Difference between revisions of "Pathfinder Class Information"

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Latest revision as of 17:58, 8 May 2017

Core Classes

Barbarian

Warriors from less civilized parts of Krystallos. Barbarians are likely to be from The Thulite tribes, Amazonite tribe or the Tanzinite Shores. Barbarians from the Citrine Wastes are possible but rare.

Bards

Wandering musicians and storytellers, most bards are much more than they seem. Many bards belong to the Bard College, a secret organization dedicated to discovering the “story” that the Totems wove to create the world by acquiring as much knowledge as possible. Bards are recruited from every land, though Thulite, Tanzinite, Chalcedonan and Amazonite Bards are rare.

Clerics

Clerics are priests who serve the will of the Totems and are given special powers through their divine provenance. They come from every land and species. Clerics who belong to Icon Cults can replace one of their Totem's domains with the subdomain represented by the Icon.

Druids

Druids belong to a special order who have learned how to tap into the same magic that the Totems used to create Krystallos. Druids tend to come from lands with a strong respect for nature such as the Sapphire Forest, the Citrine Wastes, the Emerald and Turquoise Shires and the Tanzenite Shores.

Fighters

Warriors are universal. Every land and every race counts fighters amongst their ranks.

Monks

Monks spend their lives pursuing spiritual and physical perfection and unity. There are roughly a hundred different monastic orders in Krystallos. Most are located in the Jade Kingdom but the simple, quiet strength of the monk appeals to many people and orders have been founded in other lands as well.

Paladins

Paladins are holy warriors in service to certain Totems (those with a good alignment). Fierce warriors, they are given divine abilities by their patron Totem in exchange for service to a life dedicated to good and helping others.

Rangers

Druids aren’t the only people who gain power by being close to nature. Rangers are experts in the wild lands and survival. They function equally well as hunter and as protector. Rangers are more common in the wild areas of the world like the Sapphire Forest, Citrine Wastes, the Amazonite Tribelands, the Thulite tribelands and the Tenzenite Shores.

Rogues

Rogues, like warriors, are universal. They can be found everywhere among every people, even the reclusive Illithid and stalwart Darfellan. Rogues who are actual thieves know that paying their dues to the Cartel, a criminal organization that spreads across Krystallos, is a good idea.

Wizards

The concept of learning spellcasting through study and scholarship is relatively new in Krystallos, less than one hundred years old. However, it has advanced quickly since it was discovered by spying on the enemy during the Great Invasion. Wizards are still distrusted by much of the population but wiser heads see the benefit that wizards can bring to the world (and their personal lives). Most wizards come from civilized lands where literacy is fairly common. There aren’t many Thulite or Darfellan wizards.

Advanced Player's Guide

Alchemists

Alchemists learn how to use chemical combinations to create semi-magical substances. They are most common among the gnomes of the Topaz Rift but can be found elsewhere as well.

Cavaliers

Cavaliers, specialists in mounted combat, are most common in the Amethystian Empire, Jade Kingdom and the Turquiose Shire but they can be found almost anywhere in the world. Horses are the most common mount but the halflings of the Turquoise Shire prefer riding dogs while some Amethystish cavaliers specialize in flying mounts such as pegasi and griffins. Rumor has it that some darfellan cavaliers have learned to ride sea going creatures.

Inquisitors

Inquisitors are a fairly new phenomenon. Since the Great Invasion there has been a rise in Cults that worship the Tiamat and her god-generals. Inquisitors serve the Totems, rooting out these Cults and ending their existence through any means needed.

Oracles

Oracles, prophets of the future, were once rare but valued in Krystallos. There has not been a new oracle since the destruction of the Obsidian Totem who governed prophecy.

Summoners

Summoners, who have learned to tear a small hole between Krystallos and other planes, are rare. These very specialized spellcasters frighten the populace even more than wizards. After all, if enough holes are torn in the veil between this world and the next, perhaps Tiamat's Great Invasion will return.

Witches

Witches are a rarity in Krystallos. A witch comes to be when a person and an animal are both born at the exact same moment in the exact same, specific place - on a meeting of two or more ley lines. This combination of events seems to give a witch the uncanny power to reach beyond Krystallos to other planes, drawing on the power that they find there. For more information, see Witches of Krystallos.

Advanced Class Guide

Brawlers

Gladiatorial combat is popular throughout Krystallos. Where it happens one finds brawlers, specialists in brutal, intense unarmed combat. Brawlers are also common in the Cartel, where the brutal efficiency of their fighting style is appreciated.

Hunters

Like rangers, hunters tend to come from lands that are close to nature and wild. The Sapphire Forest, Tanzenite Shores and Cirtrine Wastes have all bred their share of hunters. Like rangers, they have learned to draw power from the land but this power is often channeled into the bond the hunter has with his or her animal companion.

Investigator

In urban centers, the investigator is a specialist in discovering the truths that often wish to remain hidden. Some work for city guards or militias. Others work privately, solving problems for coin. Most investigators also dabble in alchemy as a way of boosting their abilities and creating gear with which to examine crime scenes.

Slayers

Some call them assassins but this simplifies the matter. Slayers are experts in studying an opponent, finding a weakness and then exploiting it. They can be found in most organized nations - wherever there is politics there is need for a slayer.

Swashbucklers

Not every fighter relies on strength or martial talent. Some like to look good while they fight. Swashbucklers have mastered daring, panache, agility and wit in battle. Many, but not all, Swashbucklers come from the Pearl Islands.

Ultimate Combat

Gunslingers

Firearms are still a new technology in Krystallos. They were invented only seven years ago and remain expensive and dangerously prone to misfiring. Still, some have taken to the new weapons and have learned a number of interesting tricks. Gunslingers are most common in the western half of Krystallos and are most often seen in the Amethyst Empire, the Citrine Wastes and the Ruby Mountains.

Samurai

Noble warriors from the Jade Kingdom, Samurai are masters of their specialized weapons, the katana and wakizashi. Their dedication to their code feels like a literal force that intimidates opponents and gives strength to the samurai. Samurai outside of the Jade Kingdom are usually out on a long term mission given to them by their Daimyo or the Shogun.

Ultimate Psionics

Psions

Psions study the power of their own mind, using the energy of their inner self to power a number of seemingly magical effects. Each Psion speciaizes in one of six fields: clairsentience, metacreativity, psychokinesis, psychmetabolism, psychoportation or telepathy. Most psions are Illithid, who are naturally gifted in the field but occasionally members of other races show the potential as well.

Soulknives

Not all psionics develop a wide variety of powers. Some learn to channel their mental energy into semisolid blades for combat. These psionic warriors are most common among the Illithid but members of other races occasionally develop the knack.

Pathfinder: Krystallos
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