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		<id>http://krystallos.imagination-evolution.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shiphrah</id>
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		<updated>2026-04-05T03:50:46Z</updated>
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	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2018-02-28T03:09:52Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 18 • '''INTELLECT''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' ''(Specialized/-2 Difficulty)'' &amp;lt;----------- Tier 4 advancement&lt;br /&gt;
* '''Light Melee Attack''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Mind Reading''' ''(4 Intellect)'': You can read the surface thoughts of a creature within short range for one minute. This is an action and can be resisted.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Major Illusion''' ''(3 Intellect)'': You create a complex scene of images within immediate range. The entire scene must fit within a 100-foot cube. The images can move but not leave the area defined by the cube. The illusion includes sound and smell, lasts 10 minutes, and and changes as you direct (with no need for concentration).&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
* '''Expert Cypher Use''': You can bear three cyphers at once.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 3&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2018-02-28T03:09:28Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 18 • '''INTELLECT''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Specialized/-2 Difficulty)'' &amp;lt;----------- Tier 4 advancement&lt;br /&gt;
* '''Light Melee Attack''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Mind Reading''' ''(4 Intellect)'': You can read the surface thoughts of a creature within short range for one minute. This is an action and can be resisted.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Major Illusion''' ''(3 Intellect)'': You create a complex scene of images within immediate range. The entire scene must fit within a 100-foot cube. The images can move but not leave the area defined by the cube. The illusion includes sound and smell, lasts 10 minutes, and and changes as you direct (with no need for concentration).&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
* '''Expert Cypher Use''': You can bear three cyphers at once.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 3&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2018-01-24T02:50:10Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 18 • '''INTELLECT''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''&lt;br /&gt;
* '''Light Melee Attack''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Mind Reading''' ''(4 Intellect)'': You can read the surface thoughts of a creature within short range for one minute. This is an action and can be resisted.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Major Illusion''' ''(3 Intellect)'': You create a complex scene of images within immediate range. The entire scene must fit within a 100-foot cube. The images can move but not leave the area defined by the cube. The illusion includes sound and smell, lasts 10 minutes, and and changes as you direct (with no need for concentration).&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
* '''Expert Cypher Use''': You can bear three cyphers at once.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 3&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2018-01-24T02:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 18 • '''INTELLECT''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Mind Reading''' ''(4 Intellect)'': You can read the surface thoughts of a creature within short range for one minute. This is an action and can be resisted.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Major Illusion''' ''(3 Intellect)'': You create a complex scene of images within immediate range. The entire scene must fit within a 100-foot cube. The images can move but not leave the area defined by the cube. The illusion includes sound and smell, lasts 10 minutes, and and changes as you direct (with no need for concentration).&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
* '''Expert Cypher Use''': You can bear three cyphers at once.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 3&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2018-01-24T02:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 18 • '''INTELLECT''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Mind Reading''' ''(4 Intellect)'': You can read the surface thoughts of a creature within short range for one minute. This is an action and can be resisted.&lt;br /&gt;
* '''Wrest from Chance''' ''(3 Intellect)'': If you roll a natural 1 on a d20, you can reroll.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Major Illusion''' ''(3 Intellect)'': You create a complex scene of images within immediate range. The entire scene must fit within a 100-foot cube. The images can move but not leave the area defined by the cube. The illusion includes sound and smell, lasts 10 minutes, and and changes as you direct (with no need for concentration).&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
* '''Expert Cypher Use''': You can bear three cyphers at once.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 3&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2018-01-24T02:47:16Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Cyphers &amp;amp; Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 18 • '''INTELLECT''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
* '''Expert Cypher Use''': You can bear three cyphers at once.&lt;br /&gt;
* '''Mind Reading''' (4 Intellect): You can read the surface thoughts of a creature within short range for one minute. This is an action and can be resisted.&lt;br /&gt;
* '''Wrest from Chance''' (3 Intellect): If you roll a natural 1 on a d20, you can reroll.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 3&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2018-01-24T02:47:00Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 18 • '''INTELLECT''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
* '''Expert Cypher Use''': You can bear three cyphers at once.&lt;br /&gt;
* '''Mind Reading''' (4 Intellect): You can read the surface thoughts of a creature within short range for one minute. This is an action and can be resisted.&lt;br /&gt;
* '''Wrest from Chance''' (3 Intellect): If you roll a natural 1 on a d20, you can reroll.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2018-01-24T02:40:38Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 18 • '''INTELLECT''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2018-01-24T02:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Pools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 18 • '''INTELLECT''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''*&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2018-01-24T02:40:12Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Edge &amp;amp; Effort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 16 • '''INTELLECT''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''*&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2017-12-13T02:02:19Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 16 • '''INTELLECT''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3*&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''*&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Languages====&lt;br /&gt;
Amethystish, Citrinic (modern), Citrinic (ancient), Sapphirish, Onyxish, Scapolitan, Invader&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2017-12-13T01:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Cyphers &amp;amp; Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 16 • '''INTELLECT''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3*&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''*&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust''' ''(Cypher)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2017-12-13T01:58:22Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Cyphers &amp;amp; Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 16 • '''INTELLECT''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3*&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''*&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust''' ''(Cyper)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2017-12-13T01:14:07Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 16 • '''INTELLECT''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3*&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''*&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust'' ''(Cyper)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2017-12-13T01:03:53Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Edge &amp;amp; Effort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 16 • '''INTELLECT''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 3&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust'' ''(Cyper)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2017-12-13T01:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 16 • '''INTELLECT''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 2&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Investigation''' (Trained/-1 Difficulty)''&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust'' ''(Cyper)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Shiphrah</id>
		<title>Shiphrah</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Shiphrah"/>
				<updated>2017-08-30T01:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KrysInfo&lt;br /&gt;
|Title=Shiphrah&lt;br /&gt;
|Image=[[image:ShiPic.jpg|thumb|250px]]&lt;br /&gt;
|Full Name=Shiphrah Ayelet Meir&lt;br /&gt;
|Sentence=''Graceful Elven Trickster who Crafts Illusions''&lt;br /&gt;
|Tier=2&lt;br /&gt;
|Age=51&lt;br /&gt;
|Homeland=Sapphire Forest&lt;br /&gt;
|Favored Totem=???&lt;br /&gt;
|XP=16 Spent/16 Total&lt;br /&gt;
|}}&lt;br /&gt;
===Background===&lt;br /&gt;
Shiphrah is the younger (and far more precocious) sister, with little patience compared to most of her kind, and absolutely no sense of waiting for magical talents. She was already spoiled in this with the manifestation of her spell like abilities at a young age, and always hungered and sought after more. However, for one reason or another, she never qualified for formal training, so rebelled against the system, much to the dismay of her parents. When she came of age, she quickly fled for human lands, seeking towns where she could maybe learn more about magic. She actually is fairly knowledgeable about magic for a rogue, and still hopes to maybe become a wizard someday... though, she does enjoy the rebellious act of being a rogue and trapfinder in the first place.&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
====Pools====&lt;br /&gt;
'''MIGHT''' 12 • '''SPEED''' 16 • '''INTELLECT''' 14&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor''' 1&lt;br /&gt;
====Edge &amp;amp; Effort====&lt;br /&gt;
'''MIGHT''' 0 • '''SPEED''' 1 • '''INTELLECT''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''EFFORT''' 2&lt;br /&gt;
====Skills====&lt;br /&gt;
* '''Balance''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Bluff''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Illusion''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Light Melee Attack''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Low-light Perception''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Physical Performance (dance)''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
* '''Speed Defense''' ''(Specialized/-2 Difficulty)''&lt;br /&gt;
* '''Stealth''' ''(Trained/-1 Difficulty)''&lt;br /&gt;
====Special Abilities====&lt;br /&gt;
* '''Coordinated Strike''' ''(3 Speed)'': When Shiphrah works with an ally to coordinate an attack she gains an assets on the attack and she deals 1 additional point of damage.&lt;br /&gt;
* '''Disguise''' ''(2+ Intellect)'': Shiphrah can appear to be someone or something else of roughly her size for up to one hour. Disguising herself costs 2 Intellect points. She can disguise one additional creature per point of Intellect she spends. Others she is disguising must remain within her line of sight of their disguises dissipate. &lt;br /&gt;
* '''Fetch''' ''(3 Intellect)'': Shiphrah can cause an object to vanish and reappear in her hand or somewhere within 10 feet of her present position. The object must be able to fit into a 5-foot cube, must be visible to her, and must be within 100 feet of her. If the object is held or otherwise on a person she must make an Intellect check against the holder.&lt;br /&gt;
* '''Legerdemain''' ''(1 Speed)'': Shiphrah can perform small but seemingly impossible tricks and sleight of hands.&lt;br /&gt;
* '''Long Lived''': As an elf, Shiphrah has an asset which reduces the difficulty of resisting any effect involving aging by 1.&lt;br /&gt;
* '''Minor Illusion''' ''(1 Intellect)'': Shiphrah can create a single image of a creature or object within 10 feet. The illusion must be able to fit within a 10 foot cube. The image can have motion but it cannot leave the area defined by the cube. It can include sound but not smell, taste, or touch components. The illusion lasts for up to 10 minutes and you can change it without spending additional Intellect points during that time.&lt;br /&gt;
* '''Weapon Proficency''' Shiphrah is proficient in light and medium weapons and can use them without penalty.&lt;br /&gt;
===Weapons &amp;amp; Armor===&lt;br /&gt;
* '''Rapier''' (Light / 2 damage)&lt;br /&gt;
* '''Shortbow''' (Light Ranged Weapon / 2 damage)&lt;br /&gt;
* '''Leather Armor''' (+2 Armor / +1 cost to all Speed point expenditures)&lt;br /&gt;
===Cyphers &amp;amp; Artifacts===&lt;br /&gt;
'''Number of Cyphers Which Can Be Carried Without Potential Negative Consequences''': 2&lt;br /&gt;
* '''Secret Dust'' ''(Cyper)'': Level 10 / A small vial of crushed onyx. The user asks a question of the dust, then blows it onto the face of another creature. The dust infiltrates the target's body, finds the answer in their thoughts, and then forcefully ejects itself and flies into the mouth of the user. The target takes 2 points of damage in the process. Once the dust enters the user's mouth they learn the answer to the question, subject to the limits of the target's knowledge.&lt;br /&gt;
* '''Gelatinous Block''' ''(Cypher)'': Level 8 / A small block of gelatinous material. When thrown to the floor it expands to become an opaque wall up to 30 by 30 feet by 1 foot in size. It conforms to the space available and lasts 1 hour before drying up and crumbling into dust. Breaking or puncturing the wall is a task equal in difficulty to the cypher's level. Any intangible creature that tries to pass through the wall suffers damage equal to the cypher's level.&lt;br /&gt;
* '''Cloaking Skin''' ''(Artifact)'': Level 6 / Depletion NA / It takes five minutes to pull on this skin-tight suit which covers the entire body (including your face), though the wearer can see, breath, hear, and speak through it without trouble. While the suit is worn the wearer blends into the background and gains an asset on stealth and speed defense rolls. If the skin is worn for more than an hour at a time the wearer begin taking damage to their Intellect pool as the energy which keeps them cloaked also plays havoc with their nervous system at a rate of 1 Intellect point per 5 minutes. Intellect Pool can't be regained while the skin is worn.&lt;br /&gt;
===Gear===&lt;br /&gt;
* Rogue's Kit: backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.&lt;br /&gt;
