Border Joes?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do.&amp;quot; Carina offers. Then she leans over and hugs Michi firmly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sounds like we should talk to Border Joe's and... the Hugging Feet people. They're not likely to have a horse in the race so maybe they'll be open to sponsoring someone to get their... message out? 'sides, I could use some new socks.&amp;quot; Michi says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It seems worth a try.&amp;quot; Dorota considers. &amp;quot;And...can any of us not use new socks?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah smiles faintly, &amp;quot;I certainly wouldn't mind some extra socks. Maybe some nylons.&amp;quot; She looks a bit amused, glancing at the others.&lt;br /&gt;
&lt;br /&gt;
Carina promises not to even bring up the Theater foundation again. Peace in our time. &amp;quot;Alright. Hugs For Your Feet it is. Do you want me to make a call?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think you make the most sense.&amp;quot; Michi nods in agreement. &amp;quot;We can go see then after we go rescue our poor lost lamb of an Alliance deserter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We do need to pick that guy up.&amp;quot; Dorota's lips quirk.&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Noteboard</id>
		<title>Noteboard</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Noteboard"/>
				<updated>2017-05-24T00:45:52Z</updated>
		
		<summary type="html">&lt;p&gt;Maayan: Created page with &amp;quot;Maayan - current intellect 10.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maayan - current intellect 10.&lt;/div&gt;</summary>
		<author><name>Maayan</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/A_New_Beginning,_part_1</id>
		<title>A New Beginning, part 1</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/A_New_Beginning,_part_1"/>
				<updated>2017-05-10T11:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: Created page with &amp;quot;===Player Characters=== 75px 75px 75px 75px 75px...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Player Characters===&lt;br /&gt;
[[Image:LuciusIcon.png|75px]] [[Image:Zyindraicon.png|75px]] [[Image:Maayanicon.png|75px]] [[Image:Shiphrahicon.png|75px]] [[Image:Midgeicon.png|75px]]&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
* '''Sebastian Bensonmum''', caretaker of Fao Manor.&lt;br /&gt;
* '''Cecile''', captain of the guards of Fao Manor.&lt;br /&gt;
* '''Muto''', quartermaster of Fao Manor.&lt;br /&gt;
* '''Brutus''', representative of the Colonial Merchant Company.&lt;br /&gt;
===Locations===&lt;br /&gt;
* [[Fao Barony|Fao Manor]], a broken down estate in the Barony of Fao.&lt;br /&gt;
===Adventurer's Log===&lt;br /&gt;
'''1st day of Citrine, year 55 of the Age of the Great Invasion'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[Image:brutus.jpg|thumb|right|150px|Brutus]]&lt;br /&gt;
* After uncovering a conspiracy against the crown and stopping the serial killer known as the Skinsaw Man, Lucius is elevated to the peerage by the Queen of Amethyst and given the barony of Fao in Onyx as his domain.&lt;br /&gt;
* The party travels to Fao where they find mostly wilderness and one single, broken down manor house attended to by only a handful of servants. Worse yet, the region is beset by bandits, making communication and trade between Fao and the rest of Onyx impossible.&lt;br /&gt;
* Baron Lucius leads his party against the bandits and defeats them. Most are killed in the fight or executed. Three surrender and are given a chance to work off their debt as laborers for the manor.&lt;br /&gt;
* During the weeks which follow, each member of the AvantGuard does their best to effect repairs and bolster the manor.&lt;br /&gt;
** Lucius learns more about being a baron and directs efforts towards restoring the inn.&lt;br /&gt;
** Zyindra established herself as cook and healer and learned more about the residents of the manor. Despite her efforts, she was unable to learn much about the mysterious librarian.&lt;br /&gt;
** Shiphrah worked with Sebastian, diving into learning the specifics of how the manor was run.&lt;br /&gt;
** Maayan cleaned out the garden and did her best to revitalize it, managing to start seeds sprouting. Because of Onyx's moderate weather, growing crops can happen all year long and the garden should be able to harvest at least once before the rainy season comes.&lt;br /&gt;
** Midge helped repair the inn, set up her laboratory, and used the last of the manor's reserves of grain to make beer.&lt;br /&gt;
* A month after eliminating the bandit threat, a small caravan from Vesicule arrives in Fao. The wagons contains supplies from the Colonial Merchant Company, sent to help Lucius establish the duchy. There is enough food and other consumable goods to last roughly thirty days as well a selection of home goods needed to make Fao Manor a home.&lt;br /&gt;
* Lucius' cousin, Brutus, arrives with the caravan. He announces he will be staying as a representative of the Colonial Merchant Company and claims one of the ruined stores. The caravan will repair the building before leaving.&lt;br /&gt;
* That evening, the group meets in the inn over the last of Midge's beer. They make a plan to explore the immediate area around the manor to look for resources with which to trade and attract settlers.&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Pathfinder_Fao</id>
		<title>Pathfinder Fao</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Pathfinder_Fao"/>
				<updated>2017-05-09T11:46:14Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: Created page with &amp;quot;200px ===Settlement Sheet=== * Chaotic Neutral Thorpe * '''Corruption''' -2 • '''Crime''' -7 • '''Economy''' -4 • '''Law''' -1 • '''Lore''' -4...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fao.PNG|right|200px]]&lt;br /&gt;
===Settlement Sheet===&lt;br /&gt;
* Chaotic Neutral Thorpe&lt;br /&gt;
* '''Corruption''' -2 • '''Crime''' -7 • '''Economy''' -4 • '''Law''' -1 • '''Lore''' -4 • '''Society''' -6&lt;br /&gt;
* '''Qualities''': Isolated.&lt;br /&gt;
* '''Danger''': -10&lt;br /&gt;
* '''Government''': Autocracy (Baron)&lt;br /&gt;
* '''Population''': 12 (9 humans' ; 1 gnome; 1 grippli; 1 half-elf)&lt;br /&gt;
* '''Base Value''': 50 gp; '''Purchase Limit''': 500 gp; '''Spellcasting''': 1st&lt;br /&gt;
* '''Minor Items''': 1d4; '''Medium Items''': --; '''Major Items''': --&lt;br /&gt;
===History===&lt;br /&gt;
[[Image:FaoCastle.jpg|left|100px]]&lt;br /&gt;
* First named a county during the Scapolite occupation of Onyx. Given as a reward to a general that served during the conquest.&lt;br /&gt;
* Fao Manor was built by the general to be his vacation home. &lt;br /&gt;
* The region was never developed due to the inhospitable land (swamps and dark forest), monsters, and fae that lived there.&lt;br /&gt;
* Home to bandit groups as well as hunters, trappers, and fishermen who prefer the wilds to the city.&lt;br /&gt;
[[Image:Faogeneral.jpg|100px]][[Image:Fao1stfloor.jpg|100px]] [[Image:Fao2ndfloor.jpg|100px]] [[Image:Faotunnels.jpg|100px]]&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Pathfinder_Class_Information</id>
		<title>Pathfinder Class Information</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Pathfinder_Class_Information"/>
				<updated>2017-05-08T17:58:22Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: Created page with &amp;quot;===Core Classes=== ====Barbarian==== Warriors from less civilized parts of Krystallos. Barbarians are likely to be from The Thulite tribes, Amazonite tribe or the Tanzinite Sh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Core Classes===&lt;br /&gt;
====Barbarian====&lt;br /&gt;
Warriors from less civilized parts of Krystallos. Barbarians are likely to be from The Thulite tribes, Amazonite tribe or the Tanzinite Shores. Barbarians from the Citrine Wastes are possible but rare.&lt;br /&gt;
&lt;br /&gt;
====Bards====&lt;br /&gt;
Wandering musicians and storytellers, most bards are much more than they seem. Many bards belong to the Bard College, a secret organization dedicated to discovering the “story” that the Totems wove to create the world by acquiring as much knowledge as possible. Bards are recruited from every land, though Thulite, Tanzinite, Chalcedonan and Amazonite Bards are rare. &lt;br /&gt;
&lt;br /&gt;
====Clerics====&lt;br /&gt;
Clerics are priests who serve the will of the Totems and are given special powers through their divine provenance. They come from every land and species. Clerics who belong to Icon Cults can replace one of their Totem's domains with the subdomain represented by the Icon.&lt;br /&gt;
&lt;br /&gt;
====Druids====&lt;br /&gt;
Druids belong to a special order who have learned how to tap into the same magic that the Totems used to create Krystallos. Druids tend to come from lands with a strong respect for nature such as the Sapphire Forest, the Citrine Wastes, the Emerald and Turquoise Shires and the Tanzenite Shores.&lt;br /&gt;
&lt;br /&gt;
====Fighters====&lt;br /&gt;
Warriors are universal. Every land and every race counts fighters amongst their ranks.&lt;br /&gt;
&lt;br /&gt;
====Monks====&lt;br /&gt;
Monks spend their lives pursuing spiritual and physical perfection and unity. There are roughly a hundred different monastic orders in Krystallos. Most are located in the Jade Kingdom but the simple, quiet strength of the monk appeals to many people and orders have been founded in other lands as well.&lt;br /&gt;
&lt;br /&gt;
====Paladins====&lt;br /&gt;
Paladins are holy warriors in service to certain Totems (those with a good alignment). Fierce warriors, they are given divine abilities by their patron Totem in exchange for service to a life dedicated to good and helping others.&lt;br /&gt;
&lt;br /&gt;
====Rangers====&lt;br /&gt;
Druids aren’t the only people who gain power by being close to nature. Rangers are experts in the wild lands and survival. They function equally well as hunter and as protector. Rangers are more common in the wild areas of the world like the Sapphire Forest, Citrine Wastes, the Amazonite Tribelands, the Thulite tribelands and the Tenzenite Shores.&lt;br /&gt;
&lt;br /&gt;
====Rogues====&lt;br /&gt;
Rogues, like warriors, are universal. They can be found everywhere among every people, even the reclusive Illithid and stalwart Darfellan. Rogues who are actual thieves know that paying their dues to the Cartel, a criminal organization that spreads across Krystallos, is a good idea.&lt;br /&gt;
&lt;br /&gt;
====Wizards====&lt;br /&gt;
The concept of learning spellcasting through study and scholarship is relatively new in Krystallos, less than one hundred years old. However, it has advanced quickly since it was discovered by spying on the enemy during the Great Invasion. Wizards are still distrusted by much of the population but wiser heads see the benefit that wizards can bring to the world (and their personal lives). Most wizards come from civilized lands where literacy is fairly common. There aren’t many Thulite or Darfellan wizards.&lt;br /&gt;
&lt;br /&gt;
===Advanced Player's Guide===&lt;br /&gt;
====Alchemists====&lt;br /&gt;
Alchemists learn how to use chemical combinations to create semi-magical substances. They are most common among the gnomes of the Topaz Rift but can be found elsewhere as well.&lt;br /&gt;
====Cavaliers====&lt;br /&gt;
Cavaliers, specialists in mounted combat, are most common in the Amethystian Empire, Jade Kingdom and the Turquiose Shire but they can be found almost anywhere in the world. Horses are the most common mount but the halflings of the Turquoise Shire prefer riding dogs while some Amethystish cavaliers specialize in flying mounts such as pegasi and griffins. Rumor has it that some darfellan cavaliers have learned to ride sea going creatures.&lt;br /&gt;
====Inquisitors====&lt;br /&gt;
Inquisitors are a fairly new phenomenon. Since the Great Invasion there has been a rise in Cults that worship the Tiamat and her god-generals. Inquisitors serve the Totems, rooting out these Cults and ending their existence through any means needed.&lt;br /&gt;
====Oracles====&lt;br /&gt;
Oracles, prophets of the future, were once rare but valued in Krystallos. There has not been a new oracle since the destruction of the Obsidian Totem who governed prophecy.&lt;br /&gt;
====Summoners====&lt;br /&gt;
Summoners, who have learned to tear a small hole between Krystallos and other planes, are rare. These very specialized spellcasters frighten the populace even more than wizards. After all, if enough holes are torn in the veil between this world and the next, perhaps Tiamat's Great Invasion will return.&lt;br /&gt;
====Witches====&lt;br /&gt;
Witches are a rarity in Krystallos. A witch comes to be when a person and an animal are both born at the exact same moment in the exact same, specific place - on a meeting of two or more ley lines. This combination of events seems to give a witch the uncanny power to reach beyond Krystallos to other planes, drawing on the power that they find there. For more information, see [[Witches of Krystallos]].&lt;br /&gt;
&lt;br /&gt;
===Advanced Class Guide===&lt;br /&gt;
====Brawlers====&lt;br /&gt;
Gladiatorial combat is popular throughout Krystallos. Where it happens one finds brawlers, specialists in brutal, intense unarmed combat. Brawlers are also common in the Cartel, where the brutal efficiency of their fighting style is appreciated.&lt;br /&gt;
====Hunters====&lt;br /&gt;
Like rangers, hunters tend to come from lands that are close to nature and wild. The Sapphire Forest, Tanzenite Shores and Cirtrine Wastes have all bred their share of hunters. Like rangers, they have learned to draw power from the land but this power is often channeled into the bond the hunter has with his or her animal companion.&lt;br /&gt;
====Investigator====&lt;br /&gt;
In urban centers, the investigator is a specialist in discovering the truths that often wish to remain hidden. Some work for city guards or militias. Others work privately, solving problems for coin. Most investigators also dabble in alchemy as a way of boosting their abilities and creating gear with which to examine crime scenes.&lt;br /&gt;
====Slayers====&lt;br /&gt;
Some call them assassins but this simplifies the matter. Slayers are experts in studying an opponent, finding a weakness and then exploiting it. They can be found in most organized nations - wherever there is politics there is need for a slayer.&lt;br /&gt;
====Swashbucklers====&lt;br /&gt;
Not every fighter relies on strength or martial talent. Some like to look good while they fight. Swashbucklers have mastered daring, panache, agility and wit in battle. Many, but not all, Swashbucklers come from the Pearl Islands.&lt;br /&gt;
===Ultimate Combat===&lt;br /&gt;
====Gunslingers====&lt;br /&gt;
Firearms are still a new technology in Krystallos. They were invented only seven years ago and remain expensive and dangerously prone to misfiring. Still, some have taken to the new weapons and have learned a number of interesting tricks. Gunslingers are most common in the western half of Krystallos and are most often seen in the Amethyst Empire, the Citrine Wastes and the Ruby Mountains.&lt;br /&gt;
====Samurai====&lt;br /&gt;
Noble warriors from the Jade Kingdom, Samurai are masters of their specialized weapons, the katana and wakizashi. Their dedication to their code feels like a literal force that intimidates opponents and gives strength to the samurai. Samurai outside of the Jade Kingdom are usually out on a long term mission given to them by their Daimyo or the Shogun.&lt;br /&gt;
===Ultimate Psionics===&lt;br /&gt;
====Psions====&lt;br /&gt;
Psions study the power of their own mind, using the energy of their inner self to power a number of seemingly magical effects. Each Psion speciaizes in one of six fields: clairsentience, metacreativity, psychokinesis, psychmetabolism, psychoportation or telepathy. Most psions are Illithid, who are naturally gifted in the field but occasionally members of other races show the potential as well.&lt;br /&gt;
====Soulknives====&lt;br /&gt;
Not all psionics develop a wide variety of powers. Some learn to channel their mental energy into semisolid blades for combat. These psionic warriors are most common among the Illithid but members of other races occasionally develop the knack.&lt;br /&gt;
&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Pathfinder_Race_Information</id>
		<title>Pathfinder Race Information</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Pathfinder_Race_Information"/>
				<updated>2017-05-08T17:45:11Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: Created page with &amp;quot;The Races of Krystallos ===Humans=== Humans are the most populous race of Krystallos. They are the primary populations of the Amethystian empir...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RacialChart.jpg|right|The Races of Krystallos]]&lt;br /&gt;
===Humans===&lt;br /&gt;
Humans are the most populous race of Krystallos. They are the primary populations of the Amethystian empire, the Free City of Peridot, the Chalcedony Protectorate, the Jade Kingdom, the Pearl Territories, the Quartz Territories and the Amazonite Tribe. They are an incredible diverse and adaptable people.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Physical Appearance'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Humans vary widely, physically, depending on subtype.&lt;br /&gt;
&lt;br /&gt;
* '''Northern Amethystian subtype''': Light skinned with hair colors including blonde, brown, black and red though hair tends towards grey or white in old age. Dark hair is more common in the Kingdom of Amethyst, blonde hair is more common in the Kingdom of Alexandrite and red hair and freckles are more common in the Peridot Grassland.&lt;br /&gt;
* '''Southern Amethystian subtype''': Darker skinned, looking light to heavily tanned. Hair colors range from dark brown to black with occasional red or blue highlights. The hair often has waves or curls.&lt;br /&gt;
* '''Thulite tribesmen subtype''': Taller on average than most humans with reddish bronze skin. Hair color is almost always black.&lt;br /&gt;
* '''Onyx subtype''': Chalk white skin and blue-black hair.&lt;br /&gt;
* '''Pearl Island subtype''': Olive-brown skin with dark hair. A slight almond shape to the eyes.&lt;br /&gt;
* '''Chalcedonik subtype''': Olive skin and dark hair with tight curls.&lt;br /&gt;
* '''Quartzish subtype''': Light skinned. Hair comes in white, green, blue, purple or pink depending on city of origin.&lt;br /&gt;
* '''Obsidianu subtype''': Light to dark brown skin. Black hair with natural curl and kink to it.&lt;br /&gt;
* '''Jadanese subtype''':  Golden skin with dark, straight hair. A pronounced almond shape to the eyes.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Naming Conventions'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Human naming conventions depend mostly upon the culture of their nation of origin. &lt;br /&gt;
&lt;br /&gt;
* '''Amethystian Empire''': Most humans in the Amethystian Empire have two names: a given name and a family name. Onyxish humans also have a secret name that they decide upon for themselves upon reaching the age of sixteen. An Onyxish secret name is only shared with very close friends and lovers.&lt;br /&gt;
* '''Thulite Tribesmen''': Thulite tribesmen are known first by their given name, then their profession and finally by their tribe. An example might be &amp;quot;Redstone the Hunter of the Nightrunner Tribe&amp;quot;. Thulite tribesman living outside of the Thulite Steppes sometimes replace their tribal name with the name of their town or city. For example, &amp;quot;Redstone the Guardsman of Temperance&amp;quot;.&lt;br /&gt;
* '''Pearl Islands''': Pearl Island natives consider names to be charms and, so, name their children accordingly. Being named after a type of flower represents a parent's wish for a child to be beautiful while being named for a famous hero represents a parent's wish for a child to have great courage. Names with negative meanings are also common and not a stigma. A child's name might mean filth, for example, as a way of warding away an evil spirit who might desire clean and beautiful children. Pearl Island natives only have one name.&lt;br /&gt;
* '''Chalcedony Protectorate''': Citizens of the Protectorate are known by rank, name and bloodline. For example, Captain Milosh of the Pagonis bloodline.&lt;br /&gt;
* '''Quartz Territories''': Humans in the Quartz territories tend towards given names and family names, though it isn't unusual for the given name to be changed several times over a lifetime at the whim of the individual.&lt;br /&gt;
* '''Obsidian Refugees''': Obsidanu humans begin with a given name and a family name. The given name holds great symbolic importance and, in introductions, an Obsidanu will often not only say his or her name but explain the surname's meaning. By tradition, Obsidanu acquire additional names as they age to commemorate important events in their lives. These additional names go between the given and family name and tell the story of that person's life. An example: &amp;quot;Gijima (Runner) Haravidole (Fast Fingers) Karibafu (Near Death) Mkuu (Cleric) Babu (grandfather) Mfanyabiashara.&lt;br /&gt;
* '''Amazonite Tribeswomen''': An Amazonite name consists of a given name and a family name as traced through the mother who gave birth to the tribeswoman. A clan name is also added on for formal occasions. Clans in the Amazonite tribe are known as seeds and the seed names are utilitarian, though they no longer describe the actual function members of the clan play in society. Example: Melash Rish, seed of the Climbers.&lt;br /&gt;
* '''Jade Kingdom''': Jadenese have a given name and family name but, when introducing themselves, the order is reversed compared to those in the Amethystian Empire. An individual with a given name of Kenta and a family name of Meiji would introduce himself as Meiji Kenta.&lt;br /&gt;
====Amazonite Tribeswomen====&lt;br /&gt;
The Amazonite Tribeswomen deserve special mention. Over the Ages, The amazonite tribeswomen have experimented with augmenting themselves using an alchemy derived from the strange plants, fungi and slimes found in the swamplands surrounding the Amazonite river. Because of this experimentation, individual Amazonites have been seen with any number of strange and unusual abilities. An amazonite character is made as a standard human but the player may replace a human's Bonus Feat feature with one of the following abilities:&lt;br /&gt;
{| style=&amp;quot;width:60%;border-collapse:collapse; border:0px;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|+ &amp;lt;div style=&amp;quot;width:100%;background:red;color:white;font-weight:bold;padding-top:3px;padding-bottom:3px;&amp;quot;&amp;gt;Amazonite Plant-Born Abilities&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:beige;text-align:left;&amp;quot;&lt;br /&gt;
||'''Darkvision''': The amazonite can see in the dark up to 90 feet. Two small growths, like green buds, protrude from her skin just beyond the outer corner of each eye.&lt;br /&gt;
|-&lt;br /&gt;
||'''Springlegs''': The amazonite's base move increases by +10. She gains a +2 to her CMB when charging. She has two vine-like growths on the backs of her legs, running from ankle up to knee.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||'''Barkskin''': The amazonite has a +1 natural armor bonus and a 5 resistance to one element of her choice. Her skin has the rough, cracked texture of bark.&lt;br /&gt;
|-&lt;br /&gt;
||'''Thornclaws''': The amazonite has thorns growing out from her fingers in place of nails on both hands. These thorns are natural weapons that do 1d4 damage.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||'''Camouflage''': The amazonite receives a +4 racial bonus on Stealth checks in natural environments. When not using this ability her skin has a sickly, greenish tinge to it.&lt;br /&gt;
|-&lt;br /&gt;
||'''Vines''': The amazonite can extend a vine from each of her wrists at will. These vines are prehensile and have a reach of ten feet. They cannot wield weapons or do damage but provide a +2 bonus to the amazonite's CMB when performing trip or disarm attacks. The vines can also pull out a small item, such as a potion, secured on the amazonite's person as a quick action. When the vines are withdrawn long bulges, running the length of each arm, ripple and undulate under the skin.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||'''Leafwings''': The amazonite has two strange, wing-like plant growths protruding from her back. These growths do not allow her to fly but do allow her to glide. She takes no damage from falling and, while in midair, she can move up to five feet horizontally for every foot she falls at a rate of 60 feet per round. It is possible for an amazonite with leafwings to gain altitude with the help of an undraft.&lt;br /&gt;
|-&lt;br /&gt;
||'''Toxic''': The amazonite's bodily fluids have become green, thick and toxic to animals. She can apply her blood or saliva to a weapon she wields a number of times per day equal to her Constitution modifier (minimum 1/day). This is a swift action. ''Amazonite Toxin: Injury; save Fort DC 10 + 1/2 amazonite's Hit Dice + amazonite's CON modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.''&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||'''Thornskin''': Thousands of thorns extend from the amazonite's skin. These protrusions allow them to do 1d6 points of lethal damage when they chooe to deal damage as part of a grapple. In addition, the amazonite gains a +2 bonus to CMD against grapple attempts directed at them and to CMB or Escape Artist checks to break free of a grapple.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
[[Dwarf Facts|10 Facts About Dwarves]]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The dwarves of Krystallos live primarily underground, in vast halls beneath the Ruby and Garnet Mountains. There are two kingdoms who share a bitter rivalry – they were once one nation but argue bitterly over which one came first and which split off from the other. Outsiders who have visited both kingdoms say they are almost exactly alike. Dwarven society is divided by a strict caste system. While friendships are possible between castes they are rare. Dwarves are raised to believe that each caste is vital to society and that trying to step outside of one’s caste can cause society to break apart. Dwarves take pride in their castes and the tasks they perform, even if they (privately) grumble about how the higher castes treat them or the laziness of the lower castes. Dwarves who live outside the mountains usually belong to one of two groups – either they are traders or diplomats representing their kingdoms or they are outcast, exiled for breaking the laws of the caste system. &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Physical Appearance'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Physically, dwarves are shorter than humans but taller than halflings and gnomes. Their skin colors range from white to ash grey, though many dwarves look permanently sunburned from exposure to lava flows and fire. Dwarven skin turns leathery and rough as they get older. Dwarven hair tends to be brown or black with the occasional redhead and turns grey with age. It is a point of pride for male dwarves to wear beards that are often elaborately braided.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Naming Conventions'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dwarves use a three name system: given name followed by middle name followed by family name. Given names vary widely while middle names are always the name of the dwarf's father. Family names usually have some meaning specific to the caste the family traditionally belongs to.&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
[[ElfFacts|10 Facts About Elves]]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The elves of the Sapphire Forest are the longest lived of the races and bound by strict traditions. They have rules, rituals and ceremonies to govern every occasion. These traditions are kept by Loresages who answer questions, guide elves, and teach the rules of society. On the occasion that a situation arises that isn’t covered by the traditions the Loresages consult their texts and devise new rulings based on lengthy debate and history. The elves believe in living in harmony with the forest. They do not mine or farm in traditional ways but instead harvest from the forest. They are expert shapers, growing plants and trees into tools, clothing and even architecture. &lt;br /&gt;
&lt;br /&gt;
Elven family units take the form of bond circles. A bond circle consists of between three to nine elven adults and their children. The adults in a bond circle have a cooperative, polyamorous relationship. As with all things in elven culture, there are traditions and rituals for joining and leaving a bond circle. The name of the bond circle is decided when it is first formed.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Physical Appearance'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elven skin coloring depends upon which season the elf was born in. Elves born in spring have light to moderate green skin. Those born in summer have moderate to dark green skin. Those born in autumn have red, yellow or orange skin and elves born in winter have white, light blue or brown skin. Elven hair varies wildly but tend towards browns, oranges, reds, whites, greens, purples and pinks - all colors found on trees or flowers. Elves are taller, on average, than most humans (with the exception of the Thulite subtype) but shorter than Darfellan.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Naming Conventions'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elves have three names: a surname, a bond circle name and a clan name. An elven bond circle name reflects the bond circle into which an elf was born and changes should the elf join a new bond circle. The clan name is passed down from mother to child.&lt;br /&gt;
&lt;br /&gt;
===Grippli===&lt;br /&gt;
The Grippli are native to the Zirconian region and were living there in small villages, mostly undisturbed, when refugees began pouring in during the Great Invasion. Today, some grippli continue to live an isolated village life away from the now permanent settlements of the Zirconian Commonwealth but others have adapted and worked their way into the communities founded by the refugees.&lt;br /&gt;
&lt;br /&gt;
===Halflings===&lt;br /&gt;
