Difference between revisions of "Dances under Turtle"
From Krystallos
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Revision as of 03:22, 8 September 2015
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Contents
Background
Notes:
- Friendly and cheery
- Asked to leave, said yes
- Traveled around for a bit, settled in Diamond City
Character Sheet
Attributes
STR 10 (+0) • DEX 16 (+3) • CON 10 (+0) • INT 16 (+3) • WIS 16 (+3) • CHA 11 (+0)
Hit Points 25 • Initiative +3 • Speed 30 ft (land) • Stamina Points: 5
Hit Dice Rolls: [4:5:5:4:7]
Defenses & Attacks
Armor Class 17 • Touch 12 • Flat-Footed 13 • CMD 19 (BAB+STR+DEX)• Flat-Footed CMD 17
- Armor: Amazonite Leaf Armor and Masterwork Light Wooden (steel) Shield • AC Bonus +4 • Max DEX +5 • Armor Check Penalty -0 • Spell Failure 15%
Fortitude Save +6 [+7 vs. Disease] • Reflex Save +6 • Will Save +4
Base Attack Bonus +5 • Melee Attack +7 • Ranged Attack +7 • CMB: +7 (BAB+STR)
- Spear +1 of Bloodletting • Attack Bonus +9 • Damage 1d8+3 • Crit 20/x3 and bloodletting 2hp • Range 20 ft • Type P
- Shield (Light) • Attack Bonus +7 •Damage 1d4+1 • Crit 20/x2 • Range NA • Type B
Trained Skills
8 skill ranks per level (Unchained Rogue), +3 per level (Intelligence), +1 per level (preferred class bonus), +2 per level (Background): 70 skill points
- Acrobatics © +x (Dex) +y
- Appraise © +x (Int) +y
- Bluff © +x (Cha) +y
- Climb © +x (Str) +y
- Craft © +x (Int) +y
- Diplomacy © +x (Cha) +y
- Disable Device © +x (Dex) +y
- Disguise © +x (Cha) +y
- Escape Artist © +x (Dex) +y
- Intimidate © +x (Cha) +y
- Knowledge/Dungeoneering (Int) +y
- Knowledge/Local © +x (Int) +y
- Linguistics © +x (Int) +y
- Perception © +x (Wis) +y
- Perform © +x (Cha) +y
- Profession © +x (Wis) +y
- Sense Motive © +x (Wis) +y
- Sleight of Hand © +x (Dex) +y
- Stealth © +x (Dex) +y
- Swim © +x (Str) +y
- Use Magic Device © +x (Cha) +y
Untrained Skills
- Artistry © +0 (Chr) +0
- Fly +0 (Dex) +2
- Knowledge/Arcana +0 (Int) +0
- Knowledge/Religion +0 (Int) +0
- Lore © +0 (Int) +0
- Ride © +0 (Dex) +2
- Spellcraft +0 (Int) +0
Languages: Illithid, +3, +1 per rank in Linguistics
Proficiencies
- Weapons: Simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow
- Armor/Shields: Light armor
Traits, Drawbacks and Feats
Traits
- name' - tagline Benefit: description
Drawback
- name' - tagline Benefit: description
Unchained Rogue Feats and Features
- name: description
- name: description
- name: description
Feats
- name' - tagline Benefit: description
- name' - tagline Benefit: description
- name' - tagline Benefit: description
Racial Abilities
- +2 Intelligence
- +2 Wisdom
- -2 Strength
- Medium: Illithid are Medium creatures and have no special bonus or penalties due to their size. Illithid base land speed is 30 feet.
- Darkvision: Illithid can see in the dark up to 60 feet.
- Telepathic Projection: An illithid speaks telepathically instead of verbally. An illithid may choose to "whisper" to a single individual if he is within five feet of that individual. Otherwise, anyone within normal hearing distance "hears" an illithid's words. This ability is projective only and does not allow the illithid to read thoughts. Note that only subjects with organic brains can 'hear' the illithid (excludes fae, golems, etc.)
- Natural Psychics: Illithid are natural psychics and receive the Psychic Sensitivity and Psychic Adept feats as bonus feats even if they would not normally qualify.
- Psychic Sensitivity: Use occult skill unlocks for trained skills.
- Psychic Adept: Cast a psychic knack 3/day as a spell-like ability
- Intellect Devouring: Illithid learn to draw experience and strength from the minds of those around them. Once per day, an illithid can use this ability to gain +1d6 to any single 1d20 roll. The decision to use this ability must be made before the result of the roll is determined.
Advancement
- Ability Score Increases:
- +1 Dexterity @ 4th level
Equipent
Item | Weight | Location |
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Dagger | 1 lb | Belt, left |
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Pathfinder: Krystallos | ||
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