Difference between revisions of "Zyindra Tier 3 options"
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− | + | ===New Witch Abilities=== | |
+ | * '''Cypher Use''': You can now bear four cyphers at a time. | ||
+ | Choose two of the following: | ||
+ | * '''Countermagic''' (4 Intellect): You immediately end one ongoing magical effect within immediate range. You can also use this power defensively to negate a magical attack aimed at you. If you use it on a magical device, the device loses power for 1d6 rounds. | ||
+ | * '''Fire and Ice''' (4 Intellect): You cause a target within short range to become either very hot or very cold, dealing 3 points of damage which ignores physical armor each round for up to three rounds. You only need to perform the action and spend the points once but you must roll each round to keep effecting the target. | ||
+ | * '''Sensor''' (4 Intellect): You create an immobile, invisible sensor within immediate range which lasts 24 hours. While it exists you can concentrate to see, hear, smell, and use magical senses through the sensor, no matter how far you are from it. | ||
+ | ===New Works Miracles Ability=== | ||
+ | * '''Font of Healing''': With your approval, other creatures can touch you and regain 1d6 points to either their Might Pool or their Speed Pool. This healing costs them 2 Intellect. A single creature can benefit from this ability only once per day. | ||
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Revision as of 20:08, 21 January 2018
New Witch Abilities
- Cypher Use: You can now bear four cyphers at a time.
Choose two of the following:
- Countermagic (4 Intellect): You immediately end one ongoing magical effect within immediate range. You can also use this power defensively to negate a magical attack aimed at you. If you use it on a magical device, the device loses power for 1d6 rounds.
- Fire and Ice (4 Intellect): You cause a target within short range to become either very hot or very cold, dealing 3 points of damage which ignores physical armor each round for up to three rounds. You only need to perform the action and spend the points once but you must roll each round to keep effecting the target.
- Sensor (4 Intellect): You create an immobile, invisible sensor within immediate range which lasts 24 hours. While it exists you can concentrate to see, hear, smell, and use magical senses through the sensor, no matter how far you are from it.
New Works Miracles Ability
- Font of Healing: With your approval, other creatures can touch you and regain 1d6 points to either their Might Pool or their Speed Pool. This healing costs them 2 Intellect. A single creature can benefit from this ability only once per day.
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