[[Emerald Halfling Facts|10 Fact About Emerald Halflings]]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The Halflings are a joyful people who enjoy adventure but love comfort. They love stories and have an innate curiosity that often drives them to master new tasks or make new discoveries. Halflings are very fond of food and it is common for them to have as many as nine meals per day. Halflings can be clannish, with large extended families often making up entire villages. There are two major halfling communities: the Emerald Shire and the Turquoise Shire. Neither is a nation in the traditional sense but, instead, an alliance of villages brought together by culture and race. The Emerald Shire halflings are famous as culinary experts and it is considered a point of pride in other lands to have a Emerald Shire halfling on staff as a chef. The Turquoise Shire halflings famously breed large, ugly dogs that are incredibly loyal and amazingly fierce in combat. Halflings use them as mounts while others use them as guard dogs.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Physical Appearance'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Emerald subtype''': Skin colors tend towards pale or tanned with light to dark brown hair. Emerald halflings are stockier and shorter on average than their Turquoise counterparts and are well known for the hair they grow on their feet. They're usually no more than three feet tall.&lt;br /&gt;
* '''Turquoise subtype''': Skin colors tend towards pale or tanned with light to dark brown hair. Turquoise halflings are taller and thinner on average than their Emerald counterparts and have mostly hairless feet. They occasionally are of height with gnomes.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Naming Conventions'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Emerald and Turquoise Shires share a common naming convention. A halfling is given three names upon birth. The first, the surname, is given to the baby by the parents and usually comes from an ancestor. The second name, the luck name, is given to the babe by the oldest woman in the village. The luck name represents the community's hope for the child. The final name is the family name.&lt;br /&gt;
&lt;br /&gt;
===Kobolds===&lt;br /&gt;
Short, reptilian humanoids who are native to the Citrine Wastes, kobolds are known the world over as craftsmen and innovators. They adapted sailing ships to create sailing skiffs that work on the shifting sands of the desert (and were later adapted for the grasslands around the Free City if Peridot). They regularly innovate in the fields of pottery and glassware and optics. Their invention of choava, a bitter drink that causes wakefulness in a manner similar to some teas, is currently a rage across the land. Kobolds have several cities set up for the purposes of trade across the Wastes but roughly half their population lives in nomadic tribes that travel from oasis to oasis and city to city. They are unfailingly polite and friendly people, willing to entertain and share with strangers but can turn warlike quickly if they believe their hospitality and good nature is being taken advantage of. &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Physical Appearance'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Kobold scale colors include sandy or dark brown, light grey, black, forest green and dark red. It is common kobolds with one scale color to have highlight scales of another color, creating patterns that shimmer in the sun. Kobolds stand close to four feet tall.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Naming Conventions'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most kobolds of the Citrine Wastes use a four part naming system. The first name is a given name and often reflects the hopes of the parents for the child. The second is a description of the person and changes occasionally as he or she ages. It is meant to reflect more personal traits than traits of occupation. The third name reflects parentage and the final name is the family name. For example, a Kkoold known for being cautious might be known as: Hafishodet (Mighty Craftsman) Wellhathdehelderon (the Cautious One) ibn Saeed (child of Saeed) Al-Azash (of the glassblowers). A kobold never uses his or her second name when referring to him or herself and will only use the first, third and fourth in introductions. Another kobold might use the first name, second name or combination of the two to refer to another kobold depending on the social situation. If introducing another, a kobold will include the introduced kobold's second name (and often translate it into the third party's native language).&lt;br /&gt;
{| style=&amp;quot;width:60%;border-collapse:collapse; border:0px;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|+ &amp;lt;div style=&amp;quot;width:100%;background:red;color:white;font-weight:bold;padding-top:3px;padding-bottom:3px;&amp;quot;&amp;gt;Kobold Racial Traits&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:beige;font-weight:bold;text-align:left;&amp;quot;&lt;br /&gt;
||+2 Dexterity, -4 Strength, -2 Constitution&lt;br /&gt;
|-&lt;br /&gt;
||Small: As a Small creature, a kobold gains a +1 size bonus to Armor Class, a +1 size bonus on attack roll, a -1 penalty on their combat maneuver checks and to their Combat Maneuver Defense. They also receive a +4 size bonus on Stealth checks.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||Kobolds have a base land speed of 30 feet.&lt;br /&gt;
|-&lt;br /&gt;
||Kobolds have the reptillian subtype.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||Darkvision: Kobolds can see in the dark up to 60 feet. Darkvision is black and white only, but is otherwise like normal sight.&lt;br /&gt;
|-&lt;br /&gt;
||Kobolds have a natural +1 armor bonus.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||Kobolds gain a +2 racial bonus on a Profession of Class skill of their choice. The chosen Profession or Craft skill and Diplomacy are always class skills for the kobold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
[[Gnome Facts|10 Facts About Gnomes]]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
The Gnomes of Krystallos like to live life to the fullest. That doesn’t mean life is a constant party. Instead, they put their all into whatever it is they do: work, play, love, and life. Gnomes are small people, only a little taller than halflings or dwarves. They have natural magics, capable of creating illusions. Gnomes have a reputation as master alchemists. Much of what they create is legal and helpful but there’s a dark side to this as well. Using various lichens that grow in their caves, some gnomes create different mind altering and addictive substances that flow out through the Free City of Peridot and into the world at large. Gnomes do not form family units. Instead, romantic and sexual unions are usually spur of the moment and temporary with children being raised by the community.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Physical Appearance'''&lt;br /&gt;
Gnome skin and hair is vibrant, mimicking the colors of gemstones. Hair and skin usually somehow both clash and compliment each other. They often have overly large mouths and eyes which can be either unnerving or cute depending on the individual. They stand at three and a half feet tall.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Naming Conventions'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gnomes have a single name and see no need for any others.&lt;br /&gt;
&lt;br /&gt;
===Illithid===&lt;br /&gt;
Until recently, the Illithids were the most unusual race of Krystallos. While they resemble the other races, generally, they have a damp, smooth skin and almost aquatic heads with four, long tentacles that surround a rather lamprey like mouth. Illithids live in caverns on Mount Opal. They do not speak vocally but communicate through telepathy. This is not mind reading but, instead, an ability to project their words into the minds of others. Other races tend to be wary of Illithids, not understanding their grim and somber ways, but they also respect them as guardians of death rituals (even the elves will consult with an Illithid cleric of Opal about death rites) and natural diplomats.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Physical Appearance'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Illithid are roughly of height with humans. The most common skin tones are pale white and fleshy pink.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Naming Conventions'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Illithid children do not have names. Instead, they are referred to by the name of their parent and, if needed, birth order. For example: &amp;quot;First Child of Contemplates in Shadows&amp;quot;. When they grow older, the illithid children chose their own name after intensive meditation. These names are usually descriptive of how the child sees him or herself.&lt;br /&gt;
{| style=&amp;quot;width:60%;border-collapse:collapse; border:0px;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|+ &amp;lt;div style=&amp;quot;width:100%;background:red;color:white;font-weight:bold;padding-top:3px;padding-bottom:3px;&amp;quot;&amp;gt;Illithid Racial Traits&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:beige;font-weight:bold;text-align:left;&amp;quot;&lt;br /&gt;
||+2 Intelligence, +2 Wisdom, -2 Strength&lt;br /&gt;
|-&lt;br /&gt;
||Medium: Illithid are Medium creatures and have no special bonus or penalties due to their size..&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||Illithid base land speed is 30 feet.&lt;br /&gt;
|-&lt;br /&gt;
||Darkvision: Illithid can see in the dark up to 60 feet.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||Telepathic Projection: An illithid speaks telepathically instead of verbally. An illithid may choose to &amp;quot;whisper&amp;quot; to a single individual if he is within five feet of that individual. Otherwise, anyone within normal hearing distance &amp;quot;hears&amp;quot; an illithid's words. This ability is projective only and does not allow the illithid to read thoughts.&lt;br /&gt;
|-&lt;br /&gt;
||Natural Psychics: Illithid are natural psychics and receive the Psychic Sensitivity and Psychic Adept feats as bonus feats even if they would not normally qualify.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||Intellect Devouring: Illithid learn to draw experience and strength from the minds of those around them. Once per day, an illithid can use this ability to gain +1d6 to any single 1d20 roll. The decision to use this ability must be made before the result of the roll is determined.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Darfellan===&lt;br /&gt;
[[image:darfellan.jpg|right|200px]]A strong, tall and powerful race. Semi-aquatic, Darfellan live in villages along the northern coastline of Krystallos. They are hard working, taking great pride in their professions. The majority of Darfellan are fishermen. Those Darfellan found outside of their villages often work as laborers or mercenaries, sending funds back home to support their families. They take whatever job they have quite seriously, giving it their all.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Physical Appearance'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The average Darfellan stands at eight feet tall and weighs around 300 pounds of pure muscle. Their slick, glossy skin is jet black broken up by white markings. The shape, size and location of those markings distinguish family groups. The rare individual who is born entirely black or entirely white are considered children of destiny, with important futures ahead of them.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Naming Conventions'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Darfellan have two names: a surname and then a last name based on parentage. The last name always refers to the darfellan's father while the first is usually based on the creatures or features of the ocean. For example, Crab Wavechild is Crab, child of Wave.&lt;br /&gt;
{| style=&amp;quot;width:60%;border-collapse:collapse; border:0px;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|+ &amp;lt;div style=&amp;quot;width:100%;background:red;color:white;font-weight:bold;padding-top:3px;padding-bottom:3px;&amp;quot;&amp;gt;Darfellan Racial Traits&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:beige;font-weight:bold;text-align:left;&amp;quot;&lt;br /&gt;
||+2 Strength, +2 Constitution, -2 Dexterity&lt;br /&gt;
|-&lt;br /&gt;
||A darfellan's base land speed is 20 feet; darfellan webbed feet are more suited for moving through water than on land.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||A darfellan's base swim speed is 40 feet. They can move in the water without making Swim checks, and always treat Swim as a class skill.&lt;br /&gt;
|-&lt;br /&gt;
||Hold Breath (Ex): A darfellan can hold his breath for a number of rounds equal to 8 x his Constitution score before he risks drowning.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||Natural Attack: A darfellan has a natural bite attack that deals 1d6 points of damage.&lt;br /&gt;
|-&lt;br /&gt;
||Echolocation: In the water, a darfellan can emit a series of whistles then instinctively pinpoint nearby creatures and features by hearing the echo. Darfellans have blindsense out to 60 feet while in the water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modron===&lt;br /&gt;
The Modron are seemingly mechanical lifeforms who served the invaders during the Great Invasion. When the invaders left this realm, many Modron, for unknown reason, stayed behind in the Opal Badlands. However, instead of continuing the war, the Modron focused entirely on building a strange, mechanical, clockwork city. Exhausted by war, the people of Krystallos decided to leave the Modron alone so long as they proved to not be aggressive. Since then, some modrons have wandered out into the world to engage in trade, acquire goods and materials and even, occasionally, join society at large. They are extremely logical, analytical, and literal with little understanding of metaphor.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Physical Appearance'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Those modron who join society at large seem to be outcasts from their people and are all cube shaped, with two arms and two legs (modrons come in a variety of geometrical shapes with different numbers of limbs, normally).&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Naming Conventions'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Modron names take the form of mathematical equations and number strings. Modron seem to simply be born (or made?) knowing their name.&lt;br /&gt;
{| style=&amp;quot;width:60%;border-collapse:collapse; border:0px;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|+ &amp;lt;div style=&amp;quot;width:100%;background:red;color:white;font-weight:bold;padding-top:3px;padding-bottom:3px;&amp;quot;&amp;gt;Modron Racial Traits&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:beige;font-weight:bold;text-align:left;&amp;quot;&lt;br /&gt;
||+2 Constitution, +2 Intelligence, -2 Charisma&lt;br /&gt;
|-&lt;br /&gt;
||Medium: Modron are Medium creatures and have no special bonus or penalties due to their size.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||A modron's base land speed is 30 feet. Their wings are vestigal and do not give them flight ability.&lt;br /&gt;
|-&lt;br /&gt;
||Living Construct: Modron have the subtype living construct. As such they are immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion and energy drain. They cannot heal damage naturally. When a modron is reduced below 0 hit points it becomes inert and cannot act but does not lose additional hit points unless further damaged. It does not need to eat or sleep but can benefit from consumable magic. Modron spellcasters do have to rest to prepare or restock spells as per their class.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||Surprise Vulnerability: Due to their innate sense of order, modron react poorly to surprise. They are considered flat-footed until their second turn in any combat they do not initiate. They are still able to act on their first turn as normal.&lt;br /&gt;
|-&lt;br /&gt;
||Modron gain a natural armor bonus of +2 and acid, cold and fire resistence 2.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||Modron take a -2 penalty check on Charisma-based skill checks made against chaotic creatures.&lt;br /&gt;
|-&lt;br /&gt;
||Modron gain a +2 racial bonus on Perception checks due to superior sensory systems design.&lt;br /&gt;
|- style=&amp;quot;background:beige;&amp;quot;&lt;br /&gt;
||Modron cannot wear standard armor or clothing. Such items have to be custom made or tailored to fit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Pathfinder_House_Rules</id>
		<title>Pathfinder House Rules</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Pathfinder_House_Rules"/>
				<updated>2017-05-08T11:41:26Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: Created page with &amp;quot;===Character Classes=== ====Unchained Rogue==== ''We will be converting to Unchained for Rogue. Changes from the normal Rogue are listed below.'' * Base Attack Bonus and all S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Character Classes===&lt;br /&gt;
====Unchained Rogue====&lt;br /&gt;
''We will be converting to Unchained for Rogue. Changes from the normal Rogue are listed below.''&lt;br /&gt;
* Base Attack Bonus and all Saves remain the same.&lt;br /&gt;
* Class skills and skill ranks per level remain the same.&lt;br /&gt;
* Weapon and Armor Proficiencies remain the same.&lt;br /&gt;
* Rogues gain '''Finesse Training''' at 1st level. They get Weapon Finesse as an automatic class bonus feat. In addition, at 3rd level the Rogue picks a single weapon type (such as rapier) and adds her Dexterity modifier to damage instead of Strength. The Rogue can select a second weapon at 11th level and a third weapon at 19th.&lt;br /&gt;
* Most Rogue talents have been updated to be more versatile and useful. &lt;br /&gt;
* At 3rd level, the Rogue receives ''Danger Sense'', gaining a +1 bonus to Reflex Saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. Also, a +1 bonus on Perception checks to avoid being surprised. These bonuses increase by +1 every three rogue levels. This replaces Trap Sense from the standard Rogue.&lt;br /&gt;
* At 4th level, the Rogue receives ''Debilitating Injury''. Whenever she deals sneak attack damage she can also debilitate the target, causing it to take a penalty for 1 round. She chooses from the following types of debilitation when the damage is dealt: Bewildered (-4 AC vs the Rogue, -2 AC vs everyone else. The penalty goes up by -2 at 8th and 16th level for AC vs the rogue), Disoriented (-4 on attack rolls vs the rogue, -2 on attack rolls vs everyone else. Increases by -2 at 10th and 16th for attacks vs the rogue), Hampered (Target speed reduced by 1/2. 5 foot steps are impossible)&lt;br /&gt;
* At 5th level, the Rogue gains a free Skill Unlock for a single skill. She receives an additional Skill Unlock at 10th, 15th, and 20th level.&lt;br /&gt;
====Magic====&lt;br /&gt;
''Pathfinder: Krystallos makes use of the [[http://paizo.com/products/btpy96pr/discuss?Spheres-of-Power| Spheres of Power]] supplement from Drop Dead Games. Spheres of magic and magical talents replace spells. Adjustments to character classes are as follows.''&lt;br /&gt;
====Witch====&lt;br /&gt;
A Witch is a high caster.&amp;lt;br&amp;gt;&lt;br /&gt;
'''At 1st level a Witch gains:'''&lt;br /&gt;
* 1 sphere of her choice.&lt;br /&gt;
* 1 sphere as determined by her patron.&lt;br /&gt;
* 3 talents of her choice.&lt;br /&gt;
* The Cantrips feat.&lt;br /&gt;
'''At even numbered levels a Witch gains:'''&lt;br /&gt;
* 1 talent of her choice.&lt;br /&gt;
* 1 talent from her patron's sphere.&lt;br /&gt;
'''At odd numbered levels (starting at 3rd level) a Witch gains:'''&lt;br /&gt;
* 1 talent of her choice.&lt;br /&gt;
====Hunter====&lt;br /&gt;
A Hunter is a mid caster.&amp;lt;br&amp;gt;&lt;br /&gt;
'''At 1st level a Hunter gains:'''&lt;br /&gt;
* 1 sphere of her choice.&lt;br /&gt;
* 2 talents of her choice.&lt;br /&gt;
'''At 2nd level and each level beyond a Hunter gains:'''&lt;br /&gt;
* 1 talent of her choice.&lt;br /&gt;
====Wizard====&lt;br /&gt;
A Wizard is a high caster.&amp;lt;br&amp;gt;&lt;br /&gt;
'''At 1st level a Wizard gains:'''&lt;br /&gt;
* 1 sphere of her choice.&lt;br /&gt;
* 1 sphere that serves as her specialization sphere.&lt;br /&gt;
* 2 talents of her choice.&lt;br /&gt;
* Specialization sphere powers.&lt;br /&gt;
* The cantrip feat.&lt;br /&gt;
'''At even numbered levels a Wizard gains:'''&lt;br /&gt;
* 1 talent of her choice.&lt;br /&gt;
'''At odd numbered spheres (starting at 3rd level) a Wizard gains:'''&lt;br /&gt;
* 2 talents of her choice.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
====Background Skills====&lt;br /&gt;
''We will be adopting the Background Skills rules from Pathfinder Unchained.''&amp;lt;br&amp;gt;&lt;br /&gt;
Background skills represent those skills that play a large role in your character's non-adventuring life, including passions and hobbies that aren't always relevant to tomb delving or monster fighting.&lt;br /&gt;
* You receive 2 background skill points per character level. &lt;br /&gt;
* Background skills are: Appraise, Artistry, Craft (all except alchemy), Handle Animal, Knowledge (engineering), Knowledge (geography), Knowledge (history), Knowledge (nobility). Linguistics, Lore, Perform, Profession, Sleight of Hand.&lt;br /&gt;
* Background skills are retroactive. You'll receive 2 background skill points for each character level you possess. &lt;br /&gt;
* If you already have ranks in a background skill you may switch in background skill points to free up those ranks for other skills. ''Example: Lucius has 2 ranks of Knowledge (engineering). He puts two background points into Knowledge (engineering), freeing up the previously spent 2 points to raise Knowledge (arcane).&lt;br /&gt;
* Class skills are still determined by your class. Having background points in a skill does not make it a class skill if it isn't on your class skill list.&lt;br /&gt;
* No skill can have more ranks than your current level. If you are 4th level you can't have more than 4 ranks in any one skill.&lt;br /&gt;
====New Skills====&lt;br /&gt;
* '''Artistry''' (Int): Used to create works of art such as musical compositions, poetry, sculptures, plays, novels, and paintings. Must be specialized. ''Class skill for any character that gains Craft or Perform as a class skill.''&lt;br /&gt;
* '''Lore''' (Int; Trained Only): A specialized area of knowledge far narrower than the most relevant Knowledge skill. Must be specialized. Example Lores: A specific city, taverns in one country, one form of trade, one type of animal, nobility of a specific country, dwarven history, one specific Totem, famous military commanders, one specific magical sphere, types of wine, trees. ''Class skill for all characters.''&lt;br /&gt;
&lt;br /&gt;
====Skill Changes====&lt;br /&gt;
* Magically active characters (high casters) can use the Spellcraft skill to detect and read magic.&lt;br /&gt;
====Stamina Tricks====&lt;br /&gt;
''We will be adopting the Stamina Pool/Trick rules from Pathfinder Unchained.''&lt;br /&gt;
* All characters have a Stamina Point pool equal to their BAB + CON bonus.&lt;br /&gt;
* Stamina Points can be spent on Stamina Tricks - ways to enhance combat specific feats. Each combat feat has a single Stamina Trick.&lt;br /&gt;
* You may spend as many Stamina Points on a single turn as you have in your pool. You can spend them on multiple Tricks if applicable.&lt;br /&gt;
* Stamina Points recharge after a night's rest. &lt;br /&gt;
====Brownie Points====&lt;br /&gt;
* Brownie Points are used during sessions to buy a reroll. You may spend a Brownie Point on any roll, including attacks, skill rolls, damage rolls and saves. The reroll is at a bonus of your level. For example, if you are level 5 and spending a Brownie Point to reroll, you add +5 to the final total.&lt;br /&gt;
You may spend multiple Brownie Points on the same roll. For example, if you spend a Brownie Point on an attack roll but dislike the new result, you may spend a second Brownie Point for another reroll. You may continue to spend Brownie Points on the same roll until you are satisfied with the roll or out of Brownie Points.&lt;br /&gt;
* You may also spend a Brownie Point to recover 1d6 hit points. You may only spend Brownie Points in this way once after each combat/incident in which you take damage.&lt;br /&gt;
* Brownie Points are a reward for upkeep and creativity between sessions. Brownie Points can be earned for: completing a DM request for information between sessions, an act of creativity (such as writing a short story involving your character, drawing a picture of your character, or sharing the poetry your character has written in character), role play between sessions. Pretty much anything you do in the name of upkeep on your character or character enhancement between sessions can earn Brownie Points.&lt;br /&gt;
* Brownie Points are cumulative. If they are not spent during a session they carry over to the next. Once a Brownie Point is spent it is gone. Each character can have a maximum number of brownie points equal to his or her level + 1.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Crafting Healing/Antidote Kits====&lt;br /&gt;
* The DC for crafting a healing kit charge is 15. The DC for crafting an antidote kit charge is 20. This is a Craft (Alchemy) check.&lt;br /&gt;
* It takes one day to craft an individual charge for a healing kit or antidote kit.&lt;br /&gt;
* The price per charge for a healing kit is 1 gold, 5 silver. The price per charge for an antidote kit is 3 gold.&lt;br /&gt;
====Spellstaff====&lt;br /&gt;
[[Image:spellstaff.png|300px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Originally reverse engineered from staves used by the necromancers of the Great Invasion, spellstaves are specially prepared weapons that can only be used by dedicated, arcane spellcasters. The staff is equipped with small, alchemically treated stones. Each time the spellcaster channels mystical energy through the staff to attack, one of the stones breaks. When all the stones are broken, new stones must be fed to the staff. This &amp;quot;reloading&amp;quot; is a full round action. Using a spellstaff requires an exotic weapon proficiency with a prerequisite of arcane spellcasting. Witches and wizards get this proficiency automatically. Others must buy it as a feat. &lt;br /&gt;
&lt;br /&gt;
The basic spellstaff releases an energy bolt of pure force that hits a target at range. This requires an attack check vs the target's full DC. The roll is 1d20+BAB+INT bonus.&lt;br /&gt;
&lt;br /&gt;
'''Spellstaff'''&amp;lt;br&amp;gt;&lt;br /&gt;
''Damage'': 1d6 // ''Critical'': 19-20/x2 // ''Range'': 60 ft // ''Damage Type'': Blunt // ''Cost'': 50 gp // ''Weight'': 5 lbs.&lt;br /&gt;
&lt;br /&gt;
'''Spellstaff Stones (ammunition)'''&amp;lt;br&amp;gt;&lt;br /&gt;
''5 stones'' // ''Cost'': 1 gp // ''Weight'': .5 lbs&lt;br /&gt;
&lt;br /&gt;
====Taviston Guides====&lt;br /&gt;
Taviston Guides are considered the most authoritative books on any number of subjects in Krystallos. While other books may contain more detailed information, Taviston Guides are much easier to read and understand. They're also easier to get one's hands on. Taviston Guides fall into one of two categories: general guides (such as the Taviston Guide to the Beasts of Krystallos) and more specific volumes (such as the Taviston Guide to the Goblin Tribes of Battle Coast). &lt;br /&gt;
* A general Taviston Guide costs 30 gp, weighs 2 pounds and provides a +1 bonus to any related Knowledge check. The Knowledge check becomes a full round action and consulting the guide while in battle provokes an Attack of Opportunity.&lt;br /&gt;
* A specific Taviston Guide costs 50 gp, weighs 2 pounds and provides a +2 bonus to any related Knowledge check. The Knowledge check becomes a full round action and consulting the guide while in battle provokes an Attack of Opportunity.&lt;br /&gt;
===Alchemy===&lt;br /&gt;
We'll be using a modified version of the &amp;quot;Spontaneous Alchemy&amp;quot; rules from the Alchemy Manual. Everything remains the cost of the alchemical reagents per dose.&lt;br /&gt;
* Black powder: 5 gp/dose&lt;br /&gt;
* Brimstone: 2 sp/dose&lt;br /&gt;
* Cold iron: 5 sp/dose&lt;br /&gt;
* Cytillesh spores: 3 gp/dose&lt;br /&gt;
* Darkwood: 1 gp/dose&lt;br /&gt;
* Dew of lunary: 2 gp/dose&lt;br /&gt;
* Ginger extract: 2 sp/dose&lt;br /&gt;
* Gold: 3 gp/dose&lt;br /&gt;
* Magnesium: 5 sp/dose&lt;br /&gt;
* Mugwort extract: 1 gp/dose&lt;br /&gt;
* Myrrh: 2 sp/dose&lt;br /&gt;
* Pesh: 8 gp/dose&lt;br /&gt;
* Phosophorous: 1 sp/dose&lt;br /&gt;
* Quicksilver: 5 sp/dose&lt;br /&gt;
* Realgar: 2 gp/dose&lt;br /&gt;
* Salt: 2 sp/dose&lt;br /&gt;
* Saltpeter: 2 gp/dose&lt;br /&gt;
* Silver: 5 sp/dose&lt;br /&gt;
* Spirit of wine: 2 sp/dose&lt;br /&gt;
* Urea: 2 sp/dose&lt;br /&gt;
&lt;br /&gt;
In addition, the region/race specific alchemical subtypes fit into Krystallos in the following ways.&lt;br /&gt;
* Belkzen War Alchemy - Called Invader War Alchemy and still in use by some Corrupted in Krystallos.&lt;br /&gt;
* Daggermark Poisons - Known as Stiletto Poisons and used by Cartel assassins.&lt;br /&gt;
* Derro Fungus Alchemy - Known as Amazonite Fungus Alchemy.&lt;br /&gt;
* Dwarven Magic Ales - Brewing practices found in both dwarven kingdoms.&lt;br /&gt;
* Homunculi of Lepidstadt - The homunculi crafting arts are practiced by secret cults in Onyx.&lt;br /&gt;
* Katapeshi Drug Crafting - Known as Topaz Drug Crafting and practiced by the gnomes of the Topaz Rift.&lt;br /&gt;
* Kyonin Alchemical Archery - Known as Sapphiric Alchemical Archery and a prized art of elves of the Sapphire Forest.&lt;br /&gt;
* Oenopion Ooze Alchemy - Known as Citric Ooze Alchemy and practiced in the Grand Sultanate of Citrine.&lt;br /&gt;
* Pei Zin Herbalism - Name remains unchanged. Practiced primarily in the Jade Kingdom.&lt;br /&gt;
* Thuvian Wish Alchemy - Doesn't exist in Krystallos.&lt;br /&gt;
* Varisian Fireworks - Known as Halfling Fireworks and practiced by alchemists in both shires.&lt;br /&gt;
&lt;br /&gt;
'''Gel, Fire Ward'''&lt;br /&gt;
* ''Recipe'': 30 doses darkwood, 25 doses myrrh, 18 doses dew of lunary, 20 doses urea&lt;br /&gt;
* ''Process'': Congelation&lt;br /&gt;
* ''Tool'': Alchemist's Lab&lt;br /&gt;
&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act3Part3</id>
		<title>Episode2Act3Part3</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act3Part3"/>
				<updated>2017-05-04T01:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: Created page with &amp;quot;==CAST== *Michi Nom *Karl *Dorota Kowal *Sarah Lee *Carina Yuzu  ==Punch It== The crew of the Kobukson are in quite a pickle as Bear Fluff is floating all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
