Astara
Astara | ||||||||||||||||||||||
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A young woman of 23, Astara Swift's brunette hair, brown eyes and pale northern complexion compliment her steadfast demeanor. She stands 5'7 and weighs 155 lbs. She is often seen wearing her traveling leathers under a breastplate, comfortably worn in during her service to the Emerald Shire.
Character Background and History
Character Sheet
ASTARA |
Female human cleric of John the Barber 5 NG Medium humanoid (human) Init +0; Senses Perception +5 Aura aura of good DEFENSE AC 18, touch 10, flat-footed 18 (+7 armor, +1 natural) hp 32 (5d8+5) Fort +5, Ref +1, Will +9 OFFENSE Speed 20 ft. Ranged crossbow +1 (light) +4 (1d8+1/19-20) Meleee dagger +2 (1d4-1/19-20) Domain Power Spell-Like Abilities Rebuke Death (8/day) Spheres (Spell Points 10, Saving Throw DC 17, Magic Skill Bonus 5, Magic Skill Defense 16, Concentration +10): Life Sphere -- Restore Soul, Break Enchantment, Ranged Healing, Mass Healing. Protection Sphere -- Obstruction. STATISTICS Str 8, Dex 10, Con 13, Int 13, Wis 20, Cha 13 Base Atk +3; CMB +2; CMD 12 Feats Combat Casting, Extra Channel, Selective Channeling, Skill Focus (Heal) Skills Acrobatics -3, Acrobatics (Jump) -4, Diplomacy +7, Escape Artist -3, Heal +17, Linguistics +9, Ride -3, Sense Motive +10, Spellcraft +10, Stealth -3 Traits caretaker, classically schooled Languages Amethytish, Emeraldish, Jadenese, Modron, Obsidianu, Turquoisish, Zirconek SQ aura of good, bonus feat, channel positive energy (healing) (3d6, DC 13, 6/day) combat medic, merciful healing, rebuke death (8/day), skilled, willing healer. Gear agile breastplate +1, amulet of natural armor +1, bolts (30), crossbow +1 (light), dagger, field provisions box, handy haversack, 611 gp. SPECIAL ABILITIES Aura of Good (Ex) You have a particularly powerful good aura. Bonus Feat Humans select one extra feat at 1st level. Caretaker As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you. Channel Positive Energy (Healing) (Su) You can unleash a wave of positive energy. You must choose to deal 3d6 points of positive energy damage to undead creatures or to heal living creatures of 3d6 points of damage. Creatures that take damage from channeled energy receive a DC 13 Will save to halve the damage. You can use this ability 6 times per day. Classically Schooled Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you. Combat Medic (Ex) A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or when casting healing spells. Extra Channel You can channel energy an additional two times per day. Merciful Healing (Su) At 3rd level, a merciful healer can channel positive energy to relieve one or more harmful conditions. The merciful healer chooses one of the following harmful conditions at 3rd level - fatigued, shaken, or sickened. When the merciful healer channels energy she can remove the chosen condition from one living creature that she heals within her channel energy burst. At 6th level, she can choose another condition. It can be one of those she didn't choose at 3rd level, or one of the following conditions - dazed, diseased, or staggered. She can remove the selected condition or the one she chose at 3rd level from up to two creatures within her channel energy burst. She gains another condition at 9th level, and can choose an above condition or one of the following conditions - cursed, exhausted, frightened, nauseated, or poisoned. She can remove that condition, or a condition she previously chose, from one or two creatures within the burst. Finally, at 12th level, she can choose a lower level condition or one of the following conditions - blinded, deafened, paralyzed, or stunned. She can remove that condition or one she previously chose from one, two, or three creatures within her channel energy burst. Feats and effects that affect a paladin's mercy also affect this ability. Rebuke Death (Sp) You can touch a living creature as a standard action, healing it of 1d4+2 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 8 times per day. Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Willing Healer A merciful healer must choose the Healing domain. She does not gain a second domain. If the cleric worships a deity, that deity must be one that grants the Healing domain. A merciful healer must channel positive energy. |