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		<id>http://krystallos.imagination-evolution.net/index.php?action=history&amp;feed=atom&amp;title=Firefly_Rules_Primer</id>
		<title>Firefly Rules Primer - Revision history</title>
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		<updated>2026-04-04T22:18:39Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php?title=Firefly_Rules_Primer&amp;diff=4088&amp;oldid=prev</id>
		<title>Lucius: /* Act Guide */</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php?title=Firefly_Rules_Primer&amp;diff=4088&amp;oldid=prev"/>
				<updated>2017-05-17T02:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Act Guide&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:33, 17 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Location Traits are descriptions that apply to a particular location.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Location Traits are descriptions that apply to a particular location.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Examples: Slippery Floor, Interrogation Room, Bustling Market.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Examples: Slippery Floor, Interrogation Room, Bustling Market.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==Act Guide&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Act Guide==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Acts can be used for either training up or callbacks&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Acts can be used for either training up or callbacks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===Callbacks&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Callbacks===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Refer back to an act and you can use it just like a plot point. Callbacks refresh during a new episode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Refer back to an act and you can use it just like a plot point. Callbacks refresh during a new episode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===Training Up&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Training Up===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Train up your charcter by spending Acts permanently&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Train up your charcter by spending Acts permanently&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*1 Act: Turn an asset from an Act into a D6 Signature Asset&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*1 Act: Turn an asset from an Act into a D6 Signature Asset&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php?title=Firefly_Rules_Primer&amp;diff=4087&amp;oldid=prev</id>
		<title>Lucius: /* Scene and Location Traits */</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php?title=Firefly_Rules_Primer&amp;diff=4087&amp;oldid=prev"/>
				<updated>2017-05-17T02:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Scene and Location Traits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:25, 17 May 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Location Traits are descriptions that apply to a particular location.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Location Traits are descriptions that apply to a particular location.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Examples: Slippery Floor, Interrogation Room, Bustling Market.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Examples: Slippery Floor, Interrogation Room, Bustling Market.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Act Guide===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Acts can be used for either training up or callbacks&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Callbacks====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Refer back to an act and you can use it just like a plot point. Callbacks refresh during a new episode.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Training Up====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Train up your charcter by spending Acts permanently&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*1 Act: Turn an asset from an Act into a D6 Signature Asset&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*1 Act: Switch out a distinction for a new distinction&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*1 Act: Add a signature Asset Trigger&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*1 Act: Add a new specialty to a D6 or higher skill&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*2 Acts: Step up a D6 Signature Asset to a D8&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*2 Acts: Unlock a new distinction trigger&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*2 Acts: Step up a skill from a D4 to a D6&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*3 Acts: Step up a skill From a D6 to a D8 or from a D8 to D12&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*3 Acts: Step up one attribute and step back another&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SerenNav}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SerenNav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php?title=Firefly_Rules_Primer&amp;diff=3738&amp;oldid=prev</id>