&lt;br /&gt;
==Punch It==&lt;br /&gt;
The crew of the Kobukson are in quite a pickle as Bear Fluff is floating all over Carina's room and Michi sees the fighters passing through his visual. &amp;quot;Unknown transport ship, power down and wait for further instructions.&amp;quot; The message repeats.&lt;br /&gt;
&lt;br /&gt;
Struggling to contain and force down her revulsion at the brutal savagery unleashed upon poor Beary, Carina launches herself at the hatch to her room, moving as quickly as she can back to her communications station in the cockpit, slapping the all-call button even before she's seated or strapped in. &amp;quot;Dorota! I need you to put together a mini propulsion unit. It doesn't have to be super-fast, or have huge endurance. But something that'll move at least a few dozen Em-Pee-Ess for several minutes would be great. Karl, get that beacon to Dorota and attach it to the propulsion unit. Then launch it out the hatch as soon as you can. Let me know when. I'll do what I can to give them a sensor headache, try to split their attention and get as many of them as we can going after the beacon instead of us. Michi, you be good and ready to find that hole and get us the heck out of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While she's giving everyone the rundown of all of this, Carina has gotten back into her seat, strapped herself in, and is starting to work in the prep work for her sensory shenannigans. She'll need them to be ready to go mighty soon, so she can't waste time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... plans are good.&amp;quot; Michi says, glad to see someone has one. Her eyes flicker from the radar panel to the instrument panel to the cockpit glass, moving back and forth as she works out vectors and routes and speeds. Calculating with that odd instinct pilots develop over the years. &amp;quot;Time to go fast.&amp;quot; She says, pulling the sliders which open up the engines and pushing the throttle forward.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Working on it!&amp;quot; Dorota's a little hurt...that she didn't think of that idea herself. It's a good one. She starts to jury-rig something together while she waits for Karl to find the beacon. Fortunately SHE doesn't see the bear-murdering. She'd probably be even more upset than Carina.&lt;br /&gt;
&lt;br /&gt;
With fluff floating around, and bits probably clinging to his hair, Karl quickly finds the tracker and is about to put a boot down on it when Carina is giving orders on what to do with it. Sure that works too, grabbing the tracker he beats feet to the engine room to help Dorota with her task. &lt;br /&gt;
&lt;br /&gt;
As everyone snaps to action, Sarah, having exhausted her stamina slumps a bit, leaning just outside Carina's door. &amp;quot;Go on ahead. I just need a moment. Then I'll be right there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota tugs out various tools, both from her belt and the engine room, and quickly puts together the propulsion unit. It looks like she might have done something similar...but there isn't much in the way of good parts. She's already mentally making a shopping list...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Call it out when you get it launched, Karl.&amp;quot; Carina mentions over the all-call, as she queues up her assorted programs. It won't last too terribly long, but as near as she can tell she has managed to arrange to bank the ship and discharge captured solar energy through the fins in a flash of static to briefly blind the sensors of the Alliance ships. She queues it all up to a single button, and then waits for Karl's shout before punching that button. Her toes are crossed inside her shoes; this is scary stuff.&lt;br /&gt;
&lt;br /&gt;
Taking the newly built propulsion device with its tracker cargo Karl hurries to the airlock only to find a swimming pool in his way &amp;quot;I hope this thing is water proof!&amp;quot; between wading and the movement of the ship due to evasive manuevers the man is either slipping and sliding or being nearly bowled over. &amp;quot;I don't get paid enough for this.&amp;quot; he mutters as he finally makes the airlock and gets to work jettisoning and maybe jettisoning some of the water with it! &lt;br /&gt;
&lt;br /&gt;
Michi Nom has been an Alliance fighter pilot. And she's been an Independent blockage runner. She knows the tricks from both sides of the Black. Still, there's a swarm of fighters out there and they maneuver like bumblebees while the Kobukson maneuvers more like an osprey. Carina's trick with the sensors forces two of the fighters apart and Michi punches it, twisting a dial to push extra power into the thrusters and disabling safeties to heat the burn faster. &amp;quot;I recommend holding on!&amp;quot; Michi shouts as she twists the steering yolk, spinning the ship in space to present a moving profile to the fighter's sensors as the Kobukson spits fire like a dragon, pushing them towards the Black. Even still, the ship takes a few shots... luckily, their reinforced armor absorbs the blows.&lt;br /&gt;
&lt;br /&gt;
The beacon is jettisoned just as Michi maneuvers around the fighters. With the achieved distance between the Kobukson and the beacon, one fighter breaks off to pursue the beacon leaving only two fighters on the ship.&lt;br /&gt;
&lt;br /&gt;
Through Carina's sensor panel, words stream across. &amp;quot;I'VE BEEN SUSSED OUT. RETREATING. REMEMBER YOUR PROMISE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the cargo bay, another crate falls over, water splashing everything and sending Karl swimming away from the airlock.&lt;br /&gt;
&lt;br /&gt;
Sadly holding onto water for stability isn't much help, and Karl is finding it hard to get anywhere with all this water flowing back and forth and splashing, there is a string of cursing from the man as he slides past the airlock on his way to the head, &amp;quot;Dorota, I'm going to need to borrow some of your tools!&amp;quot; he certainly hopes no one is going to have any bathroom emergencies any time soon. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Got it!&amp;quot; Dorota's prepping the pulse drive, pausing very briefly to slide a spare tool bag to Karl. She doesn't ask what he wants it for. He'll probably tell her later.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our man on that ship is in trouble. He said 'remember your promise.'&amp;quot; Carina offers, as she keeps running sensor profiles and feeding data to Michi, hoping to give her co-captain and hot-shot pilot the opening needed to finally get them to safety.&lt;br /&gt;
&lt;br /&gt;
Sarah shouts, &amp;quot;Quit jostling things! I'm trying to stay conscious here!&amp;quot; She makes her way sloshily to the medbay (thanks to all the water) and flops in the treatment chair, giving herself a Big Goddamn shot of a painkiller. From there, she does manage to remain focused enough to patch herself up. But remember kids, Sarah is a professional, don't try to be a crazy self-surgeon without training.&lt;br /&gt;
&lt;br /&gt;
Michi reaches up and grabs the microphone for the ship intercom, then pulls it down and thumbs the transmit button. &amp;quot;Everyone best hold onto something.&amp;quot; The mic is left to dangle on its chord as Michi twists the yolk to match the programmed coordinates for Kuan Lo. Then her fist comes slamming down onto the pulse button and the ship leaps forward as the rear lights up like a big old bright explosion.&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act3Part2</id>
		<title>Episode2Act3Part2</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act3Part2"/>
				<updated>2017-04-30T00:43:25Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: Created page with &amp;quot;==CAST== *Michi Nom *Karl *Dorota Kowal *Sarah Lee *Carina Yuzu  ==Fancy Flyin== As the Kobukson takes off, explosions can be noted throughout the town on...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
&lt;br /&gt;
==Fancy Flyin==&lt;br /&gt;
As the Kobukson takes off, explosions can be noted throughout the town on the ship's sensors. The Kobukson flies out of the atmo and into the black where a single cruiser and three fighters are patrolling. Only quick wits and fast moves will get this intrepid crew past the patrol.&lt;br /&gt;
&lt;br /&gt;
The second the cargo is back on board, Dorota dives into engineering, straps herself in properly...and starts trying to give Michi extra power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cargos's secure, Captain! Go! Go! Go!&amp;quot; Karl yells over the comms as he makes sure everything is secure and isn't going to slide all over if things get bumpy as they leave. &lt;br /&gt;
&lt;br /&gt;
Sarah staggers to the floor of the cargo bay, bleeding rather profusely from the shot to her arm and leg, swearing rapidly in Chinese as she looks almost more annoyed that she got shot than in actual pain. Oh, she /is/, but that's what all that training was for. &amp;quot;HE CHU SHENG ZA JIAO DE ZANG HUO! LE SE!&amp;quot; With that, she tries to grab a hold of a crate or something to pull herself to a modicum of uprightness.&lt;br /&gt;
&lt;br /&gt;
Michi looks out the cockpit window, peering at the Alliance ships. &amp;quot;Cao ni zuzong shiba dai.&amp;quot; She mutters as she turns the stick, veering the Kobukson away from the heavily armed and generally unfriendly purplebellies. She doesn't pick up speed. She's keeping it nice and smooth. A pulse burn at this time could turn this from a departure into a chase if the Alliance hasn't noticed them.&lt;br /&gt;
&lt;br /&gt;
Carina curses quite profanely, but not very prolifically. &amp;quot;We've been bugged! They're coming after us, but not because of us. They're chasing a beacon signal, a transponder for a big transport ship.&amp;quot; She slams the button on her console and transmits that message throughout the tiny vessel, and then unstraps herself and launches herself through the hatch towards the rest of the ship. &amp;quot;Check the crates, look for that signal!&amp;quot; she shouts. But she is not heading for the cargo bay. No, she's heading ... for the kitchenette. And the bear.&lt;br /&gt;
&lt;br /&gt;
Sarah grimaces and leans against the engine crate, trying not to move too much as she pulls an unusual looking widget from her pants pocket. She adjusts the dial a bit, peering at the readings as she slowly moves it around the various crates... then she says, &amp;quot;Gou shi! The tracer is in Carina's room.&amp;quot; She glances to Dorota and Karl, &amp;quot;The bear and the wagon!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Being the man of action and not words, Karl rushes after Sarah after she exclaims about the tracker and its possible location. By the time he gets there he has a gun in each hand. A quick glance around and he has eyes on the target, one stuffed bear, locked and loaded he draws a bead on the stuffed creature and BANG! BANG! BANG! BANG! BANG! etc etc etc, bullets fly, and the room is suddenly filled with fluffy peices of teddy bear ins and outs and fly around the room. Once satisfied that the thing is 'dead' he puts the guns away in a swift movement and rifles through the remains to find this tracking device. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stupid... gorram... probably using us as a distraction.... right now... bastards...&amp;quot; Michi grits her teeth as she punches the thruster buttons, hard and yanks on the stick, first to the left and then to the right. The entire ship shakes as she moves it faster and sheers corners quicker than any ship this size is intended to perform.&lt;br /&gt;
&lt;br /&gt;
In Carina's room, the bear explodes into pieces. Within the wreckage, a fist sized object with little blinking lights can be seen. Sarah's device whines loudly as it identifies that device as the beacon. A piece of paper is attached to the device with the following words written across it. &amp;quot;Thanks for the distraction. For payment, speak to Terence at Terence's Electronics; Li Shen's Bazaar&amp;quot; &lt;br /&gt;
&lt;br /&gt;
At this point, the fighters circle around the Kobukson, they are fast and they are determined. Shots ring out and they graze the kobukson sending a groan across the hull and sending everyone who is not strapped in, flying about. Michi knows they should have been dead on, but they're not. It was a warning shot. &lt;br /&gt;
&lt;br /&gt;
Through the comms, the alliance cruiser hails the Kobukson. &amp;quot;Unknown transport ship, power down and wait for further instructions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the jarring hit on the ship caused something in the cargo bay to go boom!&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Original_Pathfinder_Stats_for_Lucius</id>
		<title>Original Pathfinder Stats for Lucius</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Original_Pathfinder_Stats_for_Lucius"/>
				<updated>2017-04-28T00:22:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: Created page with &amp;quot;{{CharInfo |Title=Lucius Delanoire |Image=250px |Class=Swashbuckler |Archetype=Musketeer |Level=6 |Race=Fetchling |XP= |Full Name=Lucius Delanoire |Age...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfo&lt;br /&gt;
|Title=Lucius Delanoire&lt;br /&gt;
|Image=[[image:Med.jpg|thumb|250px]]&lt;br /&gt;
|Class=Swashbuckler&lt;br /&gt;
|Archetype=Musketeer&lt;br /&gt;
|Level=6&lt;br /&gt;
|Race=Fetchling&lt;br /&gt;
|XP=&lt;br /&gt;
|Full Name=Lucius Delanoire&lt;br /&gt;
|Age=Appears to be around 16&lt;br /&gt;
|Alignment=True Neutral&lt;br /&gt;
|Homeland=Onyx Cryptocracy&lt;br /&gt;
|Favored Class=Swashbuckler&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Lucius Delanoire is the son of famous Onyxish Poet Zachary Delanoire. This exotic young man inherited the typical Onyx pale skin and dark hair. That is where typical ends as his personality is the exact opposite of morose and dour. Sporting a rare firearm, Lucius claims to work for the Colonial Merchant Company as a scout. He dresses like a soldier, simple shirt and breeches with a belt for carrying the essentials. Over that he wears a well worn light armor coat. Oddly, he is always wearing a pair of smoked glasses.&lt;br /&gt;
&lt;br /&gt;
====Stories====&lt;br /&gt;
[[An Unlikely Meeting]]&lt;br /&gt;
&lt;br /&gt;
[[Dueling In Temperance]]&lt;br /&gt;
&lt;br /&gt;
[[Bath House - Inn of the New Home]]&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Attributes====&lt;br /&gt;
'''STR''' 10 (+0) • '''DEX''' 16 (+3) • '''CON''' 12 (+1) • '''INT''' 14 (+2) • '''WIS''' 10 (+0) • '''CHA''' 18 (+4)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Hit Points''' 49 • '''Initiative''' +3 (+2 SI) = 5 • '''Speed''' 30 ft (land) • '''Panache Points''': 4 • '''Stamina Points''': 5&lt;br /&gt;
&lt;br /&gt;
====Defenses &amp;amp; Attacks====&lt;br /&gt;
'''Armor Class''' 18 • '''Touch''' 14 • '''Flat-Footed''' 13 • '''CMD''' 18 (10+BAB+STR+DEX) • '''Flat-Footed CMD''' 15&lt;br /&gt;
* '''''Armor''''': Light Armor Coat+1 • '''AC Bonus''' +4 • '''Max DEX''' 5 • '''Armor Check Penalty''' -1 • '''Spell Failure''' 15%&lt;br /&gt;
'''Fortitude Save''' +3 • '''Reflex Save''' +8 • '''Will Save''' +2&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Base Attack Bonus''' +6/+1 • '''Melee Attack''' +6/+1 • '''Ranged Attack''' +9/+4 • '''CMB +6/+1 (BAB+STR)&lt;br /&gt;
* '''''Bane Rapier +1''''' • '''Attack Bonus''' +11/+6 • '''Damage''' 1d6 + STR + 2 + (LV PS) • '''Crit''' 16-20/x2 • '''Type''' Piercing • '''Special''' Spend a panache point and the rapier gains the bane ability for a specific type of humanoid (any humanoid of that type facing you suffers a -1 to all rolls) for 1 round.&lt;br /&gt;
* '''''Sword Cane''''' • '''Attack Bonus''' +10/+5 • '''Damage''' 1d6 + STR + 1 + (LV PS) • '''Crit''' 19-20/x2 • '''Type''' Piercing&lt;br /&gt;
* '''''Pistol (Magical+2)''''' • '''Attack Bonus''' +12/+7 • '''Damage''' 1d8+2 • '''Crit''' 20/x4 • '''Range''' 20 ft • '''Type''' Blunt/Piercing&lt;br /&gt;
&lt;br /&gt;
====Trained Skills====&lt;br /&gt;
* Acrobatics &amp;amp;copy; +2'' (Dex)'' '''+8''' (+7 w/ Armor Check Penalty)&lt;br /&gt;
* Artistry (Poetry) &amp;amp;copy; +3'' (Int)'' '''+8''' &lt;br /&gt;
* Bluff &amp;amp;copy; +6'' (Cha)'' '''+13'''&lt;br /&gt;
* Climb &amp;amp;copy; +2 ''(Str)'' '''+5''' (+4 w/ Armor Check Penalty)&lt;br /&gt;
* Diplomacy &amp;amp;copy; +6'' (Cha)'' '''+13'''&lt;br /&gt;
* Disguise +5'' (Cha)'' '''+12''' (+16 Undisclosed Bonus)&lt;br /&gt;
* Intimidate &amp;amp;copy; +4 '' (Cha)'' '''+11''' (+15 when wielding a firearm)&lt;br /&gt;
* Linguistics +5'' (Int)'' '''+7'''&lt;br /&gt;
* Lore (Undisclosed) +3'' (Int)'' '''+8'''&lt;br /&gt;
* Knowledge (Local) &amp;amp;copy; +2'' (Int)'' '''+7'''&lt;br /&gt;
* Knowledge (Nature) +2'' (Int)'' '''+4'''&lt;br /&gt;
* Knowledge (Nobility) &amp;amp;copy; +3'' (Int)'' '''+8'''&lt;br /&gt;
* Perception &amp;amp;copy; +2'' (Wis)'' '''+5'''&lt;br /&gt;
* Ride &amp;amp;copy; +1'' (Dex)'' '''+7''' (+6 w/ Armor Check Penalty)&lt;br /&gt;
* Sense Motive &amp;amp;copy; +4'' (Wis)'' '''+7'''&lt;br /&gt;
* Sleight of Hand &amp;amp;copy; +1'' (Dex)'' '''+7''' (+6 w/ Armor Check Penalty)&lt;br /&gt;
* Survival +1 '' (Wis)'' '''+1'''&lt;br /&gt;
&lt;br /&gt;
====Untrained Skills====&lt;br /&gt;
* Appraise ''(Int)'' +2&lt;br /&gt;
* Craft ''(Int)'' +2&lt;br /&gt;
* Disable Device ''(Dex)'' +3 (+2 w/ Armor Check Penalty) '''TRAINED ONLY''' &lt;br /&gt;
* Escape Artist ''(Dex)'' +3 (+2 w/ Armor Check Penalty)&lt;br /&gt;
* Fly ''(Dex)'' +3 (-2 w/ Armor Check Penalty)&lt;br /&gt;
* Handle Animal ''(Cha)'' +4 '''TRAINED ONLY'''&lt;br /&gt;
* Heal ''(Wis)'' +0&lt;br /&gt;
* Knowledge ''(Int)'' +2 '''TRAINED ONLY'''&lt;br /&gt;
* Perform ''(Cha)'' +4&lt;br /&gt;
* Profession ''(Wis)'' +0 '''TRAINED ONLY'''&lt;br /&gt;
* Spellcraft ''(Int)'' +2 '''TRAINED ONLY'''&lt;br /&gt;
* Stealth ''(Dex)'' +3 (+2 w/ Armor Check Penalty)&lt;br /&gt;
* Swim ''(Str)'' +0&lt;br /&gt;
* Use Magic Device ''(Cha)'' +4 '''TRAINED ONLY'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Languages''': Amethystish, Onyxish, Quartzish, Scapolite, Jadenese, Sapphirish, Citrine&lt;br /&gt;
&lt;br /&gt;
====References====&lt;br /&gt;
* ''Demoralize'': Use Intimidate to cause opponent to become shaken. DC=10+Hit Dice+Wis Mod. Is shaken for 1 round upon success + 1 extra round for every +5 above the DC. Must be within 30 feet and can clearly hear and see them. (Shaken is -2 penalty on Attack, Saving, Skill Checks and Ability Checks&lt;br /&gt;
&lt;br /&gt;
* ''Feint'': Use bluff to feint in combat, causing opponent to be denied dexterity bonus to AC against next attack. DC=10+Base (Attack Bonus+Wisdom) or (sense motive bonus if higher)&lt;br /&gt;
&lt;br /&gt;
====Proficiencies====&lt;br /&gt;
* '''Weapons''': Simple Weapons, Martial Weapons, One-handed Firearms, Two-handed Firearms&lt;br /&gt;
* '''Armor/Shields''': Light Armor, Bucklers&lt;br /&gt;
====Traits, Drawbacks and Feats====&lt;br /&gt;
* '''Black Powder Bravado''' ''(Trait)'': Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result, even if it is worse.&lt;br /&gt;
* '''Larger Than Life''' ''(Trait)'': When you use the Intimidate skill on a creature while wielding a firearm, you are considered one size category larger.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* '''Family Ties''' ''(Drawback)'': If requested by family to perform a task, either fulfill that task or suffer -2 to all Wisdom and Charisma-based checks until you do what was requested or succeed at a DC 20 Will saving throw. The Will save can be made once per day. If you ever lose your family this drawback is exchanged for Doubt.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* '''Weapon Finesse (Rapier)''' ''(Class Feature Feat)'': Add DEX bonus instead of STR bonus to attack rolls made with a rapier.&lt;br /&gt;
** ''Stamina Trick'': You can spend up to 5 stamina points to add a +1 bonus per stamina point spent to a social combat roll.&lt;br /&gt;
* '''Gunsmithing (Pistol)''' ''(Class Feature Feat)'': With access to a gunsmith's kit you can create/fix firearms, craft bullets and mix black powder without making a Craft check. Crafting firearms costs 50% of the firearm's list price. Crafting ammunition costs 10% of the ammunition's list price for powder and bullets or 50% of the list price for alchemical cartridges. There is no cost for repairing a broken firearm. The time needed to craft a firearm is 1 day per 1000 gp worth of weapon (minimum 1 day). The time needed to craft ammunition is 1 day per 1000 gp worth of ammunition (minimum 1 day). The time needed to repair a firearm is 1 hour.&lt;br /&gt;
* '''Rapid Repload (Pistol)''' ''(Class Feature Feat)'': The time needed to reload a pistol is reduced from a standard action to a move action.&lt;br /&gt;
** ''Stamina Trick'': Spend 5 stamina points to reduce your reload time to a swift action.&lt;br /&gt;
* '''Combat Reflexes''' ''(Class Bonus Feat)'': Make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.&lt;br /&gt;
** ''Stamina Trick'': &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* '''Improved Feint''' ''(Feat)'': Make a bluff check to feint in combat as a move action.&lt;br /&gt;
** ''Stamina Trick'': Spend 5 stamina points to make a feint in combat as a swift action.&lt;br /&gt;
* '''Quick Draw''' ''(Feat)'': Can draw and holster a weapon as a free action.&lt;br /&gt;
** ''Stamina Trick'': Spend up to 5 points to increase your Initiative by +1 per point spent. Must be spent when Initiative is rolled.&lt;br /&gt;
* '''Weapon Focus (Firearms)''' ''(Feat)'': gain a +1 bonus on all attack rolls you make using Firearms.&lt;br /&gt;
&lt;br /&gt;
====Racial Abilities====&lt;br /&gt;
* +1 Skill Point per level&lt;br /&gt;
* +1 Feat at 1st level&lt;br /&gt;
* +2 to any attribute at 1st level&lt;br /&gt;
====Class Abilities====&lt;br /&gt;
* '''Charmed Life 4X''' ''(Ex)'': Three times per day as an immediate action before attempting a saving throw, add Charisma modifier to the result of the save. This must be chosen before the roll is made. At 6th level and every 4 levels thereafter, the number of times to do this per day increases by one (to a maximum of 7 times per day at 18th level)&lt;br /&gt;
* '''Musketeer Instruction (Ex)''': Gain Weapon Finesse (Rapier), Rapid Reload (pistol) and Gunsmithing as bonus feats.&lt;br /&gt;
* '''Nimble (Ex)''': Gain +1 dodge bonus to AC while wearing Light or no armor. When lose dex bonus, lose this dodge bonus.&lt;br /&gt;
* '''Panache (Ex)''': Gain a number of Panache Points equal to Charisma modifier. These Panache Points refresh at the start of each day. You can regain Panache Points by confirming a critical hit with a light or one-handed piercing weapon on an opponent that is not helpless or unaware OR by reducing an opponent to 0 or fewer hit points with a light or one-handed piercing weapon. In both these cases, if the opponent has fewer Hit Dice than half your swashbuckler level you do not regain a Panache Point. Your Panache Point total can never go above your Charisma modifier.&lt;br /&gt;
* '''Swashbuckler Weapon Training (Ex)''': gain a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, gains the benefit of the Improved Critical feat.&lt;br /&gt;
* '''Deeds''': Panache Points can be used to accomplish the following Deeds.&lt;br /&gt;
** ''Derring-Do (Ex)'': Spend 1 Panache Point to add a 1d6 to the result of an Acrobatics, Climb, Escape Artist, Fly, Ride or Swim check. This can be done after you make the check but before the result is announced. If you roll a natural 6, roll another 1d6 and add that to the result as well. This rerolling on a natural 6 can occur for a number of times equal to your DEX modifier.&lt;br /&gt;
** ''Kip-up (Ex)'': While having at least 1 panache point, he can kip-up from prone as a move action without provoking an attack of opportunity. kip-up as a swift action instead by spending 1 panache point.&lt;br /&gt;
** ''Menacing Swordplay (Ex)'': While having at least 1 panache point, when hitting an opponent with a light or one-handed piercing melee weapon, he can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action&lt;br /&gt;
** ''Oppportune Parry and Riposte (Ex)'': When an opponent makes a melee attack against you, spend 1 Panache Point and expend a use of an attack of opportunity to parry. Make an attack roll as if you were making an attack of opportunity. For each size category larger your opponent is than you, suffer a -2 penalty to your roll. The use of this ability must be made after the opponent announces the attack but before the roll is made. If your roll is greater than your opponent's roll, you parry and the opponent automatically misses. After performing a successful parry, if you have at least 1 Panache Point left, you can make an immediate attack action against that opponent, assuming the opponent is within reach.&lt;br /&gt;
** ''Precise Strike (Ex)'': While having at least 1 panache point, gain the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding his swashbuckler level to the damage dealt. Cannot attack with a weapon in other hand or use a shield other than a buckler. Can use this ability with thrown light or onehanded piercing melee weapons with target within 30 feet. Does not affect creatures immune to sneak attacks or if it is protected from critical hits. Does not multiply on a critical hit. As a swift action, can spend 1 panache point to double precise strike’s damage bonus on the next attack. This benefit must be used before the end of turn, or it is lost. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).&lt;br /&gt;
** ''Quick Clear (Ex)'': As a standard action, spend 1 Panache Point to remove the broken condition from a single firearm in your possession.&lt;br /&gt;
** ''Swashbukler's Initiative (Ex)'': While having at least 1 panache point, gain a +2 bonus on initiative checks. In addition, if has the Quick Draw feat, hands are free and unrestrained, and has any single light or one-handed piercing melee weapon that isn’t hidden, can draw that weapon as part of the initiative check.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Equipment is divided into the various locations. When not traveling, anything not on self is at the home of where Lucius is living (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
====Personal Items====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse;cell-padding=1em;width:100%;&amp;quot;&lt;br /&gt;
!| Item|| Description || Quantity || Weight&lt;br /&gt;
|-&lt;br /&gt;
|| Light Armor Coat|| || 1 || 20 lbs &lt;br /&gt;
|-&lt;br /&gt;
|| Bane Rapier +1|| || 1 || 2 lbs&lt;br /&gt;
|-&lt;br /&gt;
|| Sword Cane|| Only carried when not carrying Rapier. Cannot draw on initiative with Swashbuckler initiative but does apply to weapon finesse || 1  || 4 lbs&lt;br /&gt;
|-&lt;br /&gt;
|| Pistol|| || 1 || 4 lbs&lt;br /&gt;
|-&lt;br /&gt;
|| Alchemical Cartridges|| 6 gp per for materials || 8 || -&lt;br /&gt;
|-&lt;br /&gt;
|| Goose Feather Ring|| Ring of Feather Fall. If fall more than 5 feet, take no damage || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|| Money|| 1 Platinum 517 GP 1 SP ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Carried in Backpack====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse;cell-padding=1em;width:100%;&amp;quot;&lt;br /&gt;
!| Item|| Description || Quantity || Weight&lt;br /&gt;
|-&lt;br /&gt;
||  Backpack|| || || &lt;br /&gt;
|-&lt;br /&gt;
|| Grooming Kit|| Pouch of toiletries: comb, scissors, nail file, sponge,  hairbrush, miniature mirror, soap, chewing stick, tooth powder. || 1 || 2 lbs &lt;br /&gt;
|-&lt;br /&gt;
|| Silver Hand Mirror||  || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|| Silver Dagger with Scapolite Stone|| Badge of Now dead house from the Scapolite Empire during the Plague of Madness || 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|| Antitoxin|| get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|| Zyindra Cure Moderate Wound Potion || cures 2d8+15 damage || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|| Waterskin||  || 1 || 4 lbs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|| Silversheen|| Coats Rapier, good for fighting some creatures || 1 vial || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|| Cure Light Wound Potion|| Warm, Forest Green Liquid cures 1d8 damage || 1 vial || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|| Books || 3 Books found at the Haunted House (Diary from Niccum and 2 others) ||  || &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Carried in Pack Saddle/Mule/Cart====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse;cell-padding=1em;width:100%;&amp;quot;&lt;br /&gt;
!| Item|| Description || Quantity || Weight&lt;br /&gt;
|-&lt;br /&gt;
|| pack saddle||holds supplies || 1|| 15 lbs&lt;br /&gt;
|-&lt;br /&gt;
|| Gunslinger Kit || bedroll, belt pouch, flint and steel,  gunsmith’s kit, an iron pot, mess kit, powder horn, rope, torches (10), trail rations (2 days), waterskin. || 1 || 31 lbs&lt;br /&gt;
|-&lt;br /&gt;
|| Tent, Small || Takes 20 minutes to assemble|| 1 ||20 lbs &lt;br /&gt;
|-&lt;br /&gt;
|| Hammer|| || 1 || &lt;br /&gt;
|-&lt;br /&gt;
|| Soldier's Uniform|| sturdy boots, leather breeches, a belt, a shirt, gloves, a cloak, and a hat. The belt includes several loops or rings for tying pouches, a waterskin, a scabbard, and similar things a traveling soldier requires. || 2 ||10 lbs&lt;br /&gt;
|-&lt;br /&gt;
|| Hot Weather Clothes|| Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. The outfit provides a +2 bonus on Fortitude saves to resist warm or hot weather. This does not stack with any bonuses gained from the Survival skill. || 1 ||4 lbs&lt;br /&gt;
|-&lt;br /&gt;
|| Taviston Survival Guide|| +2 Survival Checks || 1|| 2 lbs&lt;br /&gt;
|-&lt;br /&gt;
|| Junita Fruit|| Firm yet soft to the touch and smells like hope, this fruit does not rot or spoil || ||&lt;br /&gt;
|-&lt;br /&gt;
|| Good Rations||  || 6 days|| &lt;br /&gt;
|-&lt;br /&gt;
|| Disguise Kit|| +2 Circumstance bonus on Disguise Checks || 5 of 10 uses|| 8lbs (full)&lt;br /&gt;
|-&lt;br /&gt;
|| Fancy Outfit || Velvet Vest, Top Hat, Black Pants, Jewelry || 1|| &lt;br /&gt;
|-&lt;br /&gt;
|| Silver/Gold 7 pointed star || || 1||&lt;br /&gt;
|-&lt;br /&gt;
|| Soldier Sweater || Cold weather shirt for when traveling to Temperance || 1||&lt;br /&gt;
|-&lt;br /&gt;
|| Writing materials || Ink (2oz), Inkpen, Journal || 1|| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
File:Townhouse.jpg|Living Space in Vesicule.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act3Part1</id>
		<title>Episode2Act3Part1</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act3Part1"/>
				<updated>2017-04-27T02:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: Created page with &amp;quot;==CAST== *Michi Nom *Karl *Dorota Kowal *Sarah Lee *Carina Yuzu *Jin - Chou's Numbers man *Chou's right hand man  ==Loading the Cargo== And so Karl and Sar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