* Masterwork thieves' tools&lt;br /&gt;
* Studded leather armor&lt;br /&gt;
* Mithril chain shirt&lt;br /&gt;
* Shortbow&lt;br /&gt;
* 2 daggers&lt;br /&gt;
* Arrow x 19&lt;br /&gt;
* 2 waterskins &lt;br /&gt;
* Hot Weather Outfit&lt;br /&gt;
* Explorer's Outfit&lt;br /&gt;
* ''Good meals, 13 days''&lt;br /&gt;
* 1 ancient gold coin from Tomb of Akhentepi&lt;br /&gt;
'''Money''': 337 GP, 2 SP, 2 CP&amp;lt;br&amp;gt;&lt;br /&gt;
{{nav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Episode1Interlude</id>
		<title>Episode1Interlude</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Episode1Interlude"/>
				<updated>2016-11-30T01:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: Created page with &amp;quot; Roughly an hour has passed since the crew of the Kobukson returned to the ship, along with their guest the good doctor. Already disobeying orders, Michi Nom, the ship's co-ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Roughly an hour has passed since the crew of the Kobukson returned to the ship, along with their guest the good doctor. Already disobeying orders, Michi Nom, the ship's co-captain has set herself up in the ship's common area. A mechanical device any skilled mechanic would recognize as the gear box of some sort of hover vehicle sits in various pieces on the table as Michi goes through each piece and cleans and polishes, inspecting carefully.&lt;br /&gt;
&lt;br /&gt;
At least there's a glass of water nearby.&lt;br /&gt;
&lt;br /&gt;
Sarah was spending the past hour inventorying and organizing the medbay. Such as it is, anyway. Now, though, she's decided to take a bit of a break, and heads towards the common area. Arriving and spotting Michi, she looks a bit resigned, sighing a bit as she says, &amp;quot;Just don't push it /too/ hard, alright?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She's been working. Now, Dorota emerges from the engine room. &amp;quot;Is there any tea around here?&amp;quot; the engineer asks as she comes into the room, glancing at the gear box. Michi's a racer. Probably why he's...if he is the right pronoun, which she's not entirely sure on....such a good pilot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You want off this rock?&amp;quot; Michi asks Sarah, pointing at the woman with a spanner, &amp;quot;You asked to come along because you didn't want to be pouring sand out of your shoes for the next year, right? Then relax. Because tomorrow comes, chances are whatever we have to do to get the parts we need will be much worse than easy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah tilts her head, &amp;quot;Well, you can get me off this rock, and it's pretty clear you need a doctor, so win-win?&amp;quot; She hmms, &amp;quot;What exactly do you think we'll have to do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota doesn't get an answer, which means she's going to start *looking* for tea. &amp;quot;Depends. Gary Felix has the parts. Depends on what trade we can work out with him. He's a decent guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There's one box.&amp;quot; Michi says, pointing. &amp;quot;Black. Don't take the last bag. I'll need it for the morning. If you ask nicely, Carina might lend you some leaves from the collection she keeps for her clients.&amp;quot; Michi picks up a cylinder and looks through it. &amp;quot;I could race for the parts but my bike's not designed for this terrain. Not many are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah frowns, &amp;quot;Sounds remarkably vague, but... well, there's been worse times than this.&amp;quot; She considers, &amp;quot;My practice, such as it was, wasn't exactly lucrative. But then I wasn't doing it for money.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's because I don't know what deal I can get. I'll do my best.&amp;quot; Dorota finds a tea bag and a slightly battered mug. &amp;quot;Plain black is good enough for me. As long as it has caffeine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You don't need to get the deal. You need to introduce Carina to this guy and let her get the deal. Even if he's a hundred percent male loving, she'll still be able to charm circles around him.&amp;quot; Michi notes. &amp;quot;What are you doing it for, Doc? Why are you on this planet? Who'd you kill on the table?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah arches a brow, &amp;quot;I didn't kill anyone on the table. It's a personal matter.&amp;quot; She says, &amp;quot;Suffice to say that there are some people that aren't very happy with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota makes her tea. &amp;quot;Companion trained, isn't she.&amp;quot; Evenly spoken that, no accusation in it. Ignoring the accusation Michi makes at the doctor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Same's true of most people out here.&amp;quot; Michi points out to Sarah. &amp;quot;You're bringing trouble aboard my boat, it is my business. I'd prefer you tell me who wants your hide before they come and try to take it from you and the rest of us end up dead, too.&amp;quot; The captain puts the part down. &amp;quot;Carina is a companion. Registered. She'll be doing business here on occasion. We've designed the ship so her clients won't have to walk through any section we're in to get to her room, when she does business here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah crosses her arms, then gets a glass of water. Taking a drink from it, she looks at Michi, &amp;quot;The Blue Sun Corporation.&amp;quot; She doesn't bother lying about it, &amp;quot;Since you're right, you do deserve to know who is looking for me.&amp;quot; With that, she finishes the glass of water rapidly, setting down the empty glass.&lt;br /&gt;
&lt;br /&gt;
Dorota nods. &amp;quot;Not many registered Companions have ever come to this dustball. Doubt many here can afford her time, but...&amp;quot; One shoulder lifts upwards. &amp;quot;Oh. Blue Sun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Came to this planet to pick up you.&amp;quot; Michi motions with the spanner to Dorota. &amp;quot;Otherwise we wouldn't be here. Glad we did. They screwed us on the engine and you'll need to fix it. I can tinker but I can only go so far.&amp;quot; She sets the spanner down, then takes a gulp of water. &amp;quot;Blue Sun's mostly out here in the stuff they sell. Not personally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah smiles wryly, &amp;quot;Which is why I've been here for the past little while, though now it's probably time to move onwards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They definitely did. I'd love to know how you got her down in one piece. Or maybe not.&amp;quot; Dorota tugs the tea bag out then sips at her tea. &amp;quot;Who did this? I'd like to take a spanner to *them*.&amp;quot; For shoddy workmanship and endangerment, of course.&lt;br /&gt;
&lt;br /&gt;
Michi sits back, both hands wrapped around her cup. &amp;quot;Ship maker. They do it from parts from their scrapyard. Don't matter none now. Won't go back to them. You'll fix it. Or we'll be stuck here. I'm a good pilot but I can't fly a paperweight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah nods, &amp;quot;Well, if it's fixable, Dorota can handle it I'm certain.&amp;quot; She gives Dorota a grin, then gets another glass of water.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's fixable,&amp;quot; Dorota says confidently. &amp;quot;We might be stuck here for a bit, but I'll get this thing flying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Michi nods, once. &amp;quot;Then we'll make a deal. You be as good a mechanic as I am a pilot and I'll be happy. I need to get to places where there are actual races. Carina needs to get to places where she can find actual clients. And apparently the doctor here needs to keep moving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah gives Michi a grin, &amp;quot;And it never hurts to have a doctor on board, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll do my best. Not sure I can keep up after that landing.&amp;quot; More of the tea vanishes. &amp;quot;*I* am certainly happy to have a doctor on board.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Depends on how steady her hands are.&amp;quot; Michi points out. &amp;quot;Doctor can be the most dangerous person on the ship. Then again, so can anyone here. I can crash us.&amp;quot; The captain motions toward Dorota. &amp;quot;She can sabotage us. Karl is, I hear, a crack shot with his rifle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah arches a brow at that, &amp;quot;Oh really.&amp;quot; She holds up a hand, steady as a rock. &amp;quot;Never lost a patient on the table, not planning on starting now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And my professional pride keeps me from sabotaging anything,&amp;quot; the engineer quips. &amp;quot;So, Karl's...is that why you keep him around?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Karl worked on the boat originally. Labor.&amp;quot; Michi checks out the doctor's hands. &amp;quot;I already know they don't shake. You bandaged me up fine. Anyway, Karl asked to come along. Promised to do odd jobs. Carina and I decided to give him a chance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah nods, &amp;quot;Seems fair enough. Looked pretty competent from what I saw of him.&amp;quot; Sounds like a bit of praise, there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Does he cook?&amp;quot; The tea is finished, Dorota looking for a place to put the dirty mug.&lt;br /&gt;
&lt;br /&gt;
Michi begins reassembling the part. They go together quickly, obviously the result of years of practice. &amp;quot;Ain't had a lot for him to try but I sure hope so. I can make oatmeal and eggs. Carina can cook but she shouldn't have to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah hmms, &amp;quot;Well, I'm not really experienced at cooking, but I could try it at least. If nothing else, I can treat anyone that suffers food poisoning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dorota laughs. &amp;quot;I...honestly, I'm an indifferent cook at best. Which is why I was hoping he did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We'll get by.&amp;quot; Michi finishes with the reassembly. &amp;quot;Dorota, foremost bunk on the port side is your's. Its closest to the engine room, something goes wrong. Doc, you can use the one next to the medbay. Same reasoning. Mine is just over there. Carina's opposite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sarah nods, &amp;quot;I'll toss my bag in there then. I travel pretty light.&amp;quot; Which is a bit of an understatement, really.&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Firefly_Journal</id>
		<title>Firefly Journal</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Firefly_Journal"/>
				<updated>2016-11-30T01:14:22Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Episode 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here be the Stories of the Crew of the Kobukson.&lt;br /&gt;
==Pre-RP==&lt;br /&gt;
*[[Lessons]] - The co-captains when they were tweens at the Temple.&lt;br /&gt;
*[[Permanent Arrangement]] - Carina runs foul of a very dangerous man who knows a lot more about her goings-on than she could possibly believe.&lt;br /&gt;
*[[Construction Deconstruction]] - The co-captains of the Kobukson meet and discuss some of how they think the ship should come together.&lt;br /&gt;
*[[Beauty in All Forms]] - The co-captains are working on settling in as construction continues.&lt;br /&gt;
&lt;br /&gt;
== Episode 1 ==&lt;br /&gt;
*Prelude - [[Episode1Prelude|Explosions in Space]] - The crew of the Kobukson is heading into Kuan Lo's orbit when something blows in the engine. They were heading to meet up with their new engineer.&lt;br /&gt;
*Act 1 - [[Episode1Act1|Diagnoses]] - The new engineer and a doctor are brought back to the Kobukson.&lt;br /&gt;
*Interlude - [[Episode1Interlude|Plans]] - The new engineer and doctor have a chat with Michi.&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Firefly_Noteboard</id>
		<title>Firefly Noteboard</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Firefly_Noteboard"/>
				<updated>2016-11-23T01:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
COMPLICATIONS AND ASSETS&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse;cell-padding=1em;width:100%;text-align:center;&amp;quot;&lt;br /&gt;
!| Name || Complication || Asset &lt;br /&gt;
|-&lt;br /&gt;
|| Michi|| Burned 1D6 || -  &lt;br /&gt;
|-&lt;br /&gt;
|| Sarah|| On Edge 1d8 || -  &lt;br /&gt;
|-&lt;br /&gt;
|| Carina || - || -  &lt;br /&gt;
|-&lt;br /&gt;
|| Dorota || - || -  &lt;br /&gt;
|-&lt;br /&gt;
|| Karl || - || -  &lt;br /&gt;
|-&lt;br /&gt;
|| Kobuskon || - || -  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BIG DAMN HERO DICE&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse;cell-padding=1em;width:100%;text-align:center;&amp;quot;&lt;br /&gt;
!| Name || 1D6 || 1D8 || 1D10 || 1D12&lt;br /&gt;
|-&lt;br /&gt;
|| Michi|| 0 || 0  || 0 || 1  &lt;br /&gt;
|-&lt;br /&gt;
|| Sarah|| 0 || 0  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|| Carina || 1 || 0  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|| Dorota || 0 || 0  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|| Karl || 0 || 0  || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|| GM || 0 || -  || - || -&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sarah_Lee</id>
		<title>Sarah Lee</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sarah_Lee"/>
				<updated>2016-11-23T01:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Signature Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFChar&lt;br /&gt;
|Title=Sarah Lee&lt;br /&gt;
|Image=[[image:SarahLee.jpg|300px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Age=35&lt;br /&gt;
|Crew=Ship's Doctor&lt;br /&gt;
|World=Osiris&lt;br /&gt;
|Religion=Agnostic&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
====Childhood====&lt;br /&gt;
Jacqueline Underwood was born in a Blue Sun Corporation space station that orbits high above Osiris' atmosphere, in the Core. In exchange for providing everything needed to live, the inhabitants would work for the Blue Sun corporation from birth until death. All children are vigorously tested to find the optimum career path. In the case of Jacqueline, that was the field of medicine, where she excelled in her classes, easily qualifying for the premed program...&lt;br /&gt;
&lt;br /&gt;
====Dual Identities====&lt;br /&gt;
However, the tests that Jacqueline took also revealed a bit of a harder edge to her. While she was training in medicine, she was also training to be an assassin and covert agent for the Blue Sun Corporation. Jacqueline grew to be quite cold-blooded, having been raised by the Blue Sun Corporation and being utterly devoted to that cause. Mainly because with the deaths of her parents while she was in medical school, they were the only family that she had.&lt;br /&gt;
&lt;br /&gt;
====The War====&lt;br /&gt;
During the War, Jacqueline kept herself busy working for the Blue Suns, occasionally entering into a foray based on whoever could pay her corporate masters the most. On one such mission, however, she was assigned to terminate a target... that turned out to be a thirteen year old girl. She then rebelled against the mission, ensuring that the girl was smuggled back to the rebels, and eliminating the witnesses to her betrayal of the Corporation.&lt;br /&gt;
&lt;br /&gt;
====After the War====&lt;br /&gt;