		<title>Zyindra: /* Traits */</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php?title=Firefly_Rules_Primer&amp;diff=3738&amp;oldid=prev"/>
				<updated>2016-11-25T02:50:31Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Traits&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:50, 25 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**A character’s dice pool will always include one Attribute.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**A character’s dice pool will always include one Attribute.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Skills: Various ratings in nineteen different Skills, from Craft to Fight and Trick.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Skills: Various ratings in nineteen different Skills, from Craft to Fight and Trick.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Characters start with a d4 minimum in each Skill. Skills are stepped up during character&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Characters start with a d4 minimum in each Skill. Skills are stepped up during character creation, or can be advanced as high as d12 later on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;creation, or can be advanced as high as d12 later on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**A character’s dice pool will always include one Skill.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**A character’s dice pool will always include one Skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Skills may also have Specialties that represent areas of expertise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Skills may also have Specialties that represent areas of expertise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Example: Slippery Floors, Alliance Squad, Fried Engines.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Example: Slippery Floors, Alliance Squad, Fried Engines.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Big Damn Hero Dice: A pool of dice gained from extraordinary successes . Unlike other dice, these are only rolled and added after the rest of the roll’s been performed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Big Damn Hero Dice: A pool of dice gained from extraordinary successes . Unlike other dice, these are only rolled and added after the rest of the roll’s been performed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Actions==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Actions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Procedure===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Procedure===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zyindra</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php?title=Firefly_Rules_Primer&amp;diff=3716&amp;oldid=prev</id>
		<title>Lucius at 23:56, 19 November 2016</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php?title=Firefly_Rules_Primer&amp;diff=3716&amp;oldid=prev"/>
				<updated>2016-11-19T23:56:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:56, 19 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 190:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Location Traits are descriptions that apply to a particular location.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Location Traits are descriptions that apply to a particular location.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Examples: Slippery Floor, Interrogation Room, Bustling Market.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Examples: Slippery Floor, Interrogation Room, Bustling Market.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{SerenNav}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lucius</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php?title=Firefly_Rules_Primer&amp;diff=3564&amp;oldid=prev</id>
		<title>KrystGM: Created page with &quot;==NPCs== *NPCs are called GMCs - Game Master Characters. *They may be Major GMCs, Minor GMCs, or Extras. ==Traits== Traits in Firefly are rated in dice, from d4 to d12. *When...&quot;</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php?title=Firefly_Rules_Primer&amp;diff=3564&amp;oldid=prev"/>
				<updated>2016-11-06T21:04:21Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==NPCs== *NPCs are called GMCs - Game Master Characters. *They may be Major GMCs, Minor GMCs, or Extras. ==Traits== Traits in Firefly are rated in dice, from d4 to d12. *When...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==NPCs==&lt;br /&gt;
*NPCs are called GMCs - Game Master Characters.&lt;br /&gt;
*They may be Major GMCs, Minor GMCs, or Extras.&lt;br /&gt;
==Traits==&lt;br /&gt;
Traits in Firefly are rated in dice, from d4 to d12.&lt;br /&gt;
*When you roll to do something, you build a dice pool using the die ratings of various applicable Traits.&lt;br /&gt;
*There are no ±1 modifiers - instead, the size of a die may be stepped up or stepped back to the next die size.&lt;br /&gt;
*Doubling a die means to add another die of the same type into your dice pool .&lt;br /&gt;
===Character Traits===&lt;br /&gt;
Characters are made up of the following Traits .&lt;br /&gt;
*Attributes: Physical, Mental, Social. The three basic ways to approach a problem.&lt;br /&gt;