*Jin - Chou's Numbers man&lt;br /&gt;
*Chou's right hand man&lt;br /&gt;
&lt;br /&gt;
==Loading the Cargo==&lt;br /&gt;
And so Karl and Sarah meet up with the crew of the Kobukson where Carina, Michi, and Dorota are standing around the group table. On the table is a very large (about as tall as an eight year old girl) stuffed bear. Apparently, Captain Jordan's request was to transport this bear to Li Shen's Bazaar.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So.&amp;quot; Michi says, looking at the crew. &amp;quot;Here are the pieces. We've got people releasing smoke on the ground to cause issues. We've got Captain Jordan and her ship causing static for the Alliance in the air to cause issues with help from Karl's new friend. So we need to go, land on the outskirts of town, load the cargo, get out. And we need to come back and pick up this Tom guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota eyes the bear. &amp;quot;Let's not look to see what's hiding inside it.&amp;quot; Paranoid, anyone? Or just...some experience in smuggling. &amp;quot;We do. Guessing he doesn't want to wait until the end of his tour, eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everyone to their seats.&amp;quot; Michi says, then. She'll walk to the cockpit, sit down, and announce the ship's departure as required by procedure.&lt;br /&gt;
&lt;br /&gt;
Dorota ducks back into engineering where she belongs. Her own personal briar patch, as it were. She straps in back there. &amp;quot;Ready for departure.&amp;quot; At least they do have nice, new, well-tuned engines.&lt;br /&gt;
&lt;br /&gt;
Carina secures her little red wagon under her bunk in her quarters, and then makes her way to the cockpit and settles into the communications panel seat, where she usually sits to help out while being out of everyone else's way when the ship prepares for flight. Then she straps in, checks her harness, and reports. &amp;quot;In and secure, Captain.&amp;quot; She solemnly swears that she's up to no good. Mischief Managed.&lt;br /&gt;
&lt;br /&gt;
Sarah takes her typical spot in the medbay, staying out of the way unless something really goes sideways. She does click on the comlink to the cockpit, &amp;quot;Sarah here, ready to go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Still under the influence of the headache that just won't quit, Karl has been trying to nurse it after relaying all the information he had. At departure time he straps himself in his usual spot. &lt;br /&gt;
&lt;br /&gt;
With proper procedures followed, the Crew of the Kobukson head toward the large Cruiser ship where the Kobukson is ordered to dock. The cruiser is immense and three fighter ships circle around it like bees ready to sting. Once docked, a dozen soldiers follow behind the commander in charge. They swarm into the cargo bay demanding to see the crew's papers and inspect your ship. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are you heading?&amp;quot; asks the commander in charge to Michi.&lt;br /&gt;
&lt;br /&gt;
Michi turns over the papers as the ship is inspected. She names their destination. No need to lie. They really will be going there, after all. &amp;quot;Can't get work here and the Companion who we carry is demanding we find her a place she can pick up a client or two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;hm. Companions can be high maintenance,&amp;quot; The commander does a once over of the paperwork, approves it, and then signals his soldiers to regroup and leave. The whole process takes about two hours. According to calculations, the inside help should be ready to assist. &lt;br /&gt;
&lt;br /&gt;
The ship undocks from the cruiser and heads out beyond its sensors before swinging around to come back into the planet's surface.&lt;br /&gt;
&lt;br /&gt;
The Kobukson easily slips past the cruiser and lands at the rendezvous point. There is Jin as well as Chou's right hand man waiting for you with the cargo.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Karl, get the cargo on board.&amp;quot; Michi says. She'll leave Carina on the bridge and take a moment to talk to Jin and Chou's man. Make sure the next part of the plan is clear. &amp;quot;As soon as its on board, the smoke goes off. Same time, we've arranged for some static for the cruiser. We'll head out the way we came.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mr. Nom,&amp;quot; Jin says as Michi approaches. &amp;quot;Everything is in place as you requested. My men are ready to load the cargo.&amp;quot; Chous enforcer stands slightly behind Jin, surveying the area and looking ready to bust some heads if need be.&lt;br /&gt;
&lt;br /&gt;
The cargo waits patiently consisting of a standard set of eight crates plus one very large and very powerful looking engine cut into two parts.&lt;br /&gt;
&lt;br /&gt;
Dorota is staying on board the ship, keeping the engines hot so they can get out of there the second the cargo is loaded, unless anyone calls for her.&lt;br /&gt;
&lt;br /&gt;
Karl steps forward to supervise and help with bringing the cargo on board the ship with as much efficiency as he can muster. There is a lot of pained grunting and pointing in the process. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is Karl.&amp;quot; Michi says, motioning to the person in question. &amp;quot;He's in charge of my cargo hold. I'll leave him to it. I want to be in the pilot's seat and ready to go as soon as its done.&amp;quot; She pauses, then says to Chou's man. &amp;quot;... he knows how to contact me now.&amp;quot; And with that, she heads for the bridge and takes her seat. Keeping an eye on the sensors. Keeping the ship ready to launch. &amp;quot;Doc, can you go back up Karl? An extra set of eyes won't go amiss. Make sure the cargo is all they leave on our boat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah nods over towards Michi, &amp;quot;I'll back him up.&amp;quot; She smiles a bit, &amp;quot;This is more my forte than smooth talking. Mei wen ti.&amp;quot; With that, she gives Michi a wry look, then follows after Karl, just looking generally curious.&lt;br /&gt;
&lt;br /&gt;
Carina remains in her seat at the communications station on the bridge, waiting pensively, keeping an eye on whatever the systems can pick up.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course Mr. Nom,&amp;quot; Jin says, turning to Karl for additional instructions. Once all is discussed, the cargo starts to move quickly and efficiently. Within little time, the first engine is put into the cargo hold with five out of the eight crates fit in between. &lt;br /&gt;
&lt;br /&gt;
The sensors don't show anything unusual on the scans, merely traffic in the town moving as usual with no air traffic anywhere. That's why it comes as a surpise when vehicles are heard coming in close. &lt;br /&gt;
&lt;br /&gt;
The Alliance has arrived. &lt;br /&gt;
&lt;br /&gt;
Soldiers swarm out of vehicles, gunshots echoing in the air. Chou's men who are on guard pull their own guns returning fire. The crane is hauling the second engine into the cargo bay, halfway in and halfway out.&lt;br /&gt;
&lt;br /&gt;
Sarah tosses one of her Custom Knockout Bombs towards a squad of Alliance Soldiers, the glass shattering easily in the midst of them as they cough for a few moments, then swoon and flop over. Pretty ungracefully too, as Sarah shouts, &amp;quot;ZOU GOU!&amp;quot; &amp;lt;Lackey Dogs!&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the sudden arrival of the Alliance in all thier military agressiveness Karl momentairlt debates grabbign weapons and making a stand. Thankfully though Sara is on top of that with her sleepy gas. He goes from non-verbal to verbal right quick, shouting orders, and gesticulating rapidly about what goes where. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're working on keeping this a private party.&amp;quot; Michi says into the ship's intercom as she flips switches and turns dials. &amp;quot;Get that cargo aboard!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Determined to the point that the tip of her tongue peeks out past her teeth and lips, Carina works her communications board to the best of her ability, signalling the other Captains and activating the squawk boxes as they seek to jam up Alliance communications to at least limit this strike to only those troops already on site; they don't need extra trouble, damnit. &amp;quot;Hail Mary, Teddybear of Grace. Let 'em fly!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Shots ring out everywhere, Dolphins drop, Alliance soldiers drop. No one is giving in easily.&lt;br /&gt;
&lt;br /&gt;
Chou's enforcer hustles Jin to a vehicle, protecting his master's underling.&lt;br /&gt;
&lt;br /&gt;
A group of soldiers aim their weapons toward Sarah who dropped a bunch of them. They manage to get a few shots off, hitting Sarah in the arm and the leg before the Dolphins surge and take down and/or force the rest to retreat.&lt;br /&gt;
&lt;br /&gt;
With imminent death averted, the cargo makes it onto the ship, the doors closed and ready for departure. &lt;br /&gt;
&lt;br /&gt;
From the Comms, Jin speaks on the group Frequency. &amp;quot;Good job. Safe Travels. Chou sends his regards.&amp;quot; And with that, the Kobukson takes off to the simultaneously timed explosions all over the town, causing mass confusion and hysteria.&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act2Part3</id>
		<title>Episode2Act2Part3</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act2Part3"/>
				<updated>2017-04-27T02:13:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: Created page with &amp;quot;==CAST== *Michi Nom *Karl *Dorota Kowal *Sarah Lee *Carina Yuzu *Tom - Alliance Officer *Chuck - Alliance Engineer *Captain Jordan of the She Ya *Marty - C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
*Tom - Alliance Officer&lt;br /&gt;
*Chuck - Alliance Engineer&lt;br /&gt;
*Captain Jordan of the She Ya&lt;br /&gt;
*Marty - Crew member of the She Ya&lt;br /&gt;
&lt;br /&gt;
==LOOKING FOR A DISTRACTION==&lt;br /&gt;
&lt;br /&gt;
There are eight ships in the yard and a bunch of alliance walking about. Those captains that would talk to Carina are edgy and all but one send you packing. The one left is a ship about the same size as the Kobukson, except a little nicer looking. The Ships Name is the She Ya. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell me again what you're asking me for?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Captain, an attractive short woman who goes by the name of Jordan crosses her arms skeptically at Carina.&lt;br /&gt;
&lt;br /&gt;
Carina smiles warmly, doing her disarmingly best in the situation. &amp;quot;I'm asking you to help us help you. None of us want the Alliance hanging out here making a nuissance of themselves, disrupting trade. I'm asking you to do what you can to help distract them, so that we can make the run we need to make, which will draw them away from here for good. Comm traffic to bottleneck them, and an unscheduled overflight to give them someone else to look at - someone without a spec of unsanctioned cargo, someone they have to apologize to when they're done being cumbersome behemoths. Nothing illegal. Nothing dangerous.&amp;quot; That's the job of the Kobukson, maddeningly enough.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So you're saying, you want me and mine to draw the attention of the alliance and hope they are kind enough to apologize to us for gettin in thems way?&amp;quot; Captain Jordan raises an eyebrow skeptically. &amp;quot;I don't think you understand the alliance. Must be that pretty face of yours that gets you a free pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina tilts her head, glancing at the captain. &amp;quot;I appreciate the compliment, back-handed as it may be. You have a lovely ship, and I respect you not wanting to risk it unnecessarily. My hope was that we had a common want, a common goal, and that we could come to an arrangement to work together to accomplish that goal, to both of our benefits. If there's something more, beyond that mutual goal, that we could offer to make you feel this was more worth your while, I'm at least willing to listen. A favor for a favor seems a fair thing, after all. It's the way commerce works, does it not?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A favor? Hm.&amp;quot; The Captain rubs her chin seemingly intrigued. &amp;quot;Who's the captain of your ship?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At that point, from farther inside the ship, a young man, a good head taller than the captain walks into the room. &amp;quot;Jor, have you seen my...&amp;quot; He stops when he sees Carina. &amp;quot;Sorry Captain, didn't know you were conductin business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain Jordan circles a finger along the side of her head. &amp;quot;It's ok Marty. This here Feng le (loopy in the head) woman is lookin for our help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain Nom. Michi Nom.&amp;quot; Carina answers. They are co-captains, but Michi is the pilot, the one with a lot of experience in shipping. She's just the business partner. The friend. And the face, when she can be. &amp;quot;Hi.&amp;quot; she offers Marty.&lt;br /&gt;
&lt;br /&gt;
Marty steels a sideways glance at Carina in the /omg, a girl just said hi to me/ look. Captain Jordan listens to the name as if contemplating something.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Michi Nom? Hm. Marty, what's the status of the engines?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We'll be good within the hour.&amp;quot; Says Marty, trying hard to keep his eyes off Carina. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good. How many others you got convincing to help you out?&amp;quot; The Captain asks Carina.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're the first Captain I've spoken to.&amp;quot; Carina offers, honestly. Granted, that's because all of the other captains sent her packing before she could talk to them. But no need to share that just yet. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you want to jam the lines and confuse the alliance, you're going to need to get every ship in this yard to help. Or you're going to need to find a way to fake it. Right Marty?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's right captain.&amp;quot; Marty nods in agreement. &amp;quot;A good sqawk box might help too.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you think you can get them all on board?&amp;quot; says Captain Jordan.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All I can do is try my best.&amp;quot; Carina answers. Someone has to be the first. She has to hope she can convince Captain Jordan to be that first. And perhaps to work out how to build a squawk box. Mmm.&lt;br /&gt;
&lt;br /&gt;
Captain Jordan looks to Marty and some sort of silent communication seems to cross between them. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright, little miss pretty. Seems you've piqued my interest. You want noise, I think we can help you out. All it's going to cost you is the following...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==BUSY WORK AT THE SHIP==&lt;br /&gt;
Back on the ship, Dorota is doing some final tweaks, making sure the Kobukson is ready to fly the second that cargo is on board.&lt;br /&gt;
&lt;br /&gt;
Once people head off to do their jobs, Michi grabs Dorota to help her move the Mahha-go into her quarters. &amp;quot;Careful. I don't want to have to redetail her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota gets tugged out of engineering, possibly literally, to help Michi move the Mahha-go. Which...well. Dorota is careful with *everything* she handles, at least.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Carina's calculations say we'll have just enough room for that cargo. Means my bike needs to not be in the cargo bay.&amp;quot; Michi stops to open the door to her quarters.&lt;br /&gt;
&lt;br /&gt;
Dorota nods. &amp;quot;Of course. I also have half an idea for if we can't get some interference run.&amp;quot; Dorota, treating the bike as if it was her own. Well, she might even have a tiny bit of envy.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ideas are good. Mentioning them when we're actually doing the planning is better.&amp;quot; Michi points out. &amp;quot;Which you should of if you had one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Would have, if I'd *had* the idea then, I didn't until now.&amp;quot; Hey, brains don't always produce output right after the input. Sometimes there's a time delay.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Best to tell me the idea, then. Before I decide you're just mouthing off to your captain.&amp;quot; Michi grumbles. Too much is riding on this. She's not super interested in slow today.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Might be that if me and Sarah work together we could insert something into their computer systems...those guys *never* look out the window, or at least they didn't when I was Alliance.&amp;quot; Dorota shrugs. &amp;quot;It's a thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's fine.&amp;quot; Michi says. &amp;quot;If she can, she's welcome to a console. Otherwise, she's your monkey in the engine room to help out as you need until someone gets hurt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota nods. &amp;quot;I'll chat with Sarah. I think she's the better hacker than me anyway. I think.&amp;quot; She's not really down on *everything* of how people's abilities compare.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not bad. If there's time and if they're on our tail and if you can do it from a distance, might be good.&amp;quot; Michi agrees. &amp;quot;But in a race against them I'll need you on the engines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She's tuned as good as I can get her, at least,&amp;quot; Dorota notes. &amp;quot;Not sure how much more speed I can squeeze out, but...I'll give you what I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==DROP-OFF AND PICK-UP==&lt;br /&gt;
Thanks to the fact that they don't search on the way out of the shipyard, the Shuttle leaves with Sarah and Karl and a load of grenades to drop off at the drop point. The dumpster isn't too hard to find in an out of the way place where no one really is watching, at least as far as can be seen.&lt;br /&gt;
&lt;br /&gt;
Sarah glances over at Karl, &amp;quot;Want to keep an eye out while I place these?&amp;quot; She smiles faintly, &amp;quot;And where's your guard friend? We'll need to talk to him about things.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It probably wouldn't be the greatest of ideas to meet the Alliance guy with a load of smoke bombs, so that should be their first priorty. So that is the first stop. He just nods at the first question, as he surveys the area. He is armed and dangerous on this trip, though not obviously so. &amp;quot;On a docked shuttle. He'll be easy to find.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sarah nods, &amp;quot;Good, we'll meet him after I deposit our presents.&amp;quot; She hmms and moves towards a convenient dumpster, pulling out her well-crafted goodies. &amp;quot;And we'll see what we can manage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah has no trouble depositing the grenades without breaking any of them. No one jumps out and attacks. It's oddly quiet.&lt;br /&gt;
&lt;br /&gt;
Karl continues to keep a lookout as the smoke bombs are placed by Sarah. Once that is done it is on to the location where the shuttle holding their Alliance contact is. The man is loathe to do so, but he leaves all but the least detectable weapon behind in the shuttle and then heads over to where the sentry stands gaurd over the entrance to the shuttle &amp;quot;Is Chuck on board?&amp;quot; he asks casually of the sentry &amp;quot;I need to speak with him.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Sentry takes a moment to eye Karl up and down. He looks a bit worn down and maybe like he might want to give you a hard time but instead merely speaks into his comm. &amp;quot;Chuck, you have a visitor.&amp;quot; The response is inaudible but the man then says. &amp;quot;Wait here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A few moments later, Chuck, stumbles down the ramp. He eyes Karl, giving him a double and triple take like he's trying to remember where he's seen Karl. &amp;quot;You're that guy from the club.&amp;quot; He slurs.&lt;br /&gt;
&lt;br /&gt;
Sarah gives Karl a 'he's your friend' look, before taking a tactful step back to allow Karl the chance to speak with Chuck about things. Though she does start rummaging through her pack, as if looking for something.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wasn't sure if you would remember.&amp;quot; Karl tells Chuck as he tries to herd him away from the sentry as casually as possible &amp;quot;Where are your buddies? They stay at the bar or are they on the shuttle too?&amp;quot; he wants to make sure that there isn't going to be any interupptions ya know. &lt;br /&gt;
&lt;br /&gt;
Chuck puts a finger to his head as if really trying to remember. &amp;quot;Tom walked me back here. I don't know where Paul. Ha. I don't really care where he is.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl seems to recall that Paul was the one that was macking on some woman when they left, but that really doesn't explain the apparent disdain for the man. It doesn't matter though. &amp;quot;Don't care for him, 'eh. Good thing I found you then. I need someone that is trustworthy and I can tell you are, not like Paul.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Chuck nods. &amp;quot;If you need trustworthy, I am the man for the job. You can ask my Xo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah smiles faintly as she seems to be getting together some sort of hangover cure, &amp;quot;Well, that's good to hear...&amp;quot; She looks over at Karl, letting him explain further.&lt;br /&gt;
&lt;br /&gt;
A rare grin flashes across Karl's face at the initial response from Chuck, the mention of his Xo is problematic, but one issue at a time &amp;quot;Well than Chuck, how about I treat you to a cup of coffee and I will tell you all about it.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As Karl asks Chuck about coffee, the man on duty says a few codes into his comm and then a few moments later another man exits the transport. Karl will recognize him as the silent one and now that he can hear their minds, he realizes he got them mixed up. It must be that throbbing headache that hasn't gone away. This man who just arrived is the one Karl wants to talk to.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tom!&amp;quot; Chuck says as the man approaches.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's going on?&amp;quot; Tom eyes Karl and Sarah suspiciously and then says to Karl accusingly. &amp;quot;You were at the club. What are you doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl doesn't school is look of recognition as Tom approaches the group, or the confusion at the accusing tone the Alliance man addresses them in. &amp;quot;We were passing by, saw the shuttle still docked and decided that we would treat you hard working men to a cup of coffee before you went back on your shift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tom looks between Chuck, Sarah, and Karl, the eye of suspicion on the whole scene. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Go back to the transport, soldier,&amp;quot; Tom says to Chuck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But...&amp;quot; Chuck begins to sputter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's an order soldier,&amp;quot; there is no wiggle in Tom's voice, he is definitely one of authority in this group.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes Sir,&amp;quot; Chuck looks to Karl and Sarah. &amp;quot;Thanks for the offer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chuck shuffles past the sentry and back into the Transport. For an alliance soldier, Chuck is one odd duck, not the typical soldier.&lt;br /&gt;
&lt;br /&gt;
Once Chuck is back on the transport, Tom turns his glare to Karl and Sarah. &amp;quot;You've got 30 seconds to explain yourselves or you'll find your hides in detention where there will be questions and lots of pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amazingly, somehow the mysterious and silent Karl aided by his doctor sidekick Sarah are able to get Tom to join them at the shipside bar that is just inside the town limits. Somehow, and perhaps it's the once in a millenia alignment of the systems and their stars, they even convince him to help them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I might be able to help you, but I can't do it without being back at the ship. The transport leaves in 1 hours and I'm on duty an hour after that. That gives you two hours to get yourselves together. HOWEVER, You have to promise me that you'll come back and find me, and get me out of here after the dust has settled.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah stays relatively quiet, for the most part, though Karl might be picking up some of her observations. Then she says, looking over towards Tom, &amp;quot;I know what it's like, being in a situation you don't want to be in. After the dust has settled, we'll get you out.&amp;quot; She isn't exactly the smoothest talker, but on the bright side, that just means it's easy to tell when she's lying. Which, in this case, she isn't.&lt;br /&gt;
&lt;br /&gt;
Fast talking isn't really Karl's strong suit, but sometimes he just knows the right words to say and the proper combination to put them in. Certainly being loose with the promises helps. Though he does have every intention to seeing the promises through. He just hopes the rest of the crew agrees. There is a nod to Tom. &amp;quot;You keep your end we will keep ours.&amp;quot; he holds a hand out so they can shake on it. &amp;quot;And hopefully there won't be to much dust.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tom waves Karl's hand away, not wanting to be seen suspiciously. He does seem to trust Karl and Sarah's promise that they'll come back for him. He finishes his coffee leaving them to pay for it and heads back to the transport.&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Original_Pathfinder_stats_for_Shiphrah</id>
		<title>Original Pathfinder stats for Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Original_Pathfinder_stats_for_Shiphrah"/>
				<updated>2017-04-26T20:08:34Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Class=Rogue 3/Wizard 2/Arcane Trickster 1&lt;br /&gt;
|Archetype=None&lt;br /&gt;
|Level=6&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|XP=Some amount&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Age=51&lt;br /&gt;
|Alignment=Chaotic Good&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Class=Rogue&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Attributes====&lt;br /&gt;
'''STR''' 10 (+0) • '''DEX''' 18 (+4) • '''CON''' 10 (+0) • '''INT''' 18 (+4) • '''WIS''' 13 (+1) • '''CHA''' 8 (-1)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Hit Points''' 32 • '''Initiative''' +4 • '''Speed''' 30 ft (land) • '''Stamina Point''': 2&lt;br /&gt;
&lt;br /&gt;
====Defenses &amp;amp; Attacks====&lt;br /&gt;
'''Armor Class''' 19 • '''Touch''' 15 • '''Flat-Footed''' 14 • '''CMD''' 17 • '''Flat-Footed CMD''' 13&lt;br /&gt;
* '''''Armor''''': Mithril Chain Shirt • '''AC Bonus''' +4 • '''Max DEX''' 6 • '''Armor Check Penalty''' 0 • '''Spell Failure''' 10%&lt;br /&gt;
'''Fortitude Save''' +2 • '''Reflex Save''' +8 • '''Will Save''' +6&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Immune to Sleep effects; +2 racial bonus vs enchantment spells &amp;amp; effects'''''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Base Attack Bonus''' +3 • '''Melee Attack''' +3 • '''Ranged Attack''' +7 • '''CMB +3&lt;br /&gt;
* '''''+1 Rapier''''' • '''Attack Bonus''' +8 • '''Damage''' 1d6 + 5 • '''Crit''' 18-20/x2 • '''Type''' Piercing&lt;br /&gt;
* '''''Longbow''''' • '''Attack Bonus''' +7 • '''Damage''' 1d8 • '''Crit''' 20/x3 • '''Range''' 100 ft • '''Type''' Piercing&lt;br /&gt;
&lt;br /&gt;
====Trained Skills====&lt;br /&gt;
* Acrobatics &amp;amp;copy; +5 ''(Dex)'' '''+12'''&lt;br /&gt;
* Appraise &amp;amp;copy; +2 ''(Int)'' '''+9'''&lt;br /&gt;
* Disable Device &amp;amp;copy; +5 ''(Dex)'' '''+12''' (+13 to open lock and disable traps)&lt;br /&gt;
* Escape Artist &amp;amp;copy; +4 ''(Dex)'' '''+11'''&lt;br /&gt;
* Knowledge/Arcana &amp;amp;copy; +4 ''(Int)'' '''+12'''&lt;br /&gt;
* Knowledge/Dungeoneering &amp;amp;copy; +6 ''(Int)'' '''+13'''&lt;br /&gt;
* Knowledge/History +1 ''(Int)'' +8&lt;br /&gt;
* Knowledge/Local &amp;amp;copy; +2 ''(Int)'' '''+9'''&lt;br /&gt;
* Knowledge/Religion +2 ''(Int)'' '''+9''' &lt;br /&gt;
* Linguistics +2 ''(Int)'' '''+9'''&lt;br /&gt;
* Perception &amp;amp;copy; +5 ''(Wis)'' '''+11''' (+16 to overhear conversations, +16 to find secret doors and hidden objects, +17 to find traps)&lt;br /&gt;
* Sense Motive &amp;amp;copy; +4''(Wis)'' '''+8'''&lt;br /&gt;
* Sleight of Hand &amp;amp;copy; +6 ''(Dex)'' '''+13'''&lt;br /&gt;
* Spellcraft &amp;amp;copy; +6 ''(Int)'' '''+13'''&lt;br /&gt;
* Stealth &amp;amp;copy; +5 ''(Dex)'' '''+12'''&lt;br /&gt;
* Use Magic Device &amp;amp;copy; +1''(Int)'' '''+9'''&lt;br /&gt;
&lt;br /&gt;
====Untrained Skills====&lt;br /&gt;
* Bluff ''(Cha)'' -1&lt;br /&gt;
* Climb ''(Str)'' +0&lt;br /&gt;
* Craft ''(Int) ''+4&lt;br /&gt;
* Diplomacy ''(Cha)'' -1&lt;br /&gt;
* Disguise ''(Cha)'' -1&lt;br /&gt;
* Fly ''(Dex)'' +4&lt;br /&gt;
* Handle Animal ''(Cha)'' -1 '''TRAINED ONLY'''&lt;br /&gt;
* Heal ''(Wis)'' +1&lt;br /&gt;
* Intimidate ''(Cha)'' -1&lt;br /&gt;
* Perform ''(Cha)'' -1&lt;br /&gt;
* Profession ''(Wis)'' +1 '''TRAINED ONLY'''&lt;br /&gt;
* Ride ''(Dex)'' +4&lt;br /&gt;
* Survival ''(Wis)'' +1&lt;br /&gt;
* Swim ''(Str)'' +0&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Languages''': Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Proficiencies====&lt;br /&gt;
* '''Weapons''': Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, Short Sword, Longbows, Longswords &lt;br /&gt;
* '''Armor/Shields''': Light Armor&lt;br /&gt;
====Traits, Drawbacks and Feats====&lt;br /&gt;
* '''Dangerously Curious''' ''(Trait)'': You gain a +1 trait bonus on Use Magic Device checks and Use Magic Device is always a class skill for you.&lt;br /&gt;
