Difference between revisions of "La'tawn"
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{{SRChar | {{SRChar | ||
|Title=La’Tawn Du’Pleaseas | |Title=La’Tawn Du’Pleaseas | ||
− | |Image=[[image: | + | |Image=[[image:Latawn.jpg|thumb|250px]] |
|Race=Troll | |Race=Troll | ||
|Nationality=XXX | |Nationality=XXX | ||
|Role=Shaman | |Role=Shaman | ||
|Karma=0 | |Karma=0 | ||
− | |Sin= | + | |Sin=CA93-L1L1-42EW |
|}} | |}} | ||
===History=== | ===History=== | ||
Line 12: | Line 12: | ||
===Datafile=== | ===Datafile=== | ||
====Distinctions==== | ====Distinctions==== | ||
− | * | + | * What Do You Do With A BA In Occult Studies... |
− | * | + | * I Sees in the Dark |
+ | * The Sky is my Father | ||
====Niches==== | ====Niches==== | ||
'''Academic''' d8 • '''Corporate''' d4 • '''Matrix''' d6 • '''Military''' d6 • '''Occult''' d10 • '''Street''' d8 | '''Academic''' d8 • '''Corporate''' d4 • '''Matrix''' d6 • '''Military''' d6 • '''Occult''' d10 • '''Street''' d8 | ||
====Roles==== | ====Roles==== | ||
− | '''Criminal''' d6 | + | '''Criminal''' d6<br> |
− | + | '''Cyber''' d4<br> | |
− | + | '''Expert''' d4<bR> | |
− | '''Cyber''' d4 | + | '''Face''' d6<br> |
− | + | '''Samurai''' d8<br> | |
− | + | ||
− | '''Expert''' d4 | + | |
− | + | ||
− | + | ||
− | '''Face''' d6 | + | |
− | + | ||
− | + | ||
− | '''Samurai''' d8 | + | |
− | + | ||
− | + | ||
'''Spellslinger''' d10 | '''Spellslinger''' d10 | ||
− | * '' | + | * ''Detection Spells d6'' |
− | * '' | + | * ''Transformation Spells d6'' |
+ | |||
====Signature Assets==== | ====Signature Assets==== | ||
− | * | + | * Voudoun Fetish Bag |
− | * | + | * Kengue, pet boa constrictor |
* '''Lifestyle''' dX, Y months. | * '''Lifestyle''' dX, Y months. | ||
====Talents==== | ====Talents==== | ||
− | * ''' | + | * '''Spellcasting''': |
− | * ''' | + | * '''Summoning''': Explanation of talent. |
+ | ===Example Spells=== | ||
+ | * COMBAT SPELLS | ||
+ | ** Manabolt: Destructive magic that bypasses armor but can be resisted by strong willpower. | ||
+ | ** Powerbolt: Destructive magic that hits an enemy with physical force. | ||
+ | ** Stunball: Causes stun damage, potentially knocking a target unconscious. | ||
+ | * DETECTION SPELLS | ||
+ | ** Analyze Magic: Gain insight into the function of a magical item or location. | ||
+ | ** Analyze Truth: Determine if a subject's statements are true or not. Does not work on writing. | ||
+ | ** Clairaudience/clairvoyance: Observe from a distance. Works better with a focus object connected to the subject. | ||
+ | ** Combat Sense: Grants a bonus to combat by giving split-second warnings of the future. | ||
+ | ** Detect: Detect something specific (gold, lifeforms, magic, etc.). | ||
+ | ** Mindlink: Create a telepathic link between yourself and another. Must be sustained, limiting further magic. | ||
+ | * HEALTH SPELLS | ||
+ | ** Antidote: Helps drive toxins out of a body. | ||
+ | ** Diminish: Physically weaken someone. | ||
+ | ** Enhanced: Physically enhance someone. | ||
+ | ** Heal: Repairs physical injuries. | ||
+ | * ILLUSION SPELLS | ||
+ | ** Confusion: Produce a confusing storm of conflicting sensations. | ||
+ | ** Entertainment: Create illusions akin to psychic holograms. | ||
+ | ** Invisiblity: Turn a subject invisible to physical senses. | ||
+ | ** Physical Mask: Create a disguise illusion that fools physical senses. | ||
+ | * MANIPULATION SPELLS | ||
+ | ** Animate: Cause physical objects to move. | ||
+ | ** Armor: Create a field of armor around a target. | ||
+ | ** Fling: Telekinetically hurl an object. | ||
+ | ** Levitate: Lift an object or person and move it around. | ||
+ | ** Light: Create a mobile point of light. | ||
{{SRNav}} | {{SRNav}} | ||
+ | |||
+ | |||
+ | |||
+ | To Remember: | ||