**Attributes start between d6 and d10, but can later be reshuffled between d4 and d12.&lt;br /&gt;
**A character’s dice pool will always include one Attribute.&lt;br /&gt;
*Skills: Various ratings in nineteen different Skills, from Craft to Fight and Trick.&lt;br /&gt;
**Characters start with a d4 minimum in each Skill. Skills are stepped up during character&lt;br /&gt;
creation, or can be advanced as high as d12 later on.&lt;br /&gt;
**A character’s dice pool will always include one Skill.&lt;br /&gt;
**Skills may also have Specialties that represent areas of expertise.&lt;br /&gt;
***Specialties need to be purchased during character creation.&lt;br /&gt;
***If a Specialty applies, the character adds a d6 to their dice pool .&lt;br /&gt;
*Distinctions: Three roles, personalities, or backgrounds, in any combination.&lt;br /&gt;
**Distinctions add a d8 to the character’s dice pool when they are advantageous.&lt;br /&gt;
**If a Distinction is problematic, the character can add a d4 to their dice pool and gain a Plot Point.&lt;br /&gt;
**Distinctions also have Triggers that take effect when something specific happens.&lt;br /&gt;
***''Example: Don’t Get Him Riled: Step back your Notice die to step up your Fight die for the scene.''&lt;br /&gt;
**Distinctions have three listed Triggers. The first is always “Gain 1 Plot Point when you roll a d4 instead of a d8.”&lt;br /&gt;
**Characters start with a total of five Triggers across their three Distinctions.&lt;br /&gt;
***Three are “Gain 1 Plot Point when you roll a d4 instead of a d8.”&lt;br /&gt;
***Two are chosen from the six remaining possibilities.&lt;br /&gt;
***Additional Triggers can be acquired later on.&lt;br /&gt;
*Signature Assets: Optional - An Asset that the character has a strong connection to.&lt;br /&gt;
**Example: Jayne’s gun, Vera.&lt;br /&gt;
**Signature Assets start at d6, but can be increased to d8.&lt;br /&gt;
**Signature Assets can gain Triggers like Distinctions later on.&lt;br /&gt;
===Ship Traits===&lt;br /&gt;
When piloting a ship, the character and ship Traits work in tandem.&lt;br /&gt;
*Attributes:&lt;br /&gt;
**Engines: How fast and agile the ship is.&lt;br /&gt;
**Hull: The body of the ship - how tough, fragile, large, or small she is.&lt;br /&gt;
**Systems: Computers, sensors, features - technical sophistication.&lt;br /&gt;
*Distinctions: One Class, and any two from the History or Customization lists.&lt;br /&gt;
**Ship Distinctions also have Triggers , which are chosen as for characters.&lt;br /&gt;
*Signature Assets: Choose two special ship features from the list.&lt;br /&gt;
===Other Traits===&lt;br /&gt;
*Asset: Contacts, resources, or temporary situations that can be used to a character’s advantage. GMCs can’t take advantage of Assets.&lt;br /&gt;
**Example: Well-aimed chair, I know someone ‘on the inside’, Sudden distraction.&lt;br /&gt;
**It costs a Plot Point to create an Asset at d6 which the character (or another crew-member) can use for the rest of the Scene.&lt;br /&gt;
**Spending a second Plot Point causes the Asset to remain in play for the rest of the Episode.&lt;br /&gt;
*Complication: A temporary situation that can hinder a character or be used against them.&lt;br /&gt;
**Example: Gunshot to the leg, Last-season’s fashion, Dazed and confused.&lt;br /&gt;
*Scale: A die representing an overwhelming difference in force, usually between ships.&lt;br /&gt;
**Example: Serenity vs an Alliance Cruiser.&lt;br /&gt;
*Location or Scene Trait : Something about the environment or scene that can be used to (generally a GMC’s) advantage.&lt;br /&gt;
**Example: Slippery Floors, Alliance Squad, Fried Engines.&lt;br /&gt;
*Big Damn Hero Dice: A pool of dice gained from extraordinary successes . Unlike other dice, these are only rolled and added after the rest of the roll’s been performed.&lt;br /&gt;
==Actions==&lt;br /&gt;
===Procedure===&lt;br /&gt;
*First, the GM frames the situation.&lt;br /&gt;
*The defender creates a dice pool (see below) and rolls first to set the stakes (see further below).&lt;br /&gt;
**Generally, the GM will be the one rolling to set the stakes.&lt;br /&gt;
*The acting character creates a dice pool and rolls to raise the stakes .&lt;br /&gt;
*If the acting character’s total is higher than the defender’s, they succeed! If lower or equal, they fail.&lt;br /&gt;
*Framing the Action&lt;br /&gt;
**When an Action roll is called for, the GM:&lt;br /&gt;
***Describes the action around the roll.&lt;br /&gt;
***Determines who’s the acting character and who’s the defender.&lt;br /&gt;
***If no direct opposition, the GM rolls to set the difficulty.&lt;br /&gt;
***Defines what’s at stake.&lt;br /&gt;
***Announces if it’s a high-stakes roll.&lt;br /&gt;
****This is something that could result in the loser being Taken Out of the Scene.&lt;br /&gt;
*Assembling Dice Pools&lt;br /&gt;
**To add any die to a dice pool, its associated Trait must make sense in the fiction - you should be able to explain why you’re adding a die for a particular Distinction, Asset, Complication, and so on. If the GM thinks your explanation stretches the bounds of credibility, they have the right to veto it or suggest something more appropriate.&lt;br /&gt;
*Players create dice pools as follows:&lt;br /&gt;