* '''Reluctant Apprentice''' ''(Trait)'': You gain a +1 trait bonus on Knowledge (Arcane) and are considered trained in that skill even if you have no ranks in it.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* '''Weapon Finesse''' ''(Class Bonus Feat)'': Use DEX modifier instead of STR modifier when wielding a light weapon, elven curve blade, rapier, whip or spiked chain. &lt;br /&gt;
** ''Finesse Training'': When attacking with a rapier, Shiphrah adds her DEX modifier to damage instead of STR.&lt;br /&gt;
** ''Stamina Trick'': You can spend up to 5 stamina points to add a +1 bonus per stamina point spent to a social combat roll.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* '''Dodge''' ''(Feat)'': You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.&lt;br /&gt;
** ''Stamina Trick'': When you move your speed or further in a single turn you can spend a number of Stamina points equal to twice your Dex bonus. If you do, until the stat of your next turn, you gain an increase to your dodge bonus equal to half the number of Stamina points you spent.&lt;br /&gt;
* '''Mobility''' ''(Feat)'': You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses do stack with each other, unlike other types of bonuses.&lt;br /&gt;
* '''Arcane Strike''' ''(Feat)'': As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.&lt;br /&gt;
** ''Stamina Trick'': You can spend any number of Stamina Points to increase the duration of this feat's effects by 1 round for each stamina point spent.&lt;br /&gt;
* '''Cantrip''' ''(Feat)'': You can create a variety of small magical effects. These effects are not powerful and are treated as sphere effects in all ways. They require a standard action to use, have a range of Close, and are either instantaneous or have a duration of 1 hour depending on the effect created.&lt;br /&gt;
** You may make a ranged touch attack, dealing 1d3 acid, electricity, fire, or cold damage to a target.&lt;br /&gt;
** You may clean, soil, or color up to 1 cubic ft of material per round.&lt;br /&gt;
** You may create floating lights the size of candle flames and move them up to 20 ft per round as a free action.&lt;br /&gt;
** You may create a spark such as with flint and steel, which may ignite flammable, unattended Fine objects.&lt;br /&gt;
** You may open or close a door or container weighing no more than 30 lbs.&lt;br /&gt;
** You may chill, warm, or flavor 1 lbs. of nonliving material.&lt;br /&gt;
** You may create a small breeze from whichever direction you choose, strong enough to rustle clothing and flicker candles.&lt;br /&gt;
** You may lift objects weighing up to 1 lbs. and move them up to 10 ft per round.&lt;br /&gt;
** You may create small non-speech sounds, such as that of a mouse screeching, soft simple harp music, or the hubbub of a whispered conversation.&lt;br /&gt;
&lt;br /&gt;
====Racial Abilities====&lt;br /&gt;
* '''Low-Light Vision''': You can see twice as far as a human in dim light.&lt;br /&gt;
* '''Elven Immunities''': You are immune to magic sleep effects &amp;amp; gain a +2 racial saving throw bonus against enchantment spells and effects.&lt;br /&gt;
* '''Envoy''': You have instinctive access to the Divination sphere and can use the Divine and Sense base talents once each per day. You have a spell pool of 1 point. Your effective level for these spells is 1.&lt;br /&gt;
* '''Keen Senses''': You receive a +2 racial bonus to your Perception checks.&lt;br /&gt;
====Class Abilities====&lt;br /&gt;
* '''Finesse Training''': At 1st level you receive Weapon Finesse as an automatic class bonus feat. In addition, at 3rd level the you pick a single weapon type (such as rapier) and adds her Dexterity modifier to damage instead of Strength. You can select a second weapon at 11th level and a third weapon at 19th.&lt;br /&gt;
* '''Evasion''': At 2nd level and higher, you can avoid even magical and unusual attacks with great agility. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can be used only if you are wearing light armor or no armor. If you are helpless you do not gain the benefit of evasion.&lt;br /&gt;
* '''Sneak Attack''': You deal extra damage anytime your opponent would be denied a Dexterity bonus to AC or when you flank your target. The extra damage is 1d6 at first level and increases by 1d6 every two rogue levels thereafter. The extra damage is not multiplied for critical hits. Ranged attacks can be used to sneak attack but only when you are within 30 feet. You cannot sneak attack a create that has concealment.&lt;br /&gt;
* '''Trapfinding''': You add 1/2 your rogue level to your Perception checks to locate traps and your Disable Device checks to pick locks and disable traps (minimum +1). You can use Disable Device to disarm magical traps.&lt;br /&gt;
* '''Danger Sense''': Shi has a +1 bonus to Reflex Saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. Also, a +1 bonus on Perception checks to avoid being surprised. These bonuses increase by +1 every three rogue levels. This replaces Trap Sense from the standard Rogue.&lt;br /&gt;
* '''Arcane Bond''': Shiphrah has a bond to a mystical amulet, granting her 1 extra spell point per 2 caster levels. &lt;br /&gt;
* '''Telekinetic Stability (Su)''': You gain a +2 bonus to Fly checks, Acrobatics checks, and CMD. These bonuses increases by 1 for every 5 wizard levels you possess. At 20th level, whenever you make a Fly or Acrobatics check, assume the roll resulted in a natural 20.&lt;br /&gt;
* '''Telekinetic Impediment (Sp)''': As an immediate action, you may attempt to impede an attack made against a creature within 30 ft of you, including yourself. You must declare you are using this ability before the attack roll is made. The attack suffers a -1 penalty, -1 per 5 wizard levels you possess. You may use this ability a number of times per day equal to 3 + your casting ability modifier.&lt;br /&gt;
* '''Rogue Talents'''&lt;br /&gt;
** '''Canny Observer''': When you make a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), you gain a +4 bonus.&lt;br /&gt;
* '''Ranged Legerdemain (Su)''': Shi can use Disable Device and Sleight of Hand at a range of 30 feet. Working at a distance increases the DC by 5, and she cannot take 10 on this check. &lt;br /&gt;
&lt;br /&gt;
====Magical Abilities====&lt;br /&gt;
* '''Spell Points:''' 7&lt;br /&gt;
* '''Caster Level''': +3&lt;br /&gt;
* '''Casting Ability Modifier''': INT (+4)&lt;br /&gt;
* '''Saving Throw DC''': 15 (10 + 1/2 caster level + INT modifier)&lt;br /&gt;
* '''Magical Skill Bonus''': +3&lt;br /&gt;
* '''Magical Skill Defense''': 14&lt;br /&gt;
=====Divination Sphere=====&lt;br /&gt;
[[Image:divinationsphere.png|right|150px]]Through your elven blood, you have an instinctive connection to the Divination Sphere and can perform each of these talents once per day.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Divine'''&lt;br /&gt;
* '''Spell Point Cost''': 0&lt;br /&gt;
* '''Action''': See Text&lt;br /&gt;
* '''Duration''': Concentration&lt;br /&gt;
* '''Range''': Self&lt;br /&gt;
To use divine you must spend 10 minutes meditating, though you may spend a spell point to reduce the time to a single standard action. When you divine you detect the strength and location of all magical auras within Medium (110 feet) range. You sense the auras general strength and may make a Knowledge (Arcana) check to determine specific information in the aura or Spellcraft to determine information about a magical item. Divining can penetrate most barrier but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead or 3 feet of wood or dirt.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Sense'''&lt;br /&gt;
* '''Spell Point Cost''': 0&lt;br /&gt;
* '''Action''': Standard&lt;br /&gt;
* '''Duration''': 1 hour&lt;br /&gt;
* '''Range''': Self&lt;br /&gt;
As a standard action you gain the ability to read magical text. You can read at a rate of 250 words/1 page per minute. You can identify glyphs, runes and symbol spells with a Spellcraft (DC 10 + 1/2 caster level) check.&lt;br /&gt;
&lt;br /&gt;
=====Destruction Sphere=====&lt;br /&gt;
'''''Talents''''': None&lt;br /&gt;
&lt;br /&gt;
'''Destructive Blast'''&lt;br /&gt;
* '''Spell Point Cost''': 0/1&lt;br /&gt;
* '''Action''': Standard&lt;br /&gt;
* '''Duration''': Instantaneous&lt;br /&gt;
* '''Range''': Touch or Close&lt;br /&gt;
You may deliver a burst of pure magical force as either a melee touch attack or a ranged touch attack with Close range. This attack deals 2d6 bludgeoning damage. This can be augmented by Destruction talents (maximum of 1 blast type and 1 blast shape for each use). You may also spend a spell point to have the damage dealt be 1d6/caster level (4d6). &lt;br /&gt;
&lt;br /&gt;
=====Illusion Sphere=====&lt;br /&gt;
'''''Talents''''': Invisibility, Lingering Illusion&lt;br /&gt;
&lt;br /&gt;
'''Trick'''&lt;br /&gt;
* '''Spell Point Cost''': 0&lt;br /&gt;
* '''Action''': Standard&lt;br /&gt;
* '''Duration''': 1 minute / level&lt;br /&gt;
* '''Range''': Varies (see description)&lt;br /&gt;
''Effects'': You may create unconvincing illusions. This is the same as creating an illusion (see below) and can include all senses you can affect through Illusion talents, except it is obviously fake (i.e., it is translucent, unrealistic, etc.), requiring no one to make a save to disbelieve. However, the effects can still be used to create distractions, display images, draw a map, or be used for entertainment. This counts as possessing the required tools to make any appropriate Perform check (such as creating a melody with the Audible Illusion talent). Shiphrah can also add half her caster level to Sleight of Hand tricks to palm a small object or hold a light weapon.&lt;br /&gt;
''Alter'': You may make minor changes to objects or creatures up to your Illusion maximum size, such as changing their color, making them appear clean or dirty, making writing appear, or other minor alterations. This counts as having a disguise kit when making Disguise checks (which take the usual time instead of a standard action), but such a disguise still counts as being magical for the purposes of detecting magic or for spells and effects that allow a target to see through magical effects&lt;br /&gt;
and illusions.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Illusion'''&lt;br /&gt;
* '''Spell Point Cost''': 1&lt;br /&gt;
* '''Action''': Standard&lt;br /&gt;
* '''Duration''': 1 minute / level&lt;br /&gt;
* '''Range''': &lt;br /&gt;
Shiphrah can generate an illusionary image of anything she can imagine, though she is constrained by her level limits (Medium sized illusion, occupying a 5 foot cubic space). Simply perceiving an illusion isn’t enough to detect it as fake, but any target who interacts with the illusion or carefully studies the area is allowed a Will save to disbelieve the image, recognizing it for what it is. Anyone who finds obvious evidence of trickery (ex: throws a rock through an illusionary wall.) automatically disbelieves the illusion.&lt;br /&gt;
Additionally, Shiphrah can place illusions to make it harder to see a creature or object. Rather than make a Will save to disbelieve,&lt;br /&gt;
creatures must make Perception checks to detect the hidden creature or object. Objects have a flat Perception DC equal to 10 + their size bonus + your caster level, while creatures gain a bonus to their Stealth checks equal to your caster level. In addition, since they are invisible, creatures may make Stealth checks even while being observed and do not require cover to retain or initiate Stealth. Even when detected by another creature, an invisible creature gains a +2 bonus to attack rolls against sighted targets and ignores their Dexterity bonus to AC. Attacks against the invisible creature have a 50% chance they will simply miss, even if the attack has targeted the correct square. Making a creature or object invisible also hides its magical aura from such effects as detect magic or the base Divination sphere divine ability.&lt;br /&gt;
&lt;br /&gt;
=====Telekinesis Sphere=====&lt;br /&gt;
'''''Talents''''': Finesse&lt;br /&gt;
&lt;br /&gt;
'''Telekinesis'''&lt;br /&gt;
* '''Spell Point Cost''': 0 (but see below)&lt;br /&gt;
* '''Action''': Standard (but see below)&lt;br /&gt;
* '''Duration''': Concentration (but see below)&lt;br /&gt;
* '''Range''': Close, 20 ft + 5 ft per 5 caster levels&lt;br /&gt;
Shiphrah can levitate one object of Diminutive size or smaller as long as she concentrates, has line of sight, and the object remains within close range. Objects made of lighter materials (or empty vessels) count as objects 1 size class smaller, while weightless object count as objects 2 size classes smaller.&lt;br /&gt;
 &lt;br /&gt;
Additionally, Shi can use telekinesis to perform fine manipulation, such as turning a key in a lock, unrolling a scroll, or tying a note. She can make appropriate skill checks at a distance, as well as Heal checks to perform first aid. When she performs a skill at a distance she can use Intelligence instead of the normal ability modifier, but takes a -5 penalty to the roll. &lt;br /&gt;
&lt;br /&gt;
By spending a spell point, Shiphrah can sustain a telekinetic effect without needing to concentrate, though once the concentration is ended the effect will only last 1 minute per caster level. Changing a sustained object's actions is considered to be a move action by Shi.&lt;br /&gt;
&lt;br /&gt;
Shiphrah can use a lifted creature or object to strike another creature or object (moving the object into the target’s square and ramming them). She must succeed at an attack roll using her base attack bonus plus her casting ability modifier against the target. On a successful hit, the target and the bludgeon take damage depending on the bludgeon’s size. If the bludgeon is a weapon, the attack deals appropriate damage for that weapon (bolts and arrows are treated as daggers for this purpose).&lt;br /&gt;
&lt;br /&gt;
Additionally, as a readied action, Shi may grab a projectile or thrown object within her size limit (Diminutive - dagger or arrow sized), stopping that attack from dealing damage. The originator of the attack (the creature who threw the projectile, etc.) is allowed a Will save to negate this ability. After catching an object, Shi may move it as normal for her telekinesis.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools (+1 bonus to disable device checks for picking locks and disabling traps)&lt;br /&gt;
* Masterwork studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Bladed Belt: The belt transforms into a +1 one-handed piercing or stabbing weapon of the wielder's choice on command.&lt;br /&gt;
* ''headband of intellect +2''&lt;br /&gt;
* ''rod of wonder''&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* 2 potions of WILD AND CRAZY HEALING (1d8+12, check for wild surge)&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 1 vial of silversheen&lt;br /&gt;
* 1 potion of darkvision&lt;br /&gt;
* 1 potion of cure light wounds (1d8+1)&lt;br /&gt;
* 1 potion of cure moderate wounds (2d8+15)&lt;br /&gt;
* 1 potion of warp (100' teleport)&lt;br /&gt;
* 1 antiplague&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit : +2 to Fort saves to resist warm or hot weather&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 347 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Original_Pathfinder_Stats_for_Maayan</id>
		<title>Original Pathfinder Stats for Maayan</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Original_Pathfinder_Stats_for_Maayan"/>
				<updated>2017-04-17T12:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;KrystGM: Created page with &amp;quot;Maayan's Spell List {{CharInfo |Title=Maayan |Image=250px |Class=Hunter |Archetype=None |Level=5 |Race=Elf |XP=3300 |Full Name=Maayan Ayelet Me...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Maayan's Spell List]]&lt;br /&gt;
{{CharInfo&lt;br /&gt;
|Title=Maayan&lt;br /&gt;
|Image=[[image:Maaypic.jpg|thumb|250px]]&lt;br /&gt;
|Class=Hunter&lt;br /&gt;
|Archetype=None&lt;br /&gt;
|Level=5&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|XP=3300&lt;br /&gt;
|Full Name=Maayan Ayelet Meir&lt;br /&gt;
|Age=53&lt;br /&gt;
|Alignment=Neutral Good&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Class=Hunter&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
In some ways, Maayan is a typical elf. Perhaps too typical. Her blood father was a tree shaper, and she inherited some of his talent, but little of his inclination to spend her life designing homes. Instead, she chose the life of a hunter, and chose it early. Her gift for magic was enough to pull her to that path rather than being a simple ranger. She was close to Shiphrah growing up, but noticed her sister's inclinations equally early - and tried her best to quell them. She knew that if Shiphrah continued the way she was going, bad things would happen. But still, she had her own life to live. When almost of age, she bonded to an animal companion, a cougar she called Kaza. She left her family to explore the woods and to learn, but when they needed somebody to send after Shiphrah...again...they chose her. And this time, she's not going to bring the rogue back. This time, she's going with her.&lt;br /&gt;
&lt;br /&gt;
Maayan was born in the spring.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Attributes====&lt;br /&gt;
'''STR''' 10 (+0) • '''DEX''' 18 (+4) • '''CON''' 11 (+0) • '''INT''' 16 (+3) • '''WIS''' 16 (+3) • '''CHA''' 11 (+0)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Hit Points''' 38 • '''Initiative''' +4 • '''Speed''' 30 ft (land) • '''Stamina Points''': 3&lt;br /&gt;
&lt;br /&gt;
====Defenses &amp;amp; Attacks====&lt;br /&gt;
'''Armor Class''' 16 • '''Touch''' 14 • '''Flat-Footed''' 12 • '''CMD''' 14 • '''Flat-Footed CMD''' 10&lt;br /&gt;
* '''''Armor''''': Leaf Armor • '''AC Bonus''' +3 • '''Max DEX''' 6 • '''Armor Check Penalty''' 0 • '''Spell Failure''' 10%&lt;br /&gt;
'''Fortitude Save''' +5 • '''Reflex Save''' +8 • '''Will Save''' +6&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Immune to Sleep effects; +2 racial bonus vs enchantment spells &amp;amp; effects'''''&amp;lt;br&amp;gt;&lt;br /&gt;
'''''+1 to Reflex saves to avoid falling'''''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Base Attack Bonus''' +4 • '''Melee Attack''' +4 • '''Ranged Attack''' +8 • '''CMB +2&lt;br /&gt;
* '''''Longsword''''' • '''Attack Bonus''' +3 • '''Damage''' 1d8+1 • '''Crit''' 19-20/x2 • '''Type''' Slashing&lt;br /&gt;
* '''''Shortbow''''' • '''Attack Bonus''' +8 • '''Damage''' 1d6+1 • '''Crit''' 20/x3 • '''Range''' 60 ft • '''Type''' Piercing (+1 bow of never run out of arrows)&lt;br /&gt;
&lt;br /&gt;
====Trained Skills====&lt;br /&gt;
6 ranks per level + INT (3) +1 per level (favored class): '''+10'''&lt;br /&gt;
* Acrobatics +4 ''(Dex)'' '''+10'''&lt;br /&gt;
* Climb &amp;amp;copy; +5 ''(Str)'' '''+11'''&lt;br /&gt;
* Craft/Fletcher &amp;amp;copy; +3 ''(Int)'' '''+9'''&lt;br /&gt;
* Handle Animal &amp;amp;copy; +4 ''(Cha)'' '''+11'''&lt;br /&gt;
* Heal &amp;amp;copy; +2 ''(Wis)'' '''+9'''&lt;br /&gt;
* Intimidate &amp;amp;copy; +4 ''(Cha)'' '''+7'''&lt;br /&gt;
* Knowledge/Dungeoneering &amp;amp;copy; +2 ''(Int)'' '''+8'''&lt;br /&gt;
* Knowledge/Geography &amp;amp;copy; +2 ''(Int)'' '''+9'''&lt;br /&gt;
* Knowledge/Nature &amp;amp;copy; +3 ''(Int)'' '''+11'''&lt;br /&gt;
* Knowledge/Local &amp;amp;copy; +2 ''(Int)'' ''+8''&lt;br /&gt;
* Linguistics +2 ''(Int)'' '''+5''' &lt;br /&gt;
* Lore/Elven Culture +2 ''(Int)'' '''9'''&lt;br /&gt;
* Perception &amp;amp;copy; +3 ''(Wis)'' '''+12'''&lt;br /&gt;
* Ride &amp;amp;copy; +1 ''(Dex)'' '''+8'''&lt;br /&gt;
* Sense Motive&amp;amp;copy; +3 ''(Wis)'' '''+9'''&lt;br /&gt;
* Stealth &amp;amp;copy; +4 ''(Dex)'' '''+12'''&lt;br /&gt;
* Survival &amp;amp;copy; +5 ''(Wis)'' '''+12''' (+13 to follow tracks; +14 to find food and water)&lt;br /&gt;
* Swim &amp;amp;copy; +3 ''(Str)'' '''+5'''&lt;br /&gt;
* Use Magic Device ''(Int)'' '''+4'''&lt;br /&gt;
&lt;br /&gt;
====Untrained Skills====&lt;br /&gt;
* Appraise ''(Int)'' +3&lt;br /&gt;
* Bluff ''(Cha)'' +0&lt;br /&gt;
* Diplomacy ''(Cha)'' +0&lt;br /&gt;
* Disable Device ''(Dex)'' +4 '''TRAINED ONLY'''&lt;br /&gt;
* Disguise ''(Cha)'' +0&lt;br /&gt;
* Escape Artist ''(Dex)'' +4&lt;br /&gt;
* Fly ''(Dex)'' +4&lt;br /&gt;
* Perform ''(Cha)'' +0&lt;br /&gt;
* Profession ''(Wis)'' +3 '''TRAINED ONLY'''&lt;br /&gt;
* Sleight of Hand ''(Dex)'' +4 '''TRAINED ONLY'''&lt;br /&gt;
* Spellcraft ''(Int)'' +3 '''TRAINED ONLY'''&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
'''Languages''': Sapphirish, Amethystish, Emeraldish, Scapolitan, Iolite, Citrinic&lt;br /&gt;
&lt;br /&gt;
====Proficiencies====&lt;br /&gt;
* '''Weapons''': Simple Weapons, Martial Weapons, Longbows, Longswords, Rapiers, Shortbows, All Weapons w/ the word Elven in the name.&lt;br /&gt;
* '''Armor/Shields''': Light Armor, Medium Armor and Shields (except Tower Shields)&lt;br /&gt;
====Traits, Drawbacks and Feats====&lt;br /&gt;
* '''Child of Nature''' ''(Trait)'': You gain a +2 trait bonus on Survival checks to find food and water and a +1 trait bonus on Knowledge (nature) checks. &lt;br /&gt;
* '''Queen of the Jungle''' ''(Trait)'': You gain a +1 trait bonus to Acrobatics and Climb checks and on Reflex saves to avoid falling.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* '''Precise Shot''' ''(Class Bonus Feat)'': You can shoot into melee without penalty.&lt;br /&gt;
** ''Stamina Trick'': Spend 2 stamina points on a ranged attack against a target in melee with an ally. If the ranged attack hits you do no damage but confer either a +2 bonus to your ally's next attack against that target or a +2 bonus to your ally's AC against that target's next attack. &lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* '''Point Blank Shot''' ''(Feat)'': You gain a +1 on attack AND damage rolls with a ranged weapon when you are within 30 feet of your target.&lt;br /&gt;
** ''Stamina Trick'': Spend up to 6 stamina points to increase the feat's effective range by +5 feet per point spent.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* '''Hunter Tactics''' ''(Feat)'': You automatically grant your teamwork feats to your animal companion. The companion does not need to meet the prerequisites.&lt;br /&gt;
* '''Lookout''' ''(Feat)'': Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.&lt;br /&gt;
* ''Stamina Trick'': As long as you are within 10 feet or your ally and have at least 1 Stamina Point you gain the benefits of this feat.&lt;br /&gt;
* '''Rapid Shot''' ''(Feat)'': You can make an additional ranged shot on a full attack. All shots are at -2.&lt;br /&gt;
** ''Stamina Trick'': Spend up to 2 Stamina Points. Eliminate the -2 penalty for one shot per Stamina Point spent.&lt;br /&gt;
* '''Improved Empathy''' ''(Feat)'': At 4th level, the hunter gains an empathic link with her animal companion. This functions like an empathic link with a familiar, except the hunter can also see through a companion's eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. The hunter is blinded while maintaining this connection.&lt;br /&gt;
* '''Coordinated Shot''' ''(Feat)'': If your ally with this feat is threatening an opponent and is not providing cover to that opponent against your ranged attacks, you gain a +1 bonus on ranged attacks against that opponent. If your ally with this feat is flanking that opponent with another ally (even if that other ally doesn't have this feat), this bonus increases to +2.&lt;br /&gt;
* '''Coordinated Defense''' ''(Feat)'': Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally.&lt;br /&gt;
&lt;br /&gt;
====Racial Abilities====&lt;br /&gt;
* '''Low-Light Vision''': You can see twice as far as a human in dim light.&lt;br /&gt;
* '''Elven Immunities''': You are immune to magic sleep effects &amp;amp; gain a +2 racial saving throw bonus against enchantment spells and effects.&lt;br /&gt;
* '''Elven Magic''': You receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, you gain a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.&lt;br /&gt;
* '''Keen Senses''': You receive a +2 racial bonus to your Perception checks.&lt;br /&gt;
====Class Abilities====&lt;br /&gt;
* '''Spells''': You can cast sphere magic as detailed in the magical abilities section.&lt;br /&gt;
* '''Animal Companion''': You have an animal companion and have the following special traits regarding it:&lt;br /&gt;
** You gain a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding your companion.&lt;br /&gt;
** You may cast spells with a target of &amp;quot;You&amp;quot; on your familiar as a touch spell. Spells cast this way must come from a class that grants an animal companion.&lt;br /&gt;
* '''Animal Focus (Su)''': You can take on an aspect of an animal as a swift action, gaining a bonus or special ability based on the animal. You may use this ability for a number of minutes per day equal to your level (in 1 minute increments). You may also apply these aspects to your animal companion. When applied to your animal companion there is no duration - it remains in effect until you change it. Using Animal Focus on your companion does not count towards duration per day limit. You can select an animal focus on both yourself and your companion as a swift action. &lt;br /&gt;
** Bat focus: Gain darkvision 60 ft.&lt;br /&gt;
** Bear focus: +2 enhancement bonus to Constitution (raises modifier to +1 and increases hit points +1 per character level and Fortitude save by +1).&lt;br /&gt;
** Bull focus: +2 enhancement bonus to Strength (raises modifier to +1 and increases BAB, CMB and CMD by +1.&lt;br /&gt;
** Falcon focus: +4 competence bonus on Perception checks.&lt;br /&gt;
** Frog focus: +4 competence bonus on Swim checks and on Acrobatics checks to jump.&lt;br /&gt;
** Monkey focus: +4 competence bonus on Climb checks.&lt;br /&gt;
** Mouse focus: Evasion (a successful Reflex throw results in no damage instead of 1/2 damage).&lt;br /&gt;
** Owl focus: +4 competence bonus on Stealth checks.&lt;br /&gt;
** Snake focus: +2 bonus on attack rolls when making an Attack of Opportunity and a +2 bonus to AC vs Attacks of Opportunity.&lt;br /&gt;
** Stag focus: 5-foot enhancement bonus to base land speed.&lt;br /&gt;
** Tiger focus: +2 enhancement bonus to Deterity (raises modifier to +1 and increases AC, Reflex Save and CMD by +1).&lt;br /&gt;
** Wolf focus: Gain the scent ability with a range of 10 feet.&lt;br /&gt;
* '''Nature Training (Ex)''': Count your hunter level as both druid and ranger levels for the purposes of qualifying for feats, traits and options that modify or improve your animal companion.&lt;br /&gt;
* '''Precise Companion (Ex)''': You gain Precise Shot as a bonus feat.&lt;br /&gt;
* '''Track (Ex)''': You add 1/2 your Hunter level to Survival rolls made to follow tracks.&lt;br /&gt;
* '''Wild Empathy (Ex)''': Roll 1d20 + hunter level + CHA modifier to raise a wild animal's initial attitude towards you. You must be within 30 feet. This generally takes one minute. You can use this ability to influence a magical beast with an INT of 1 or 2 but at a -4 penalty on the check.&lt;br /&gt;
* '''Woodland stride (Ex)''': You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.&lt;br /&gt;
&lt;br /&gt;
===Magical Abilities===&lt;br /&gt;
* '''Spell Points''': 5 ''(Caster Level + WIS modifier + 1 per 1.5 levels for drawbacks)''&lt;br /&gt;
* '''Caster Level''': +1&lt;br /&gt;
* '''Casting Ability Modifier''': WIS (+3)&lt;br /&gt;
* '''Saving Throw DC''': 13 ''(10 + 1/2 Caster Level + WIS modifier)''&lt;br /&gt;
* '''Magical Skill Bonus''': +1&lt;br /&gt;
* '''Magical Skill Defense''': 12&lt;br /&gt;
====Magical Tradition====&lt;br /&gt;
* '''Extended Casting''': Your magic takes longer to use than normal. When using an ability gained from a sphere or talent, increase the casting time by one step: swift actions become move actions, move actions become standard actions, standard actions become full-round actions, full round-action take 1 full round to complete and so forth.&lt;br /&gt;
* '''Focus Casting''': Your magic requires you to touch an item to create magic. Using magic without your focus requires you to make a concentration check (DC 20 + 1/2 the caster level) to produce the desired effect. Failure means time (and any spell points) are spent, but no effect happens. If a focus is lost, stolen, or broken, the caster must create a new focus by securing the necessary item and spending 8 hours bonding with it.&amp;lt;br&amp;gt;&lt;br /&gt;
''Maayan's focus is her clan jewelry item.''&lt;br /&gt;
* '''Verbal Casting''': You must speak in a loud, clear voice to cast spells. Using magic alerts all nearby hearing creatures to your presence and location, effectively breaking stealth. You cannot cast in an area of magical silence, or in any other situation where you are unable to speak clearly.&amp;lt;br&amp;gt;&lt;br /&gt;
''Maayan casts magic using elven words of power. These are single words that seem to crack the air with power when spoken by a skilled practitioner.''&lt;br /&gt;
====Nature Sphere====&lt;br /&gt;
[[Image:naturesphere.png|right|150px]]You can command the very terrain to do your bidding.&lt;br /&gt;
=====Base Powers=====&lt;br /&gt;
======Geomancing (Base Power)======&lt;br /&gt;
* '''Spell Point Cost''': 0&lt;br /&gt;
* '''Action''': Full-round due to Magic Tradition&lt;br /&gt;
* '''Range''': Close (25 ft)&lt;br /&gt;
* '''Duration''': Variable&lt;br /&gt;
As a standard action, you may command terrain and natural effects to act on your behalf. The effect produced depends on the environmental aspect targeted. Each effect must be centered or targeted within Close range. Geomancing effects come in two forms: instantaneous and concentration. Instantaneous effects have no duration, while concentration effects persist as long as the caster concentrate. The caster may always spend a spell point as a free action to allow the effect to continue for 1 round per caster level without the need for concentration.&amp;lt;br&amp;gt;&lt;br /&gt;
''Maayan has the Plantlife package for Geomancy.''&lt;br /&gt;
''Maayan has the Earth package for Geomancy.''&lt;br /&gt;
&lt;br /&gt;
======Entangle (Plantlife Geomancing)======&lt;br /&gt;
* '''Spell Point Cost''': 0&lt;br /&gt;
* '''Action''': Full-round due to Magic Tradition&lt;br /&gt;
* '''Range''': 5 ft radius centered on any point within Close (25 ft) range&lt;br /&gt;
* '''Duration''': Concentration. May spend a spell point for 1 round/caster level without concentration. &lt;br /&gt;
''Requires grass, weeds, vines or underbrush.'' You cause plants to grow rapidly, wrapping themselves around everything in a 5 ft + 5 ft per 5 caster levels radius area centered within range. Creatures within this area must pass a Reflex save or gain the entangled condition and become unable to move. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of each turn you maintain the effect. Creature that move into the area must save immediately. Those that fail end their movement and gain the entangled condition. Entangled creatures may attempt to break free as a move action, making a Strength of Escape Artist check equal to the effect's Reflex save DC. The area is also considered difficult terrain during the duration of the effect. If the area contained plant with thorn, all creature suffer 1 point of piercing damage each round they are within the area.&lt;br /&gt;
