Difference between revisions of "Dances under Turtle"

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=====Drawback=====
 
=====Drawback=====
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* '''Oppressive Expectations''' - ''Driven by a background demanding success and penalizing failure, you have issues when you make a mistake.'' '''Effect:''' When you fail a skill check, you suffer a -2 on all future checks on that skill until you succeed at a skill check on that skill, or fail on another (at which point the penalty moves to the latest failed skill).
 
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=====Unchained Rogue Feats and Features=====
 
=====Unchained Rogue Feats and Features=====
 
* '''name:''' description
 
* '''name:''' description

Revision as of 19:08, 8 September 2015

Dance
Dances.jpg
Class Unchained Rogue
Archetype None
Level 5
Race Illithid
Experience Points 10,000
Details
Full Name Dances Under Turtle
Age 175 ('looks' 20)
Alignment Chaotic Good
Homeland Mount Opal
Favored Class Unchained Rogue

Background

Notes:

  • Friendly and cheery
  • Asked to leave, said yes
  • Traveled around for a bit, settled in Diamond City

Character Sheet

Attributes

STR 10 (+0) • DEX 16 (+3) • CON 10 (+0) • INT 16 (+3) • WIS 16 (+3) • CHA 11 (+0)


Hit Points 25 • Initiative +3 • Speed 30 ft (land) • Stamina Points: 5
Hit Dice Rolls: [4:5:5:4:7]

Defenses & Attacks

Armor Class 17 • Touch 12 • Flat-Footed 13 • CMD 19 (BAB+STR+DEX)Flat-Footed CMD 17

  • Armor: Amazonite Leaf Armor and Masterwork Light Wooden (steel) Shield • AC Bonus +4 • Max DEX +5 • Armor Check Penalty -0 • Spell Failure 15%

Fortitude Save +6 [+7 vs. Disease] • Reflex Save +6 • Will Save +4


Base Attack Bonus +5 • Melee Attack +7 • Ranged Attack +7 • CMB: +7 (BAB+STR)

  • Spear +1 of BloodlettingAttack Bonus +9 • Damage 1d8+3 • Crit 20/x3 and bloodletting 2hp • Range 20 ft • Type P
  • Shield (Light)Attack Bonus +7 •Damage 1d4+1 • Crit 20/x2 • Range NA • Type B

Trained Skills

8 skill ranks per level (Unchained Rogue), +3 per level (Intelligence), +1 per level (preferred class bonus), +2 per level (Background): 70 skill points

  • Acrobatics © +5 (Dex) +11
  • Appraise © +5 (Int) +11
  • Bluff © +1 (Cha) +4
  • Climb © +5 (Str) +8
  • Diplomacy © +5 (Cha) +8
  • Disable Device © +5 (Dex) +11
  • Escape Artist © +5 (Dex) +11
  • Intimidate © +2 (Cha) +5
  • Knowledge/Arcana © +3 (Int) +10
  • Knowledge/Dungeoneering © +3 (Int) +9
  • Knowledge/Local © +3 (Int) +9
  • Knowledge/Religion © +3 (Int) +10
  • Linguistics © +2 (Int) +8
  • Perception © +5 (Wis) +11
  • Profession/Undertaker © +1 (Wis) +7
  • Sense Motive © +5 (Wis) +11
  • Sleight of Hand © +4 (Dex) +10
  • Stealth © +5 (Dex) +11
  • Swim © +2 (Str) +5
  • Use Magic Device © +1 (Cha) +4

Untrained Skills

  • Artistry © +0 (Chr) +0 [NOT UNTRAINED]
  • Craft © +0 (Int) +3 [NOT UNTRAINED]
  • Disguise © +0 (Cha) +0 [ARE YOU KIDDING?]
  • Fly +0 (Dex) +3
  • Knowledge/Engineering +0 (Int) +4
  • Knowledge/Nobility +0 (Int) +4
  • Lore © +0 (Int) +0 [NOT UNTRAINED]
  • Perform © +0 (Cha) +0 [NOT UNTRAINED]
  • Ride © +0 (Dex) +3
  • Spellcraft +0 (Int) +3

Languages: Illithid, Amethystish, Jadenese, Zirconek, Invader, Sapphirish

Proficiencies

  • Weapons: Simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow
  • Armor/Shields: Light armor

Traits, Drawbacks and Feats

Traits
  • Child of the Temple: You gain a +1 trait bonus on Knowledge (nobility and royalty) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you.
  • Half-Forgotten Secrets: You gain a +1 trait bonus on checks with two Knowledge skills of your choice, and one of these skills becomes a class skill. (Knowledge/Arcana and Knowledge/Engineering)
  • Empathic Talent: You can use Occult Skill Unlocks for Aura Reading (based on Perception) a number of additional times per day equal to your Wisdom modifier.

Drawback
  • Oppressive Expectations - Driven by a background demanding success and penalizing failure, you have issues when you make a mistake. Effect: When you fail a skill check, you suffer a -2 on all future checks on that skill until you succeed at a skill check on that skill, or fail on another (at which point the penalty moves to the latest failed skill).

Unchained Rogue Feats and Features
  • name: description
  • name: description
  • name: description

Feats
  • name - tagline Benefit: description
  • name - tagline Benefit: description
  • name - tagline Benefit: description

Racial Abilities

  • +2 Intelligence
  • +2 Wisdom
  • -2 Strength
  • Medium: Illithid are Medium creatures and have no special bonus or penalties due to their size. Illithid base land speed is 30 feet.
  • Darkvision: Illithid can see in the dark up to 60 feet.
  • Telepathic Projection: An illithid speaks telepathically instead of verbally. An illithid may choose to "whisper" to a single individual if he is within five feet of that individual. Otherwise, anyone within normal hearing distance "hears" an illithid's words. This ability is projective only and does not allow the illithid to read thoughts. Note that only subjects with organic brains can 'hear' the illithid (excludes fae, golems, etc.)
  • Natural Psychics: Illithid are natural psychics and receive the Psychic Sensitivity and Psychic Adept feats as bonus feats even if they would not normally qualify.
    • Psychic Sensitivity: Use occult skill unlocks for trained skills.
    • Psychic Adept: Cast a psychic knack 3/day as a spell-like ability
  • Intellect Devouring: Illithid learn to draw experience and strength from the minds of those around them. Once per day, an illithid can use this ability to gain +1d6 to any single 1d20 roll. The decision to use this ability must be made before the result of the roll is determined.

Advancement

  • Ability Score Increases:
    • +1 Dexterity @ 4th level

Equipent

Item Weight Location
Dagger 1 lb Belt, left

Gallery

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