Jacqueline tendered her resignation with that last mission, taking with her the prototype weapon that was being developed for field agents. Vanishing into the Black, she took the name &amp;quot;Sarah Lee&amp;quot; and began work as a back-alley doctor, making a meager living from planet to planet as she tried to ensure that the Blue Suns wouldn't be able to track her down out of revenge. Occasionally, depending on the situation, she still performs a sanction, because there are many ways to help people. Sometimes you heal them, sometimes you kill dangerous people. Either way helps.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:44%;margin:0px 0px 2em 2em; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
====Distinctions====&lt;br /&gt;
=====Ship's Doctor d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Experimental Procedure'': If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
✔ ''Natural Healer'': Spend 1 PP to step back another character’s medical or injury-based Complication.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Know''', '''Operate''', '''Treat'''&lt;br /&gt;
&lt;br /&gt;
=====One With the Shadows d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Get In Position'': If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
✔ ''Sniper'': Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Move''', '''Shoot''', '''Sneak'''&lt;br /&gt;
&lt;br /&gt;
=====On The Run d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Hide in Plain Sight'': Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Guilt by Association'': Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Move''', '''Notice''', '''Sneak'''&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* &amp;lt;b&amp;gt;Supernova&amp;lt;/b&amp;gt; d8: When Sarah left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...&lt;br /&gt;
O &amp;lt;i&amp;gt;Armor Piercing&amp;lt;/i&amp;gt;: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;How Can You Hide That?!?&amp;lt;/i&amp;gt;: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&amp;lt;b&amp;gt;Mental&amp;lt;/b&amp;gt; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Physical&amp;lt;/b&amp;gt; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Social&amp;lt;/b&amp;gt; d6&amp;lt;br&amp;gt;&lt;br /&gt;
====Skills====&lt;br /&gt;
* &amp;lt;b&amp;gt;Craft&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Drive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fight&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fix&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fly&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Focus&amp;lt;/b&amp;gt; d6&lt;br /&gt;
* &amp;lt;b&amp;gt;Influence&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Know&amp;lt;/b&amp;gt; d8 ''Underworld''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Labor&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt; d8 &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Notice&amp;lt;/b&amp;gt; d6&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Operate&amp;lt;/b&amp;gt; d10 ''Medical Instruments''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Perform&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Shoot&amp;lt;/b&amp;gt; d10 ''Pistols''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt; d8&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Survive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Throw&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Treat&amp;lt;/b&amp;gt; d10 ''Operations''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Trick&amp;lt;/b&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/File:SarahLee.jpg</id>
		<title>File:SarahLee.jpg</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/File:SarahLee.jpg"/>
				<updated>2016-11-16T01:39:01Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: Just your friendly neighborhood doctor. Honest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just your friendly neighborhood doctor. Honest.&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sarah_Lee</id>
		<title>Sarah Lee</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sarah_Lee"/>
				<updated>2016-11-16T01:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFChar&lt;br /&gt;
|Title=Sarah Lee&lt;br /&gt;
|Image=[[image:SarahLee.jpg|300px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Age=35&lt;br /&gt;
|Crew=Ship's Doctor&lt;br /&gt;
|World=Osiris&lt;br /&gt;
|Religion=Agnostic&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
====Childhood====&lt;br /&gt;
Jacqueline Underwood was born in a Blue Sun Corporation space station that orbits high above Osiris' atmosphere, in the Core. In exchange for providing everything needed to live, the inhabitants would work for the Blue Sun corporation from birth until death. All children are vigorously tested to find the optimum career path. In the case of Jacqueline, that was the field of medicine, where she excelled in her classes, easily qualifying for the premed program...&lt;br /&gt;
&lt;br /&gt;
====Dual Identities====&lt;br /&gt;
However, the tests that Jacqueline took also revealed a bit of a harder edge to her. While she was training in medicine, she was also training to be an assassin and covert agent for the Blue Sun Corporation. Jacqueline grew to be quite cold-blooded, having been raised by the Blue Sun Corporation and being utterly devoted to that cause. Mainly because with the deaths of her parents while she was in medical school, they were the only family that she had.&lt;br /&gt;
&lt;br /&gt;
====The War====&lt;br /&gt;
During the War, Jacqueline kept herself busy working for the Blue Suns, occasionally entering into a foray based on whoever could pay her corporate masters the most. On one such mission, however, she was assigned to terminate a target... that turned out to be a thirteen year old girl. She then rebelled against the mission, ensuring that the girl was smuggled back to the rebels, and eliminating the witnesses to her betrayal of the Corporation.&lt;br /&gt;
&lt;br /&gt;
====After the War====&lt;br /&gt;
Jacqueline tendered her resignation with that last mission, taking with her the prototype weapon that was being developed for field agents. Vanishing into the Black, she took the name &amp;quot;Sarah Lee&amp;quot; and began work as a back-alley doctor, making a meager living from planet to planet as she tried to ensure that the Blue Suns wouldn't be able to track her down out of revenge. Occasionally, depending on the situation, she still performs a sanction, because there are many ways to help people. Sometimes you heal them, sometimes you kill dangerous people. Either way helps.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:44%;margin:0px 0px 2em 2em; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
====Distinctions====&lt;br /&gt;
=====Ship's Doctor d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Experimental Procedure'': If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
✔ ''Natural Healer'': Spend 1 PP to step back another character’s medical or injury-based Complication.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Know''', '''Operate''', '''Treat'''&lt;br /&gt;
&lt;br /&gt;
=====One With the Shadows d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Get In Position'': If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
✔ ''Sniper'': Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Move''', '''Shoot''', '''Sneak'''&lt;br /&gt;
&lt;br /&gt;
=====On The Run d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Hide in Plain Sight'': Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Guilt by Association'': Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Move''', '''Notice''', '''Sneak'''&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* &amp;lt;b&amp;gt;Supernova&amp;lt;/b&amp;gt; d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...&lt;br /&gt;
O &amp;lt;i&amp;gt;Armor Piercing&amp;lt;/i&amp;gt;: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;How Can You Hide That?!?&amp;lt;/i&amp;gt;: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&amp;lt;b&amp;gt;Mental&amp;lt;/b&amp;gt; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Physical&amp;lt;/b&amp;gt; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Social&amp;lt;/b&amp;gt; d6&amp;lt;br&amp;gt;&lt;br /&gt;
====Skills====&lt;br /&gt;
* &amp;lt;b&amp;gt;Craft&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Drive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fight&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fix&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fly&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Focus&amp;lt;/b&amp;gt; d6&lt;br /&gt;
* &amp;lt;b&amp;gt;Influence&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Know&amp;lt;/b&amp;gt; d8 ''Underworld''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Labor&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt; d8 &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Notice&amp;lt;/b&amp;gt; d6&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Operate&amp;lt;/b&amp;gt; d10 ''Medical Instruments''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Perform&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Shoot&amp;lt;/b&amp;gt; d10 ''Pistols''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt; d8&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Survive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Throw&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Treat&amp;lt;/b&amp;gt; d10 ''Operations''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Trick&amp;lt;/b&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sarah_Lee</id>
		<title>Sarah Lee</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sarah_Lee"/>
				<updated>2016-11-16T01:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* =Dual Identities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFChar&lt;br /&gt;
|Title=Sarah Lee&lt;br /&gt;
|Image=[[image:SarahLee.jpg|300px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Age=35&lt;br /&gt;
|Crew=Ship's Doctor&lt;br /&gt;
|World=&lt;br /&gt;
|Religion=&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
====Childhood====&lt;br /&gt;
Jacqueline Underwood was born in a Blue Sun Corporation space station that orbits high above Osiris' atmosphere, in the Core. In exchange for providing everything needed to live, the inhabitants would work for the Blue Sun corporation from birth until death. All children are vigorously tested to find the optimum career path. In the case of Jacqueline, that was the field of medicine, where she excelled in her classes, easily qualifying for the premed program...&lt;br /&gt;
&lt;br /&gt;
====Dual Identities====&lt;br /&gt;
However, the tests that Jacqueline took also revealed a bit of a harder edge to her. While she was training in medicine, she was also training to be an assassin and covert agent for the Blue Sun Corporation. Jacqueline grew to be quite cold-blooded, having been raised by the Blue Sun Corporation and being utterly devoted to that cause. Mainly because with the deaths of her parents while she was in medical school, they were the only family that she had.&lt;br /&gt;
&lt;br /&gt;
====The War====&lt;br /&gt;
During the War, Jacqueline kept herself busy working for the Blue Suns, occasionally entering into a foray based on whoever could pay her corporate masters the most. On one such mission, however, she was assigned to terminate a target... that turned out to be a thirteen year old girl. She then rebelled against the mission, ensuring that the girl was smuggled back to the rebels, and eliminating the witnesses to her betrayal of the Corporation.&lt;br /&gt;
&lt;br /&gt;
====After the War====&lt;br /&gt;
Jacqueline tendered her resignation with that last mission, taking with her the prototype weapon that was being developed for field agents. Vanishing into the Black, she took the name &amp;quot;Sarah Lee&amp;quot; and began work as a back-alley doctor, making a meager living from planet to planet as she tried to ensure that the Blue Suns wouldn't be able to track her down out of revenge. Occasionally, depending on the situation, she still performs a sanction, because there are many ways to help people. Sometimes you heal them, sometimes you kill dangerous people. Either way helps.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:44%;margin:0px 0px 2em 2em; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
====Distinctions====&lt;br /&gt;
=====Ship's Doctor d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Experimental Procedure'': If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
✔ ''Natural Healer'': Spend 1 PP to step back another character’s medical or injury-based Complication.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Know''', '''Operate''', '''Treat'''&lt;br /&gt;
&lt;br /&gt;
=====One With the Shadows d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Get In Position'': If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
✔ ''Sniper'': Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Move''', '''Shoot''', '''Sneak'''&lt;br /&gt;
&lt;br /&gt;
=====On The Run d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Hide in Plain Sight'': Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Guilt by Association'': Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Move''', '''Notice''', '''Sneak'''&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* &amp;lt;b&amp;gt;Supernova&amp;lt;/b&amp;gt; d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...&lt;br /&gt;
O &amp;lt;i&amp;gt;Armor Piercing&amp;lt;/i&amp;gt;: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;How Can You Hide That?!?&amp;lt;/i&amp;gt;: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&amp;lt;b&amp;gt;Mental&amp;lt;/b&amp;gt; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Physical&amp;lt;/b&amp;gt; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Social&amp;lt;/b&amp;gt; d6&amp;lt;br&amp;gt;&lt;br /&gt;
====Skills====&lt;br /&gt;
* &amp;lt;b&amp;gt;Craft&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Drive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fight&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fix&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fly&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Focus&amp;lt;/b&amp;gt; d6&lt;br /&gt;
* &amp;lt;b&amp;gt;Influence&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Know&amp;lt;/b&amp;gt; d8 ''Underworld''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Labor&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt; d8 &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Notice&amp;lt;/b&amp;gt; d6&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Operate&amp;lt;/b&amp;gt; d10 ''Medical Instruments''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Perform&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Shoot&amp;lt;/b&amp;gt; d10 ''Pistols''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt; d8&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Survive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Throw&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Treat&amp;lt;/b&amp;gt; d10 ''Operations''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Trick&amp;lt;/b&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sarah_Lee</id>
		<title>Sarah Lee</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sarah_Lee"/>
				<updated>2016-11-16T01:21:54Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFChar&lt;br /&gt;
|Title=Sarah Lee&lt;br /&gt;
|Image=[[image:SarahLee.jpg|300px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Age=35&lt;br /&gt;
|Crew=Ship's Doctor&lt;br /&gt;
|World=&lt;br /&gt;
|Religion=&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
====Childhood====&lt;br /&gt;