======Pummel (Plantlife Geomancing)======&lt;br /&gt;
* '''Spell Point Cost''': 0&lt;br /&gt;
* '''Action''': Full-round due to Magic Tradition&lt;br /&gt;
* '''Range''': Close (25 ft)&lt;br /&gt;
* '''Duration''': Concentration. May spend a spell point for 1 round/caster level without concentration.&lt;br /&gt;
''Requires a tree''. You cause a tree branch to come alive and attack a foe you designate. The tree is not ambulatory but makes one slam attack each round against the designated target until you spend a move action to designate another target or until the target dies or moves out of range. A tree branch cannot flank nor aid in flanking. You cannot designate a target you cannot perceive. The tree has a STR score equal to 10 + your caster level and a melee attack modifier equal to your caster level + it STR modifier + its size modifier. You may animate a Medium branch at 1st caster level, a Large branch beginning at 5th, a Huge beginning at 10th, a Gargantuan beginning at 15th and a Colossal branch beginning at 20th.&lt;br /&gt;
* Medium: 1d6 damage, 5 ft reach&lt;br /&gt;
* Large: +1 size bonus, 1d8 damage, 10 ft reach&lt;br /&gt;
* Huge: +2 size bonus, 2d6 damage, 15 ft reach&lt;br /&gt;
* Gargantuan: +4 size bonus, 3d6 damage, 20 ft reach&lt;br /&gt;
* Colossal: +8 size bonus, 4d6 damage, 30 ft reach&lt;br /&gt;
=====Talents=====&lt;br /&gt;
======Animal Friend (spirit)======&lt;br /&gt;
* '''Spell Point Cost''': 1&lt;br /&gt;
* '''Action''': Full-round due to Magic Tradition&lt;br /&gt;
* '''Range''': All animals within Close (25 ft) range&lt;br /&gt;
* '''Duration''': 1 minute/caster level&lt;br /&gt;
You may spend a spell point to cause animals to treat you as a friend for 1 minute per caster level. Indifferent animals (such as domesticated animals) become Friendly to you, while Unfriendly animals (such as wild animals) become Indifferent to you. This means that wild animals will not attack unless provoked, and you may make requests of animals provided you may communicate with them. This has no effect on animals who are hostile to you and an animal with a master will still attack if commanded to by it master.&amp;lt;br&amp;gt;&lt;br /&gt;
Once during the duration of the ability, you may call the nearest animal of a particular type you designate (provided the animal's CR is equal to or les than your caster level) to seek you out. If there is no animal of that type capable of reaching you within this effect's duration, ou are aware of this fact.&lt;br /&gt;
======Speak with Animals (spirit)======&lt;br /&gt;
* '''Spell Point Cost''': 1&lt;br /&gt;
* '''Action''': Full-round due to Magic Tradition&lt;br /&gt;
* '''Range''': Self&lt;br /&gt;
* '''Duration''': 1 minute/caster level&lt;br /&gt;
You may spend a spell point to gain the ability to speak with animals for 1 minute per caster level. You can ask questions of and receive answers from them, but the spell doesn't make them more friendly than normal. Wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you.&lt;br /&gt;
======Speak with Plants (plantlife, spirit)======&lt;br /&gt;
* '''Spell Point Cost''': 1&lt;br /&gt;
* '''Action''': Full-round due to Magic Tradition&lt;br /&gt;
* '''Range''': Self&lt;br /&gt;
* '''Duration''': 1 minute/caster level&lt;br /&gt;
You may spend a spell point to gain the ability to speak with plants for 1 minute per caster level. You can communicate with normal plants and plant creatures and can ask questions of and receive answers from them. Plants may have limited awareness of their environment. The power doesn't make plant creatures any more friendly or cooperative.&lt;br /&gt;
======Thorns (plantlife, geomancing)======&lt;br /&gt;
* '''Spell Point Cost''': 1&lt;br /&gt;
* '''Action''': Full-round due to Magic Tradition&lt;br /&gt;
* '''Range''': 5 ft radius centered on any point within Close (25 ft) range&lt;br /&gt;
* '''Duration''': Concentration. May spend a spell point for 1 round/caster level without concentration.&lt;br /&gt;
You cause plants to grow spines and attack targets. This is the same as the entangle geomancing ability, except instead of making creatures entangled and unable to move, this effect deals piercing and slashing damage to them. Targets inside the area or who enter the area suffer 1d6 damage +1 per 2 caster levels (Reflex half). Creatures who remain in the area suffer damage once per round at the end of your subsequent turns. This does not stack with any thorns already on the plants used in the effect. You may place an entangle and thorns effect on the same space.&lt;br /&gt;
======Growth (plantlife, geomancing)======&lt;br /&gt;
* '''Spell Point Cost''': 1&lt;br /&gt;
* '''Action''': Full-round due to Magic Tradition&lt;br /&gt;
* '''Range''': 1 plant per caster level within range.&lt;br /&gt;
* '''Duration''': Instantaneous&lt;br /&gt;
You may spend a spell point to cause plants to sprout food spontaneously. You may affect up to 1 plant per caster level within range. Each plant produces enough food to provide 3 medium-sized creatures or 1 horse with food for a day.&lt;br /&gt;
======Towering Growth (plant)======&lt;br /&gt;
* '''Spell Point Cost''': 1&lt;br /&gt;
* '''Action''': Full-round due to Magic Tradition&lt;br /&gt;
* '''Range''': 5 ft radius centered on any point within Close (25 ft) range&lt;br /&gt;
* '''Duration''': Concentration. May spend a spell point for 1 round/caster level without concentration.&lt;br /&gt;
When creating an entangle or thorns effect, the effect grows tall enough to affect flying creatures as well. Creatures up to 10 ft per caster level over your entangle or thorns effects must pass a Reflex save or affected as normal. If they pass this Reflex save, they must still pass a Fly check (DC 15 + caster level) or be forced to fly at half speed while over the area.&lt;br /&gt;
When affected by an entangle effect, flying creatures are pulled to the ground by the plants and become unable to move. Flying creatures grabbed by an entangle effect become prone, but do not take falling damage.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Collar of the true companion&lt;br /&gt;
* Lamp, standard&lt;br /&gt;
* Belt pouch&lt;br /&gt;
* Arrow x 20&lt;br /&gt;
* The Taviston Guide to Flora and Fauna. That gets you a +1 circumstance bonus on Knowledge/Nature checks&lt;br /&gt;
* 50 feet of hemp rope&lt;br /&gt;
* 1 cure light potions (made by Zyindra)&lt;br /&gt;
* Map&lt;br /&gt;
* Flint and steel&lt;br /&gt;
* Climber's kit&lt;br /&gt;
* Fire arrows x 17 (+1d4 fire)&lt;br /&gt;
* Hot weather outfit&lt;br /&gt;
* Waterskin x 3&lt;br /&gt;
* Cure light wounds potion 1d8&lt;br /&gt;
* 10 arrows with cold iron heads&lt;br /&gt;
* 1 ancient gold coin&lt;br /&gt;
* 1 potion of darkvision&lt;br /&gt;
* Cold weather clothing&lt;br /&gt;
* Folding shovel&lt;br /&gt;
* Coat/blanket for Kaza&lt;br /&gt;
* Heavy sleeping bag&lt;br /&gt;
* Street map of Temperance&lt;br /&gt;
* Map of Temperance area&lt;br /&gt;
* Taviston's Guide to Temperance&lt;br /&gt;
* Cure moderate wounds potion 2d8+15 Z&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Animal grooming kit&lt;br /&gt;
* 2 antiplagues&lt;br /&gt;
* 8 days of trail rations&lt;br /&gt;
* Horse, combat trained&lt;br /&gt;
'''PP''': 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''GP''': 804&amp;lt;br&amp;gt;&lt;br /&gt;
'''SP''': 47&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act2Part2</id>
		<title>Episode2Act2Part2</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act2Part2"/>
				<updated>2017-04-04T00:52:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: Created page with &amp;quot;==CAST== *Michi Nom *Karl *Dorota Kowal *Sarah Lee *Carina Yuzu *Jin Dong  ==PLAN #2== Michi listens to Carina explain why physics (thanks, Physics!) won't...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
*Jin Dong&lt;br /&gt;
&lt;br /&gt;
==PLAN #2==&lt;br /&gt;
Michi listens to Carina explain why physics (thanks, Physics!) won't allow the plan to work. &amp;quot;Damn.&amp;quot; She mutters. &amp;quot;Well, if we can get trouble in town to distract the troops on the ground... and a ship zooming around up above to distract them there, we might be able to land, grab the cargo and take off low over the land until we're away from town and then just get the hell out of dodge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wish I could think of something better. Fortunately,&amp;quot; Dorota adds, &amp;quot;Our engines are tuned well, so even a heavy cargo shouldn't slow us too much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unless Karl's friend in the Alliance can mess with cargo manifests or scramble sensors...&amp;quot; Michi notes. &amp;quot;Other option, we can just leave. It pisses off a lot of people and destroys our rep so its a bad idea but I'm not going to ask anyone to go up against this much heat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota shakes her head. &amp;quot;Call me crazy, but I'm in unless outvoted.&amp;quot; Sure, it's long odds, but that...just has the adrenalin flowing.&lt;br /&gt;
&lt;br /&gt;
Sarah smiles faintly, &amp;quot;Well, I'm in no matter what, but I'm trying to think of something.&amp;quot; She's been quietly contemplating, no doubt thinking of options.&lt;br /&gt;
&lt;br /&gt;
Carina just shakes her head, staying quiet as she listens to Michi trying to plan things out. &amp;quot;You know I'm in. Always.&amp;quot; But she doesn't have any more encouraging words.&lt;br /&gt;
&lt;br /&gt;
Michi rubs at his eyes. &amp;quot;And we don't have time to plan. Not if they're going to raid in ten hours. I'll go back into town and talk to our client. Dorota, we need this ship as stealthy as possible. Whatever you can do to keep their sensors off of us, do, but don't turn it on right away. We don't want to raise eyebrows when we leave. Carina, we'll need something that can make lots of smoke. The doctor can help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Karl will come with me. In case things go badly wrong.&amp;quot; Michi adds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Smoke?&amp;quot; Carina eyes Michi curiously. &amp;quot;You know smoke won't affect space sensors, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think we are going to pretend to set something on fire.&amp;quot; Dorota stretches. &amp;quot;I should get to engineering for stealth, then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It can cause distractions on the ground without actually hurting anyone or damaging anything.&amp;quot; Michi notes, in agreement with Dorota.&lt;br /&gt;
&lt;br /&gt;
Sarah arches a brow, &amp;quot;I suspect this is something a bit more planetary... ah, yes, that would be it.&amp;quot; She nods over to Dorota, &amp;quot;I can try to rig up something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jin Dong meets Michi in a run down office building. The office is small and cramped with lots of paper but no sign of any electronics as if this were the honest to goodness Earth-That-Was stone age. He listens to Michi's requests for help without interrupting, letting him explain fully. Once Michi is done, he says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mr. Nom, I understand your needs and like you, I want you to succeed in this task. Please understand that.&amp;quot; He pulls out a map and points to a location at the edge of town. &amp;quot;We will move the cargo here. Drop off your smoke bombs in the dumpster by this building there. If you will note where you want the men to set them off so we are in agreement, I will send them their orders. As for the need for ships, if we had a ship and a crew to fly her, we would not have need of your services. I am sorry but I cannot help you there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gorram.&amp;quot; Michi swears. He looks over the map and then says, &amp;quot;We'll just have to hope my mechanic can keep our ship from showing up on Alliance radar for long enough to fly in, load the cargo, and get out. The smoke bombs just need to go off in places they'll attract Alliance attention. Maybe the bar, near where they're bunking, close to the port, too.&amp;quot; He goes on to outline a time, based on how long it might take to get the ship into the air, deal with being boarded and inspected by the Alliance, circling around the planet, coming in low, and landing. The smoke bombs should go off close to when they approach the town.&lt;br /&gt;
&lt;br /&gt;
Jin Don nods. &amp;quot;We can do that.&amp;quot; He considers and points to the two landing pads next to the entrance to the town. &amp;quot;I am not sure if this will help you, but The Alliance keeps two shuttles to transport her people to the cruiser and back. There is usually one always docked while the other goes back to the cruiser. Our eyes have seen that there are cycles and there is a small window of opportunity when both are docked at the same time. They do not bunk their soldiers in the town.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmmm. That might help.&amp;quot; Michi isn't sure how yet, but there's still a few pieces of the puzzle to put into place.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh,&amp;quot; Jin Don turns around to open a file cabinet and pulls out a paper. He then transcribes what's on the paper onto another paper and hands it to Michi. &amp;quot;This is the inventory of what ships are currently in port. Again, I'm not sure what you can do with that, but maybe it will help.&lt;br /&gt;
&lt;br /&gt;
Michi takes the papers and looks through them. There's not much he can offer another ship to go play chicken with the Alliance but maybe the others might have an idea. &amp;quot;Thank you. I'll send a brief comm when we leave, let you know the clock's started.&amp;quot; He heads out. On his way, he speaks into his own comm. &amp;quot;Karl, entrance of town is where your friend might be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The bar is as busy as ever. Searching it, shows no sign of the Alliance officer, but the thoughts of the other alliance soldiers there crawl into Karl's mind and slide through his brainpan. They're bad...really bad.&lt;br /&gt;
&lt;br /&gt;
It doesn't take much at the best of times for Karl to become paranoid of Alliance, but a few drinks and with their mission not exactly legal, even a little can push him to a crazy town level of paranoia, and that's where the man is heading. Hearing from Michi as he scans the bar for the Alliance 'officer' in question is a bit of a relief. He would rather be where the guy is suspected of being than where his is obviously not, so off he quickly goes, heading to the town's entrance. &lt;br /&gt;
&lt;br /&gt;
The time it takes Karl to foot it back to the Town's entrance, is the same time Michi makes it back there as well. As Jin Don mentioned, Michi can see one cruiser shuttle docked on one side of the entrance while the other landing pad is empty.&lt;br /&gt;
&lt;br /&gt;
Michi takes himself and Karl back into the ship, then collapses into a chair. More coffee is poured. &amp;quot;No ships on call. I've got a list of every ship in port. Maybe we can hack in and bump up a departure time or something. I've got a spot to leave the bombs. They'll take care of deployment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina comes into the common room with an armload of more devices. And anyone saying they look like outsized perfume spritzers ... would not be wrong. &amp;quot;Smoke bombs, as requested. Each should generate about four-hundred cubic meters of smoke in about nine seconds. It's the best I can do without specialized parts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No one could have done better. The Alliance keeps two small ships for transport to and from the cruiser. There's a brief moment when both are on the ground.&amp;quot; Michi notes. &amp;quot;Not sure what we can do with that. If we can find a way to keep them on the ground that's two less ships that can chase us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What if we put the knockout gas inside the smaller transports?&amp;quot; Carina inquires.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hard to do without inside help. Unless you can sweet talk your way onto both.&amp;quot; Michi notes to Carina. &amp;quot;If anyone could...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah enters the common room with some devices as well, &amp;quot;These are smoke bombs, but they are also laced with a mild sedative, so be careful you don't knock yourselves out with them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota pokes her head out of engineering. &amp;quot;I've got her running as quiet as we can. It won't be perfect, but it should help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl pretty much collapses into a chair, after making sure they weren't followed back to the ship of course. Fingers rub his temples, he is pretty sure the booze didn't help his headache &amp;quot;Our guy was on the one docked.&amp;quot; he says as he leans his head back, closing his eyes against the brightness of the ship's lights. &lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act2Part1</id>
		<title>Episode2Act2Part1</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act2Part1"/>
				<updated>2017-03-28T01:08:35Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
&lt;br /&gt;
==ABOARD THE KOBUKSON==&lt;br /&gt;
Aboard the ship, Michi sits in the cockpit, exploring Cortex information about the town. &amp;quot;We can't get it with a shuttle. There's too much of it. The Alliance is checking anything coming into port.&amp;quot; He frowns, tapping the screen thoughtfully before speaking into his earpiece. &amp;quot;Eveyone back to the ship. We've got plans to make.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina is also checking on various data from the Cortex feeds, but she has not yet spoken of what she's thinking or planning, perhaps because she's not yet done. But she is very intent.&lt;br /&gt;
&lt;br /&gt;
Dorota arrives at the ship. She hasn't said much during the walk, perhaps not wanting to be overheard, perhaps just mulling over what's going on.&lt;br /&gt;
&lt;br /&gt;
Having done a lot of talking already, for Karl at least, he is silent on the way back to the ship as well. The whole inspection had him a bit disgruntled but he didn't do anything to make waves. They are going to have a hard enough time as it is. Upon reaching the ship he heads directly to the communal area outside the cockpit &amp;quot;Captain.&amp;quot; he greets with just the one word. &lt;br /&gt;
&lt;br /&gt;
Sarah doesn't say a whole much on the walk back, looking more thoughtful than anything. Though when she spots Michi on the ship, she nods and actually speaks up, &amp;quot;So what's going on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi moves the meeting into the common area. There's more space there. Everyone can sit down. &amp;quot;Here's the thing. We have to move two cargos. Both of the illegal. We have to do it quickly, quietly, and under the nose of the gorram Alliance who are inspecting everything. If we don't, we lose the ship and I lose vital organs.&amp;quot;&lt;br /&gt;
Dorota nods. Very quietly. &amp;quot;And we know what one of them is.&amp;quot; Only once they're in the ship, the doors are closed, etc.&lt;br /&gt;
&lt;br /&gt;
Carina comes into the common area as asked, and settles in against the wall in a corner, a tablet in her lap as she taps and taps and taps away at something.&lt;br /&gt;
&lt;br /&gt;
Michi makes a 'go on' gesutre.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will lay a bet *right now* that the cargo Felix sent us here to get is that prototype engine.&amp;quot; Dorota's tone is flat. &amp;quot;He has to want it. He has to want it *even more than I do*.&amp;quot;&lt;br /&gt;
Sarah glances over at Dorota, then hmms, &amp;quot;Makes sense at least.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... stolen from the Alliance. Or someone who can afford to put them in their pocket. Great.&amp;quot; Michi rubs his eyes. &amp;quot;Give me any intel you learned tonight. Everything. Don't leave anything out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi says &amp;quot;All of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is a raid planned. I guess the Alliance has an idea of where it is and they are going to try and get it back.&amp;quot; Karl throws out as part of leaving nothing out. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;When. Where. Details.&amp;quot; Michi says.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tonight.&amp;quot; Carina comments, and goes back to her tablet for a while, pouting annoyedly at whatever it is showing her as she taps along.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A raid planned within the next 24 hours,&amp;quot; Dorota added. &amp;quot;So we don't have time to wait this out.&amp;quot; Which would be her normal plan under the circumstances. Lie low. &lt;br /&gt;
&amp;quot;Location, we don't have.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi looks down at the map of the town again. &amp;quot;How many places could house that much crap?&amp;quot; She mutters.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's an engine. Hide it in plain sight,&amp;quot; Dorota says, simply. &amp;quot;I would hide it in the repair yard. But they might not think like me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where it is, only half the problem. We need to get it on the ship. Need to get it into the Black. Need to not get stopped by the Alliance.&amp;quot; Michi notes. &amp;quot;Carrie, when are you going to tell us what sorcery you're cooking up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Worst is, the gravity well is above Earth normal, despite the small size of this moon.&amp;quot; Carina comments. &amp;quot;I was trying to work out guesstimates of the mass of the engine, and the ballistics of launching it into the Black without a constant power signature. Instead, use a time-delayed burst transmission beacon. Knowing where it will be and when, a quick burst should be all we need to scoop it up. They'd almost certainly never detect it. But ... I can't work out enough power to get it up that won't trip their sensors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What about giving their sensors something else to focus on while we launch?&amp;quot; Michi asks. &amp;quot;Sleight of hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We also need the mass for the other cargo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And we still have the other cargo...&amp;quot; says Dorota. In stereo, apparently, where available.&lt;br /&gt;
&lt;br /&gt;
Michi slides his tablet over to Carina. &amp;quot;I've got measurements. Mass and volume. They gave it to us so we could figure out launch vectors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl listens to the back and forth as he mulls over the other information that he has &amp;quot;What could we do with an Alliance person that could be willing to look the other way?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Sarah hmms and passes a look at Karl, &amp;quot;Quite a lot, really. Depending on how high they are placed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina says &amp;quot;Any distraction we put up is going to get blasted to smithereens.&amp;quot; Carina comments. But she does take Michi's tablet and start working out a second ballistics and trajectory problem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Which means finding something we don't care if it gets blasted to smithereens,&amp;quot; Dorota says simply. &amp;quot;Chaff, as it were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quiet and broody,&amp;quot; hello kettle this is pot &amp;quot;at the bar wants out of the Alliance. I don't know the specifics but he wants out bad enough that it is driving him to drink.&amp;quot; Karl says to Sarah. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What does quiet and broody do for the Alliance?&amp;quot; Michi asks Karl.&lt;br /&gt;
&lt;br /&gt;
Karl doesn't answer immediatly, glancing at Dorota as he thinks back over the conversation they had &amp;quot;He didn't come right out an say, but he implied he was part of the crew inspecting freighters, looking for the engine.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know how he feels,&amp;quot; Dorota quips. &amp;quot;About wanting out.&amp;quot; She hasn't talked much about her military service, other than to mention its existence as, well, valuable experience.&lt;br /&gt;
&lt;br /&gt;
Michi leans back in his chair and closes his eyes, thinking. &amp;quot;We need three things. We need the Alliance on the ground distracted. We need the Alliance in orbit distracted. And we need the cargo. Carina, if you and Dorota can get the cargo into the black, I can distract the Alliance in the air. All we need is another ship working with us. We race each other right under the Alliance's nose, their sensors will be focused on us. On the ground... maybe a brawl at the bar. Something loud and noisy. And if Karl's new friend can help out somehow, we can offer to take him with us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When Carina holds up her hand to indicate she's still doing the math, Michi turns to the others. &amp;quot;Karl, Sarah. Can we start trouble at the bar? Can we get Mister Weary Alliance to help us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Another ship working with us...I think that one's on you, Captain. Any old racing buddies in port?&amp;quot; Dorota says. Race pilots do tend to KNOW each other, after all.&lt;br /&gt;
&lt;br /&gt;
Sarah hmms, &amp;quot;Starting trouble at the bar shouldn't be a problem. I could probably arrange for a bit of an... additional incentive in that regard.&amp;quot; She smiles faintly, percolating some ideas.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our patron will know someone who can help us.&amp;quot; Michi says. &amp;quot;He's waiting for our plan anyway. It all has to happen tonight. Alliance isn't known for patience. If they're planning to raid tonight we need to move soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Karl gives a nod at the causing trouble part. It's a bar, booze is flowing trouble is easy to cause though he can only shrug at the question about the Alliance man &amp;quot;Possible. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good.&amp;quot; Michi says. &amp;quot;As soon as Carina has her math worked out, we'll set things in motion. Contact our patron, get ready to race, to riot, and to launch things into orbit. Its going to be a long night. I don't think anyone's getting much sleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota shrugs. &amp;quot;I've functioned on caffeine shots before, I can again.&amp;quot; Sleepless nights are not uncommon for mechanics, after all.&lt;br /&gt;
&lt;br /&gt;
Sarah nods, &amp;quot;I'm sure I can arrange for something that'll help temporarily. Though we'll probably all sleep like the dead afterwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll make due with coffee and tea.&amp;quot; Michi says to the doctor. &amp;quot;I don't need drugs clouding my system if I'm flying fast in the sky. The adrenaline will keep me awake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Getting to his feet Karl begins to head into the kitchen area &amp;quot;I guess it is back to the bar for me. Put first I'll start a pot of coffee.&amp;quot; a glance to the Captain &amp;quot;Extra strong.&amp;quot; &lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act1Part4</id>
		<title>Episode2Act1Part4</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act1Part4"/>
				<updated>2017-03-16T01:35:46Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: /* CAST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
*Jean - Flirtatious Club Goer&lt;br /&gt;
*Paul - Alliance Soldier&lt;br /&gt;
*Chuck - Alliance Soldier&lt;br /&gt;
*Quiet Alliance Soldier&lt;br /&gt;
*Alliance Officer - Gate Check&lt;br /&gt;
&lt;br /&gt;
==STARTING POSITIONS==&lt;br /&gt;
Half the crew of the Kobukson are still at the club. Sarah is upstairs with Jean while Karl and Dorota are talking it up with the heartbroken Chuck and his soldier buddy who has been quiet up to this point. The third soldier, Paul, went off to dance with someone on the dance floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SARAH==&lt;br /&gt;
Jean chuckles at Sarah and her teasing about strings attached. &amp;quot;I'm sure we can find a string or two if you really want them. Thems make good for tying things up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah grins at Jean, &amp;quot;Really, well, I'd hate to tie you down... for too long, anyway.&amp;quot; She hmms, deciding that for the moment, she can afford a little bit of fun.&lt;br /&gt;
&lt;br /&gt;
Jean let's a sly grin creep across her lips. &amp;quot;Is that a promise?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah gives Jean a wry expression, &amp;quot;Could be...&amp;quot; She keeps an eye out for any possible trouble, but still... how long /has/ it been since she could enjoy herself for once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==KARL AND DOROTA==&lt;br /&gt;
At the Bar, Chuck sips forlornly looking at the locket with the picture of his girl in it while the quiet one seems to be contemplative in his drink.&lt;br /&gt;
&lt;br /&gt;
Dorota leans on the bar, falling quiet for a moment as she thinks of her next move. Looking for a prototype engine - and yes, she wants it. Who wouldn't?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hard thing to lose, an engine.&amp;quot; Karl remarks as he takes a swing of his drink &amp;quot;I'm sure the person responsible for that is looking for a new job.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Chuck snorts. &amp;quot;It's damn near impossible. Won't be long before they find who took it. Then maybe we can get out of here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The quiet one nods in agreement. Though in his mind, Karl hears him add. &amp;lt;a new job or a grave&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wasn't me,&amp;quot; Dorota quips. &amp;quot;I mean, no self respecting mechanic wouldn't *want* it, but...first I've heard of it.&amp;quot; She sounds entirely too cheerful.&lt;br /&gt;
&lt;br /&gt;
