Difference between revisions of "Talk:Astara"
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Magic Skill Bonus: 5 | Magic Skill Bonus: 5 | ||
Magic Skill Defense: 16 | Magic Skill Defense: 16 | ||
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Life Sphere (free), 2 talents I can pick out of life sphere, and 4 talents I can buy anything else. | Life Sphere (free), 2 talents I can pick out of life sphere, and 4 talents I can buy anything else. | ||
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'''Life Sphere Talents:''' | '''Life Sphere Talents:''' |
Revision as of 03:41, 4 November 2015
- Age 28.
- Only child.
- Born in a hospital or healer's guild hall.
- Raised in Barber College in Emerald Shire. One of your parents is a teacher or staff member.
- Upheavel in family. Parents spit up, Astara goes with father.
- Astara runs away from home.
- Entered military service (Emerald Volunteer Militia):
- Participated in a fierce battle. Much of her side was killed. Almost died when she recieved a serious injury.
- Military service ends.
- Traits:
- Calm; difficult to anger
- Spendthrift; spends money without thought
BACKGROUND SKILL POINTS: What background skills do you have?
God: Emerald Cult: John the Barber. The Barber School is in the Emerald Shire.
Zyindra also was at the Barber college. http://krystallos.imagination-evolution.net/index.php/Zyindra
Party members: Flute Spiritsong plays Kikao Fletcher, an explorer bard. An Obsidainu who is trying to piece together the fading history of her people. Roxie is Sharrondra the Guide of the White Crows, an Amazonite spell-less ranger who acts as a guide to people in the area.
Astara knows Kikao when Sharrondra dragged her to the barber hospital and Astara worked on her.
SPHERE MAGIC Spell Points: 10 Saving Throw DC: 17 Magic Skill Bonus: 5 Magic Skill Defense: 16
Life Sphere (free), 2 talents I can pick out of life sphere, and 4 talents I can buy anything else.
Life Sphere Talents:
- Restore Soul (cure +1d8; restore removes ability drain and temproary negative levels)
- Break Enchantment (cure +1d8; restore removes chosen magic effects that has a duration; allows removal of cursed item)
- Ranged Healing (cure, invigorate, and restore have a range of Close (35 ft))
- Mass Healing (Spend additional spell point when using cure or invigorate to affect 2 additional creatures)
Invigorate: Standard action; Range 35 ft.
- Adds 5 temporary hitpoints to target; temporary hitpoints may not exceed maximum.
Cure: Standard action; Cost 1 spell point; Range 35 ft.
- Heals 3d8+5, Will Half
- Optional: 1 additional spell point to affect up to 2 more targets
Restore: Standard action; Cost 1 spell point; Range 35 ft.
- Heals 1d4 points of ability damage, removes fatigued or lessens exhaustion to fatigued,
- removes nauseated or lessens sickened to nauseated, removes shaken, or lessens fightened to shaken, panicked to frightened,
- removes staggered, removes dazzled.
Protection Sphere:
- Obstruction (DR 2/-; 50 hitpoints mitigated)