Difference between revisions of "Sparrow"
From Krystallos
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(→Roles) |
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'''Cyber''' d10 | '''Cyber''' d10 | ||
− | * ''Matrix Stealth'' | + | * ''Matrix Stealth'' d6 |
− | '''Expert''' | + | '''Expert''' d6 |
'''Face''' d4 | '''Face''' d4 | ||
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'''Samurai''' d4 | '''Samurai''' d4 | ||
− | '''Spellslinger''' d6 | + | '''Spellslinger''' d8 |
+ | * ''Shamanism'' d6 | ||
====Signature Assets==== | ====Signature Assets==== |
Revision as of 01:12, 26 April 2016
Sparrow | ||||||||||
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Contents
History
Called Sparrow as her handle, she is a quiet presence within and without the cyber community. Her specialty is getting in and out without being seen or noticed. From Native American descent, she claims varying stories of origin that contrast with the unassuming human that tells them. Even so, it's obvious she knows her stuff and if a team needs a decker of stealth, she is the one to call.
Datafile
Distinctions
- Stealthy Matrix Runner
- Uncanny Intuition
- I didn't notice you there
Niches
Academic d6 • Corporate d6 • Matrix d10 • Military d4 • Occult d8 • Street d8
Roles
Criminal d6
Cyber d10
- Matrix Stealth d6
Expert d6
Face d4
Samurai d4
Spellslinger d8
- Shamanism d6
Signature Assets
- CyberDeck
- Tribal Mystique
- Lifestyle dX, Y months.
Talents
- PDQ Rembrandt: There isn't anything Sparrow can't forge if she puts her mind to it.
- Activation: Use your Hacker die in a roll involving creation of forged artwork, documents, or photographs, including ID cards.
- Effect: You complete the task in a fraction of the usual time: hours rather than days, or minutes ratherthan hours.
- Phone Home: Sparrow is looking everywhere her team is: Traffic cameras, remote sensors, and even surveillance devices her Crew doesn’t know about bow to her will.
- Activation: A Crewmember in a scene in which you are not participating spends a Plot Point to activate this Talent.
- Effect: You may place yourself in the scene with the Crewmember that activated this Talent. You may also add a d8 to the next roll you make in that scene.
Arkham by Cyberlight | ||
SETTING • RULES • CHARACTERS |