Well Karl wasn't going to mention the grave thing and continues to keep his mouth shut on that possibility &amp;quot;Have you gotten any leads?&amp;quot; he keeps his tone a dry, bored one as if the answer was unimportant to him. &lt;br /&gt;
&lt;br /&gt;
Chuck has obviously had too much to drink. &amp;quot;You should ask Paul, he's all up in arms about it. Seems he were not picked for the raid their planning. Should have that beauty back in our hands before the sun rises. I can't wait to see how she runs. Almost as purdy as my Rachel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The quiet one nearly chokes on his drink, setting it down with a cough. &amp;quot;All right buddy. I think you've had enough of the drink tonight,&amp;quot; he lays a few credits on the bar and starts motioning for Chuck to get up as well. He nods to Dorota. &amp;quot;If I were you, I'd make sure you're as far away from this town as you can get.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That would be a lot easier if they'd let us get our cargo and go,&amp;quot; Dorota grumbles. She glances at Karl, wondering if he picked up on anything other than what they heard.&lt;br /&gt;
&lt;br /&gt;
Karl downs the rest of his drink giving a shrug at what Chuck just told them and signals for a refill of his glass. Until the two Alliance men get out of ear shot Dorota is just going to have to keep wondering for the moment. He doesn't seem so keen on leaving though just yet and casually scans the dance floor for Paul. &lt;br /&gt;
&lt;br /&gt;
Karl's scanning pinpoints Paul sucking face with some chickie by the far wall of the dance floor.&lt;br /&gt;
&lt;br /&gt;
Once the Aliiance guys are at a safe distance Karl keeps an eye on Paul as he speaks to Dorota &amp;quot;Did you want to try and get information from Paul or take what we know to the Captain?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Very quietly, &amp;quot;Take what we know. I don't think either of us can distract Paul better...&amp;quot; A wry note to her voice. No, not assuming Karl is...incapable of or uninterested in distracting a guy. he hasn't said otherwise...&lt;br /&gt;
&lt;br /&gt;
Downing his last drink Karl pays the tab and nods his agreement to Dorota &amp;quot;I'm not one to ruin someone's fun.&amp;quot; and Paul certainly seems to be having it. &amp;quot;Let's find the Doc and get out of here.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==MICHI AND CARINA==&lt;br /&gt;
At the gate to the shipyard, the female alliance officer checks papers for Michi, Carina, and the Shuttle. &amp;quot;What's your business here?&amp;quot; She asks as she reviews the paperwork.&lt;br /&gt;
&lt;br /&gt;
Michi stays quiet. She can deal with criminals and such. Carina, on the other hand, is in charge of charming the authorities. After all, as a Companion she's all respectable.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are returning to our ship, the Kobukson. Captain Nom needed to head into the city to speak with a contact regarding cargo transshipment.&amp;quot; Carina explains. &amp;quot;I came along because the meeting site was a bar, and I thought I might meet a few interesting people there to assist with my own business contacts. Is there a problem ... Sergeant?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The officer looks up at Carina, flashing the light over her as if seeing her for the first time. &amp;quot;Yes Ma'am, there is. Are you aware that all shipments have been put on hold and all cargo must be inspected before departure? I hope your contact informed you of the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We found out. After we got here.&amp;quot; Michi mutters from the front of the shuttle. &amp;quot;Don't suppose the Alliance has work for us. We need to pay for fuel and food.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As Captain Nom mentioned, we did become aware, but only after arriving. It is why we went into the city.&amp;quot; Carina answers. &amp;quot;I don't want to upset anyone. But is it permissable to ask what is going on? This has not been normal procedure, so far as I am aware. It feels like something is wrong, and I am concerned.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The alliance officer pulls her flashlight away from Carina, her tone more gentle. &amp;quot;There is no need to be concerned. A fine upstanding citizen as your self has nothing to worry about. I suspect we'll be gone in the next twenty four hours and you'll be able to go about your business without issue. I suggest until then you stick to your ship and don't accept any cargo without running it through the front gate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Roger that.&amp;quot; Michi says, turning to prepare the shuttle for departure from the checkpoint. This whole night just went to hell, didn't it?&lt;br /&gt;
&lt;br /&gt;
Carina nods. &amp;quot;Thank you kindly, Sergeant, for your reassurances. I am sorry for the inconvenience. If we're clear, we'll go back to the ship now, and leave you and yours to your work. Be safe, please.&amp;quot; That offered, she turns and faces forward, ready for Michi to drive.&lt;br /&gt;
&lt;br /&gt;
The officer waves Michi and Carina ahead so they may make their way back to their ship.&lt;br /&gt;
&lt;br /&gt;
Michi docks the shuttle and walks into the ship. She waits until she's actually inside before slamming her fist into the bulkhead. &amp;quot;Shen Jing Bing!&amp;quot; She shouts. &amp;quot;The Alliance crawling all over, a crime lord riding my piyan, and we have to get this mysterious cargo onto our ship and off world without ending up in a prison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And it sounds like they think they know where whatever they're after can be found, and they plan to be done retrieving it very shortly.&amp;quot; Carina offers. &amp;quot;That sounds bad. I cannot help wondering if they're after whatever we were supposed to be carrying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good chance. Asking us to get it out of here was kind of a desperate move.&amp;quot; Michi admits. &amp;quot;Hopefully the others come back with good info. Then we can come up with a plan. We need to get the cargo, get off this rock, and do it all without the Alliance peeking at our underwear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==REGROUP==&lt;br /&gt;
And so the crew of the Kobukson round themselves up and meet back at the Ship. Karl, Dorota, and Sarah are equally inspected as Michi and Carina were. Karl is scrutinized a bit more, but otherwise let to pass. &lt;br /&gt;
&lt;br /&gt;
Back on the ship, the crew has a chance to talk and relate the different pieces of knowledge. What is the mysterious cargo? What is the alliance looking for? Will they be able to get off planet in one piece or will they be blown out of the black? Tune in next week to find out...&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act1Part3</id>
		<title>Episode2Act1Part3</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act1Part3"/>
				<updated>2017-03-03T02:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
*Jean - Flirtatious Club Goer&lt;br /&gt;
*Paul - Alliance Soldier&lt;br /&gt;
*Chuck - Alliance Soldier&lt;br /&gt;
*Quiet Alliance Soldier&lt;br /&gt;
&lt;br /&gt;
==STARTING POSITIONS==&lt;br /&gt;
The Chuan is starting to really get going this evening. The dance floor is filling up as men and women express themselves with arms and legs that flail to the music or the more sensual twining of appendages between two adults, moving to a different beat.&lt;br /&gt;
&lt;br /&gt;
Michi has just exited from his meeting with Shin Ma Chou, making her way down the stairs. Carina and Karl are not too far away at the edge of the dance floor. A fair few Alliance soldiers are milling amongst the civilians, the drink flowing thickly between all. &lt;br /&gt;
&lt;br /&gt;
Up on the balcony, Sarah and Dorota watch their companions. At a nearby table, a woman sitting at a two person table flirts from afar with Sarah.&lt;br /&gt;
&lt;br /&gt;
Michi catches up with Carina and her bodyguard. &amp;quot;We have a job. On top of the other job.&amp;quot; She says. &amp;quot;And if we do the job, we'll be given a chance to pay off the debt by doing something we were going to do anyway. Its not bad. You would have been proud of my negotiating skills.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota is relaxing a little more now. &amp;quot;Fortunately,&amp;quot; she murmurs, &amp;quot;None of the Alliance here seem to know me.&amp;quot; Doesn't go for the ones on the ship...&lt;br /&gt;
&lt;br /&gt;
Sarah murmurs across to Dorota, &amp;quot;Hey, I'm going to do some investigating. I'll keep the comlink on.&amp;quot; She grins, and rises to her feet, taking her drink with her as she moves over towards the table where the other woman was sitting alone, asking her a straightforward, &amp;quot;Waiting for anyone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Focused intently on Michi, Carina cannot help that some of the details of her surroundings are sliding past her, as if she's in a sort of fugue state. She's trying to stay aware and play her part, but it is not easy. &amp;quot;Well, we need to leave here. At least, Karl and I need to leave promptly. But we still do not know what is going on with the Alliance, and it sounds as if we now need that information doubly badly.&amp;quot; And although Carina herself would be the best suited to that effort in most circumstances, she's not exactly feeling up to it just now.&lt;br /&gt;
&lt;br /&gt;
Quietly, into the com, &amp;quot;If none of them know me, I can play the old soldier and see what I can get out of them,&amp;quot; Dorota muses. After all, a lot of people did their time during the war and mustered out.&lt;br /&gt;
&lt;br /&gt;
Karl's head is still throbbing after the mental assualt he was made to suffer in the upstairs room, worse it is throbbing to the beat of the music. It's not enough though to prevent three strong emotions from getting through. Rubbing his head he moves toward the bar, about now a drink will help, though he has an ulterior motive, to find which three the strong emotions are coming from. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are millions of Alliance out there.&amp;quot; Michi says into her own comlink. &amp;quot;Do your job. We need to know as much as possible if we're going to not die here. We have to go. Find out what you ca....&amp;quot; She looks up and frowns. &amp;quot;Looks like only some of us are going. Find out what you can. We need to know who is here, why, and how we can deal with it.&amp;quot; And that's all Michi is going to say over a comlink in a public space. &amp;quot;Carina, you can probably stay. I'm only your employee. You're free to do whatever the hell you want. I need to go back to the ship. Maybe do a little investigation on the port procedures when I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SARAH==&lt;br /&gt;
A slow smile crosses the woman's lips as she leans back in her chair waving a hand to the empty one in a be my guest fashion saying teasingly. &amp;quot;I might be. Depends on if you're lookin' for someone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah smiles back towards the woman, taking the unspoken invitation, &amp;quot;Well, I might just be, depending... ship just landed, after all.&amp;quot; She arches a brow, head tilting a bit.&lt;br /&gt;
&lt;br /&gt;
The woman raises an eyebrow in interest, eyeing Sarah up and down. &amp;quot;You're new in town? Which company has got their hooks in you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah grins back at the woman, &amp;quot;Free trader, actually. Not exactly the corporate type.&amp;quot; She shrugs a bit, &amp;quot;Always tried to avoid that when I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Free trader?&amp;quot; The woman says to Sarah in disbelief. &amp;quot;I never would've guessed. Such a pretty innocent face.&amp;quot; She leans forward. &amp;quot;Looks like you might be staying here for awhile so you might as well sit and enjoy yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah grins, &amp;quot;That's my plan, really... but how many pretty, innocent corporate types do you see?&amp;quot; She raises a brow at her table-partner, then takes another sip from her drink.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You'd be surprised how many there really are. You can call me Jean.&amp;quot; Jean answers Sarah.&lt;br /&gt;
&lt;br /&gt;
Sarah hmms, and gives Jean a sly look, &amp;quot;Sarah. And would they be innocent, or ignorant? There's a bit of a difference.&amp;quot; Her lips quirk just a bit at that.&lt;br /&gt;
&lt;br /&gt;
Jean chuckles, &amp;quot;I'd say a bit o' both. See over there?&amp;quot; She points two two young women, one of them rather conservatively dressed. They are talking at another table. &amp;quot;That's ignorance and innocence wrapped in a tidy bundle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah glances over at the pair across the way, then back towards Jean, &amp;quot;Well, that's true, it isn't necessarily exclusive.&amp;quot; She hmms, &amp;quot;And what does that make you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jean places a hand on Sarah's arm, stroking gently. &amp;quot;I am your dream come true if you want me to be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah grins slightly at Jean, &amp;quot;Well, now that sounds like there's some strings attached. Not that I'm not flattered...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Jean blinks at Sarah, a tad confused at the comment. Then she laughs, putting a hand to her mouth to stifle the giggles. &amp;quot;You are too funny. Can't two people have a good time without any strings attached?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah grins at Jean, &amp;quot;You know, I can't remember the last time I didn't have /any/ strings attached.&amp;quot; She winks a bit, &amp;quot;Honestly, my experience has been there's always strings hidden somewhere, no offense meant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CARINA AND MICHI==&lt;br /&gt;
Carina departs the club wth Michi, and without her bodyman. If that makes a gap in her cover, so be it. He clearly feels there's something he needs to do here, and she isn't going to be discussing things further over comms either, not given the eyes on them and the problems they're already facing.&lt;br /&gt;
&lt;br /&gt;
Once they are free of the club, Michi leads the way to the shuttle. &amp;quot;They can walk back. Its not that big a town.&amp;quot; She says as she straps in. Comfortably inside, she explains. &amp;quot;Here's the deal. We get his cargo AND the cargo we were sent for past the Alliance AND qualify for the Gao Fei Cortex Station race we can make a deal to get me off the hook here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Great. So, more pressure, and guns, plus the Alliance thick as ticks on a hound, and we still don't know what either shipment //is//, so we can't begin to guess what has them stirred up or how to avoid them. //And// we have to help you win a race.&amp;quot; Carina is not thrilled. It's better than 'we're dead, make your peace'. But not by a huge stretch. This, however, is the life they're stuck with.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And we have to figure out how to get the cargo to our ship.&amp;quot; Michi says as she flips switches above her head. &amp;quot;We could take off. Leave. No cargo. Just ditch the jobs entirely. Run somewhere else. But then we're going to ruin our ability to work here and possibly put a price on my head. Carrie, if you want to sell the ship, split the money, and part ways.... I'll understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Absolutely not.&amp;quot; Carina answers. &amp;quot;That does not mean I'm thrilled by the threats. But it took us three years to find one another after the war, Michi. I'm not breaking up the partnership and disapearing just because things got dicey. I can't help if it makes me afraid for you. And for the rest of us. I'd be as dumb as my hair color if I wasn't afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We both know you're the smartest person on the ship.&amp;quot; Michi says. She draws the throttle to lift the shuttle up off the ground. &amp;quot;But thank you. Okay. So. The town's not big. Its a giant box, really. You've got housing on the outer edge of the box and important bit inside. On the south end is the port with berths surrounding the control tower. We need to have questions answered. Is the Alliance inspecting cargo as its brought into the port? Or are they boarding ships in orbit? Can that tower or the ship in orbit track us if we land outside of town and pick up the cargo there?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exactly. And I don't know how to get us that information without tipping our hands.&amp;quot; Carina comments.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We set up a test run. Small cargo. Nothing major. Cheap.&amp;quot; Michi says, brain working. &amp;quot;We bring it in, see what happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cheap and legal.&amp;quot; Michi notes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But how does that tell us about cargo //leaving//?&amp;quot; Carina queries.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We know they're inspecting. We just don't know where.&amp;quot; Michi admits the truth. &amp;quot;We need to break it down. Just like a race. You can't do the straight away if you don't get off the line and you can't round the turn if you don't go down the straight away. First, we find out if cargo is inspected on the way to the ship. Hopefully the others will find out if its being inspected in orbit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina nods. &amp;quot;Alright. That's reasonable enough. That's not something I'm terribly good at, but I get it.&amp;quot; Her worry is probably making it harder for her mind to think through the permutations. &amp;quot;What can I do to help?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You find the cargo. Check the Cortex. Something small going close to where we're going. Cloth, maybe. Seeds. Something. Something most ships wouldn't even care about. We don't have much money so your gorgeous face will help us stretch it further. I'm going to watch the port. Watch what happens. People come in. People go out. See if Alliance soldiers interfere.&amp;quot; Michi flies towards the ship.&lt;br /&gt;
&lt;br /&gt;
Michi adds, &amp;quot;Hell. If you like them and it feels like a charity case, offer to do it for free or something. It doesn't matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As Michi naviates through the town, he comes to the entrance to the shipyard. Alliance soldiers stop you on the way in, flagging you to step out of the shuttle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, that answers that...&amp;quot; Michi says. She lands the shuttle and steps out, turning to offer Carina a hand out.&lt;br /&gt;
&lt;br /&gt;
Carina accepts the hand and steps out, standing up to face the Alliance soldiers curiously. &amp;quot;Yes, gentlemen? Is there a problem?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An female alliance officer approaches Michi and Carina, a clipboard in hand. &amp;quot;Ma'am. We need to see your Identification and inspect your shuttle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And there's identification. Michi provides it. Her own, her captain's license, the shuttle papers. All in a nice, fake leather portfolio. The shuttle itself is empty.&lt;br /&gt;
&lt;br /&gt;
==KARL AND DOROTA==&lt;br /&gt;
As Karl moves towards the bar, he comes up next to a trio of alliance soldiers. One of them nudges the companion in the middle who slouches over a half empty drink, chin in hand. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You just need a little bit o' drink. Will make you feel better.&amp;quot; The man waves towards one of the bartenders to refill the drink of his seemingly moping companion.&lt;br /&gt;
&lt;br /&gt;
Oh great, and they are Alliance. There is a serious mental debate that goes quickly in Karl's head. Does he say something? Does he just get a drink and leave them to thier drinks. He waves to the bartender and orders a drink, overhearing what is said &amp;quot;Until morning at least. But a few more and even that care goes away.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You got that right,&amp;quot; the man says in reply to Karl's random interjection.&lt;br /&gt;
The moping one sighs. &amp;quot;Don't you have something better to do, Paul?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will when I see it,&amp;quot; he scans the crowded room, his eyes resting on all the pretty women in the room.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What's better than helping a friend drown thier sorrows with copius amounts of booze?&amp;quot; Karl queries as he is served his whiskey. Lifting the glass he raises it to the three Alliance officers &amp;quot;Here is to what ails ya.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
At the bar, the man named Paul raises his glass. &amp;quot;Hear Hear!&amp;quot; and then downs it, waving to the bartender for another one. &lt;br /&gt;
&lt;br /&gt;
The third Alliance officer drinks quietly next to his friends, seemingly thoughtful.&lt;br /&gt;
&lt;br /&gt;
Dorota, for her part, is looking for a...target. Specifically, she's looking for an Alliance soldier who is sitting on his or her own. If there is such an &amp;quot;animal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota comes down the stairs, continuing her scouting - albeit sadly obvious. Maybe she's not the best at doing this kind of thing...&lt;br /&gt;
&lt;br /&gt;
So many alliance are all over the place but none are really by themselves. Once downstairs, Dorota can see Karl interacting with some alliance soldiers drinking by the bar.&lt;br /&gt;
&lt;br /&gt;
Seeing no suitable target, Dorota instead wanders over to Karl, although she studies him for a moment before approaching. Does the reader need help? Would he rather she disappeared?&lt;br /&gt;
&lt;br /&gt;
Karl slams his own drink back, glancing around the bar for his shipmates but only seeing Dorota as she pauses on her way over. &amp;quot;Was it a broad?&amp;quot; he asks signalling the bartender for two drinks instead of one as he gives a subtle head nod to Dorota to go ahead and come over. &lt;br /&gt;
&lt;br /&gt;
Paul mimics. &amp;quot;It's his big /anniversary/ and he's all sad he can't spend it with his girl. Man up Chuckie. You don't see me boohooing, do you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bi Zui (shut up) Paul.&amp;quot; Chuck glares at Paul.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All right girls, let's not get into it here.&amp;quot; The third finally speaks up, seemingly the referee between Chuck and Paul.&lt;br /&gt;
&lt;br /&gt;
A nod in return, and Dorota moves up to the bar next to the quiet one, where there's room, with a glance at Heartsick. Oh, she knows that facial expression.&lt;br /&gt;
&lt;br /&gt;
The quiet alliance soldier doesn't seem to take notice of Dorota more than a nod in her direction. He seems reserved as he keeps to himself.&lt;br /&gt;
&lt;br /&gt;
Karl huhs at the explanation &amp;quot;Well it's better than the alternative.&amp;quot; he points out as he takes his drink and slides the other one in the direction of Dorota &amp;quot;She stationed someplace else?&amp;quot; he can only assume that his girl is Alliance as well. &lt;br /&gt;
&lt;br /&gt;
Dorota claims the drink, then gives Quiet a glance. &amp;quot;So, you don't look too thrilled to be here, soldier.&amp;quot; They are probably hating this assignment...&lt;br /&gt;
&lt;br /&gt;
Paul places his last drink down, his eye catching someone on the dance floor. &amp;quot;I know what my alternative is.&amp;quot; He swaggers away a bit wobbly to start chatting up some giggling girl.&lt;br /&gt;
&lt;br /&gt;
As Paul leaves, Chuck reveals a trinket that he's been holding. He fiddles with it as he talks. It has a picture of a pretty young girl in it. &amp;quot;She ain't enlisted. Met her while we were stationed in her town. Been married a year today. Unfortunately, some ben dan (stupid) criminal decides to pull a fast one and now we're stuck busting heads.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The quiet one looks to Dorota curiously. &amp;quot;What makes you say that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota shrugs one shoulder, &amp;quot;Stuck here examining freighters. Not the most fun assignment, although the local entertainment seems reasonable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The quiet one gives Dorota a quiet smile. &amp;quot;No it's not the most exciting of jobs. I don't mind though.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suppose...&amp;quot; Dorota sips at her drink. &amp;quot;You can't tell a poor veteran what you're looking for.&amp;quot; She's sure he won't be allowed to, but...sometimes the simple things work.&lt;br /&gt;
&lt;br /&gt;
The quiet one says &amp;quot;Yin Manufacturing, the Sha Gua (fools) that they are lost some prototype. We're here to find it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Prototype engine,&amp;quot; Chuck Pipes in rambling specifications like a truly drunk engineer would. &amp;quot;Ultra sleek top of the line new generation. Lighter, faster, uses less fuel...&amp;quot; mumble mumble.&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act1Part2</id>
		<title>Episode2Act1Part2</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act1Part2"/>
				<updated>2017-03-02T03:11:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: /* CAST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
*Shin Ma Chou&lt;br /&gt;
&lt;br /&gt;
==WHEELING AND DEALING==&lt;br /&gt;
&lt;br /&gt;
In the upstairs room, Michi, Karl, and Carina are surrounded by 5 goons and a man who appears to be the one in charge. After the older gentleman lets the shocked silence permeate the air, the man says. &amp;quot;Allow me to introduce myself. I am Shin Ma Chou and your a Michi Nom. However I don't know either your companion's names,&amp;quot; Chou nods to Carina and Karl acknowledging their presence.&lt;br /&gt;
&lt;br /&gt;
Internally, Michi can feel herself swearing. Externally, she stares for only a moment before she finds her tongue. &amp;quot;This is Ms. Yuzu. She pays me to shuttle her around to her appointments. And Karl, her man-servant.&amp;quot; A little white lie. Or a big one. All depends on how you look at it. To hopefully keep the others away from the trouble.&lt;br /&gt;
&lt;br /&gt;
Carina was about to say something, but bites it off as Michi instead steps in with her own story; best not to contradict, so she stays quiet, while trying to surreptitiously activate an alert signal on her comm unit to warn the others that something not so good is going on. After all ... the chances of those people not being armed is miniscule at best. This is bad.&lt;br /&gt;
&lt;br /&gt;
Well it isn't all that far from the truth, it could fall under the other duties as assigned bit of Karl's job description. Though he probably would have preferred personal assistant or valet over man-servant, but he knows better than to say anything..or bat an eye at the white lie. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Curious you take your clients with you on business trips,&amp;quot; Chou says. &amp;quot;Perhaps they did not know what they were doing when they came and would like to leave now? As a gentleman I would allow this so as not to distress Ms. Yuzu and her man-servant before we get down to business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She thinks if she doesn't keep an eye on me she won't get her money's worth.&amp;quot; Michi says before turning to Carina. &amp;quot;Ms. Yuzu, I can meet you back at the ship. This man and I have business to talk about, I think. A misunderstanding over a customer I once had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina glances around the room, taking in all of the people, including the dangerous businessman and his goons, but also checking in visually with Karl and with Michi. She doesn't want to leave her partner and co-captain, but the alternative is to break the fiction Michi has established.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And how do I know that you will not proceed to accept this man's business over my own, making it impossible for me to reach my destinations on time? We have a deal, Captain Nom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... ummm....&amp;quot; Michi glances over to, of all people, Chou. As if asking for help.&lt;br /&gt;
&lt;br /&gt;
Seeing as he is supposed to be Carina's man servant, Karl focuses his attention on Michi, playing the part of somewhat disgruntled employee upset that the ride of his employer has been put into jeapordy for unknown to him reasons. &lt;br /&gt;
&lt;br /&gt;
Chou holds his hands out, palms up. His words are polite and gentle. &amp;quot;Ms. Yuzu, I have no intention of usurping Captain Nom from you. I merely wish to discuss terms of repayment. Sometimes such things can get somewhat heated and I would hate to put you in any distress. Rest assured though, you will have your captain back to shuttle you around all you need once we come to an agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;See? I'll be back.&amp;quot; Michi turns to Carina. &amp;quot;Go. I'll be back. No need to bore yourself with these details.&amp;quot; Or be here if things go wrong. Michi playing the hero for his co-captain and the others.&lt;br /&gt;
&lt;br /&gt;
Playing up the petulant Companion, Carina purses her lips momentarily, but then nods. &amp;quot;Very well, Mister Chou. I will accept your word, as a reputable businessman.&amp;quot; Then she turns to Michi. &amp;quot;Captain Nom, I trust you will return to the ship promptly, as we have a schedule to keep.&amp;quot; It's delivered in a tone that says she accompanies Michi everywhere because the reprobate hapless and hopeless Captain cannot be counted upon not to drink himself into a stupor and miss appointments if she takes her eyes off him for a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Karl? Let us be going, then. We have shopping to finish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Looking around at Michi, Chou and the goons that are in the room, Karl gives a pained wince as he nods at Carina. He isn't sure its the smart thing, but neither is causing a scene so he moves to open the door for her as a good servant would. &lt;br /&gt;
&lt;br /&gt;