Jacqueline Underwood was born in a Blue Sun Corporation space station that orbits high above Osiris' atmosphere, in the Core. In exchange for providing everything needed to live, the inhabitants would work for the Blue Sun corporation from birth until death. All children are vigorously tested to find the optimum career path. In the case of Jacqueline, that was the field of medicine, where she excelled in her classes, easily qualifying for the premed program...&lt;br /&gt;
&lt;br /&gt;
====Dual Identities===&lt;br /&gt;
However, the tests that Jacqueline took also revealed a bit of a harder edge to her. While she was training in medicine, she was also training to be an assassin and covert agent for the Blue Sun Corporation. Jacqueline grew to be quite cold-blooded, having been raised by the Blue Sun Corporation and being utterly devoted to that cause. Mainly because with the deaths of her parents while she was in medical school, they were the only family that she had.&lt;br /&gt;
&lt;br /&gt;
====The War====&lt;br /&gt;
During the War, Jacqueline kept herself busy working for the Blue Suns, occasionally entering into a foray based on whoever could pay her corporate masters the most. On one such mission, however, she was assigned to terminate a target... that turned out to be a thirteen year old girl. She then rebelled against the mission, ensuring that the girl was smuggled back to the rebels, and eliminating the witnesses to her betrayal of the Corporation.&lt;br /&gt;
&lt;br /&gt;
====After the War====&lt;br /&gt;
Jacqueline tendered her resignation with that last mission, taking with her the prototype weapon that was being developed for field agents. Vanishing into the Black, she took the name &amp;quot;Sarah Lee&amp;quot; and began work as a back-alley doctor, making a meager living from planet to planet as she tried to ensure that the Blue Suns wouldn't be able to track her down out of revenge. Occasionally, depending on the situation, she still performs a sanction, because there are many ways to help people. Sometimes you heal them, sometimes you kill dangerous people. Either way helps.&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:44%;margin:0px 0px 2em 2em; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
====Distinctions====&lt;br /&gt;
=====Ship's Doctor d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Experimental Procedure'': If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
✔ ''Natural Healer'': Spend 1 PP to step back another character’s medical or injury-based Complication.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Know''', '''Operate''', '''Treat'''&lt;br /&gt;
&lt;br /&gt;
=====One With the Shadows d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Get In Position'': If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
✔ ''Sniper'': Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Move''', '''Shoot''', '''Sneak'''&lt;br /&gt;
&lt;br /&gt;
=====On The Run d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Hide in Plain Sight'': Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Guilt by Association'': Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Move''', '''Notice''', '''Sneak'''&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* &amp;lt;b&amp;gt;Supernova&amp;lt;/b&amp;gt; d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...&lt;br /&gt;
O &amp;lt;i&amp;gt;Armor Piercing&amp;lt;/i&amp;gt;: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;How Can You Hide That?!?&amp;lt;/i&amp;gt;: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&amp;lt;b&amp;gt;Mental&amp;lt;/b&amp;gt; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Physical&amp;lt;/b&amp;gt; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Social&amp;lt;/b&amp;gt; d6&amp;lt;br&amp;gt;&lt;br /&gt;
====Skills====&lt;br /&gt;
* &amp;lt;b&amp;gt;Craft&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Drive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fight&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fix&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fly&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Focus&amp;lt;/b&amp;gt; d6&lt;br /&gt;
* &amp;lt;b&amp;gt;Influence&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Know&amp;lt;/b&amp;gt; d8 ''Underworld''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Labor&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt; d8 &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Notice&amp;lt;/b&amp;gt; d6&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Operate&amp;lt;/b&amp;gt; d10 ''Medical Instruments''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Perform&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Shoot&amp;lt;/b&amp;gt; d10 ''Pistols''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt; d8&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Survive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Throw&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Treat&amp;lt;/b&amp;gt; d10 ''Operations''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Trick&amp;lt;/b&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sarah_Lee</id>
		<title>Sarah Lee</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sarah_Lee"/>
				<updated>2016-11-16T01:15:00Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Childhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFChar&lt;br /&gt;
|Title=Sarah Lee&lt;br /&gt;
|Image=[[image:SarahLee.jpg|300px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Age=35&lt;br /&gt;
|Crew=Ship's Doctor&lt;br /&gt;
|World=&lt;br /&gt;
|Religion=&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
====Childhood====&lt;br /&gt;
Jacqueline Underwood was born in a Blue Sun Corporation space station that orbits high above Osiris' atmosphere, in the Core. In exchange for providing everything needed to live, the inhabitants would work for the Blue Sun corporation from birth until death. All children are vigorously tested to find the optimum career path. In the case of Jacqueline, that was the field of medicine, where she excelled in her classes, easily qualifying for the premed program...&lt;br /&gt;
&lt;br /&gt;
====The War====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====After the War====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:44%;margin:0px 0px 2em 2em; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
====Distinctions====&lt;br /&gt;
=====Ship's Doctor d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Experimental Procedure'': If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
✔ ''Natural Healer'': Spend 1 PP to step back another character’s medical or injury-based Complication.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Know''', '''Operate''', '''Treat'''&lt;br /&gt;
&lt;br /&gt;
=====One With the Shadows d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Get In Position'': If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br/&amp;gt;&lt;br /&gt;
✔ ''Sniper'': Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Move''', '''Shoot''', '''Sneak'''&lt;br /&gt;
&lt;br /&gt;
=====On The Run d8=====&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Hide in Plain Sight'': Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.&amp;lt;br/&amp;gt;&lt;br /&gt;
O ''Guilt by Association'': Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Highlighted Skills'': '''Move''', '''Notice''', '''Sneak'''&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* &amp;lt;b&amp;gt;Supernova&amp;lt;/b&amp;gt; d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...&lt;br /&gt;
O &amp;lt;i&amp;gt;Armor Piercing&amp;lt;/i&amp;gt;: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;How Can You Hide That?!?&amp;lt;/i&amp;gt;: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&amp;lt;b&amp;gt;Mental&amp;lt;/b&amp;gt; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Physical&amp;lt;/b&amp;gt; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Social&amp;lt;/b&amp;gt; d6&amp;lt;br&amp;gt;&lt;br /&gt;
====Skills====&lt;br /&gt;
* &amp;lt;b&amp;gt;Craft&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Drive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fight&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fix&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fly&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Focus&amp;lt;/b&amp;gt; d6&lt;br /&gt;
* &amp;lt;b&amp;gt;Influence&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Know&amp;lt;/b&amp;gt; d8 ''Underworld''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Labor&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt; d8 &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Notice&amp;lt;/b&amp;gt; d6&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Operate&amp;lt;/b&amp;gt; d10 ''Medical Instruments''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Perform&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Shoot&amp;lt;/b&amp;gt; d10 ''Pistols''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt; d8&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Survive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Throw&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Treat&amp;lt;/b&amp;gt; d10 ''Operations''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Trick&amp;lt;/b&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sarah_Lee</id>
		<title>Sarah Lee</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sarah_Lee"/>
				<updated>2016-11-09T02:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Distinctions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFChar&lt;br /&gt;
|Title=Sarah Lee&lt;br /&gt;
|Image=[[image:SarahLee.jpg|300px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Age=35&lt;br /&gt;
|Crew=Ship's Doctor&lt;br /&gt;
|World=&lt;br /&gt;
|Religion=&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
====Childhood====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The War====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====After the War====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:44%;margin:0px 0px 2em 2em; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
====Distinctions====&lt;br /&gt;
&amp;lt;b&amp;gt;Ship's Doctor&amp;lt;/b&amp;gt; d8 &amp;lt;br&amp;gt;&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;Experimental Procedure&amp;lt;/i&amp;gt;: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
✔ &amp;lt;i&amp;gt;Natural Healer&amp;lt;/i&amp;gt;: Spend 1 PP to step back another character’s medical or injury-based Complication.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Highlighted Skills&amp;lt;/i&amp;gt;: &amp;lt;b&amp;gt;Know&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Operate&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Treat&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;One With The Shadows&amp;lt;/b&amp;gt; d8 &amp;lt;br&amp;gt;&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;Get In Position&amp;lt;/i&amp;gt;: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
✔ &amp;lt;i&amp;gt;Sniper&amp;lt;/i&amp;gt;: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Highlighted Skills&amp;lt;/i&amp;gt;: &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Shoot&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;On The Run&amp;lt;/b&amp;gt; d8&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;Hide in Plain Sight&amp;lt;/i&amp;gt;: Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;Guilt by Association&amp;lt;/i&amp;gt;: Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Highlighted Skills&amp;lt;/i&amp;gt;: &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Notice&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* &amp;lt;b&amp;gt;Supernova&amp;lt;/b&amp;gt; d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...&lt;br /&gt;
O &amp;lt;i&amp;gt;Armor Piercing&amp;lt;/i&amp;gt;: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;How Can You Hide That?!?&amp;lt;/i&amp;gt;: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&amp;lt;b&amp;gt;Mental&amp;lt;/b&amp;gt; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Physical&amp;lt;/b&amp;gt; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Social&amp;lt;/b&amp;gt; d6&amp;lt;br&amp;gt;&lt;br /&gt;
====Skills====&lt;br /&gt;
* &amp;lt;b&amp;gt;Craft&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Drive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fight&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fix&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fly&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Focus&amp;lt;/b&amp;gt; d6&lt;br /&gt;
* &amp;lt;b&amp;gt;Influence&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Know&amp;lt;/b&amp;gt; d8 ''Underworld''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Labor&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt; d8 &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Notice&amp;lt;/b&amp;gt; d6&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Operate&amp;lt;/b&amp;gt; d10 ''Medical Instruments''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Perform&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Shoot&amp;lt;/b&amp;gt; d10 ''Pistols''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt; d8&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Survive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Throw&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Treat&amp;lt;/b&amp;gt; d10 ''Operations''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Trick&amp;lt;/b&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sarah_Lee</id>
		<title>Sarah Lee</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sarah_Lee"/>
				<updated>2016-11-09T02:26:49Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: Created page with &amp;quot;{{FFChar |Title=Sarah Lee |Image=300px |Gender=Female |Age=35 |Crew=Ship's Doctor |World= |Religion= |}} ===History=== ====Childhood====    ====The War=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FFChar&lt;br /&gt;
|Title=Sarah Lee&lt;br /&gt;
|Image=[[image:SarahLee.jpg|300px]]&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|Age=35&lt;br /&gt;
|Crew=Ship's Doctor&lt;br /&gt;
|World=&lt;br /&gt;
|Religion=&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
====Childhood====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The War====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====After the War====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:44%;margin:0px 0px 2em 2em; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
====Distinctions====&lt;br /&gt;
&amp;lt;b&amp;gt;Ship's Doctor&amp;lt;/b&amp;gt; d8 &amp;lt;br&amp;gt;&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;Experimental Procedure&amp;lt;/i&amp;gt;: If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;Natural Healer&amp;lt;/i&amp;gt;: Spend 1 PP to step back another character’s medical or injury-based Complication.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Highlighted Skills&amp;lt;/i&amp;gt;: &amp;lt;b&amp;gt;Know&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Operate&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Treat&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;One With The Shadows&amp;lt;/b&amp;gt; d8 &amp;lt;br&amp;gt;&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;Get In Position&amp;lt;/i&amp;gt;: If you replace your Sneak with a d4 for your next roll, gain a Big Damn Hero Die equal to your Sneak rating if your roll is successful.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;Sniper&amp;lt;/i&amp;gt;: Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a&lt;br /&gt;
Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Highlighted Skills&amp;lt;/i&amp;gt;: &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Shoot&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;On The Run&amp;lt;/b&amp;gt; d8&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Gain 1 Plot Point when you roll a d4 instead of a d8.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;Hide in Plain Sight&amp;lt;/i&amp;gt;: Spend 1 PP to reroll a die when you’re being pursued. On your next roll, both 1s and 2s count for Complications.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;Guilt by Association&amp;lt;/i&amp;gt;: Gain 1 PP each time your actions cause your fellow Crewmembers to become targets for whoever it is that’s chasing you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Highlighted Skills&amp;lt;/i&amp;gt;: &amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Notice&amp;lt;/b&amp;gt;, &amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt;&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* &amp;lt;b&amp;gt;Supernova&amp;lt;/b&amp;gt; d8: When Xin Li left the Blue Sun Corporation, she took a prototype heavy pistol with her. Highly experimental, she destroyed the research notes about it and took it with her as a retirement gift for time given. Over time she's grown quite attached to the pistol, particularly given that it seems to be almost impossible to detect...&lt;br /&gt;
O &amp;lt;i&amp;gt;Armor Piercing&amp;lt;/i&amp;gt;: When firing upon a vehicle or someone in cover, spend 1 PP to step up or double Shoot for the action.&amp;lt;br&amp;gt;&lt;br /&gt;
O &amp;lt;i&amp;gt;How Can You Hide That?!?&amp;lt;/i&amp;gt;: Sarah can spend 1 PP and withdraw Supernova from 'hiding', even if she was previously searched by a GMC and determined not to have a weapon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Attributes====&lt;br /&gt;
&amp;lt;b&amp;gt;Mental&amp;lt;/b&amp;gt; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Physical&amp;lt;/b&amp;gt; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Social&amp;lt;/b&amp;gt; d6&amp;lt;br&amp;gt;&lt;br /&gt;
====Skills====&lt;br /&gt;
* &amp;lt;b&amp;gt;Craft&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Drive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fight&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fix&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Fly&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Focus&amp;lt;/b&amp;gt; d6&lt;br /&gt;
* &amp;lt;b&amp;gt;Influence&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Know&amp;lt;/b&amp;gt; d8 ''Underworld''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Labor&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Move&amp;lt;/b&amp;gt; d8 &amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Notice&amp;lt;/b&amp;gt; d6&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Operate&amp;lt;/b&amp;gt; d10 ''Medical Instruments''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Perform&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Shoot&amp;lt;/b&amp;gt; d10 ''Pistols''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sneak&amp;lt;/b&amp;gt; d8&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Survive&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;b&amp;gt;Throw&amp;lt;/b&amp;gt; d4&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Treat&amp;lt;/b&amp;gt; d10 ''Operations''&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Trick&amp;lt;/b&amp;gt; d4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SerenNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/The_Crew_of_the_Kobkson</id>
		<title>The Crew of the Kobkson</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/The_Crew_of_the_Kobkson"/>
				<updated>2016-11-09T01:45:18Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Michi Nom]], Pilot and Co-Captain of the Kobkson&lt;br /&gt;
* [[Carina Yuzu]], Companion, Scientist and Co-Captain of the [[Firefly Ship|Kobkson]]&lt;br /&gt;
* [[Dorota Kowal]], Mechanic of the Kobkson&lt;br /&gt;
* [[Karl]], Mystery Man, Other duties as assigned&lt;br /&gt;
* [[Sarah Lee]], Ship's Doctor, enigmatic observer.&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil</id>
		<title>Valadhiel of House Ailil</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil"/>
				<updated>2016-07-29T23:02:44Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
===Game Stats===&lt;br /&gt;
*&amp;lt;b&amp;gt;Comeliness: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Connections: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Social Graces: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Courage: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Etherealness: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Markswomanship: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Perception: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*Athletics: Average&lt;br /&gt;
*Charisma: Average&lt;br /&gt;
*Enchantment: Average&lt;br /&gt;
*Fencing: Average&lt;br /&gt;
*Glamour: Average&lt;br /&gt;
*Physique: Average&lt;br /&gt;
*Education: Average&lt;br /&gt;
*Exchequer: Average&lt;br /&gt;
*Performance: Average&lt;br /&gt;
*Stealth: Average&lt;br /&gt;
*&amp;lt;i&amp;gt;Fisticuffs: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Physician: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Sorcery: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Tinkering: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:Valadhiel.jpg|500px|right|Valadhiel d’Ailil]]&lt;br /&gt;
*The Name is Valadhiel Simaril d'Ailil&lt;br /&gt;
&lt;br /&gt;
*Where Do You Come From? &lt;br /&gt;
&lt;br /&gt;
Arcadia, the Land of the Faerie&lt;br /&gt;
&lt;br /&gt;
*Physiognomy &amp;amp; Physique? What Do You Look Like? &lt;br /&gt;
&lt;br /&gt;
Carrying herself with poise and grace, Valadhiel stands nearly six feet tall, slender as a willow weed, with lustrous black hair cascading down to the small of her back. Her eyes gleam violet in the light, and her ears are pointed in the manner of the high fey.&lt;br /&gt;
&lt;br /&gt;
*What Was Your Youth &amp;amp; Childhood Like? &lt;br /&gt;
&lt;br /&gt;
To be frank, it was utterly boring in Arcadia. There was little to challenge oneself and everything was so familiar. It didn't take long for Valadhiel to find herself drawn to this world in search of something new.&lt;br /&gt;
&lt;br /&gt;
*What Are Your Virtues? &lt;br /&gt;
&lt;br /&gt;
Curiosity, Confidence&lt;br /&gt;
&lt;br /&gt;
*What Are Your Vices? &lt;br /&gt;
&lt;br /&gt;
Flighty, Hedonist&lt;br /&gt;
&lt;br /&gt;
*What's Your Style? &lt;br /&gt;
&lt;br /&gt;
Elegant gowns of dark colors, with her house emblem present somewhere always (sable, a rampant dragon argent, between four stars argent)&lt;br /&gt;
&lt;br /&gt;
*Are You Dashing or Demure? &lt;br /&gt;
&lt;br /&gt;
Friendly and confident&lt;br /&gt;
&lt;br /&gt;
*What Do You Like? &lt;br /&gt;
&lt;br /&gt;
New places, music, art&lt;br /&gt;
&lt;br /&gt;
*What Do You Dislike? &lt;br /&gt;
&lt;br /&gt;
Sciences, lectures, dreariness&lt;br /&gt;
&lt;br /&gt;
*What Really Matters to You? &lt;br /&gt;
&lt;br /&gt;
:*What principle do you value most in life? &lt;br /&gt;
&lt;br /&gt;
True Love&lt;br /&gt;
&lt;br /&gt;
:*What is your most treasured possession? &lt;br /&gt;
&lt;br /&gt;
Her bow, Quinganor, enchanted to remain hidden until it is called to her hand&lt;br /&gt;
&lt;br /&gt;
:*Who do you value most in the world? &lt;br /&gt;
&lt;br /&gt;
Her little sister, Sariel, currently in the court of Paris.&lt;br /&gt;
&lt;br /&gt;
*You Stand With Me, Or ...&lt;br /&gt;
:*Who or What is your nemesis? &lt;br /&gt;
Gabriel du Balor, Unseelie High Noble, currently residing in Berlin as one of the advisors to the Iron Chancellor, though his true nature remains hidden from most.&lt;br /&gt;
:*What are your Alliances? &lt;br /&gt;
Valadhiel has close ties to most noble courts in Europa, particularly France and Spain. Though as far as true alliances are concerned, she has strong ties to several privateer and merchant captains that have aided her explorations.&lt;br /&gt;
&lt;br /&gt;
*Ah, Love!&lt;br /&gt;
Valadhiel has… well, maybe not a lover in every city in Europa, but there’s very few places where she doesn’t have potential courtiers or friends who hope to be more than just friends. Though, Valadhiel has no serious involvements, though she would not mind finding someone worth her time.&lt;br /&gt;
*And Ambition!&lt;br /&gt;
**'''Social:''' To be renowned for what she does, not just who she is.&lt;br /&gt;
**'''Professional:''' To explore all of the world!&lt;br /&gt;
**'''Romantic:''' To find her true love.&lt;br /&gt;
*And Last ...&lt;br /&gt;
:*What event or action in your life do you regret most?&lt;br /&gt;
She was unable to save a lover from death by cold iron at the hands of her nemesis.&lt;br /&gt;
:*What event or action in your life are you proudest of?&lt;br /&gt;
At a dare in a salon in Paris from Jules Verne, Valadhiel managed to get herself around the world in 80 days. What she won in the bet is not publicly known…&lt;br /&gt;
&lt;br /&gt;
{{FalkNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil</id>
		<title>Valadhiel of House Ailil</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil"/>
				<updated>2016-07-29T22:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
===Game Stats===&lt;br /&gt;
*&amp;lt;b&amp;gt;Comeliness: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Connections: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Social Graces: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Courage: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Etherealness: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Markswomanship: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Perception: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*Athletics: Average&lt;br /&gt;
*Charisma: Average&lt;br /&gt;
*Enchantment: Average&lt;br /&gt;
*Fencing: Average&lt;br /&gt;
*Glamour: Average&lt;br /&gt;
*Physique: Average&lt;br /&gt;
*Education: Average&lt;br /&gt;
*Exchequer: Average&lt;br /&gt;
*Performance: Average&lt;br /&gt;
*Stealth: Average&lt;br /&gt;
*&amp;lt;i&amp;gt;Fisticuffs: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Physician: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Sorcery: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Tinkering: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:Valadhiel.jpg|thumb|right|Valadhiel d’Ailil]]&lt;br /&gt;
*The Name is Valadhiel Simaril d'Ailil&lt;br /&gt;
&lt;br /&gt;
*Where Do You Come From? &lt;br /&gt;
&lt;br /&gt;
Arcadia, the Land of the Faerie&lt;br /&gt;
&lt;br /&gt;
*Physiognomy &amp;amp; Physique? What Do You Look Like? &lt;br /&gt;
&lt;br /&gt;
Carrying herself with poise and grace, Valadhiel stands nearly six feet tall, slender as a willow weed, with lustrous black hair cascading down to the small of her back. Her eyes gleam violet in the light, and her ears are pointed in the manner of the high fey.&lt;br /&gt;
&lt;br /&gt;
*What Was Your Youth &amp;amp; Childhood Like? &lt;br /&gt;
&lt;br /&gt;
To be frank, it was utterly boring in Arcadia. There was little to challenge oneself and everything was so familiar. It didn't take long for Valadhiel to find herself drawn to this world in search of something new.&lt;br /&gt;
&lt;br /&gt;
*What Are Your Virtues? &lt;br /&gt;
&lt;br /&gt;
Curiosity, Confidence&lt;br /&gt;
&lt;br /&gt;
*What Are Your Vices? &lt;br /&gt;
&lt;br /&gt;
Flighty, Hedonist&lt;br /&gt;
&lt;br /&gt;
*What's Your Style? &lt;br /&gt;
&lt;br /&gt;
Elegant gowns of dark colors, with her house emblem present somewhere always (sable, a rampant dragon argent, between four stars argent)&lt;br /&gt;
&lt;br /&gt;
*Are You Dashing or Demure? &lt;br /&gt;
&lt;br /&gt;
Friendly and confident&lt;br /&gt;
&lt;br /&gt;
*What Do You Like? &lt;br /&gt;
&lt;br /&gt;
New places, music, art&lt;br /&gt;
&lt;br /&gt;
*What Do You Dislike? &lt;br /&gt;
&lt;br /&gt;
Sciences, lectures, dreariness&lt;br /&gt;
&lt;br /&gt;
*What Really Matters to You? &lt;br /&gt;
&lt;br /&gt;
:*What principle do you value most in life? &lt;br /&gt;
&lt;br /&gt;
True Love&lt;br /&gt;
&lt;br /&gt;
:*What is your most treasured possession? &lt;br /&gt;
&lt;br /&gt;
Her bow, Quinganor, enchanted to remain hidden until it is called to her hand&lt;br /&gt;
&lt;br /&gt;
:*Who do you value most in the world? &lt;br /&gt;
&lt;br /&gt;
Her little sister, Sariel, currently in the court of Paris.&lt;br /&gt;
&lt;br /&gt;
*You Stand With Me, Or ...&lt;br /&gt;
:*Who or What is your nemesis? &lt;br /&gt;
Gabriel du Balor, Unseelie High Noble, currently residing in Berlin as one of the advisors to the Iron Chancellor, though his true nature remains hidden from most.&lt;br /&gt;
:*What are your Alliances? &lt;br /&gt;
Valadhiel has close ties to most noble courts in Europa, particularly France and Spain. Though as far as true alliances are concerned, she has strong ties to several privateer and merchant captains that have aided her explorations.&lt;br /&gt;
&lt;br /&gt;
*Ah, Love!&lt;br /&gt;
Valadhiel has… well, maybe not a lover in every city in Europa, but there’s very few places where she doesn’t have potential courtiers or friends who hope to be more than just friends. Though, Valadhiel has no serious involvements, though she would not mind finding someone worth her time.&lt;br /&gt;
*And Ambition!&lt;br /&gt;
**'''Social:''' To be renowned for what she does, not just who she is.&lt;br /&gt;
**'''Professional:''' To explore all of the world!&lt;br /&gt;
**'''Romantic:''' To find her true love.&lt;br /&gt;
*And Last ...&lt;br /&gt;
:*What event or action in your life do you regret most?&lt;br /&gt;
She was unable to save a lover from death by cold iron at the hands of her nemesis.&lt;br /&gt;
:*What event or action in your life are you proudest of?&lt;br /&gt;
At a dare in a salon in Paris from Jules Verne, Valadhiel managed to get herself around the world in 80 days. What she won in the bet is not publicly known…&lt;br /&gt;
&lt;br /&gt;
{{FalkNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil</id>
		<title>Valadhiel of House Ailil</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil"/>
				<updated>2016-07-29T22:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
===Game Stats===&lt;br /&gt;
*&amp;lt;b&amp;gt;Comeliness: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Connections: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Social Graces: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Courage: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Etherealness: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Markswomanship: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Perception: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*Athletics: Average&lt;br /&gt;
*Charisma: Average&lt;br /&gt;
*Enchantment: Average&lt;br /&gt;
*Fencing: Average&lt;br /&gt;
*Glamour: Average&lt;br /&gt;
*Physique: Average&lt;br /&gt;
*Education: Average&lt;br /&gt;
*Exchequer: Average&lt;br /&gt;
*Performance: Average&lt;br /&gt;
*Stealth: Average&lt;br /&gt;
*&amp;lt;i&amp;gt;Fisticuffs: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Physician: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Sorcery: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Tinkering: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:Valadhiel.png|thumb|right|Valadhiel d’Ailil]]&lt;br /&gt;
*The Name is Valadhiel Simaril d'Ailil&lt;br /&gt;
&lt;br /&gt;
*Where Do You Come From? &lt;br /&gt;
&lt;br /&gt;
Arcadia, the Land of the Faerie&lt;br /&gt;
&lt;br /&gt;
*Physiognomy &amp;amp; Physique? What Do You Look Like? &lt;br /&gt;
&lt;br /&gt;