**A player’s dice pool always contains one Attribute and one Skill . Any of the following dice might also be added depending on the circumstances:&lt;br /&gt;
**If flying a ship, use a ship Attribute instead of the character’s.&lt;br /&gt;
**A Skill Specialty (d6).&lt;br /&gt;
**A Distinction (d8, or d4 and they gain a Plot Point ).&lt;br /&gt;
***If flying a ship, you can also add a ship Distinction .&lt;br /&gt;
**A Signature Asset (d6 or d8).&lt;br /&gt;
**Assets in their favour (d6).&lt;br /&gt;
**Complications in their favour.&lt;br /&gt;
**Scale die if they have the advantage (d8).&lt;br /&gt;
**Skill dice lent to them by other Crewmembers.&lt;br /&gt;
***The assisting character has to describe how their Skill is helping. They also open themselves up to fallout from jinxes .&lt;br /&gt;
*The GM creates a dice pool as follows:&lt;br /&gt;
**If the opposition is a major GMC, their dice pool starts with one Attribute and one Skill , and any of the following as appropriate:&lt;br /&gt;
***Scene or Location Trait.&lt;br /&gt;
***Distinction or Distinction trigger .&lt;br /&gt;
***Signature Asset.&lt;br /&gt;
***Complications that work against the player.&lt;br /&gt;
*If the opposition is a minor GMC or the environment, start with a Difficulty die (d4 to d12). Any of the following dice might also be added (and the dice pool must include at least two dice):&lt;br /&gt;
**Trait die representing the situation or location.&lt;br /&gt;
**Minor GMC or Extra die.&lt;br /&gt;
**Scale die.&lt;br /&gt;
**Complications that work against the player.&lt;br /&gt;
*Rolling Dice&lt;br /&gt;
**Roll all the dice in your dice pool and add the two highest results together for your total .&lt;br /&gt;
***If you have a Scale advantage, add the three highest dice.&lt;br /&gt;
**Any dice a player rolls that come up 1 are jinxes . Set them aside - they cannot be added to the total.&lt;br /&gt;
***The GM can give the player a Plot Point to turn jinxes into a new Complication or step up an existing Complication.&lt;br /&gt;
***The Complication starts at d6, and steps up for each additional jinx in the player’s pool (which doesn’t cost any extra Plot Points ).&lt;br /&gt;
***New jinxes can also be used to step up existing Complications .&lt;br /&gt;
***A Complication that is stepped up from a d12 results in the character being Taken Out , even if it’s not a high stakes roll.&lt;br /&gt;
**If they roll all 1’s, they botch - fail automatically, and the GM gets to make a Complication for free (as above) and also make the situation much worse.&lt;br /&gt;
**Any dice the GM rolls that come up 1 are Opportunities . Set them aside - they cannot be added to the total.&lt;br /&gt;
***Any player can pay the GM a Plot Point to step back any Complication in play by one step for each Opportunity in the GM’s pool.&lt;br /&gt;
***A Complication that gets stepped back to d4 is removed from play.&lt;br /&gt;
**After rolling, and without limit (Plot Points and Big Damn Hero dice allowing):&lt;br /&gt;
***Players can pay a Plot Point (or the GM can pay one from the bank ) to add another die from their pool onto the total.&lt;br /&gt;
***Players can pay a Plot Point to roll a Big Damn Hero Die and add it to their total.&lt;br /&gt;
***If a Big Damn Hero Die rolls a jinx , the player can choose to take it back (and not gain a Complication or Plot Point ).&lt;br /&gt;
**Success &amp;amp; Failure&lt;br /&gt;
***If the acting character’s total is higher than the defender’s, they succeed! If lower or equal , they fail.&lt;br /&gt;
***If the winner’s total beats the opposition by 5 or more it’s an extraordinary success .&lt;br /&gt;
****A player gains a Big Damn Hero Die equal to the highest-rolling die type in their opponent’s dice pool.&lt;br /&gt;
****The GM can remove one of the PC’s Big Damn Hero Dice equal to or lower than the highest-rolling die type in the opposition’s dice pool.&lt;br /&gt;
**If it’s a high-stakes roll, the loser gets Taken Out and can generally no longer act in the Scene.&lt;br /&gt;
***If a PC or Major GMC is Taken Out , they can choose to pay a Plot Point, accept a Complication equal to their opponent’s highest-rolling die, and remain active in the scene.&lt;br /&gt;
***A character who’s Taken Out may still attempt Limited Actions that make sense given the context.&lt;br /&gt;
****It costs a Plot Point just to roll the dice.&lt;br /&gt;
****During a Limited Action, you only get to keep the single highest result (although you can add more dice to your total with additional Plot Points).&lt;br /&gt;
==Plot Points==&lt;br /&gt;
These are a form of currency that the players can use to alter the way the game plays out. They’re sort of like Savage World’s Bennies, but have more uses.&lt;br /&gt;
===Players and Plot Points===&lt;br /&gt;
Players can use a Plot Point to:&lt;br /&gt;
*Keep an additional die from their pool and add it to their total after they roll.&lt;br /&gt;
*Activate a Distinction trigger that requires a Plot Point.&lt;br /&gt;
*Create an Asset at a d6 that lasts until the end of the scene.&lt;br /&gt;
*Make an existing Asset last until the end of the Episode.&lt;br /&gt;
*Roll a Big Damn Hero Die and add it to your total after you roll.&lt;br /&gt;