Carina is no more sure than Karl is, but she follows him as he heads to the door and they make their exit. &amp;quot;Do not take too long, Captain.&amp;quot; she offers ... and prays.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, ma'am.&amp;quot; Michi says. At least she got Carina and Karl out of the way if things go wrong. Or if she needs rescuing. She turns to Chou. &amp;quot;We're both probably busy. You're going to say I took your money. I'm going to point out I had no idea whose money it was when I found it. You're going to say it doesn't matter. I'm going to say it does. You're going to point out you have men here who outnumber me and are armed. I'll point out you don't want to cause a fuss with the Alliance in town. Eventually we'll get to the point where you tell me how I can repay you by doing some insane job. So, why don't we skip to that part?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain Nom. I would like to think that I would first offer you the chance to repay that money including the additional interest of holding onto it for me before offering an as you say /insane job/ to pay for the unintended loan. I am not one who is entirely unreasonable.&amp;quot; Chou responds to Michi.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Which is nice. But the only thing I have worth a damn is my ship and I'm not giving it up. But...&amp;quot; Michi considers and then smiles. &amp;quot;You heard about this race coming up, right? The one being run by the Cortex station? I'm a gorram amazing racer so I'm willing to make you a deal. You sponsor me for the race. I win, you get the prize and we're square. I lose, you get my ship and my service to pay the rest of the contract off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chou holds out a hand and the goon by his side hands him a datapad. He tappity taps. &amp;quot;Ah yes, the race. I hear you have to be more than fast and resourceful to get in.&amp;quot; He places the datapad on the table, the flyer photo showing. &amp;quot;There are two problems with this. First, how do I know you're really that fast. And second, I am not an authorized sponsor. However, if you can prove to me how fast you are and manage to qualify for the race, we can come to an agreement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I prove it by...?&amp;quot; Michi asks, waiting for the other shoe to drop.&lt;br /&gt;
&lt;br /&gt;
Chou leans forward getting down to business. &amp;quot;I have come into posession by no intention of my own of a certain cargo that needs to leave and quickly. Of course, as you can see, the Alliance are breathing all over this town and in the sky. Get the cargo to your ship and get your ship out of here and you can consider that your down payment to avoid additional interest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the cargo I already owe Felix Gary on Kuan Lo?&amp;quot; Michi says, trying to make sure all the jobs get done.&lt;br /&gt;
&lt;br /&gt;
Chou smiles. &amp;quot;Ah yes, Mr. Gary's cargo. You did originally come here for that. We have his cargo but we cannot deliver until the Alliance vacate the skies. Unless of course you wish to take that with you when you leave as well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi frowns. &amp;quot;That seems to be the best idea. Not like I'll be executed twice for carrying extra illegal cargo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chou stands and holds out his hand. &amp;quot;Hao. We have ourselves a deal then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi shakes hands. &amp;quot;Deal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chao's handshake is firm and business like. &amp;quot;Once you figure out how you will get the cargo to your ship, you let Jin Dong know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Got to talk to my crew. I'll need details on how much cargo and how big it is.&amp;quot; Michi breathes an internal sigh of relief.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Go talk to your crew. We will be waiting.&amp;quot; Chou's demeanor makes it clear that unless Michi has some sort of question that he can leave now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine.&amp;quot; Michi says. She knows when not to push her luck. Best to leave now, while she's still breathing. On the way down the stairs she pulls her comm and speaks into it. &amp;quot;I'm alive. We need to talk everyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LAY OF THE LAND==&lt;br /&gt;
Meanwhile, downstairs, Dorota and Sarah are listening to the music and looking around on the club floor. They can see four stairs. Each stair is on a corner of the room. The two on the right (which includes the one Michi and crew went up) are guarded by bouncers, the other two seem to lead up to a balcony that might have tables and chairs set up. Waitstaff and patrons can be seen going up and down those stairs.&lt;br /&gt;
&lt;br /&gt;
Oblivious as yet to the trouble, Dorota frowns, glancing around. Two doors guarded by bouncers, so two private rooms. The balcony is probably just a quieter place to sit. She's been in these clubs before, albeit not often.&lt;br /&gt;
&lt;br /&gt;
Sarah frowns and looks over towards Dorota, keeping her voice low, &amp;quot;I don't like this.&amp;quot; If she only really knew.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How long should we give them before we interfere?&amp;quot; Dorota responds, equally quietly.&lt;br /&gt;
&lt;br /&gt;
As noted earlier, Sarah noticed and pointed out that on one of the Octagonal sides of the cockpit bar, two obviously alliance off duty soldiers are lounging on either side of a third who is nursing a drink, elbows on the bar and chin in his hand. His buddies nudge him as if trying to cheer him up. There are also seemingly other areas upstairs with other patrons milling about and the music is blaring from speakers that look like they are attached to an engine or an engine room.&lt;br /&gt;
&lt;br /&gt;
Sarah wrinkles her nose a bit, &amp;quot;Wonder if we can get a better view of what's going on up there from the balcony.&amp;quot; She glances around, keeping a sideways eye on the Alliance soldiers, just in case.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assuming...&amp;quot; Dorota shrugs, then, very quietly, &amp;quot;Don't want to get too close to those soldiers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the balcony, there is enough space to move around to the tables. As from the other side, this high up shows the model ships up close. The detail is gorgeous. Up here, there is one table free and the music is a little less loud. Dorota, a little nervous about the alliance soldiers down on the club floor manages to notice the door opening on the other balcony where Carina and Karl are exiting. &lt;br /&gt;
&lt;br /&gt;
Sarah notices a young woman in a short skirt, midriff long sleeve shirt sitting along at one of the smaller tables for two. She catches Sarah's eye and smiles as she sips her drink.&lt;br /&gt;
&lt;br /&gt;
Sarah glances over towards Dorota, &amp;quot;Looks like Carina and Karl are exiti...&amp;quot; She frowns darkly, &amp;quot;No Michi. This is bad.&amp;quot; She looks about ready to say something else, but catches the look from the young woman at the other table, their eyes meeting for just a moment. Then she shakes her head a bit, a rueful smile crossing her lips as she looks at Dorota, &amp;quot;Things just got fairly complicated, I think.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just means we may have to be ready for a rescue,&amp;quot; Dorota says quietly and calmly. She hasn't noticed the woman who might or might not be flirting with Sarah, her eyes carefully scanning the gathered Alliance personnel. So far, so good.&lt;br /&gt;
&lt;br /&gt;
On her way down the stairs with Karl, Carina keys her comms. &amp;quot;Bad news. The businessmen who own this establishment feel Michi owes them ... from before. They made a point about it. She played it cool and got us out. But this could go badly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A nightclub is not the best place to have headache from hell but Karl isn't one to leave his comrades behind. He is loathe to go to far from the room where Michi is meeting with Chou, but not doing so could be suspicious so he follows along with Carina looking about for the doctor hoping she may have something for the sudden pain in his head. &lt;br /&gt;
&lt;br /&gt;
Sarah whispers into her comm, taking the time to pass a friendly smile to the woman at the other table, though her tone is serious, &amp;quot;Carina, do we need to organize a breakout? It's going to be tricky with the Alliance soldiers here.&amp;quot; She keeps her voice very low, as she goes over various plans in her head.&lt;br /&gt;
&lt;br /&gt;
The young woman at the table winks at Sarah her eyes flicking over to Dorota questioningly but quickly looking back to Sarah again.&lt;br /&gt;
&lt;br /&gt;
Dorota has still not noticed said young woman. She's frowning a little bit, but ready for action. Trying not to make it too obvious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are not going in right now. Michi needs time to talk. But I want everyone to stay loose and be ready.&amp;quot; Carina answers. &amp;quot;It might be a good idea to make sure those Alliance types are a lot more busy and preoccupied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota frowns. &amp;quot;Making them busy...&amp;quot; If there wasn't a real risk of being recognized...Dorota would actually have some ideas. She runs them through her mind. Hrm.&lt;br /&gt;
&lt;br /&gt;
Sarah gives the girl eyeing her a slight headshake when she looks at Dorota, returning a more sincere smile towards her. Then Sarah says into the com, &amp;quot;Distracting Alliance soldiers... any thoughts on that if it's necessary?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode2Act1Part1</id>
		<title>Episode2Act1Part1</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode2Act1Part1"/>
				<updated>2017-02-02T02:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;Lucius: /* 20,000 CREDITS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CAST==&lt;br /&gt;
*[[Michi Nom]]&lt;br /&gt;
*[[Karl]]&lt;br /&gt;
*[[Dorota Kowal]]&lt;br /&gt;
*[[Sarah Lee]]&lt;br /&gt;
*[[Carina Yuzu]]&lt;br /&gt;
==20,000 CREDITS==&lt;br /&gt;
Since the Kobukson is an incoming ship, the Alliance Cruiser mostly ignores the smaller ship. The Kobukson smoothly sails into Darcke's orbit and heads towards the town of Yong Yewan. &lt;br /&gt;
&lt;br /&gt;
Yong Yewan is a bustling corporate shipping town. There is a main shipyard where all arriving ships will land. The shipyeard is a large circular area. As you fly over you see a large building surrounded by barbed wire. Four roads fan out from the building passing by lit up areas of crates, parts, and even ships in the process of being worked on. Beyond the barbed wire, in a single ring are landing pads for incoming ships. You are directed to land at an empty spot per directions from the control tower.&lt;br /&gt;
&lt;br /&gt;
Michi puts down in the empty spot, following the book. The last thing she wants to do is draw any attention to herself or her ship. Not with the Alliance in orbit. Once down, she keys up the Cortex and sends a transmision to the number she was given for Jin Dong.&lt;br /&gt;
&lt;br /&gt;
Carina takes her own seat in the so-called 'copilot' couch and reads off the readings on her monitors to Michi until they are landed safely. Then she sits down very quietly and waits; best not to interrupt.&lt;br /&gt;
&lt;br /&gt;
Dorota stays in engineering...she's still monitoing everything, even though it looks good. Shakedown cruise - have to be careful, and this IS the first time they've landed.&lt;br /&gt;
&lt;br /&gt;
Sarah loiters in the medical bay, hoping there's not going to be a need of her when it's something as simple as a landing anyway.&lt;br /&gt;
&lt;br /&gt;
With no real set place to be or things to do since he has made sure it was all done before landing Karl is prepping for touch down. They will probably have places to go and people to meet which means getting a lay of the land. He is at a handy terminal studying whatever maps of the area there are available and getting the local news and other information that may just save their asses later. &lt;br /&gt;
&lt;br /&gt;
The number Michi dials out comes back with a nondescript asian gentleman in a simple gray suit. He blinks a few times as if he needs glasses and is trying to focus on the screen. Then he says in a weaker than expected voice. &amp;quot;May I help you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My name is Nom.&amp;quot; Michi says, her tone business-like. &amp;quot;I'm here to pick up cargo from Mister Dong on behalf of Mister Gary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man clears his throat. &amp;quot;Yes, well, we have informed Mr. Gary that there has been a delay as you have obviously run across in your arrival.&amp;quot;&lt;br /&gt;
Michi nods. &amp;quot;We saw it as we came in.&amp;quot; She had a feeling. &amp;quot;Any idea on how long a delay there will be?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina peers across at Michi, silently. This does not bode terribly well.&lt;br /&gt;
Dorota comes out of engineering. Frowning, she says nothing for now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is hard to say. These things can sometimes take time and special resources to resolve.&amp;quot; The man nods knowingly.&lt;br /&gt;
&lt;br /&gt;
Michi releases a long breath, trying not to show her frustration. She glances over at Carina and then looks back. &amp;quot;Understood. We'll contact Mr. Gary and find out his instructions and then wave you back when we have more information.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah doesn't speak up, but she did just manage to show up by the cockpit, passing a glance to Dorota before looking at Michi with some concern. She doesn't say anything while the line is still open.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One moment.&amp;quot; The man holds up a hand and looks off screen as if he is listening to something then looks back. &amp;quot;Before you talk to Mr. Gary. Let me speak to my employer. He may have a new update.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So far, they're safe. But once they pick up the cargo, there's quite likely to be trouble, apparently. Carina looks to Michi, then back to her monitors. Michi doesn't need her being stressy, making it harder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure. Just a moment. I think this is a situation my partner can deal with best.&amp;quot; Michi puts it on mute and looks to Carina. &amp;quot;They're about to see what they can squeeze out of us while we're stuck here. Carina, you best negotiate.&amp;quot; Michi flips switches, transfering the call to the copilot's station.&lt;br /&gt;
&lt;br /&gt;
Carina inhales as normally as possible, lifts her gaze to the screen in front of her, and waits. Maybe she'll elbow Michi in the ribs later.&lt;br /&gt;
&lt;br /&gt;
Dorota slips forward onto the bridge herself, not that it's a huge distance on a ship this large. Updates?&lt;br /&gt;
&lt;br /&gt;
The man blinks and looks at the screen. &amp;quot;Ma'am?&amp;quot; He looks a bit confused by the change in obvious female scenery being that Nom was just replaced by a pretty blond.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You had additional information for us, Sir?&amp;quot; Carina inquires politely.&lt;br /&gt;
&lt;br /&gt;
With the social area where Karl is, being right outside the cockpit, he doesn't have any trouble hearing at least part of the conversation &amp;quot;I guess it was to much to hope that this mission would go smoothly.&amp;quot; he says though not all that loudly, then he goes back to his own research. &lt;br /&gt;
&lt;br /&gt;
Hm. &amp;quot;Yes. I mean No. I do not. My employer would have that information.&amp;quot; He types a few things and an address scrolls across the screen. Tell them you are there to pick up Mr. Gary's shipment.&amp;quot; He pauses and considers something and then asks. &amp;quot;Does Nom have a brother?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina considers that question, as she jots down the address quickly and hands it over. &amp;quot;A brother? No. Nom is an only child. Why do you ask?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi takes the slip of paper and quietly runs the address on her Cortex screen to locate it. The question of her having a brother makes Michi smile. Its not the first time someone has thought Michi was two people.&lt;br /&gt;
&lt;br /&gt;
The man shakes his head. &amp;quot;Not important. Go to the address, tell them you are here for Mr. Gary's shipment.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Address is of the Chuan, a night club.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Certainly. Thank you, Sir.&amp;quot; Carina offers, and ends the call.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, we get to go to a club. That's something.&amp;quot; Michi says. &amp;quot;Might be we can find out some information about how long that cruiser's gonna be in orbit, too. They'll be rotating their people on leave down here. Sailors on leave drink and whore and talk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What kind of club?&amp;quot; Dorota looks down at herself. &amp;quot;I guess I need to blend in...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chuan?&amp;quot; Karl does speak up this time &amp;quot;That's seems like your kind of place Captain. It has a ship theme to it.&amp;quot; he provides after Dorota asks. &lt;br /&gt;
&lt;br /&gt;
Sarah arches a brow, &amp;quot;Well, blending in is something I'm good enough at doing, I suppose.&amp;quot; She glances over towards Michi, waiting for her decision.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't really tend to blend in very well, though better at a club than other locations. What kind of club is it?&amp;quot; Carina inquires, while bringing it up on Cortex to see for herself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I suck at it, but I suppose it doesn't matter that much.&amp;quot; Still, overalls, probably not the best. Does Dorota own anything else?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We'll go tonight. Check out the situation. Carina, Karl and I will meet with whoever we're meeting. Doc, you and Dorota come separately. Keep an eye on us and mingle some. See what you can find out about the local situation. Be ready to be backup.&amp;quot; Michi says.&lt;br /&gt;
&lt;br /&gt;
Sarah hmms. &amp;quot;I might have something suitable to wear to avoid drawing attention. Or rather, the wrong kind of attention.&amp;quot; She glances over at Dorota, asking that until-now unspoken question, &amp;quot;Do you have any other clothes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well it's been night for a while, and will be for a while yet, so could you be more specific on when tonight is?&amp;quot; Karl inquires &amp;quot;It's a ship themed night club, drinking, dancing that sort of thing.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, but nothing really clubby. Oh well, I can probably put something together.&amp;quot; Ship themed. Why would she...eh. Dorota doesn't go to ship themed night clubs. Dorota goes to dives.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now. Let's get this over with.&amp;quot; Michi lurches up to her feet. &amp;quot;Best to wear something that won't get you kicked out. Carina, nothing too fancy probably.&amp;quot; She heads back towards her cabin to change into something sort of dressy.&lt;br /&gt;
Carina actually pouts a little as she heads for her room. Nothing too fancy? That rules out almost half her wardrobe!&lt;br /&gt;
&lt;br /&gt;
Karl has never stepped foot into a night club, this was a situation that he never thought to buy any clothing for such an occassion, but he can probably find something that would work amoungst the cargo and goes hunting for clothing. &lt;br /&gt;
&lt;br /&gt;
It takes Michi about twenty minutes to exit his cabin, wearing a pair of tight black pants and a matching shirt with the sleeves rolled down to conceal the knife sheathes he wears around his wrists. His hair has been artfully messed up.&lt;br /&gt;
&lt;br /&gt;
Sarah apparently has some outfits packed in that are suitable for more than just doctor work. She wears a tight black shirt and matching skirt, with a long dark blue jacket worn over that. She has a pair of somewhat sensible heels, giving her a bit of lift. &amp;quot;Hopefully this will suffice, it's all I really had that would work...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota takes slightly longer, probably because she's been rummaging. Decent pants, decent shirt, no weapons, and she does have an enameled comb to hold her hair back. Not bad, really. Carina could do a much better job.&lt;br /&gt;
There's no way Carina could ever be mistaken for anything but a beautiful blonde woman, but her outfit for this evening is one of those that seems like it's trying to be androgynous even though that's impossible. Instead, it just ends up being sexy because of the contrast. Trust Carina to master such a look, a midnight blue pantsuit with a brilliant white button-down collared blouse unbuttoned enough to be suggestive without actually showing anything. Tucked away in a pocket are her war fans, just in case.&lt;br /&gt;
&lt;br /&gt;
Karl does his best to dress appropiatly, it takes him a few tries but he finally manages to get something together that will get him in the door. If a button down shirt under a decent grey vest and grey pants don't cut it, well he will be up a creek. His vest is cut and loose enough to conceal the pistol in its holster under his arm and his boots hold a knive and another small firearm. Lastly his hair is neatly combed and pulled back in a low ponytail. &lt;br /&gt;
&lt;br /&gt;
It is night. It has been night for the past twenty four hours and will continue to be night for another twenty four. As you take the road out of the shipyard, large flood lights line the road. As there is an Alliance Cruiser in orbit, there is an Alliance presence on the ground. At the exit from the shipyard, you see a checkpoint. They are checking vehicles of those coming into the shipyard and merely letting who are exiting, leave without being bothered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anyone picks up any contraband while we're out, let us know.&amp;quot; Michi notes as he follows the GPS path to the club.&lt;br /&gt;
&lt;br /&gt;
The shuttle is allowed to pass into Yong Yewon proper. As Karl and Michi can explain, there is a main drag where there are corporate warehouses. On either side of the main drag are less prominent secondary roads. You follow one of the secondary roads that leads down a less lit area to what might be considered any big city night scene except on a much smaller scale. There are a fair number of people coming and going into and out of the buildings. You find what you think might be a safe place to park the shuttle, out of the way of the road proper but close enough if you need to make a run for it. As the crew walks down this night scene, you can see the neon sign with the words &amp;quot;Chuan&amp;quot; in Chinese.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not planning on it,&amp;quot; Dorota says. Once the shuttle's down, she hops out, looking for...ah, yes, there's the club.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, let's look good. Sarah. Dorota. Hang back. Two groups. Karl, look fierce.&amp;quot; Michi puts out his arm for Carina. &amp;quot;Shall we?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carina tucks her hand into Michi's elbow and nods. &amp;quot;We shall. Good luck, all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah looks wryly at Dorota, &amp;quot;Just follow my lead. We'll blend in perfectly, I'm certain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With little issue, you are let into the Chuan, a large converted warehouse. &lt;br /&gt;
&lt;br /&gt;
Upon entering the night club, the first thing that hits you is that it's so BRIGHT. The walls and ceiling are a beautiful sky blue with happy clouds floating along it. It's as if someone wanted this place to be a haven to stave off the perpetual night that sometimes haunts this town. Hanging from the ceiling are model ships of numerous types from a replica of a generation ship to the more modern transports and cruisers.&lt;br /&gt;
&lt;br /&gt;
The main floor is a large open space with a central bar in the shape of an octagon that is decked out to look like bridge. The spigots and spouts to pour the drinks look like buttons on a console. There are no seats except for along the bar.&lt;br /&gt;
&lt;br /&gt;
Music blares from creatively camouflauged speakers all around and if one moves around beyond the bar, at the back can be seen a window looking into a room that is built to look like an engine. Inside are two people with headphones on, bobbing to the music. On this floor, men and women in coveralls are carrying trays of drink and munchies around to patrons.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dorota could be a waiter here.&amp;quot; Michi says, leaning in so Carina can hear him over the music. He leads the stunning blonde up to the bar. No reason not to get right down to business. Michi explains they are 'there for Mr. Gary's shipment'.&lt;br /&gt;
&lt;br /&gt;
Dorota hangs back with Sarah, then follows her into the bar. She manages not to roll her eyes *too* obviously. To her, it's very corny.&lt;br /&gt;
&lt;br /&gt;
Look fierce. Sure Karl can do that, he's played bodyguard before, so it isn't a real stretch for him to do so now. With Sarah and Dorota being one group he heads in with the other two ladies, acting as their bodyguard. As they head in and across the bar his brow furrows and a hand comes up to rub above his eye. That certainly helps with the looking fierce. &lt;br /&gt;
&lt;br /&gt;
Sarah gives Dorota a wry expression, leaning in to whisper, &amp;quot;I should have borrowed some of your overalls.&amp;quot; She looks like nothing more than a bubbly clubber, eyes a bit wide as she takes it all in.&lt;br /&gt;
&lt;br /&gt;
Dorota murmurs back, &amp;quot;Then we'd be mistaken for staff.&amp;quot; Which she doesn't want. Barkeep, no thanks.&lt;br /&gt;
&lt;br /&gt;
The bartender points over to the far right where Michi can make out a set of stairs and a bouncer guarding it.&lt;br /&gt;
&lt;br /&gt;
Carina stays at Michi's side, following along as they hop through their hoops. Who knows what's going on?&lt;br /&gt;
&lt;br /&gt;
For a moment, Michi is tempted to collect Sarah and Dorota. If thinks go wrong, they might need the extra firepower. But if things go wrong, they might also need a black ops professional (former) and technical genius to rescue them. Michi nods and escorts Carina to the stairs. Hopefully with Karl following behind.&lt;br /&gt;
&lt;br /&gt;
Trailing Michi and Carina, Karl continues to look around the club for anything alarming...and for other ways they can make a quick escape through if necessary. As they approach the stairs he does size up the bouncer that guards the way up. &lt;br /&gt;
&lt;br /&gt;
The club is bustling this evening. Though Dorota doesn't see it, Sarah can pinpoint the different groups of people around the room. At the bar there are a few Alliance soldiers, perhaps on their off duty hour, there are the normal club goers with patches of men and women sporting a dolphin tattoo peeking out of clothing either neck or arm or hand or even leg.&lt;br /&gt;
&lt;br /&gt;
Sarah murmurs softly to Dorota, &amp;quot;Stay frosty, Alliance soldiers are packing this place, though they look off-duty.&amp;quot; She keeps an eye on things from her vantage point as she looks to just be swaying to the music.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh joy,&amp;quot; is Dorota's muttered response. Maybe she'll notice them now she's not looking at the bar and critiquing how inaccurate it is (answer: Very)&lt;br /&gt;
&lt;br /&gt;
The bouncer looks at Michi, Carina, and Karl. When Michi relays that he's here for Felix Gary's shipment, he lets the three of them pass stating to take the first door at the top. The stairway is metal and curves up to the balcony. At the top, there is a narrow hall where you can see over the side to the floor and get a great view of the model ships which are very detailed and larger than they seem from the first floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice. Someone's a collector.&amp;quot; Michi says, softly, to Carina. He steps forward, looking for the person they are there to meet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So it would seem.&amp;quot; Carina offers as she follows Michi, staying at 'his' side.&lt;br /&gt;
&lt;br /&gt;
The first door opens and a young man bustles past as if in a hurry and very annoyed leaving the door open for Michi and crew to walk in. The feel of the room changes from the rest of the club. There is a table and an older gentleman sitting at it. Though older, he looks fairly fit and trim. Next to him and to the back stands a very hardened individual, arms crossed and definitely there to keep the peace. Aside from them, there are four other goons all around the room, all armed and all looking dangerous. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come in and sit down,&amp;quot; says the man.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you.&amp;quot; Michi says. It never hurts to be polite to crime bosses. And this man is important. Which means he's either mobbed up or he's so rich he doesn't need to be. There really aren't too many other types who warrant that much protection in this world. Michi waits for Carina to sit, then sits himself.&lt;br /&gt;
&lt;br /&gt;
Closing the door behind them, Karl does a quick survey of the room. If this is fated to go south, this is where is will happen. He remains silent, alert and on his feet keeping a few paces behind and between Michi and Carina. &lt;br /&gt;
&lt;br /&gt;
Carina follows at Michi's side, and sits down beside him when he's ready to do so. She's nervous, but that's life. She's also an expert at not seeming to be nervous when she is.&lt;br /&gt;
&lt;br /&gt;
The man laughs jovially his eyes never wavering from Michi. He looks quite shocked now that Michi is in better view and he stands up his arms open. &amp;quot;Today must be my lucky day. You are the one person I thought I would never see come back here.&amp;quot; He looks to the goons around him and they laugh with him. Then the man's smile fades and the laugh dies. &amp;quot;You owe me 20,000 credits Michi Nom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	</feed>