+ | Damballah is the Great Serpent of the Sky, an ancient and primal Loa. He has a slow dignity and grace about him but can move wth surprising suddeness if required to do so. Damballah is often difficult to communicate with, his wisdom couched in metaphor and riddles. He rarely speaks in any human tongue. | ||
+ | |||
+ | Houngans of Damballah follow a strict moral code. The houngan must not break her word. They love to create secrets and lore and will go to great lenghts to do so, but they dole out their knowledge sparingly. | ||
+ | |||
+ | Advantages: Houngans of Damballah specialize in detection (finding, locating, and sensory enhancement) and manipulation (transformation, transmutation, animation, and control) spells. | ||
+ | |||
+ | Disadvantages: You have a constant d6 Miser with Secrets complication. |
Latest revision as of 02:05, 27 April 2016
La’Tawn Du’Pleaseas | ||||||||||
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|
Contents
History
Insert brief biography here.
Datafile
Distinctions
- What Do You Do With A BA In Occult Studies...
- I Sees in the Dark
- The Sky is my Father
Niches
Academic d8 • Corporate d4 • Matrix d6 • Military d6 • Occult d10 • Street d8
Roles
Criminal d6
Cyber d4
Expert d4
Face d6
Samurai d8
Spellslinger d10
- Detection Spells d6
- Transformation Spells d6
Signature Assets
- Voudoun Fetish Bag
- Kengue, pet boa constrictor
- Lifestyle dX, Y months.
Talents
- Spellcasting:
- Summoning: Explanation of talent.
Example Spells
- COMBAT SPELLS
- Manabolt: Destructive magic that bypasses armor but can be resisted by strong willpower.
- Powerbolt: Destructive magic that hits an enemy with physical force.
- Stunball: Causes stun damage, potentially knocking a target unconscious.
- DETECTION SPELLS
- Analyze Magic: Gain insight into the function of a magical item or location.
- Analyze Truth: Determine if a subject's statements are true or not. Does not work on writing.
- Clairaudience/clairvoyance: Observe from a distance. Works better with a focus object connected to the subject.
- Combat Sense: Grants a bonus to combat by giving split-second warnings of the future.
- Detect: Detect something specific (gold, lifeforms, magic, etc.).
- Mindlink: Create a telepathic link between yourself and another. Must be sustained, limiting further magic.
- HEALTH SPELLS
- Antidote: Helps drive toxins out of a body.
- Diminish: Physically weaken someone.
- Enhanced: Physically enhance someone.
- Heal: Repairs physical injuries.
- ILLUSION SPELLS
- Confusion: Produce a confusing storm of conflicting sensations.
- Entertainment: Create illusions akin to psychic holograms.
- Invisiblity: Turn a subject invisible to physical senses.
- Physical Mask: Create a disguise illusion that fools physical senses.
- MANIPULATION SPELLS
- Animate: Cause physical objects to move.
- Armor: Create a field of armor around a target.
- Fling: Telekinetically hurl an object.
- Levitate: Lift an object or person and move it around.
- Light: Create a mobile point of light.
Arkham by Cyberlight | ||
SETTING • RULES • CHARACTERS |
To Remember: Damballah is the Great Serpent of the Sky, an ancient and primal Loa. He has a slow dignity and grace about him but can move wth surprising suddeness if required to do so. Damballah is often difficult to communicate with, his wisdom couched in metaphor and riddles. He rarely speaks in any human tongue.
Houngans of Damballah follow a strict moral code. The houngan must not break her word. They love to create secrets and lore and will go to great lenghts to do so, but they dole out their knowledge sparingly.
Advantages: Houngans of Damballah specialize in detection (finding, locating, and sensory enhancement) and manipulation (transformation, transmutation, animation, and control) spells.
Disadvantages: You have a constant d6 Miser with Secrets complication.