Carrying herself with poise and grace, Valadhiel stands nearly six feet tall, slender as a willow weed, with lustrous black hair cascading down to the small of her back. Her eyes gleam violet in the light, and her ears are pointed in the manner of the high fey.&lt;br /&gt;
&lt;br /&gt;
*What Was Your Youth &amp;amp; Childhood Like? &lt;br /&gt;
&lt;br /&gt;
To be frank, it was utterly boring in Arcadia. There was little to challenge oneself and everything was so familiar. It didn't take long for Valadhiel to find herself drawn to this world in search of something new.&lt;br /&gt;
&lt;br /&gt;
*What Are Your Virtues? &lt;br /&gt;
&lt;br /&gt;
Curiosity, Confidence&lt;br /&gt;
&lt;br /&gt;
*What Are Your Vices? &lt;br /&gt;
&lt;br /&gt;
Flighty, Hedonist&lt;br /&gt;
&lt;br /&gt;
*What's Your Style? &lt;br /&gt;
&lt;br /&gt;
Elegant gowns of dark colors, with her house emblem present somewhere always (sable, a rampant dragon argent, between four stars argent)&lt;br /&gt;
&lt;br /&gt;
*Are You Dashing or Demure? &lt;br /&gt;
&lt;br /&gt;
Friendly and confident&lt;br /&gt;
&lt;br /&gt;
*What Do You Like? &lt;br /&gt;
&lt;br /&gt;
New places, music, art&lt;br /&gt;
&lt;br /&gt;
*What Do You Dislike? &lt;br /&gt;
&lt;br /&gt;
Sciences, lectures, dreariness&lt;br /&gt;
&lt;br /&gt;
*What Really Matters to You? &lt;br /&gt;
&lt;br /&gt;
:*What principle do you value most in life? &lt;br /&gt;
&lt;br /&gt;
True Love&lt;br /&gt;
&lt;br /&gt;
:*What is your most treasured possession? &lt;br /&gt;
&lt;br /&gt;
Her bow, Quinganor, enchanted to remain hidden until it is called to her hand&lt;br /&gt;
&lt;br /&gt;
:*Who do you value most in the world? &lt;br /&gt;
&lt;br /&gt;
Her little sister, Sariel, currently in the court of Paris.&lt;br /&gt;
&lt;br /&gt;
*You Stand With Me, Or ...&lt;br /&gt;
:*Who or What is your nemesis? &lt;br /&gt;
Gabriel du Balor, Unseelie High Noble, currently residing in Berlin as one of the advisors to the Iron Chancellor, though his true nature remains hidden from most.&lt;br /&gt;
:*What are your Alliances? &lt;br /&gt;
Valadhiel has close ties to most noble courts in Europa, particularly France and Spain. Though as far as true alliances are concerned, she has strong ties to several privateer and merchant captains that have aided her explorations.&lt;br /&gt;
&lt;br /&gt;
*Ah, Love!&lt;br /&gt;
Valadhiel has… well, maybe not a lover in every city in Europa, but there’s very few places where she doesn’t have potential courtiers or friends who hope to be more than just friends. Though, Valadhiel has no serious involvements, though she would not mind finding someone worth her time.&lt;br /&gt;
*And Ambition!&lt;br /&gt;
**'''Social:''' To be renowned for what she does, not just who she is.&lt;br /&gt;
**'''Professional:''' To explore all of the world!&lt;br /&gt;
**'''Romantic:''' To find her true love.&lt;br /&gt;
*And Last ...&lt;br /&gt;
:*What event or action in your life do you regret most?&lt;br /&gt;
She was unable to save a lover from death by cold iron at the hands of her nemesis.&lt;br /&gt;
:*What event or action in your life are you proudest of?&lt;br /&gt;
At a dare in a salon in Paris from Jules Verne, Valadhiel managed to get herself around the world in 80 days. What she won in the bet is not publicly known…&lt;br /&gt;
&lt;br /&gt;
{{FalkNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil</id>
		<title>Valadhiel of House Ailil</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil"/>
				<updated>2016-07-29T22:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
===Game Stats===&lt;br /&gt;
*&amp;lt;b&amp;gt;Comeliness: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Connections: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Social Graces: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Courage: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Etherealness: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Markswomanship: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Perception: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*Athletics: Average&lt;br /&gt;
*Charisma: Average&lt;br /&gt;
*Enchantment: Average&lt;br /&gt;
*Fencing: Average&lt;br /&gt;
*Glamour: Average&lt;br /&gt;
*Physique: Average&lt;br /&gt;
*Education: Average&lt;br /&gt;
*Exchequer: Average&lt;br /&gt;
*Performance: Average&lt;br /&gt;
*Stealth: Average&lt;br /&gt;
*&amp;lt;i&amp;gt;Fisticuffs: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Physician: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Sorcery: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Tinkering: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*The Name is Valadhiel Simaril d'Ailil&lt;br /&gt;
&lt;br /&gt;
*Where Do You Come From? &lt;br /&gt;
&lt;br /&gt;
Arcadia, the Land of the Faerie&lt;br /&gt;
&lt;br /&gt;
*Physiognomy &amp;amp; Physique? What Do You Look Like? &lt;br /&gt;
&lt;br /&gt;
Carrying herself with poise and grace, Valadhiel stands nearly six feet tall, slender as a willow weed, with lustrous black hair cascading down to the small of her back. Her eyes gleam violet in the light, and her ears are pointed in the manner of the high fey.&lt;br /&gt;
&lt;br /&gt;
*What Was Your Youth &amp;amp; Childhood Like? &lt;br /&gt;
&lt;br /&gt;
To be frank, it was utterly boring in Arcadia. There was little to challenge oneself and everything was so familiar. It didn't take long for Valadhiel to find herself drawn to this world in search of something new.&lt;br /&gt;
&lt;br /&gt;
*What Are Your Virtues? &lt;br /&gt;
&lt;br /&gt;
Curiosity, Confidence&lt;br /&gt;
&lt;br /&gt;
*What Are Your Vices? &lt;br /&gt;
&lt;br /&gt;
Flighty, Hedonist&lt;br /&gt;
&lt;br /&gt;
*What's Your Style? &lt;br /&gt;
&lt;br /&gt;
Elegant gowns of dark colors, with her house emblem present somewhere always (sable, a rampant dragon argent, between four stars argent)&lt;br /&gt;
&lt;br /&gt;
*Are You Dashing or Demure? &lt;br /&gt;
&lt;br /&gt;
Friendly and confident&lt;br /&gt;
&lt;br /&gt;
*What Do You Like? &lt;br /&gt;
&lt;br /&gt;
New places, music, art&lt;br /&gt;
&lt;br /&gt;
*What Do You Dislike? &lt;br /&gt;
&lt;br /&gt;
Sciences, lectures, dreariness&lt;br /&gt;
&lt;br /&gt;
*What Really Matters to You? &lt;br /&gt;
&lt;br /&gt;
:*What principle do you value most in life? &lt;br /&gt;
&lt;br /&gt;
True Love&lt;br /&gt;
&lt;br /&gt;
:*What is your most treasured possession? &lt;br /&gt;
&lt;br /&gt;
Her bow, Quinganor, enchanted to remain hidden until it is called to her hand&lt;br /&gt;
&lt;br /&gt;
:*Who do you value most in the world? &lt;br /&gt;
&lt;br /&gt;
Her little sister, Sariel, currently in the court of Paris.&lt;br /&gt;
&lt;br /&gt;
*You Stand With Me, Or ...&lt;br /&gt;
:*Who or What is your nemesis? &lt;br /&gt;
Gabriel du Balor, Unseelie High Noble, currently residing in Berlin as one of the advisors to the Iron Chancellor, though his true nature remains hidden from most.&lt;br /&gt;
:*What are your Alliances? &lt;br /&gt;
Valadhiel has close ties to most noble courts in Europa, particularly France and Spain. Though as far as true alliances are concerned, she has strong ties to several privateer and merchant captains that have aided her explorations.&lt;br /&gt;
&lt;br /&gt;
*Ah, Love!&lt;br /&gt;
Valadhiel has… well, maybe not a lover in every city in Europa, but there’s very few places where she doesn’t have potential courtiers or friends who hope to be more than just friends. Though, Valadhiel has no serious involvements, though she would not mind finding someone worth her time.&lt;br /&gt;
*And Ambition!&lt;br /&gt;
**'''Social:''' To be renowned for what she does, not just who she is.&lt;br /&gt;
**'''Professional:''' To explore all of the world!&lt;br /&gt;
**'''Romantic:''' To find her true love.&lt;br /&gt;
*And Last ...&lt;br /&gt;
:*What event or action in your life do you regret most?&lt;br /&gt;
She was unable to save a lover from death by cold iron at the hands of her nemesis.&lt;br /&gt;
:*What event or action in your life are you proudest of?&lt;br /&gt;
At a dare in a salon in Paris from Jules Verne, Valadhiel managed to get herself around the world in 80 days. What she won in the bet is not publicly known…&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil</id>
		<title>Valadhiel of House Ailil</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil"/>
				<updated>2016-07-29T03:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Game Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
===Game Stats===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Comeliness: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Connections: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Social Graces: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Courage: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Etherealness: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Markswomanship: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Perception: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*Athletics: Average&lt;br /&gt;
*Charisma: Average&lt;br /&gt;
*Enchantment: Average&lt;br /&gt;
*Fencing: Average&lt;br /&gt;
*Glamour: Average&lt;br /&gt;
*Physique: Average&lt;br /&gt;
*Education: Average&lt;br /&gt;
*Exchequer: Average&lt;br /&gt;
*Performance: Average&lt;br /&gt;
*Stealth: Average&lt;br /&gt;
*&amp;lt;i&amp;gt;Fisticuffs: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Physician: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Sorcery: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Tinkering: Poor&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil</id>
		<title>Valadhiel of House Ailil</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil"/>
				<updated>2016-07-29T03:19:03Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Game Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
===Game Stats===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Comeliness: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Connections: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Social Graces: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Courage: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Etherealness: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Markswomanship: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Perception: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*Athletics: Average&lt;br /&gt;
*Charisma: Average&lt;br /&gt;
*Enchantment: Average&lt;br /&gt;
*Fencing: Average&lt;br /&gt;
*Glamour: Average&lt;br /&gt;
*Physique: Average&lt;br /&gt;
*Education: Average&lt;br /&gt;
*Exchequer: Average&lt;br /&gt;
*Performance: Average&lt;br /&gt;
*Stealth: Average&lt;br /&gt;
*&amp;lt;i&amp;gt;Fisticuffs: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Physician: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Sorcery: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Tinkering: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
{{FalkNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil</id>
		<title>Valadhiel of House Ailil</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil"/>
				<updated>2016-07-26T22:32:01Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Game Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
===Game Stats===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Comeliness: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Connections: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Social Graces: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Courage: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Etherealness: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Markswomanship: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Perception: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*Athletics: Average&lt;br /&gt;
*Charisma: Average&lt;br /&gt;
*Enchantment: Average&lt;br /&gt;
*Fencing: Average&lt;br /&gt;
*Glamour: Average&lt;br /&gt;
*Physique: Average&lt;br /&gt;
*Education: Average&lt;br /&gt;
*Exchequer: Average&lt;br /&gt;
*Performance: Average&lt;br /&gt;
*Stealth: Average&lt;br /&gt;
*&amp;lt;i&amp;gt;Fisticuffs: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Physician: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Sorcery: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Tinkering: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
[[Image:Valadhiel.jpg|thumb|right|caption]]&lt;br /&gt;
{{FalkNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil</id>
		<title>Valadhiel of House Ailil</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil"/>
				<updated>2016-07-26T22:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Game Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
===Game Stats===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Comeliness: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Connections: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Social Graces: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Courage: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Etherealness: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Markswomanship: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Perception: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*Athletics: Average&lt;br /&gt;
*Charisma: Average&lt;br /&gt;
*Enchantment: Average&lt;br /&gt;
*Fencing: Average&lt;br /&gt;
*Glamour: Average&lt;br /&gt;
*Physique: Average&lt;br /&gt;
*Education: Average&lt;br /&gt;
*Exchequer: Average&lt;br /&gt;
*Performance: Average&lt;br /&gt;
*Stealth: Average&lt;br /&gt;
*&amp;lt;i&amp;gt;Fisticuffs: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Physician: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Sorcery: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Tinkering: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:Valadhiel.jpg|thumb|right|caption]]&lt;br /&gt;
{{FalkNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil</id>
		<title>Valadhiel of House Ailil</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil"/>
				<updated>2016-07-26T22:29:36Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Game Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
===Game Stats===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Comeliness: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Connections: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Social Graces: Great&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Courage: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Etherealness: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Markswomanship: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Perception: Good&amp;lt;/b&amp;gt;&lt;br /&gt;
*Athletics: Average&lt;br /&gt;
*Charisma: Average&lt;br /&gt;
*Enchantment: Average&lt;br /&gt;
*Fencing: Average&lt;br /&gt;
*Glamour: Average&lt;br /&gt;
*Physique: Average&lt;br /&gt;
*Education: Average&lt;br /&gt;
*Exchequer: Average&lt;br /&gt;
*Performance: Average&lt;br /&gt;
*Stealth: Average&lt;br /&gt;
*&amp;lt;i&amp;gt;Fisticuffs: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Physician: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Sorcery: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;Tinkering: Poor&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:Valadhiel.jpg|thumb|right|caption]]&lt;br /&gt;
*The Name is Valadhiel Simaril d'Ailil&lt;br /&gt;
&lt;br /&gt;
*Where Do You Come From? &lt;br /&gt;
&lt;br /&gt;
Arcadia, the Land of the Faerie&lt;br /&gt;
&lt;br /&gt;
*Physiognomy &amp;amp; Physique? What Do You Look Like? &lt;br /&gt;
&lt;br /&gt;
Carrying herself with poise and grace, Valadhiel stands nearly six feet tall, slender as a willow weed, with lustrous black hair cascading down to the small of her back. Her eyes gleam violet in the light, and her ears are pointed in the manner of the high fey.&lt;br /&gt;
&lt;br /&gt;