*Stay in the fight when a high stakes roll results in you being Taken Out .&lt;br /&gt;
*Doing so also means they have to take a Complication .&lt;br /&gt;
Players begin the Episode with one Plot Point but gain more of them when:&lt;br /&gt;
*They activate a Distinction trigger that gives them a Plot Point.&lt;br /&gt;
**Example: Rolling a Distinction as a d4 instead of a d8.&lt;br /&gt;
*The GM buys a Complication after they’ve rolled a jinx (a 1 on a die).&lt;br /&gt;
*The GM decides they deserve one for great play, a snappy one-liner, or a scene description that impresses the Crew.&lt;br /&gt;
===GM and Plot Points===&lt;br /&gt;
The GM can use Plot Points to:&lt;br /&gt;
*Buy a d6 Complication (or higher) when a player rolls a jinx .&lt;br /&gt;
*Step up a Complication when a player rolls a jinx .&lt;br /&gt;
*Reward players for great moments in the Episode.&lt;br /&gt;
The GM also begins every Episode with a bank of one Plot Point per player. This limited supply can be&lt;br /&gt;
used to:&lt;br /&gt;
*Add additional dice into your total during an Action.&lt;br /&gt;
*Activate a Distinction or Signature Asset trigger for a Major GMC.&lt;br /&gt;
*Allow a Major or Minor GMC to stay in the fight instead of being Taken Out.&lt;br /&gt;
* Plot Points gained by Major GMCs’ Distinction and Signature Asset triggers go back into the bank.&lt;br /&gt;
==Detailed Explanations==&lt;br /&gt;
===Assets===&lt;br /&gt;
*Assets can be just about anything that provides an advantage - a tool, a feature of the location, a character, a relationship, a temporary situation, and so on.&lt;br /&gt;
*Normally the game doesn’t make you keep track of equipment. Defining an Asset brings it to the fore, and gives it dramatic weight in the story. It’s no longer just a piece of background colour.&lt;br /&gt;
*The GM can also offer Assets for free.&lt;br /&gt;
**Examples: The crew tackles a problem successfully. The crew earns the gratitude of a GMC with connections or resources.&lt;br /&gt;
===Complications===&lt;br /&gt;
*The purpose of Complications is to increase drama, tension, and suspense.&lt;br /&gt;
*A Complication should follow naturally from the Action that caused it.&lt;br /&gt;
*Complications stick around as long as it makes sense for them to.&lt;br /&gt;
*Some are temporary, or associated with a location.&lt;br /&gt;
**Examples: Flash-Blinded, Slippery Floors, Sweating Bullets.&lt;br /&gt;
*Others tend to stick around longer.&lt;br /&gt;
**Examples: Gunshot Wound, Laughingstock, Seeds of Doubt.&lt;br /&gt;
*The PCs can try to remove Complications by making a recovery roll to overcome them.&lt;br /&gt;
**The player rolls a pool as usual, against the Complication and a Difficulty die.&lt;br /&gt;
**If the recovery roll is successful, remove the Complication completely.&lt;br /&gt;
**If they fail, step back the Complication die one step to represent the progress made.&lt;br /&gt;
**Any Complication stepped back to a d4 is fully recovered and removed from play.&lt;br /&gt;
*A Complication that gets stepped up past a d12 can result in a character being Taken Out even if they still have Plot Points left. This can happen in several ways:&lt;br /&gt;
**The GM buys a jinx that steps up a d12 Complication.&lt;br /&gt;
**The GM creates a Complication from a botch with five or more dice.&lt;br /&gt;
**Your opponent in a high stakes conflict decides to step up a d12 Complication when you pay a Plot Point to stay in the fight.&lt;br /&gt;
===Difficulty===&lt;br /&gt;
A Difficulty die forms the basis of the GM’s dice pool whenever a PC is facing opposition from the environment, a difficult situation, or a Minor GMC/Extra.&lt;br /&gt;
*d4 : Very easy&lt;br /&gt;
*d6 : Easy&lt;br /&gt;
*d8 : Challenging&lt;br /&gt;
*d10 : Hard&lt;br /&gt;
*d12 : Really hard&lt;br /&gt;
===Scale===&lt;br /&gt;
*Whenever there is a large scale difference between both sides in an Action, the side with an overwhelming advantage in the contest adds a d8 to their dice pool and a third die to the total for&lt;br /&gt;
free.&lt;br /&gt;
*The Scale die is used any time one side significantly outmatches the other — not just when your ship’s weapons are ineffective against a larger boat!&lt;br /&gt;
**Examples: Using personal firearms against a hover tank, Trying to outrun a horse on foot, Attempting to intimidate a dozen ships with your lowly Firefly class boat.&lt;br /&gt;
===Scene and Location Traits===&lt;br /&gt;
*Scene and Location Traits can be added to GMC dice pools . They are generally not used by PCs, who get to use Assets instead.&lt;br /&gt;
*They can be introduced by the GM for free, at any time, as appropriate to the situation.&lt;br /&gt;
*They can be given any die rating appropriate to their importance or efficacy.&lt;br /&gt;
*Scene Traits are descriptions that apply to the entire scene in general.&lt;br /&gt;
**Examples: Reavers on the Hunt, Full-On Warzone, Suspicious Contact.&lt;br /&gt;
*Location Traits are descriptions that apply to a particular location.&lt;br /&gt;
**Examples: Slippery Floor, Interrogation Room, Bustling Market.&lt;/div&gt;</summary>
		<author><name>KrystGM</name></author>	</entry>

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