*What Was Your Youth &amp;amp; Childhood Like? &lt;br /&gt;
&lt;br /&gt;
To be frank, it was utterly boring in Arcadia. There was little to challenge oneself and everything was so familiar. It didn't take long for Valadhiel to find herself drawn to this world in search of something new.&lt;br /&gt;
&lt;br /&gt;
*What Are Your Virtues? &lt;br /&gt;
&lt;br /&gt;
Curiosity, Confidence&lt;br /&gt;
&lt;br /&gt;
*What Are Your Vices? &lt;br /&gt;
&lt;br /&gt;
Flighty, Hedonist&lt;br /&gt;
&lt;br /&gt;
*What's Your Style? &lt;br /&gt;
&lt;br /&gt;
Elegant gowns of dark colors, with her house emblem present somewhere always (sable, a rampant dragon argent, between four stars argent)&lt;br /&gt;
&lt;br /&gt;
*Are You Dashing or Demure? &lt;br /&gt;
&lt;br /&gt;
Friendly and confident&lt;br /&gt;
&lt;br /&gt;
*What Do You Like? &lt;br /&gt;
&lt;br /&gt;
New places, music, art&lt;br /&gt;
&lt;br /&gt;
*What Do You Dislike? &lt;br /&gt;
&lt;br /&gt;
Sciences, lectures, dreariness&lt;br /&gt;
&lt;br /&gt;
*What Really Matters to You? &lt;br /&gt;
&lt;br /&gt;
:*What principle do you value most in life? &lt;br /&gt;
&lt;br /&gt;
True Love&lt;br /&gt;
&lt;br /&gt;
:*What is your most treasured possession? &lt;br /&gt;
&lt;br /&gt;
Her bow, Quinganor, enchanted to remain hidden until it is called to her hand&lt;br /&gt;
&lt;br /&gt;
:*Who do you value most in the world? &lt;br /&gt;
&lt;br /&gt;
Her little sister, Sariel, currently in the court of Paris.&lt;br /&gt;
&lt;br /&gt;
*You Stand With Me, Or ...&lt;br /&gt;
:*Who or What is your nemesis? Gabriel du Balor, Unseelie High Noble&lt;br /&gt;
&lt;br /&gt;
:*What are your Alliances? &lt;br /&gt;
&lt;br /&gt;
*Ah, Love!&lt;br /&gt;
&lt;br /&gt;
*And Ambition!&lt;br /&gt;
**'''Social:''' &lt;br /&gt;
**'''Professional:''' &lt;br /&gt;
**'''Romantic:''' &lt;br /&gt;
*What Are You Good At? Poor At? Exceptional At?&amp;lt;br/&amp;gt;One Great; Four Good; One Poor; the rest Average; extra Great by reducing an Average to Poor; for an Exceptional, two additional Poor; for any Extraordinary, three additional Poor.&lt;br /&gt;
*And Last ...&lt;br /&gt;
:*What event or action in your life do you regret most?&lt;br /&gt;
&lt;br /&gt;
:*What event or action in your life are you proudest of?&lt;br /&gt;
&lt;br /&gt;
*Now, Tell Your Story&lt;br /&gt;
{{FalkNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil</id>
		<title>Valadhiel of House Ailil</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Valadhiel_of_House_Ailil"/>
				<updated>2016-07-20T01:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: G&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:40%;float:left;margin:2em;border:2px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
===Game Stats===&lt;br /&gt;
*Comeliness: Great&lt;br /&gt;
*Connections: Great&lt;br /&gt;
*Social Graces: Great&lt;br /&gt;
*Courage: Good&lt;br /&gt;
*Etherealness: Good&lt;br /&gt;
*Markswomanship: Good&lt;br /&gt;
*Perception: Good&lt;br /&gt;
*Athletics: Average&lt;br /&gt;
*Charisma: Average&lt;br /&gt;
*Enchantment: Average&lt;br /&gt;
*Fencing: Average&lt;br /&gt;
*Glamour: Average&lt;br /&gt;
*Physique: Average&lt;br /&gt;
*Education: Average&lt;br /&gt;
*Exchequer: Average&lt;br /&gt;
*Performance: Average&lt;br /&gt;
*Stealth: Average&lt;br /&gt;
*Fisticuffs: Poor&lt;br /&gt;
*Physician: Poor&lt;br /&gt;
*Sorcery: Poor&lt;br /&gt;
*Tinkering: Poor&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Image:Valadhiel.jpg|thumb|right|caption]]&lt;br /&gt;
*The Name is ...&lt;br /&gt;
&lt;br /&gt;
*Where Do You Come From?&lt;br /&gt;
&lt;br /&gt;
*Phsiognomy &amp;amp; Physique? What Do You Look Like?&lt;br /&gt;
&lt;br /&gt;
*What Was Your Youth &amp;amp; Childhood Like?&lt;br /&gt;
&lt;br /&gt;
*What Are Your Virtues?&lt;br /&gt;
&lt;br /&gt;
*What Are Your Vices?&lt;br /&gt;
&lt;br /&gt;
*What's Your Style?&lt;br /&gt;
&lt;br /&gt;
*Are You Dashing or Demure? (two words)&lt;br /&gt;
&lt;br /&gt;
*What Do You Like?&lt;br /&gt;
&lt;br /&gt;
*What Do You Dislike?&lt;br /&gt;
&lt;br /&gt;
*What Really Matters to You?&lt;br /&gt;
&lt;br /&gt;
:*What principle do you value most in life?&lt;br /&gt;
&lt;br /&gt;
:*What is your most treasured possession?&lt;br /&gt;
&lt;br /&gt;
:*Who do you value most in the world?&lt;br /&gt;
&lt;br /&gt;
*You Stand With Me, Or ...&lt;br /&gt;
:*Who or What is your nemesis?&lt;br /&gt;
&lt;br /&gt;
:*What are your Alliances?&lt;br /&gt;
&lt;br /&gt;
*Ah, Love!&lt;br /&gt;
&lt;br /&gt;
*And Ambition!&lt;br /&gt;
**'''Social:''' &lt;br /&gt;
**'''Professional:''' &lt;br /&gt;
**'''Romantic:''' &lt;br /&gt;
*What Are You Good At? Poor At? Exceptional At?&amp;lt;br/&amp;gt;One Great; Four Good; One Poor; the rest Average; extra Great by reducing an Average to Poor; for an Exceptional, two additional Poor; for any Extraordinary, three additional Poor.&lt;br /&gt;
*And Last ...&lt;br /&gt;
:*What event or action in your life do you regret most?&lt;br /&gt;
&lt;br /&gt;
:*What event or action in your life are you proudest of?&lt;br /&gt;
&lt;br /&gt;
*Now, Tell Your Story&lt;br /&gt;
{{FalkNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/File:Valadhiel.jpg</id>
		<title>File:Valadhiel.jpg</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/File:Valadhiel.jpg"/>
				<updated>2016-07-20T01:48:27Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sophia</id>
		<title>Sophia</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sophia"/>
				<updated>2016-04-20T00:34:01Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Signature Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SRChar&lt;br /&gt;
|Title=Sophia Devereaux &amp;quot;Angel&amp;quot;&lt;br /&gt;
|Image=[[image:Sophia.jpg|thumb|250px]]&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Nationality=Quebec&lt;br /&gt;
|Role=Face&lt;br /&gt;
|Karma=0&lt;br /&gt;
|Sin=No (Fake)&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
Sophia Devereaux, for a while, was a rising star within the Ares MegaCorporation. Specializing in being a &amp;quot;Ms. Johnson,&amp;quot; she arranged for contracts with shadowrunners to do things the company could disavow if needed. However, one of her superiors set her up and tried to have her eliminated... and as far as he knows, he succeeded. However, she did manage to escape with the help of some shadowrunner contacts as well as a friendly hacker in the corporation. Spending some time getting a slightly new face in her home of Quebec, she since relocated to Arkham, looking to start over again in the shadowrunning game herself... and possibly get a bit of revenge against the corp that set her up in the process.&lt;br /&gt;
===Datafile===&lt;br /&gt;
====Distinctions====&lt;br /&gt;
* Elven beauty and charisma&lt;br /&gt;
* I've always had shady contacts&lt;br /&gt;
* Once a Corp, always a Corp&lt;br /&gt;
====Niches====&lt;br /&gt;
'''Academic''' d6 • '''Corporate''' d10 • '''Matrix''' d4 • '''Military''' d8 • '''Occult''' d6 • '''Street''' d8&lt;br /&gt;
====Roles====&lt;br /&gt;
'''Criminal''' d8&lt;br /&gt;
&lt;br /&gt;
'''Cyber''' d4&lt;br /&gt;
&lt;br /&gt;
'''Expert''' d6&lt;br /&gt;
&lt;br /&gt;
'''Face''' d10&lt;br /&gt;
* ''Charmer'' d6&lt;br /&gt;
&lt;br /&gt;
'''Samurai''' d6&lt;br /&gt;
* ''Pistols'' d6&lt;br /&gt;
&lt;br /&gt;
'''Spellslinger''' d4&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* Wired Reflexes - Sophia does have some cyberware installed, nothing blatant or visible, but the most prominent upgrade is wired reflexes, allowing her to get a jump on things if they go south.&lt;br /&gt;
* SIN Collection - After leaving Ares, Sophia raided their collection of fake SIN numbers, giving herself quite a few to utilize when necessary. This allows her to still engage in legal contracts and the like, on the rare occasions they are necessary (such as DocWagon Contracts).&lt;br /&gt;
* '''Lifestyle''' dX, Y months.&lt;br /&gt;
&lt;br /&gt;
====Talents====&lt;br /&gt;
* '''Exit Strategy''': Sometimes life doesn’t allow you the best-laid plans. You’ve always got a way out in your back pocket.&lt;br /&gt;
** ''Activation'': You or a teammate you are in contact with Gives In during a Contested Action&lt;br /&gt;
** ''Effect'': You or the teammate may ignore the Complication that Giving In creates. You may only use this Talent once per Job, unless you get an additional Opportunity in a later scene. You may then refresh the talent and try again.&lt;br /&gt;
&lt;br /&gt;
* '''Guest List''': Doormen and bouncers pose no obstacle to you. Through a mixture of distraction and fast talk you find it easy to slip into a restricted or exclusive event as if you were an invited guest.&lt;br /&gt;
** ''Activation'': You are dressed appropriately for the event or building you are trying to get into. This Talent only gets you access to weddings, clubs, etc., not secure buildings with special ID.&lt;br /&gt;
** ''Effect'': You get all the access a guest would have, or a VIP if it’s one of those parties. If you want to bring a plus-one, you’ll need to succeed at a Face Action.&lt;br /&gt;
{{SRNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sophia</id>
		<title>Sophia</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sophia"/>
				<updated>2016-04-13T03:09:53Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SRChar&lt;br /&gt;
|Title=Sophia Devereaux &amp;quot;Angel&amp;quot;&lt;br /&gt;
|Image=[[image:Sophia.jpg|thumb|250px]]&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Nationality=Quebec&lt;br /&gt;
|Role=Face&lt;br /&gt;
|Karma=0&lt;br /&gt;
|Sin=No (Fake)&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
Sophia Devereaux, for a while, was a rising star within the Ares MegaCorporation. Specializing in being a &amp;quot;Ms. Johnson,&amp;quot; she arranged for contracts with shadowrunners to do things the company could disavow if needed. However, one of her superiors set her up and tried to have her eliminated... and as far as he knows, he succeeded. However, she did manage to escape with the help of some shadowrunner contacts as well as a friendly hacker in the corporation. Spending some time getting a slightly new face in her home of Quebec, she since relocated to Arkham, looking to start over again in the shadowrunning game herself... and possibly get a bit of revenge against the corp that set her up in the process.&lt;br /&gt;
===Datafile===&lt;br /&gt;
====Distinctions====&lt;br /&gt;
* Elven beauty and charisma&lt;br /&gt;
* I've always had shady contacts&lt;br /&gt;
* Once a Corp, always a Corp&lt;br /&gt;
====Niches====&lt;br /&gt;
'''Academic''' d6 • '''Corporate''' d10 • '''Matrix''' d4 • '''Military''' d8 • '''Occult''' d6 • '''Street''' d8&lt;br /&gt;
====Roles====&lt;br /&gt;
'''Criminal''' d8&lt;br /&gt;
&lt;br /&gt;
'''Cyber''' d4&lt;br /&gt;
&lt;br /&gt;
'''Expert''' d6&lt;br /&gt;
&lt;br /&gt;
'''Face''' d10&lt;br /&gt;
* ''Charmer'' d6&lt;br /&gt;
&lt;br /&gt;
'''Samurai''' d6&lt;br /&gt;
* ''Pistols'' d6&lt;br /&gt;
&lt;br /&gt;
'''Spellslinger''' d4&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* Wired Reflexes - Sophia does have some cyberware installed, nothing blatant or visible, but the most prominent upgrade is wired reflexes, allowing her to get a jump on things if they go south.&lt;br /&gt;
* Fake SIN - After leaving Ares, Sophia did spend quite a bit of assets to get herself set up with a fake SIN, so she can still engage in legal contracts and the like, on the rare occasions they are necessary (such as DocWagon Contracts).&lt;br /&gt;
* '''Lifestyle''' dX, Y months.&lt;br /&gt;
&lt;br /&gt;
====Talents====&lt;br /&gt;
* '''Exit Strategy''': Sometimes life doesn’t allow you the best-laid plans. You’ve always got a way out in your back pocket.&lt;br /&gt;
** ''Activation'': You or a teammate you are in contact with Gives In during a Contested Action&lt;br /&gt;
** ''Effect'': You or the teammate may ignore the Complication that Giving In creates. You may only use this Talent once per Job, unless you get an additional Opportunity in a later scene. You may then refresh the talent and try again.&lt;br /&gt;
&lt;br /&gt;
* '''Guest List''': Doormen and bouncers pose no obstacle to you. Through a mixture of distraction and fast talk you find it easy to slip into a restricted or exclusive event as if you were an invited guest.&lt;br /&gt;
** ''Activation'': You are dressed appropriately for the event or building you are trying to get into. This Talent only gets you access to weddings, clubs, etc., not secure buildings with special ID.&lt;br /&gt;
** ''Effect'': You get all the access a guest would have, or a VIP if it’s one of those parties. If you want to bring a plus-one, you’ll need to succeed at a Face Action.&lt;br /&gt;
{{SRNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sophia</id>
		<title>Sophia</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sophia"/>
				<updated>2016-04-13T03:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SRChar&lt;br /&gt;
|Title=Sophia Devereaux &amp;quot;Angel&amp;quot;&lt;br /&gt;
|Image=[[image:Sophia.jpg|thumb|250px]]&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Nationality=Quebec&lt;br /&gt;
|Role=Face&lt;br /&gt;
|Karma=0&lt;br /&gt;
|Sin=No (Fake)&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
Sophia Devereaux, for a while, was a rising star within the Ares MegaCorporation. Specializing in being a &amp;quot;Ms. Johnson,&amp;quot; she arranged for contracts with shadowrunners to do things the company could disavow if needed. However, one of her superiors set her up and tried to have her eliminated... and as far as he knows, he succeeded. However, she did manage to escape with the help of some shadowrunner contacts as well as a friendly hacker in the corporation. Spending some time getting a slightly new face in her home of Quebec, she since relocated to Arkham, looking to start over again in the shadowrunning game herself... and possibly get a bit of revenge against the corp that set her up in the process.&lt;br /&gt;
===Datafile===&lt;br /&gt;
====Distinctions====&lt;br /&gt;
* Elven beauty and charisma&lt;br /&gt;
* I've always had shady contacts&lt;br /&gt;
* Once a Corp, always a Corp&lt;br /&gt;
====Niches====&lt;br /&gt;
'''Academic''' d6 • '''Corporate''' d10 • '''Matrix''' d4 • '''Military''' d8 • '''Occult''' d6 • '''Street''' d8&lt;br /&gt;
====Roles====&lt;br /&gt;
'''Criminal''' d8&lt;br /&gt;
&lt;br /&gt;
'''Cyber''' d4&lt;br /&gt;
&lt;br /&gt;
'''Expert''' d6&lt;br /&gt;
&lt;br /&gt;
'''Face''' d10&lt;br /&gt;
* ''Charmer'' d6&lt;br /&gt;
&lt;br /&gt;
'''Samurai''' d6&lt;br /&gt;
* ''Pistols'' d6&lt;br /&gt;
&lt;br /&gt;
'''Spellslinger''' d4&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* Wired Reflexes - Sophia does have some cyberware installed, nothing blatant or visible, but the most prominent upgrade is wired reflexes, allowing her to get a jump on things if they go south.&lt;br /&gt;
* Fake SIN - After leaving Ares, Sophia did spend quite a bit of assets to get herself set up with a fake SIN, so she can still engage in legal contracts and the like, on the rare occasions they are necessary (such as DocWagon Contracts).&lt;br /&gt;
* '''Lifestyle''' dX, Y months.&lt;br /&gt;
&lt;br /&gt;
====Talents====&lt;br /&gt;
* '''Exit Strategy''': Sometimes life doesn’t allow you the best-laid plans. You’ve always got a way out in your back pocket.&lt;br /&gt;
** Activation: You or a teammate you are in contact with Gives In during a Contested Action&lt;br /&gt;
** Effect: You or the teammate may ignore the Complication that Giving In creates. You may only use this Talent once per Job, unless you get an additional Opportunity in a later scene. You may then refresh the talent and try again.&lt;br /&gt;
&lt;br /&gt;
* '''Voice of Authority''': You can make it sound like you’re the one in charge, and people listen when you bark orders.&lt;br /&gt;
** Activation: You’re using your ''Grifter'' die in an action that relies on your apparent authority or command position to get others to do what you want.&lt;br /&gt;
** Effect: You may step back your ''Grifter'' die by one for this action in order to add your ''Hitter'' or ''Mastermind'' die to your roll.&lt;br /&gt;
{{SRNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sophia</id>
		<title>Sophia</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sophia"/>
				<updated>2016-04-13T02:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SRChar&lt;br /&gt;
|Title=Sophia Devereaux &amp;quot;Angel&amp;quot;&lt;br /&gt;
|Image=[[image:Sophia.jpg|thumb|250px]]&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Nationality=Quebec&lt;br /&gt;
|Role=Face&lt;br /&gt;
|Karma=0&lt;br /&gt;
|Sin=No&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
Sophia Devereaux, for a while, was a rising star within the Ares MegaCorporation. Specializing in being a &amp;quot;Ms. Johnson,&amp;quot; she arranged for contracts with shadowrunners to do things the company could disavow if needed. However, one of her superiors set her up and tried to have her eliminated... and as far as he knows, he succeeded. However, she did manage to escape with the help of some shadowrunner contacts as well as a friendly hacker in the corporation. Spending some time getting a slightly new face in her home of Quebec, she since relocated to Arkham, looking to start over again in the shadowrunning game herself... and possibly get a bit of revenge against the corp that set her up in the process.&lt;br /&gt;
===Datafile===&lt;br /&gt;
====Distinctions====&lt;br /&gt;
* Elven beauty and charisma&lt;br /&gt;
* I've always had shady contacts&lt;br /&gt;
* Once a Corp, always a Corp&lt;br /&gt;
====Niches====&lt;br /&gt;
'''Academic''' d6 • '''Corporate''' d10 • '''Matrix''' d4 • '''Military''' d8 • '''Occult''' d6 • '''Street''' d8&lt;br /&gt;
====Roles====&lt;br /&gt;
'''Criminal''' d8&lt;br /&gt;
&lt;br /&gt;
'''Cyber''' d4&lt;br /&gt;
&lt;br /&gt;
'''Expert''' d6&lt;br /&gt;
&lt;br /&gt;
'''Face''' d10&lt;br /&gt;
* ''Charmer'' d6&lt;br /&gt;
&lt;br /&gt;
'''Samurai''' d6&lt;br /&gt;
* ''Pistols'' d6&lt;br /&gt;
&lt;br /&gt;
'''Spellslinger''' d4&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* Wired Reflexes - Sophia does have some cyberware installed, nothing blatant or visible, but the most prominent upgrade is wired reflexes, allowing her to get a jump on things if they go south.&lt;br /&gt;
* Fake SIN - After leaving Ares, Sophia did spend quite a bit of assets to get herself set up with a fake SIN, so she can still engage in legal contracts and the like, on the rare occasions they are necessary (such as DocWagon Contracts).&lt;br /&gt;
* '''Lifestyle''' dX, Y months.&lt;br /&gt;
&lt;br /&gt;
====Talents====&lt;br /&gt;
* '''Exit Strategy''': Sometimes life doesn’t allow you the best-laid plans. You’ve always got a way out in your back pocket.&lt;br /&gt;
** Activation: You or a teammate you are in contact with Gives In during a Contested Action&lt;br /&gt;
** Effect: You or the teammate may ignore the Complication that Giving In creates. You may only use this Talent once per Job, unless you get an additional Opportunity in a later scene. You may then refresh the talent and try again.&lt;br /&gt;
&lt;br /&gt;
* '''Voice of Authority''': You can make it sound like you’re the one in charge, and people listen when you bark orders.&lt;br /&gt;
** Activation: You’re using your ''Grifter'' die in an action that relies on your apparent authority or command position to get others to do what you want.&lt;br /&gt;
** Effect: You may step back your ''Grifter'' die by one for this action in order to add your ''Hitter'' or ''Mastermind'' die to your roll.&lt;br /&gt;
{{SRNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sophia</id>
		<title>Sophia</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sophia"/>
				<updated>2016-04-13T02:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SRChar&lt;br /&gt;
|Title=Sophia Devereaux &amp;quot;Angel&amp;quot;&lt;br /&gt;
|Image=[[image:Sophia.jpg|thumb|250px]]&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Nationality=Quebec&lt;br /&gt;
|Role=Face&lt;br /&gt;
|Karma=0&lt;br /&gt;
|Sin=No&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
Sophia Devereaux, for a while, was a rising star within the Ares MegaCorporation. Specializing in being a &amp;quot;Ms. Johnson,&amp;quot; she arranged for contracts with shadowrunners to do things the company could disavow if needed. However, one of her superiors set her up and tried to have her eliminated... and as far as he knows, he succeeded. However, she did manage to escape with the help of some shadowrunner contacts as well as a friendly hacker in the corporation. Spending some time getting a slightly new face in her home of Quebec, she since relocated to Arkham, looking to start over again in the shadowrunning game herself... and possibly get a bit of revenge against the corp that set her up in the process.&lt;br /&gt;
===Datafile===&lt;br /&gt;
====Distinctions====&lt;br /&gt;
* Elven beauty and charisma&lt;br /&gt;
* I've always had shady contacts&lt;br /&gt;
* Once a Corp, always a Corp&lt;br /&gt;
====Niches====&lt;br /&gt;
'''Academic''' d6 • '''Corporate''' d10 • '''Matrix''' d4 • '''Military''' d8 • '''Occult''' d6 • '''Street''' d8&lt;br /&gt;
====Roles====&lt;br /&gt;
'''Criminal''' d8&lt;br /&gt;
&lt;br /&gt;
'''Cyber''' d4&lt;br /&gt;
&lt;br /&gt;
'''Expert''' d6&lt;br /&gt;
&lt;br /&gt;
'''Face''' d10&lt;br /&gt;
* ''Charmer'' d6&lt;br /&gt;
&lt;br /&gt;
'''Samurai''' d6&lt;br /&gt;
* ''Pistols'' d6&lt;br /&gt;
&lt;br /&gt;
'''Spellslinger''' d4&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* Wired Reflexes - Sophia does have some cyberware installed, nothing blatant or visible, but the most prominent upgrade is wired reflexes, allowing her to get a jump on things if they go south.&lt;br /&gt;
* Fake SIN - After leaving Ares, Sophia did spend quite a bit of assets to get herself set up with a fake SIN, so she can still engage in legal contracts and the like, on the rare occasions they are necessary (such as DocWagon Contracts).&lt;br /&gt;
* '''Lifestyle''' dX, Y months.&lt;br /&gt;
&lt;br /&gt;
====Talents====&lt;br /&gt;
* '''Exit Strategy''': Sometimes life doesn’t allow you the best-laid plans. You’ve always got a way out in your back pocket.&lt;br /&gt;
** Activation: You or a teammate you are in contact with Gives In during a Contested Action&lt;br /&gt;
** Effect: You or the teammate may ignore the Complication that Giving In creates. You may only use this Talent once per Job, unless you get an additional Opportunity in a later scene. You may then refresh the talent and try again.&lt;br /&gt;
&lt;br /&gt;
* '''Voice of Authority''': You can make it sound like you’re the one in charge, and people listen when you bark orders.&lt;br /&gt;
** Activation: You’re using your '''Grifter''' die in an action that relies on your apparent authority or command position to get others to do what you want.&lt;br /&gt;
** Effect: You may step back your '''Grifter''' die by one for this action in order to add your '''Hitter''' or '''Mastermind''' die to your roll.&lt;br /&gt;
{{SRNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sophia</id>
		<title>Sophia</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sophia"/>
				<updated>2016-04-13T02:46:12Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Signature Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SRChar&lt;br /&gt;
|Title=Sophia Devereaux &amp;quot;Angel&amp;quot;&lt;br /&gt;
|Image=[[image:Sophia.jpg|thumb|250px]]&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Nationality=Quebec&lt;br /&gt;
|Role=Face&lt;br /&gt;
|Karma=0&lt;br /&gt;
|Sin=No&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
Sophia Devereaux, for a while, was a rising star within the Ares MegaCorporation. Specializing in being a &amp;quot;Ms. Johnson,&amp;quot; she arranged for contracts with shadowrunners to do things the company could disavow if needed. However, one of her superiors set her up and tried to have her eliminated... and as far as he knows, he succeeded. However, she did manage to escape with the help of some shadowrunner contacts as well as a friendly hacker in the corporation. Spending some time getting a slightly new face in her home of Quebec, she since relocated to Arkham, looking to start over again in the shadowrunning game herself... and possibly get a bit of revenge against the corp that set her up in the process.&lt;br /&gt;
===Datafile===&lt;br /&gt;
====Distinctions====&lt;br /&gt;
* Elven beauty and charisma&lt;br /&gt;
* I've always had shady contacts&lt;br /&gt;
* Once a Corp, always a Corp&lt;br /&gt;
====Niches====&lt;br /&gt;
'''Academic''' d6 • '''Corporate''' d10 • '''Matrix''' d4 • '''Military''' d8 • '''Occult''' d6 • '''Street''' d8&lt;br /&gt;
====Roles====&lt;br /&gt;
'''Criminal''' d8&lt;br /&gt;
&lt;br /&gt;
'''Cyber''' d4&lt;br /&gt;
&lt;br /&gt;
'''Expert''' d6&lt;br /&gt;
&lt;br /&gt;
'''Face''' d10&lt;br /&gt;
* ''Charmer'' d6&lt;br /&gt;
&lt;br /&gt;
'''Samurai''' d6&lt;br /&gt;
* ''Pistols'' d6&lt;br /&gt;
&lt;br /&gt;
'''Spellslinger''' d4&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* Wired Reflexes - Sophia does have some cyberware installed, nothing blatant or visible, but the most prominent upgrade is wired reflexes, allowing her to get a jump on things if they go south.&lt;br /&gt;
* Fake SIN - After leaving Ares, Sophia did spend quite a bit of assets to get herself set up with a fake SIN, so she can still engage in legal contracts and the like, on the rare occasions they are necessary (such as DocWagon Contracts).&lt;br /&gt;
* '''Lifestyle''' dX, Y months.&lt;br /&gt;
&lt;br /&gt;
====Talents====&lt;br /&gt;
* '''Talent 1''': Explanation of talent.&lt;br /&gt;
* '''Talent 2''': Explanation of talent.&lt;br /&gt;
{{SRNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sophia</id>
		<title>Sophia</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sophia"/>
				<updated>2016-04-13T01:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: /* Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SRChar&lt;br /&gt;
|Title=Sophia Devereaux &amp;quot;Angel&amp;quot;&lt;br /&gt;
|Image=[[image:Sophia.jpg|thumb|250px]]&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Nationality=Quebec&lt;br /&gt;
|Role=Face&lt;br /&gt;
|Karma=0&lt;br /&gt;
|Sin=No&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
Sophia Devereaux, for a while, was a rising star within the Ares MegaCorporation. Specializing in being a &amp;quot;Ms. Johnson,&amp;quot; she arranged for contracts with shadowrunners to do things the company could disavow if needed. However, one of her superiors set her up and tried to have her eliminated... and as far as he knows, he succeeded. However, she did manage to escape with the help of some shadowrunner contacts as well as a friendly hacker in the corporation. Spending some time getting a slightly new face in her home of Quebec, she since relocated to Arkham, looking to start over again in the shadowrunning game herself... and possibly get a bit of revenge against the corp that set her up in the process.&lt;br /&gt;
===Datafile===&lt;br /&gt;
====Distinctions====&lt;br /&gt;
* Elven beauty and charisma&lt;br /&gt;
* I've always had shady contacts&lt;br /&gt;
* Once a Corp, always a Corp&lt;br /&gt;
====Niches====&lt;br /&gt;
'''Academic''' d6 • '''Corporate''' d10 • '''Matrix''' d4 • '''Military''' d8 • '''Occult''' d6 • '''Street''' d8&lt;br /&gt;
====Roles====&lt;br /&gt;
'''Criminal''' d8&lt;br /&gt;
&lt;br /&gt;
'''Cyber''' d4&lt;br /&gt;
&lt;br /&gt;
'''Expert''' d6&lt;br /&gt;
&lt;br /&gt;
'''Face''' d10&lt;br /&gt;
* ''Charmer'' d6&lt;br /&gt;
&lt;br /&gt;
'''Samurai''' d6&lt;br /&gt;
* ''Pistols'' d6&lt;br /&gt;
&lt;br /&gt;
'''Spellslinger''' d4&lt;br /&gt;
&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* Signature Asset 1&lt;br /&gt;
* Signature Asset 2&lt;br /&gt;
* '''Lifestyle''' dX, Y months.&lt;br /&gt;
====Talents====&lt;br /&gt;
* '''Talent 1''': Explanation of talent.&lt;br /&gt;
* '''Talent 2''': Explanation of talent.&lt;br /&gt;
{{SRNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Sophia</id>
		<title>Sophia</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Sophia"/>
				<updated>2016-04-13T01:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SRChar&lt;br /&gt;
|Title=Sophia Devereaux &amp;quot;Angel&amp;quot;&lt;br /&gt;
|Image=[[image:Sophia.jpg|thumb|250px]]&lt;br /&gt;
|Race=Elf&lt;br /&gt;
|Nationality=Quebec&lt;br /&gt;
|Role=Face&lt;br /&gt;
|Karma=0&lt;br /&gt;
|Sin=No&lt;br /&gt;
|}}&lt;br /&gt;
===History===&lt;br /&gt;
Sophia Devereaux, for a while, was a rising star within the Ares MegaCorporation. Specializing in being a &amp;quot;Ms. Johnson,&amp;quot; she arranged for contracts with shadowrunners to do things the company could disavow if needed. However, one of her superiors set her up and tried to have her eliminated... and as far as he knows, he succeeded. However, she did manage to escape with the help of some shadowrunner contacts as well as a friendly hacker in the corporation. Spending some time getting a slightly new face in her home of Quebec, she since relocated to Arkham, looking to start over again in the shadowrunning game herself... and possibly get a bit of revenge against the corp that set her up in the process.&lt;br /&gt;
===Datafile===&lt;br /&gt;
====Distinctions====&lt;br /&gt;
* Elven beauty and charisma&lt;br /&gt;
* I've always had shady contacts&lt;br /&gt;
* Once a Corp, always a Corp&lt;br /&gt;
====Niches====&lt;br /&gt;
'''Academic''' d6 • '''Corporate''' d10 • '''Matrix''' d4 • '''Military''' d8 • '''Occult''' d6 • '''Street''' d8&lt;br /&gt;
====Roles====&lt;br /&gt;
'''Criminal''' d8&lt;br /&gt;
* ''Specialty 1''&lt;br /&gt;
* ''Specialty 2''&lt;br /&gt;
'''Cyber''' d4&lt;br /&gt;
* ''Specialty 1''&lt;br /&gt;
* ''Specialty 2''&lt;br /&gt;
'''Expert''' d6&lt;br /&gt;
* ''Specialty 1''&lt;br /&gt;
* ''Specialty 2''&lt;br /&gt;
'''Face''' d10&lt;br /&gt;
* ''Specialty 1''&lt;br /&gt;
* ''Specialty 2''&lt;br /&gt;
'''Samurai''' d6&lt;br /&gt;
* ''Specialty 1''&lt;br /&gt;
* ''Specialty 2''&lt;br /&gt;
'''Spellslinger''' d4&lt;br /&gt;
* ''Specialty 1''&lt;br /&gt;
* ''Specialty 2''&lt;br /&gt;
====Signature Assets====&lt;br /&gt;
* Signature Asset 1&lt;br /&gt;
* Signature Asset 2&lt;br /&gt;
* '''Lifestyle''' dX, Y months.&lt;br /&gt;
====Talents====&lt;br /&gt;
* '''Talent 1''': Explanation of talent.&lt;br /&gt;
* '''Talent 2''': Explanation of talent.&lt;br /&gt;
{{SRNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/File:Sophia.jpg</id>
		<title>File:Sophia.jpg</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/File:Sophia.jpg"/>
				<updated>2016-04-13T01:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	<entry>
		<id>http://krystallos.imagination-evolution.net/index.php/Arkham_by_Cyberlight_Characters</id>
		<title>Arkham by Cyberlight Characters</title>
		<link rel="alternate" type="text/html" href="http://krystallos.imagination-evolution.net/index.php/Arkham_by_Cyberlight_Characters"/>
				<updated>2016-04-13T00:52:43Z</updated>
		
		<summary type="html">&lt;p&gt;Shiphrah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Blank Character Template]]&lt;br /&gt;
&lt;br /&gt;
* [[Eva]]&lt;br /&gt;
* [[La%27tawn]]&lt;br /&gt;
* [[Queen of Clubs]]&lt;br /&gt;
* [[Sophia]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
{{SRNav}}&lt;/div&gt;</summary>
		<author><name>Shiphrah</name></author>	</entry>

	</feed>